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Wyser Games
10-30-2004, 03:33 AM
TIPS ON BEATING THE SCENERIOS
thanks to BCTrainers for pinning this

Ok everybody. I am playing the scenerios and I've beat some easy, and had trouble on others. I thought it would be a good idea to create a thread people could come to for help with scenerios. What I'll do is edit below as more help is offered. I will start by giving advice for the ones I beat and asking for help on the ones I need.

This is a post where post #1 is intended to be the focus, and shall be edited later. (scenerio names coming later)


SCENERIO 1) main focus - park rating

- Basically keep research on $200 per month. Only research thrill rides, gentle rides, and junior rides at first because that is the key to beating this scenerio.

- Slowly place 1 of each different ride around your park. Making sure if you spot alot of people in line, raise prices accordingly.


- Sky Sling is your friend. You can set the price to $6 and peeps will still flock to it.

- make the entrance queue for the topspin connect right to the MAIN PATH. Charge $2.

- build a powered launch or reverse inclined corkscrew (or simular) coaster over the main path near the entrance or near the middle area. The path goes verticle. Build the coaster ABOVE the path going horizontal. Have one loop and then make the track go up (then the coaster goes backward). The coaster will be high excitement low nausia. Charge $3. Big time money help.



SCENERIO 2) main focus - building 2 more coasters above 5 excitement

This is the easiest scenerio. Just build a couple of reverse incline or power launched coasters as mentioned above, with loops and hills. They even give you $50,000 to do so. The inverted reverser (yunno like the Verticle velocity ride) can get excitement over 6.0 if you use a large banking turn special peice and a loop.



SCENERIO 3) main focus - pleasing VIP

Another easy one. You need to build a park with alot of rides since you'll need more peeps in it to meet the monthly shop sales quota, but it's not too hard. So follow simular steps as scenerio 1. And build some of those powered launch coasters. They are a godsend for helping to beat scenerios.




SCENERIO 4) main focus - pleasing VIP

- sell the monorail, clear all of the anamatronics and scenery, and clear most of the path leaving only the main paths near the entrance (this gives you money and leaves less to clean)

- Hire janitors and mechanics. Build some thrill and gentle rides. A REVERSE FREEFALL COASTER does wonders. You can charge about $4 for ticket price and peeps will flock to it.

- When it comes time to built a 7.0 coaster. Take the highest amount of loan possible. Then build a MEGA COASTER. If the excitement is just below 7, then put as many small animatronics and trees right near the track to raise it to 7.0.



SCENERIO 5) main focus - building coasters

Wyser Games
10-30-2004, 03:34 AM
Reserved for space.

rhugga
10-30-2004, 07:33 AM
Well, scenario 5 has a problem as well. According to the Prima Game Guide you need the Whirlpool coaster to complete the scenario because the only other coasters that meet the requirements for the scenario goals are __WAY__ to expensive for this scenario. And for me that coaster it still locked even after completing the first 4 scnerios completely. (tycoon level) I tried running a long game to build up 25k to build a giga coaster but the game soon becomes way to laggy to play, as was the problem in each of the first 4 scenarios.

Im returning my copy today for store credit so don't really care to know anymore. However, I'm stuck with the ****in Prima Guide, can't return that for store credit. I'll try and ebay that.

Wyser Games
10-30-2004, 06:04 PM
That's too bad. This thread is still here for people keeping the game. BTW I saw some threads of people asking for help on Scenerio 1, so let's put this one thread together for people to come for help.

I'm personaly stuck on #4 frankly until I can get a money cheat I'm not gonna beable to finish it. I only have $300 and have to build a coaster of 7.00 excitment.

Shmigoli
10-30-2004, 06:34 PM
Originally posted by Wyser Games

I'm personaly stuck on #4 frankly until I can get a money cheat I'm not gonna beable to finish it. I only have $300 and have to build a coaster of 7.00 excitment.

Sell the monorail, NObody rides it anyway, that's $6,000 right there. Oh and sell the ride events and scenery too.

However, I built a 7 rating coaster, actually I built 3 different coasters of 7, by selling the old one and building a new one, but the vip didn't go on any of them. I even designated a ruote to the coaster.

I'm thinking it's becuase her perferred ride intensity is at medium, and she won't go on it when the coaster has a high/very high intensity rating. How am I supposed to build a coaster that has a 7 excitement but only medium intensity????

bctrainers
10-30-2004, 06:36 PM
This thread has quite a bit of potential. I am going to pin this. :)

sunbreak
10-30-2004, 06:54 PM
[SIZE=4]SPOILER/[SIZE ]

The strategy I used on the fourth scenario was as Smigoli suggested "sell the monorail."
Now with the game in pause, I went around and replaced the paths on all of the park that I wanted to use. Unlike rct2 if you replace the path the litter/puke goes away.
I restricted the peeps to an area up around the movie studios and kept the jungle setting.
I relocated anybody back in the back, specifically those that dropped out when I ganked the ride :D

Then I worked out a park plan, and placed in the escape from planet earth coaster and as many flat rides as I could afford and still have 5 k left. I built around the studios leaving the large space to the right of the entrance reserved for where I want my 7.0 coaster to go.
Confining the peeps to a smaller space, in my case primarily a rectangle with most rides touching directly and no queue "lines" per se.
I had about four of each kind of shop sort of squared off to cover realitvely easily.
My park was arranged pretty much easy rides in the front and more intense as you went into it.
I made a point of getting rid of all the peep trap squares. "squares they couldnt find the entrance to from rc1 and 2"
I put out my workers, four janitors, four mechanics each one assigned to one side of my rectangle. and added more as cash permitted, training is a huge help too. they cover much more territory when you train them.
On her second visit your available loan amount is increased if she is satisfied. I found this to be ample to "build" a giga coaster.
I had 15 k available to use at this point.
it's very easy to build a giga that will be high excitement and low intensity. In RCT 2 a giga was the first coaster I personally ever got to a 9.0 rating.
On her third visit, I was approved.
I am not entirely sure I understand the mentality, but it surely seems to be a LOT cheaper to "build" a coaster than to lay in a prebuilt.
I did add a couple more flat "cheap" rides and the virginia reel as they came available prior to her arrival.
But she came, she saw and I conquered!

Hope this helps

RWGM
10-30-2004, 07:07 PM
How do you get a VIP to go on a ride? I've tried several different ways and none of them work. The manual says make a path up to the ride... then put a way point on the ride... I do that and he just walks up to it then turns around and walks away. Any help is appreciated :)

sunbreak
10-30-2004, 07:27 PM
if you double click on the objective box at the very top right of your game you will open it and read your objectives for the scenario. click on the footprints there and you open the way point dialogue box. Click on the path near your front gate, then click on the ride you want the vip to go to. Make sure it says the name of your ride to be sure you told him to go to the right place. then you can use the other option to get rid of any inadvertant points you gave him/her.

Bitter Jeweler
10-30-2004, 07:51 PM
Wyser, SELL EVERYTHING!

You will have 23,000 to work with.

coasterwizrd
10-30-2004, 08:08 PM
Gee i hate living in small towns! Has the game come out in stores or do you have the game by preordering

Oversight99
10-30-2004, 08:35 PM
Hardest part for #1 and #2 for me is trying to get to tycoon. It's quite tough.

RWGM
10-30-2004, 08:36 PM
ah... so it has to say the ride name... wonder why I can't get a waypoint to say it... thanks. I'll keep doin that till it says it hehe

Wyser Games
10-31-2004, 01:24 AM
Originally posted by Bctrainers1
This thread has quite a bit of potential. I am going to pin this. :)

Thanks BCTrainers! I will do my part and look through everything, clean it up, and update it. .

And thanks to everybody for the advice on scenerio 4. That's a good idea I will try that. And I will update this thread later as I play more scenerios. Thanks for the help all, let's make this the best free strategy thread!

Dolenz
10-31-2004, 01:37 AM
Originally posted by RWGM
ah... so it has to say the ride name... wonder why I can't get a waypoint to say it... thanks. I'll keep doin that till it says it hehe

Click the last waypoint on the ticket booth itself.

CoasterQueen
10-31-2004, 01:04 AM
Scenario one was easy. As was mentioned above, Sky Hook is your friend!!!! Make a long-ish queue line for it and charge alot. then just put in every thrill ride you have.

Scenario Two was also easy. I put in a spinning mouse and another coaster that was about the same price. This one has tons of money in it!! Very easy to finish.

Scenario Three... My VIP left the park and he hadn't even walked up to the two go-karts!!!! Had alot of trouble getting paths to line up in this one. Also when I put in the King Rapids, people would stand in the queue line but none got on the ride!! Gonna have to come back to this one.

Scenario Spooky one (don't remember the number of this one): This one was strange. The first time I played it, I put in that Double dip coaster and that instantly gave me the First objective and the Second objective!! But then I froze up. When I reloaded and started this one over, I did the same thing. put in the double dip coaster (in the same place). This time it only gave me the first objective, but not the second? I'm not sure, but I think the second objective changed what it wanted. Gonna have to try this one again.

Squit
10-31-2004, 01:08 AM
edited: already solved the problem I asked here! :)

RWGM
10-31-2004, 02:07 AM
I got my VIP objective done on number 3 but people just aren't buying stuff from the shops to complete the next objective :(

gonchar
10-31-2004, 03:46 AM
Originally posted by Bitter Jeweler
Wyser, SELL EVERYTHING!

You will have 23,000 to work with.

Exactly! Level the park.

Seems like the best approach in almost every scenario since RCT1. (at least it usually works for me)

In the case of Scenario 4 (Box Office) - I find it harder to keep the park rating at 700 or better without the Janitors sticking to their zones. I tend to have to micromanage and keep them on litter manually.

Just research the wooden coaster. I did one with a 7.01 excitement for around $8000 - then I charged $9 a ride :)

Squit
10-31-2004, 02:02 PM
any tips on scenario 5?

i already in the last objective, i have complete all missions but one: $600 income from ride tickets. It looks easy, but the problem is this scenario is that there are a lot of rain, and no one wants to go in the rides while it's raining... any help?

RWGM
10-31-2004, 04:22 PM
People are sensitive to the rain I heard.... not just going on the rides but waiting in the rain. Might they go on more of them if the lines and part of the ride was covered? Just going from what I read in the manual. And I still can't get shop profits above 100 :(

cyber360
10-31-2004, 05:19 PM
wyser thanks for your help. you have helped me win the first two scenirio. in the first one that sky sling is like you said your best frieng i wventually just built an extra one which help a lot thx again.

sunbreak
10-31-2004, 06:38 PM
I stumbled onto something I thought might help others, so am posting it here. We all know that running an extra circuit on a coaster makes it more exciting. Where this comes into usefulness in solving the scenarios is that if you take a coaster that has a high 6 rating and run it for two laps this magically turns into a 7.
Now in the scenarios I have encountered thus far, when they ask for coaster length they want ride length not actual track laid out.
Using this will let you build cheaper coasters that still meet the minimums required by scenario.

coasterfreak00
10-31-2004, 09:41 PM
I know this is a little off topic but I've been on vacation for the past week and is RCT3 in stores yet or do ppl have it because they pre-ordered it?

cyber360
10-31-2004, 09:51 PM
Originally posted by coasterfreak00
I know this is a little off topic but I've been on vacation for the past week and is RCT3 in stores yet or do ppl have it because they pre-ordered it?
depending on the store some do some don't in my town wal-mart and gamestop have the game already it also depends on the country you live in UK you may have to wait til nov. 5, U.S nov 2nd. again some store actually may carry it even if you didn't preorder from what i saw.
my gamestop had it since the oct 27 and you didn't have to preorder to get it early from that store. just depends on how the stores around you have it arranged. just go to the store that sells new pc games and you will find out.

RWGM
11-01-2004, 12:01 AM
yeah... it came out a week earlier than Atari said it would on the Demo :)

ToonTowner
11-01-2004, 10:46 AM
If anyone wants a really quick way to beat #13-Island Hopper, read this

-load game
-pause immediately leaving $10,000
-build Virginia Reel track that meets the length requirement (sorry, I forget the name)
-unpause to finish apprentice
-pause again immediately
-sell coaster, the hut on the island and enough of the path to reach $10000 again
-unpause and pay off loan
-increase loan to max
-build 3X of same virginia reel anywhere on map
-done

geardy
11-01-2004, 11:15 AM
Good job this thread will be a big help to all of us. You might add that to get the money for the first scenario (Vanilla Hills) you will have to dip into the loan. The limit on the loan is 20 thousand dollars. When you beat the Entrepreneur level you will get a 10 thousand dollar bonus. I could not win this scenario until I started taking out loans to buy what I needed. I couldn’t make enough money from the rides to get very far.

Also Wyser you may be able to enlist the help of BCTrainers1 to allow you to break it up so that each scenario has its own place in the thread. I don't know how they can do this but it would help focus each in its own page.

Digicub
11-01-2004, 11:18 AM
Hi, this thread is great and very helpful - but could everyone call the Scenarios by their proper names and not just ' Scenario 03 ' ??? It makes it difficult to know which one peeps are posting about....


Im on Chequered Flag at the moment and finding it great fun!

ToonTowner
11-01-2004, 02:18 PM
In general, I have found that the biggest challenge on most of the scenarios is money. It's nearly impossible to make money consistently off rides and shops because the peeps just don't ride them enough. I find that keeping my staff happy so things are open consistently and well repaired eats up a lot of money as well. My formula to success has therefore been to delete all existing buildings and scenery (except for trees) and to eliminate any unneeded paths right off the bat. This gives you extra money and contains the peeps to where your rides are. It may not be the prettiest way to do it, but given the peeps reluctance to get on rides, it is the most effective.

I also suggest to look ahead when starting a scenario to see what the tasks are later on. If repay loan is one of the tasks I strongly recommend trying to keep enough money to repay the loan on hand as it is very hard to make back the cost of rides and attractions you have built. If you need a 7 excitement coaster later on, I suggest not wasting money on lesser coasters early on as you may not have enough to build the more exciting coaster later. Instead, make sure your first coaster has the stats needed to satisfy the later goals. Planning ahead goes a long way to making the scenarios easier.

Using this strategy and playing for about 8 hours over the week-end (and using the fast forward button a lot), I only have 5 scenarios left to do.

I don't really play the game for scenarios usually so I'm just trying to get through them as fast as possible, but thought it would give me a chance to learn the controls better before I tackle a park in sandbox mode.

Another suggestion is to go into the coaster editor and save a few shuttle coasters for the various track types. They are good money makers and it's a lot easier if they're ready to just plunk down.

On the whole the scenarios aren't hard to get through if your only goal is to finish, but it is hard to get through them with anything that looks nice.

geardy
11-01-2004, 02:52 PM
”SCENERIO 2) main focus - building 2 more coasters above 5 excitement

This is the easiest scenerio. Just build a couple of reverse incline or power launched coasters as mentioned above, with loops and hills. They even give you $50,000 to do so. The inverted reverser (yunno like the Verticle velocity ride) can get excitement over 6.0 if you use a large banking turn special peice and a loop.”


This scenario is called Gold Rush. I played it and got entrepreneur but I didn’t receive any bonus money, instead all I got was a boost in Research which did me absolutely no good. So I had to start all over again from scratch. So this tells me that some of the rewards for winning certain levels are different from each other.

Also it would be nice from now on if we would list the requirements for each of the Apprentice, Entrepreneur, and Tycoon levels to each of the scenarios for referance. So we can see what we are up against.

adamb10
11-01-2004, 06:01 PM
David regarding the video drivers. I see nothing about forceware in my logs. Here it is:


---------------
Display Devices
---------------
Card name: NVIDIA GeForce FX 5200 Ultra
Manufacturer: NVIDIA
Chip type: GeForce FX 5200 Ultra
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0321&SUBSYS_00000000&REV_A1
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.6177 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/15/2004 10:42:00, 3740032 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/15/2004 10:42:00, 2459712 bytes
Device Identifier: {D7B71E3E-4061-11CF-917B-0A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0321
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

Sin316
11-01-2004, 08:33 PM
to the last poster ... GET THE S... OUTTA HERE and delete your post with you...


back to TOPIC :p

ok level 1-4 , np (more or less, beside the 3 months rating of 700 in level 4 lol , which is more of a luck factor)

but now im stuck in level 5 . bronze and silver was easy, but once i got enterpreneur title , my 2 coasets went all buggy and nobody rides them anymore. Or anything else for that matter. i pushed research for drill drives and placed all available , nothing. i get hardly 50$/month of rides (before i had silver , i was at around 450$)

think i gonna skip it and start next level , and try tycoon in 5 once patch is out :(

Torque.x7
11-02-2004, 01:24 AM
While I don't want to steal sunbreak's thunder here, I have something to add in regards to Scenario 4 "Box Office."

For a cheap 7.0 "excitement" coaster, create a strata coaster. Now you're probably thinking, "Hey! Strata coasters aren't cheap!" And you'd be correct in asserting that, but here's the kicker: Basically, create a ring, that performs 3 circuits and is no higher than 200 ft. This will not only save you money, but it also takes up little space (and can easily be placed near the park entrance).

Now, you're thinking "But how do you achieve a 7.0 excitement rating with such a small ride!?" Well, just place a building around the entrance, or make the ride go through one of the warehouse-type structures already in the park. Also, you can try fooling around with the length of cars and number of circuits performed... heck, even toy with the launch speed! Eventually, you will find a balance, and will reach 7.0 or higher.

Here were my settings:

Strata Coaster
Height: 194.16 ft.
Total Length: 1,800 ft.
Launch Speed: 85.00 MPH
Number of Cars: 8
Number of Circuits: 3

Ratings:
Excitement - 7.11 (High)
Intensity - 7.32 (High)
Nausea - 4.84 (Medium)

Regards,
-Torque

wafflethug
11-02-2004, 02:11 PM
I'm up to the 4th or 5th park (scary theme, night time, raining). I forgot the scenario name

Anyway, I noticed everyone is out of energy and is leaving my park. Is it because of the rain? I can't seem to get any indoor rides. Even the haunted house ride seems to be outdoors. I put benches and light posts everywhere. Should i put roofs over all the paths?

lineuphere
11-02-2004, 03:09 PM
In playing SCENARIO #8 I discovered a good thing.

The peeps were getting exhausted climbing the stairs to exit the park and it brought my rating down to 0. I built a SUSPENDED MONORAIL (station to station) from the top of the park (near the entrance) to the lower terrain. Then I put a "No entry" sign for peeps attempting to climb up to the exit. If they really want to leave, they figured out that the only way out is to take the MONORAIL up to the high terrain.

Also note that at one time I removed the staircase entirely and the only way to get from high terrain to low terrain was via the monorail. I never got a message from the announcement board that peeps were having trouble getting to/from entrances to rides, which indicates that peeps know to use a transport system when no walking paths connect 2 points (like rct 1 & 2).

sunbreak
11-02-2004, 03:27 PM
nice commentary on the strat! grab all the thunder you want there's plenty to go around :) especially in fright night

That's a very creative idea!

I am doing the happy lil dance of getting my gold hat for fright night but I kind of have mixed emotions about it.

Here's what I did.
I put the game on pause.

I took out max loan to start.

I put in a dip and every flat ride available at the start of the scenario. I moved the admission on the existing coaster up to $8.00 I charged 6 for the dip left the prices on the others alone.
I set the inspection time on the feature coaster to 10 min plunked a maintanance man down on the exit queue to it

I put in four each food, drink, atm, information and toilets

took the game off pause.
It took two months for the funds to accumulate, but in May I had 954 in revenue from rides. I immediately put the game on pause.
shut down the feature coaster and ganked it.
I payed off my loan.
unpaused the game to let this register.
paused it again and put in a laydown coaster I made in the roller coaster section and added it a second time.


Presto gold hat!

Why does Bulwinkle J Moose suddenly come to mind? :)

Scruffy21
11-04-2004, 07:24 PM
Originally posted by RWGM
I got my VIP objective done on number 3 but people just aren't buying stuff from the shops to complete the next objective :(

Same problem.

I've passed the VIP for tycoon long ago, but I can't manage more than about 30 or 40$ profit per month for all of my stores combined (I have about 10 of them). People are just not buying much. Should I be raising prices massively?

BTW, I have no idea how I passed the first two levels. One day, I just got the message that I passed entrepreneur, and the 150$ a month objective for level 2 was checked as well. Seems like a bug. This was with the Beta patch.

RWGM
11-04-2004, 08:22 PM
someone suggested to me putting down 4 each of the most popular stores that don't take a lot to run... haven't tried it yet but worth a shot.

soleil
11-05-2004, 03:06 PM
u should offer one product two or three times with diff pricing. try selling balloons in diff colors and pricings ... ull see, that the peeps also buy the most expensive ... it isn't that difficult to complete those scenarios ...

JohnDoeGamer
11-05-2004, 06:12 PM
Originally posted by RWGM
I got my VIP objective done on number 3 but people just aren't buying stuff from the shops to complete the next objective :(
Look at the thoughts bubble for the shops for clues on why peeps aren't buying your wares. Could be prices, could be inventory, could be they just don't want what you're selling.

Lost Shaker
11-06-2004, 08:56 AM
I got my VIP objective done on number 3 but people just aren't buying stuff from the shops to complete the next objective
You just have to build a bunch of them and optimize your pricing. One good way to add some shops is to build up some squares of land adjacent to the raised paths, since otherwise it is possible to walk a LOT without going by a single shop.

After that, it's just about getting butts into the park. Fortunately, this scenario gives you enough money that you can run a huge ad blitz to put you over the top if you need to (especially since you only need one coaster).

RWGM
11-06-2004, 05:14 PM
Cool... thanks I'll give it a shot :)

Sohcahtoa
11-07-2004, 03:03 AM
I've discovered something that helps with scenarios that require you to get a certain amount in shop sales. At least, it helped me with the Checkered Flag scenario.

Close the park down except for a small area. This area should contain just the exit and entrance or a ride or two, an ATM, toilet, food, drinks, souvenirs, and some benches.

And by closing it down, I mean close all the rides, close all the stores, and close all the facilities except for that small area. Then place No Entry signs all over the place to basically force everyone back to that area (Which should be near the entrance, of course, so that people coming into the park can go into that area). Note to those that complain that No Entry signs don't work: You're probably using the wrong sign. Make sure that you only see No Entry on ONE side, and that No Entry faces the direction you don't want people coming from. If you see No Entry on both sides, you're using the wrong sign.

By forcing everyone into a tight area, all they can do is ride the same ride over and over and buy food and souvenirs. Those that are unhappy will leave quickly.

geardy
11-07-2004, 11:46 AM
In Scenario 5 Fright Night I ran across a quick way to win by mistake. To get Tycoon you need to add 2 coasters each with a minimum excitement level of 7. One is already inside the park.

Well when I was playing the Apprentice level, I wanted to build something new for the park so I chose the pre-built Flying Dutchman Gold Mine (it sales for $1,509.19, I think it was rated something like a 3.7 on excitement level. So I made it so it had two trains each with four cars and the excitement jumped up to up past 7.63. Now for the biggest blunder of all, The requirements to win Tycoon level is that the coaster must be 1,509.19 feet long and the Flying Dutchman is only 1228.16 feet long. Well without knowing it I inadvertently set the coaster to make 5 circuits all by mistake, this brought the total length up to 6140.64 feet way over what I needed. You talk about a comedy of errors. I then payed off the loan, I don’t know why I did this, I just had the extra money so I paid it off. When I won Apprentice, I also won the Entrepreneur and had already won two of the three requirements at tycoon level, the only thing I had left was to reach a monthly ride income of 600 dollars. So I took out a loan and maxed it out and built more rides and some advertisement to get more peeps into the park. Presto I won.

This was do to not knowing what I was doing, making a lot of mistakes and just wanting to add a ride to my park. I guess sometimes to get a coaster rated at a 7 you just have to look at modifying some of the smaller coaster that you can afford.

Sitemaker2005
11-07-2004, 02:02 PM
I need help on Scenerio 11

d2freak
11-07-2004, 06:32 PM
I can't figure out how to make the VIP go to the fireworks show on LaLaLand. I have a show, but I don't know why he doesn't see it.

soleil
11-07-2004, 06:58 PM
just delete all his waypoints when the show starts and drop the vip to a place, where he can see it .... thats how i solved this problem.

@sitemaker ... first of all: delete all szenerie ... that gives u ~20k money. build cheap coasters like "little beast" known from the demo. they guaranty a good income.

obrim
11-07-2004, 09:26 PM
Anyone here know how to finish scenerio 7 (Broom Lake)?

Its really wierd because all the peeps just hang around the main entrance under this hydroponics thing and when Clint Bushton get there, he just keeps goin back and forth from an information booth to the entrance of a ride (doesnt ride it).

Then when he is about to leave, it keeps saying "The VIP is leaving the park" over and over and over :weird: I was about to chuck my monitor out the window :bulb:

Also how do you get $600/month ($900/month for Tycoon :bulb: ) for rides on scenerio 11? It normally isnt a problem except it seems that in this scenerio the peeps threshold for prices has been lowered and complain constantly about high prices so most of my rides charge less than $1

Celebriel
11-07-2004, 10:16 PM
On Box Office (#4), I finished it without removing any existing rides or scenery.

To win the forst objective (VIP low litter tolerance, park rating 300) I hired about 35 janitors and they made short work of the litter, as soon as they were done I just fired all but 8 of the happiest ones. Make Cami O ride the monorail and watch her when she gets off the ride, if she's headed for litter, just pinch her at the last sec and drop her right after the litter. Once the litter's cleaned up the rating goes up to about 600, so that part's done.


For the second bit (VIP, Park Rating over 300, Shops $100), I also opened a food, drink, balloon, atm and toilet near the front entrance and the back monorail station. Don't forget to add benches near your foodstuffs or peeps won't buy. Everything else just fell into place, have VIP ride monorail again.

Tycoon is trickiest, (VIP ride 7 Ex, Park Rating over 700). For the first bit, I imported a inverted impulse coaster (one of those ones that make a vertical square) with a cool dippy thing at the top from RCT2 for about $5,000. You could also design one in the ride designer and drag it in when it's time. On mine the rating was a 6.99 as imported, but I just increased the launch to 100mph and added a circuit to make it a 7.3. Forced VIP to ride it, then sold coaster for cash after she left and the game checked it off. I then paused and added as many small thrill rides as I could afford and un-paused. Close the monorail and add a train so people aren't waiting as long and keep the paths clean. I was ultimately pretty deep in the hole $$wise at the end but the peeps were happy and three months later it was over.

new_oscar
11-08-2004, 07:31 PM
can you tell me how 'inclined corkscrew' and 'power launch' looks like? and how can I build them?

sunbreak
11-09-2004, 11:12 AM
Having managed to accumulate all 18 gold hats, I will be glad to try and help answer questions.
You get the VIP to see the fireworks by clicking on one of the mortars, he will take a position and stand nearby untill after the fireworks. He will make some comment regarding your display in thoughts. you then remove this way point and he wanders on about campaigning.

The best thing to do with the broom lake is delete the entrance arrangement put in a straight path drop in a couple security men and wait for the spam to stop.

I have had him spam me to desktop without doing this.

Klinn
11-09-2004, 12:31 PM
Originally posted by obrim
Anyone here know how to finish scenerio 7 (Broom Lake)?

Yes, the VIP wanders around aimlessly, sometimes indicating that he is headed for a ride, but never actually gets on one. I've even picked him when he wanted to go on a ride and dropped him in the queue - he still changes his mind and runs off for more umbrellas. :) Eventually he gets tired of this and decides to leave the park. Same problem, he goes back and forth, leaving and coming back. But if you put the game on the fastest speed, after a few weeks he will finally leave and you'll have satisfied him.

Other tips about Broom Lake: The peeps never seem to ride any coaster I build - high stats/low stats/any stats, they ignore them all. And you need some ride income to be able to pay off the loan. Or at least not lose money while waiting for awards to roll in.

The only rides I found the peeps actually used were the Sky Sling (you can even build two of these), the Launched Vertical Drop, and the Gravitron (only mildly popular). The only time I built a coaster was for the Tycoon objective, to increase the park's value. At that point, I didn't have to worry about it losing money (due to no riders).

BTW, it's not just the VIP that seems to get confused entering or leaving the park. In the screen shot below, there are 270 people in the park, and I'll bet that 135 of them are all stacked up right at the gate! ;)

http://www.designamatic.com/Graphics/RCT3-PeepBunched01.jpg

Celebriel
11-09-2004, 09:08 PM
I keep getting messages that my peeps can't get to the entrances or exits of my rides and shops. I tried deleting all the paths and recreating them but am still getting it. To those that have completed this one, can I just ignore this or how did you resolve that?

THX

Belaine
11-09-2004, 09:17 PM
I'm having the same trouble with the paths. No matter what I've tried, I keep getting the same message. Guests can't get to this, that or the other thing. The strange thing is, they can get on the rides fine, but can't get to any of the stands and once they get on a ride, they can't get off of it.

obrim
11-10-2004, 12:53 AM
Hey sunbreak can you help me with La La-Land? (forgot number)

I have done all the objectives except for the last 2 VIP objectives in Tycoon level. When it says to make a 'themed area' does it have to be a completely seperate area or what? Does it need rides and how big does it have to be?

Cheers in advance :heart:

:D:D:D

sunbreak
11-10-2004, 03:02 AM
I did two seperate areas even using the same coaster.

I was very finiky about this portion.
I used a spiral coaster that I had created myself, it also satisfied the needs for the silver hat. It cost right around 5k to build and comes in at a 5.20, not great but enough to satisfy the peeps.
I used the bowie knife car in the adventure part and rockets in the sci fi, and themed it accordingly, pirates and chest around the adventure one. I used like three rides for each "section"
My coasters the pirate ship and the Pheonix for the adventure part. I used space rings and one other flat ride, that escapes me at the moment but definitely a space themed ride.
I limited that "part of the park, fenced by appropriate fencing ie pirate on adventure, laser on sci fi to strictly themed items that showed up on the corresponding theme when it is highlighted and everything else dark.
I made sure to include lights bins and benches and vegetation (palm trees for the adventure part, the funky space plants for sci fi) that matched the theme and I even went so far as to give them different paths, black tarmac for sci fi and ornate for adventure. Before they came in I made sure that there was nothing including restrooms that was generic in that part of the park.
I assigned the three rides as their respective way points.
They took one look loved it and left.

mboninco
11-10-2004, 03:03 AM
Just completed the Fright night scenario (SCENARIO 5) at the tycoon level

For me, this one was much easier and quicker to complete than the previous 4 scenarios.

Here was my strategy:

Pause game.

Remove paths that go around in big loop, but have no rides anywhere near them - generates cash.

It's dark and raining. So add some covered rides, like house of mirrors, add info booths since they sell umbrellas and add lighting and restrooms near rides.

Add a janitor and maintenace man.

Build cheap roller coaster, enough to get through first two levels. May need to add some themming near it to boost the excitment level.

Pay off loan.

Run game, a little advertising to get a few more peeps in park doesn't hurt.

I completed the first two levels in minutes of the scenario in minutes.

When only the roller coaster requiremetns for the tycoon level are left, and you built up some cash, take out the maximum loan, sell the cheap coaster you made at the begining. Sell whatever flat rides or scenery you need to raise money.

Build coaster to meet final objectives.

rcthelp
11-10-2004, 05:20 AM
I don't wish to complain, but I am going to!

Can anybody explain to me why Frontier wasted their time designing several of these scenarios, laying out landscape and theming, when, in some cases, the *ONLY* way that people have found to win them is to destroy everything?

Digicub
11-10-2004, 05:25 AM
...moan, whinge, moan, complain.......

..it's NOT the only way to complete the scenarios.....trust me...

rcthelp
11-10-2004, 06:23 AM
Originally posted by Digicub
..it's NOT the only way to complete the scenarios.....trust me....
I REALLY want to Digicub, I've put thousands of hours into playing RCT and my site, but this version is driving me nuts.

So I'd be really pleased to see an alternative to win the scenario where everybody here is saying you need to delete the monorail and scenery.

Digicub
11-10-2004, 06:41 AM
for 'Box Office' Scenario 4 yeah? Read Celebriel 's post above.... i also completed it without deleting the monorail using similar tactics....but going back to some of the old RCT1 & RCT2 scenarios, I remember a lot of them were geared towards trashing old / faulty / crappy-stats coasters & rides to give you more 'starting' cash....keep on trying rcthelp that's part of the challenge...it seems thatif the scenarios are too easy, peeps complain, and if they're too hard peeps complain....I know that the peep bug makes it hard to raise cash as easy in RCT1/2 but trust me certain rides they LOVE to re-ride....in Box Office have you tried building a small inverted coaster? Couldn't get em off mine when I built it by the park entrance.....:D keep on keeping on dude!

denic
11-10-2004, 07:12 AM
HEY IF U DONT WANNA FOLLOW TIPS AND TRICKS DOWNLOAD THE SAVE GAME FILES OF MY WEBSITE!

www.freewebs.com/denicsrct3


cheers



denic

sunbreak
11-10-2004, 09:51 AM
I could be wrong but I sense that Atari really tried hard to create scenarios that would make us think in terms of if we were the real park managers. My personal suspicion on why the employees quit so often is related to funding. I sure wouldnt scrub up puke for long if I wasnt getting paid for it. Also if you review the advice given with the manual and help files repeatedly it states "don't be afraid to get rid of something that isnt making you money. After the post here regarding the solution that involved keeping the monorail, I went in and played it in that manner. Clearly the author of this scenario was creative, as he/she left many avenues of exploration open to which way the player wanted to solve the problems of this particular park.
I noticed on scenery recovery that you dont get a rebate for walls, you do for roofs. I left all the buildings standing and as many of the ride triggers in place as I could.
If you do choose to keep the monorail, I suggest adding additional cars to it.
The recurring theme of too little money. too little space gets a little old after a while. This scenario was a twist on that, too much space, when people have all that room to roam around in, they find nooks and crannies and everything but the way to get to the front gate and this tends to hurt park rating.
I seem to notice that the first ride in the park always seems to get traffic regardless what it is.

Bellawenha
11-10-2004, 01:32 PM
Originally posted by sunbreak
My personal suspicion on why the employees quit so often is related to funding. I sure wouldnt scrub up puke for long if I wasnt getting paid for it.

My experience shows that employees (janitors, mechanics, etc) quit because they don't have enough work to do, not because they are not paid enough. I paid them all the same. But those janitors who are constantly sweeping have happy faces, but those who rove or water most of the time will "think of quitting" and eventually quit. So they quit only because they are bored. It is quite counterintuitive, I must say.

obrim
11-10-2004, 09:21 PM
Hey sunbreak i tried your method of completing La La-land but the VIP's where still not satisfied. The only thing i did differently was that i did not put in 3 rides. Only 2 in each (both flatrides). Do you reckon this would make a difference? I've got some sceenshots below.

http://img130.exs.cx/img130/1016/AdventureSection.jpg

http://img130.exs.cx/img130/3494/SpaceSection.jpg

Any ideas? Cheers

:D:D:D

obrim
11-12-2004, 01:21 AM
*Bump*

Need to keep this thread alive :noob:

Anyone can help me? See post above

:D:D:D

joetomnj
11-13-2004, 10:03 AM
Just a note to others just starting out on their senarios. If you're thinking of using the "Rockefeller" cheat to get the money you need to build your coasters...Dont do it!. I tried it once and found that money you get comes from your park value total. If part of the senario is for your park value to be "X" amount of dollars, it will take forever to get there if you keep getting the money.

iPark
11-13-2004, 12:06 PM
You guy's who've completed LaLaLand, I can't even get to the level of the themed areas. I can't "satisfy" Clint Bushton, who wants to see a fireworks show. He just comes in, wanders about confused, gong back and forward, and leaves. Any ideas what's going on?

RSoxNo1
11-13-2004, 12:37 PM
In Scenario 4 I wound up constructing my own coaster, building a lot of thrill rides behind the entrance to where the tram ride took place, and subsequently deleted more and more of the tram ride as I needed money.

My biggest problem to date has been Scenario 12, New Blood. I have yet to beat the tycoon level, the most success I've had to date has been by raising the ticket prices to $10, raising research on thrill rides and the shops (i've researched all the thrill rides) then switching the research over to coasters.

Money is still a problem - I'm trying to beat it w/o cheating, but I've concluded that without the beta patch this is impossible. With it - It's going to take a few hours. Don't waste money on coasters until you've built all the thrill rides, and don't bother leveling the raised terrain near the entrance. The only terrain editing that should be done is the pointy mountain in the middle.

Getting to 200 people in the beginning is easy. Just build some thrill rides and shops. Also, make sure that you leave 5k so you can pay off your loan. Once the loan objective is reached, you can use it as needed. Try not to collect interest on the loan if you don't need to - It's hard to make money in this scenario. I also have a problem in this scenario with keeping mechanics.

Finally, when they become available build several umbrella shops and inclosed rides for the peeps during the rain.

obrim
11-13-2004, 10:00 PM
We need help with La La-Land!!!

@ iPark - To complete that bit just place a waypoint in front of the firework display while its going (Clint bushton arrived right when my firework was about to start). He should just stand there and watch it till its finished then leave.

Still cant finish tycoon level!!! Check out my post above with screenshots of my 'themed' areas. HHEEELLPPPP

:D:D:D

EDIT: Can this be pinned again plzzzz :D

*looks @ Bctrainers1* :heart:

rkr1970
11-13-2004, 11:27 PM
For those scenarios that require a certain level of shop sales, I've found that real-world thinking pays off!!!

First, facilities like the info booth, ATM, & toilets need to be placed stratigically. I find an info booth near the entrance of the park, and one near taller rides towards the back of the park get used the most. (Folks can see a tall ride from almost anywhere in the park & will head towards them if they don't have a map.)
The ATM needs to be placed near exits to expensive rides or groups of shops/ride exits. It always helps if peeps see the ATM after shelling out some cash.
Toilets should be spread out along the main path (Or the heaviest traveled paths in certain parts of a park). It's where peeps return most often while deciding where to go next.

Second, impulse items, like souvenirs (hats, balloons, etc.) & sweets (candy, ice-cream, cookies, etc.), should be placed near the exit of a ride with a high Excitment rating (Happy people spend more money). But they should be far enough away from each other that the sales from one shop don't kill the other. Reroute exits to certain rides if there are two high Excitement rides close together and you want to put in two different types souvenir stands (For some reason, souvenir stands and sweets don't hurt each other, so feel free to put one of each near that super-coaster)

Third, make food courts! They work wonders in RCT3! Find a 5x5 area off of the main path. Put one entree and one drink stand facing AWAY FROM the main path with a single square between them. The path I draw looks something like this...

........X..X........
......XXXXX......Where X=Food court path
........X..X........S=Shop
......XXXXX......M=Main path
........SXS........
..MMMMMMM..

Then I place a garbage can on each side of the path piece between the 2 shops, lamps (for scenarios that have night) around the center piece, benches on every other available food court edge, and scenery in the empty spaces. Folks walking down the main path can see the back of the shops and are drawn to them if they're hungery/thirsty. In RCT 1 & 2, peeps would buy something, sit down to eat it, and throw away their garbage on the way out. Now, with groups, it's even more useful. If one member of the group wants something, the whole group goes in with them. They all wait for that one person to finish. With any luck, while they wait, someone else decides to buy something. Now they all have to wait for that person. With a bit more luck, this cycle repeats itself untill they have all spent a good deal of cash. I find my RCT3 food courts fill up with people quickly and stay that way! And these shops make a ton of money!!

Let me know what you think after you've tried it for a month or 2 of game time...

toomuch72
11-13-2004, 11:36 PM
Ok this is another post on the la-la land scenario.

Fireworks are easy simply get him close enough to the display and he will watch.
Timing has to be good on this because he will get bored and leave quick. You can also click on the mortars as way points to keep him there for a while. If the show starts later.



Now As for the Themed areas--I have no clue. I've put every themed scenery item, plant,tree,trashcans,bench,ride,stall within a themed fence and I'm still unable to complete it. The Vip just is not interested.

The couple of folks that I have heard that completed the la-la land scenario had the diret2drive verson downloaded off the net and not the retail version--could be just a coincidence--maybe not. Anyone with the retail Boxed version appeased the vips?

obrim
11-14-2004, 12:59 AM
Originally posted by toomuch72
Now As for the Themed areas--I have no clue. I've put every themed scenery item, plant,tree,trashcans,bench,ride,stall within a themed fence and I'm still unable to complete it. The Vip just is not interested.

I reckon! This is bs. I have 2 fully themed, fenced off areas and they still aren't pleased! (see above screenshots) Need help from experts. Sunbreak where'd you go?!?!?!

:D:D:D

sunbreak
11-14-2004, 01:33 AM
I dunno if the two rides is the problem, I know that I used like three that I sent them to. I used the spiral coaster on both sides, on the sci fi I used rocket cars and painted it red white and blue, on the adventure part I used the bowie knife cars painted it yellow and brown. This is a silly little coaster that I made, it spirals up about three times and does just about the reverse of that on the drop back to the station. and costs right around 5 k to build.
I got a little bored with the game and went back to playing another, I had hoped to start producing my own scenarios but in my setup water is invisible, and that simply won't work.

On a side note addressing New Blood, yes it is possible to do this scenario without the patch, it was one that I completed prior to obtaining the patch. In fact it was the first scenario that I worked on that actually had me in black ink.
An old rule of thumb that I used to use in determining how much to charge at the gate was 10 x the number of rides.
The default gate charge used to be 10, bearing this in mind I placed seven rides, one of which was a train around the small mountains in the back "trains are covered" anyway, I left the front part of the park where the houses are pretty much untouched, adding only the ferris wheel (spooky form) and a few shops. In the back, around the train, I put in squared paths. Oh
the paths in this park bothered me so I reworked them using one straight line back from the entrance extending back as far as the park goes then brought it into the unused portion of the park.
Then did a rectangle around the train and put flat rides around that, along with a ghost train that I constructed. on one side I put in a strat.

I put in an information booth right up front too.

It was hilarious when they started entering, they would come in and turn right around and leave.
I clicked on one person and he was thinking "I've spent all my money" I figured oooops!
so I dropped the price of the gate down to 30 and left it there the remainder of the game.
I added a LOT of atm machines.

I soon had 200 guests in the park. With the path fixed the 400 rating was cake and paying off the loan was easy as well. they litterally flocked to the park.

Getting the park value was planned for in this manner. A single coaster adds about 20k to the value of a park. So I figured that if I held off building any more coasters untill I had the cash to put in three of them it would work. I adhered to this and it also got me the 600 peeps.

I am going to go redo the la la land scenario and take shots this time. I will post when I have them.

themeparkgames.
11-14-2004, 04:34 AM
Regarding La-La land.
I would very highly recommend that you go out and purchase the Prima Strategy Guide for Roller Coaster Tycoon 3. This book is invaluable and I use it constantly. It tells you the right prices to set for all the rides and for your shops, including prices you should charge depending on the climate. It provides excellent tips, solutions, etc.. I'm much further along in the game thanks to the guide.

For the fireworks they recommend resetting the time, when your VIP is headed to the Waypoints you set, so that the show starts right when he arrives. For the themed areas the key is scenery - use a lot of the scenery - trees, animatronics, shops, etc.. Your two themed areas should be Westerns and Sci-Fi. Send Sluggerball to the Westerns and Bushton to the sci-fi area.

Most important, go buy the strategy guide! I rarely buy strategy guides, but have found this one to be a true valuable extension of the game.

sunbreak
11-14-2004, 05:01 AM
Frankly if I had been forced to rely on a purchased guide for this, it would have added insult to injury and I repeat I obtained all 18 hats without it, thank you very much.
The fact that I cannot see water, it is litterally invisible makes this game totally unplayable for me from this point on, and its not like I have the option of upgrading my video card, I have a compaq and am stuck with the chip set integrated to the motherboard.
While I enjoyed RCT1 and 2 and the expansions, I seriously doubt I will purchase any further just based on this experiance.
As a result I will also do my best to steer clear of Atari products as well.

Back to tips and tricks.

I think I found what is the missing link here. I suspect it is music.
Your rides must have music and it must be appropriate.
I used galaxytrooper.wma on all the sci fi rides and bucaneer.wma for the adventure.

One more thing I did at least this time was to hire two entertainers one dressed in alien uniform the other as an elephant and trained them and assigned them to work the respective coasters.

If you click on my www button at the bottom and select the La La Land guidelines you can see both sections of my park. All I had remaining to do at this point was to slap in a prebuilt coaster to win the scenario.

I hope this helps

Frosch
11-14-2004, 08:04 AM
I found a stupid, but working solution for the 7th level (Broom Lake).
It seems that if you leave the peeps to much joice, they change their mind every moment and won't buy/ride nothing. So I deleted everything (shops, paths and both hydroponics). I waited till the sky sling was researched and build one directly at the entrance (6$) and the prebuilt Lava Launch (8.50$) nearby. The peeps stormed both of them.
I still had enough money to pay back the loan. And from now on I just had to wait for the fullfillment of all scenario objectives.
Another side-effect is that if the VIP leaves the park it doesn't say that he leaves 30 times but just once.

obrim
11-14-2004, 08:28 AM
double-post, my bad

obrim
11-14-2004, 08:29 AM
Ok, I *finally* finished La La-Land. Woo

Thank you very much sunbreak your tips got me through it. The music did indeed satisfy Joe Sluggerball and he left a very happy chappy. When Clint Bushton came, i noticed he said " i prefer more intense rides" to whipped out a launched freefall (prebuilt) and made him visit it. Voila! Another Golden hat under the belt ;)

Cheers again sunbreak

:D:D:D

PamKass
11-14-2004, 11:24 AM
I already have 4 Coasters in my park, They all meet the speed requirement but thr game is not giving me credit for them, but can't beat the entrepreneur level. I also have the Prima guide, but that is not helping. I have the coaster that they sugjest. Please help.

rkr1970
11-14-2004, 12:31 PM
Originally posted by themeparkgames.
I would very highly recommend that you go out and purchase the Prima Strategy Guide for Roller Coaster Tycoon 3. This book is invaluable and I use it constantly. It tells you the right prices to set for all the rides and for your shops, including prices you should charge depending on the climate. It provides excellent tips, solutions, etc.. I'm much further along in the game thanks to the guide.

The Prima guide will pretty much be obsolete by the end of the month. Frontier is fixing so many things, most of which have to do with peep behavior, that the strategies in the guide won't be worth the effort to open the book. You would do better getting the books for RCT1 or 2 and following the general strategies in those books.

toomuch72
11-14-2004, 01:43 PM
Originally posted by PamKass
I already have 4 Coasters in my park, They all meet the speed requirement but thr game is not giving me credit for them, but can't beat the entrepreneur level. I also have the Prima guide, but that is not helping. I have the coaster that they sugjest. Please help.

I screwed up on this one at first too:

NOTE that Island Hopping has a MAXIMUM speed(that means can not go over that amount).

This can be challenging because I also think it had a excitment rating.

sunbreak
11-14-2004, 02:00 PM
Island hopping is actually one of the easiest scenarios to beat, I refer you to Towntooner's note earlier in the thread.
Start the scenario and pause it, build a virginia reel wheely reel, this meets the criteria and gets your bronze hat. Unpause and collect your hat but be ready to pause quickly so that operating expenses dont get you. Then delete the path, the hut and the coaster.
Repay your loan, unpause it to get your check on loan
after its marked extend your loan enough to buy three of them.
build them and collect the last two hats.

obrim
11-14-2004, 10:29 PM
Island Hopping is THE easiest scenario.

You dont even need to open the park lol

Finished it in about 5 mins haha

:D:D:D

PamKass
11-14-2004, 11:53 PM
I beat Island Hopping. It Gave me silver and gold Hat right away after I went back in. All my coasters were righ, It just didn't give it to me righ away. Now I am haveing problems with La-La Land. I took all the advice, and still can't get the gold hat. The VIPs still are not impressed. The music is right, the theeming is right , the entertaners are patroling the aria. Still Nuthing. Help Again. Thanks

Moglandor
11-15-2004, 05:20 AM
After a couple of tries at Fright Night, I found a way to win pretty quickly. First, put in "The Dip" prebuilt coaster, inverted impulse I think. That gives you the first two excitement and first coaster length req's right away. I got rid of the far Haunted House ride and sold most of the big looping path. There are also two castle towers you can completely sell. I also sold the a lot of the Spooky House structures on the hill the Winged Rat goes around. (You only get money for roofs though for these structures.) I also shortened the path there and got rid of a lot of the now superflous scenery items that were now far from a path. Next I built the cheapest Wild Mouse coaster (Flying Dutchman, I think), and that gets you the second coaster length requirement. (Along the way I also added the Spider Spinner). For the final coaster length and excitement requirements, I did this: I covered a fairly small part of the The Dip coaster in a structure and put some trees and animatronics around it - that got the excitement above 7. Then I just closed the Flying Dutchman and extended the track, adding a few more twists, turns and hills that got it past the required length. It's probably best to do that only after you get the required monthly $ totals as this may cause the intensity and nausea rating to go up so that less people will want to ride it. Also, I experimented with covering the queue lines because of the rain, but it didn't seem to make much of a difference. (I priced Winged Rat at 6-6.50, Dip at 4 and Flying Dutchman at 2.5-3, I forget where I settled exactly on the prices.) This seems like a scenario you really need to win fast, otherwise people start to get bored with the rides, they don't go on them and you start losing money too fast.

David_M
11-15-2004, 05:42 AM
You can do Fright Night with even less. Just build the Dip coaster, and up the number of circuits to 3. It will only go around completely once, but the length of the ride is counted by how far the car travels and by doing that it will push the coaster length to around 2000 if I remember right. Now put one of the Big Skulls on each side of the coaster and it will put the excitment level over 7.

So for around $5500 you meet the requirement for coasters for all three levels. Now with the rest of the money pay off your loan and built a few more rides and your set.

toomuch72
11-15-2004, 12:53 PM
Here is how you solve La-La Land. I did a ton of research on appeasing VIP with the themed area.

All you have to do is

Step 1: Open the scenery items window
step 2: Make sure that only the appropiate category is click all the rest are greyed out.
http://www.kissmen.com/rct3/Shot0002.jpg
Step 3:This is the list of every item that must be placed. In the next image you will see I placed with no rhyme or reason just all right up on the path. Double check and make sure you have placed EVERY scenery item at least once (you DON'T need music, rides, lights, benches you don't have to surround with a fence either.).
http://www.kissmen.com/rct3/Shot0000.jpg
Step 4 set the way points
All you have to do is make your VIP walk somewhere half way in the middle of all the Scenery.
How I did it was in the pic above click the volcano as my Waypoint and made him walk to there.
Step 5:watch your park opinion meter skyrocket
http://www.kissmen.com/rct3/Shot0001.jpg

NOTE:I MEAN EVERY SCENERY ITEM MUST BE INCLUDED
This does not mean just puting Pirate stuff

You will have to add the Belly dancers,tents, and dinosaurs for the adventure category too.

rkr1970
11-15-2004, 07:15 PM
Originally posted by toomuch72
Step 3:This is the list of every item that must be placed. In the next image you will see I placed with no rhyme or reason just all right up on the path. Double check and make sure you have placed EVERY scenery item at least once (you DON'T need music, rides, lights, benches you don't have to surround with a fence either.).

It Works!!!!!!!

That's just sloppy programing!!! If ALL of the items are within a certain distance of the VIP, they're satisfied. How lame!! Someone should be fired over such a pathetic short cut.

sharkman0527
11-16-2004, 06:38 PM
Originally posted by rhugga
Well, scenario 5 has a problem as well. According to the Prima Game Guide you need the Whirlpool coaster to complete the scenario because the only other coasters that meet the requirements for the scenario goals are __WAY__ to expensive for this scenario. And for me that coaster it still locked even after completing the first 4 scnerios completely. (tycoon level) I tried running a long game to build up 25k to build a giga coaster but the game soon becomes way to laggy to play, as was the problem in each of the first 4 scenarios.

Im returning my copy today for store credit so don't really care to know anymore. However, I'm stuck with the ****in Prima Guide, can't return that for store credit. I'll try and ebay that.


Whirlpool becomes unlocked after you finish Island Hopping to Tycoon level

sharkman0527
11-16-2004, 11:23 PM
Sort of OT and sort of not... it was a little trick(or maybe a glitch/oddity/obscurity) to getting a higher excitement rating on a coaster. I was playing through the Gunslinger scenario and was putting in a coaster. Can't remember the coaster type, I just remember that, when placed above ground, the start platform was like 30ft high. I used the shift button and drove the coaster down into the ground until the platform was at ground level. As it stood there, the E-rating was like 7.2 or close. I finally got annoyed at riding the thing and how crappy it looking diving into the ground sans tunnel entrances. Using the terrain editing tool, I lowered the setting to 3x3 on the lower ground tool and gently lowered the ground all on the below ground track until all the track was exposed. This left the coaster screaming through what, for all intents and purposes, were narrow canyons. That immediately jumped the e-rating to right around 8.5. Then, I randomly placed some walls/ceilings to make more realistic tunnels... and some shrubs, trees, and animatronics here and there(no real rhyme or reason.. just random crap near the track to heighten the sense of speed) and the e-rating jumped to well over 9. I'm going to continue playing with this effect and see if it does the same thing every time.

sharkman0527
11-16-2004, 11:25 PM
sorry for the typos and bad grammar above.. i'm REALLY tired and fighting the flu and slightly brain-dead even when healthy and well-rested..

nicko84
11-17-2004, 03:54 AM
I've just read all the replies so hopefully what I am about to ask hasn't been fully covered.

I've bought the game, but have not yet dl the update, due to not having internet at home. Hopefully that will be sorted, but as you know, that means not knowing what the peeps think.

What I've noticed, and found the hardest is two things.
a) Park ratings
b) earning money

Now b) can be obviously won by micromanaging everything, something which I have not yet done. I have played the first 6 scenarios and have always had a negative income flow. I haven't changed any of the prices and my question to you is:

Is there some sort of limit to what the prices can be? How will I know what I can change the prices to? Is it simply a process of trial and error? Up the price, if the peeps still ride/buy, up it some more until they complain? Or can you right out say "you should be able to up all the shop/ride prices to such and such but not above.

The biggest concern is park rating. I have had my park rating up at 700+, only to find that a few months later it is down to 0. This has happened quite a few times. Now without the update, this is made harder as I don't know what is wrong, but I am wondered, what defines park rating? If you get a scenario with get your park rating up and keep it there, what do you do? What raises/lowers the park ratings?

I have more questions but I'll keep those for later! Thanks in advance

themeparkgames.
11-17-2004, 04:12 AM
Originally posted by nicko84
The biggest concern is park rating. I have had my park rating up at 700+, only to find that a few months later it is down to 0. This has happened quite a few times. Now without the update, this is made harder as I don't know what is wrong, but I am wondered, what defines park rating? If you get a scenario with get your park rating up and keep it there, what do you do? What raises/lowers the park ratings? There seems to be a bug that affects some gamers in regards to Park Rating. I've seen exactly what you described and ran several tests. I made sure there was a diversity of rides, themed areas, and several of each staff fully trained at at the maximum payment. I then let the game just run, monitoring the Thoughts. The peeps had no problems with my park, but the rating went from 700 to near zero in about 3 months. Then 3 months later it was back at 700 then 3 months later back to near zero then 3 months later back at 700. While monitoring the thoughts there was no change in the peeps attitude to the park. It became obvious that this was some sort of glitch/bug. I'm not sure if it is only in certain scenarios (as I only tested my theory in one). I'm curious if other people have seen and experienced this problem.

iPark
11-17-2004, 11:32 AM
I can't get the 600 guests needed to finish New Blood.. I get stuck around 450, even though I have 4 coasters, and about 5 flats. Nobody comes in, and you can't advertise! :(
Only scenario I have left to do (apart from Paradise Island).

Also, is the whirpool coaster just a design, or is it an actual new ride? Can someone describe it please? :)

Joker Joe 62
11-17-2004, 08:51 PM
I guess you could call this a trick, but it is more like cheating. IMO, cheating doesn't matter much with a one-player game. If you just want to force win a scenario to unlock another level or a ride design, here's what you do.

Open the scenario you want to force win. Save the game and make note of the name. Then quit RCT3 or ALT-TAB out. Open windows explorer and move the game you just saved to the new scenarios folder. Reopen RCT3, and enter the scenario editor. Open the game you just moved and set the objectives to whatever you want. Put the game back in its original location, and play it. I got tired of waiting for the rain to stop on Fright Night, so I deleted the $600 ride income objective. If I ever want to see if I CAN win it the way it was designed, I can always start a new game. I just wanted to unlock more stuff.

rkr1970
11-18-2004, 10:52 PM
Originally posted by nicko84
The biggest concern is park rating. I have had my park rating up at 700+, only to find that a few months later it is down to 0. This has happened quite a few times. Now without the update, this is made harder as I don't know what is wrong, but I am wondered, what defines park rating? If you get a scenario with get your park rating up and keep it there, what do you do? What raises/lowers the park ratings?

Peep's happiness affects park rating more than anything. The higher the overall happiness, the higher the park rating. To keep the peeps happy, you obviously need to have enough bathrooms, food & drink stalls, and rides as well as employees. But clean paths and minimum facilities aren't enough. Many parks I've seen people post screens of missed some of the less obvious things. A first aid station keeps nausea down for folks who visit it (making them less nauseous AND keeping puke off the sidewalk). On scenarios that have night, make sure that the paths are well lit. Keep garbage from accumulating by placing enough trash cans. And since tired guests are unhappy guests, fill those paths with benches!!!! My personal way of doing this is to set benches on both sides of the path every other square, with a lamp and garbage can about every fourth square. (Teenagers like to have a little darkness here and there to make-out in). Apparently, folks like signs and photo centers too, but I tend to keep these limited or the paths look too busy.

Of course, by the time you get ready to place these path items, you're probably in the hole, monetarily. NO PROBLEM!!! There is a tiny glitch that you can exploit! Hold the bench cursor over a piece of path. When you see it turn blue and list the cost, move it off the path or to a side of the path that you can't place the bench on. Let it turn red for a moment and list $0. Now move it back. It should be blue, but be available for free! Getting used to this trick may take a little practice, but I was able to fill almost every square of "The Money Pit" scenario while well under $0. It works on all of the "path" items. ;)

xstax
11-19-2004, 12:03 AM
Originally posted by rkr1970
Will Beta Test In Exchange For Expansion Packs!!

I think it's safe to assume it's a deal as long as you donate $29.95 to Atari before you begin testing by Purchasing the Pre-Patch Expansion Pack!

Moglandor
11-19-2004, 01:54 PM
In "A National Treasure" no matter where I put rides, entrances and exits I get warnings saying that peeps cannot find the entrance/exit - this is even when I put the entrance/exit directly on the main path. This warning continually pops up pretty much no matter where something is. On this level I even got this warning for an Information Booth, and that was directly on the main path as well. Is there something weird about this level that I am not getting? (I've gotten through the previous 10 levels without getting this warning once, and I have double checked all the paths - which are not at all complicated, we're talking 1 path tile from the main path to the ride.)

iPark
11-19-2004, 03:23 PM
Originally posted by Moglandor
In "A National Treasure" no matter where I put rides, entrances and exits I get warnings saying that peeps cannot find the entrance/exit - this is even when I put the entrance/exit directly on the main path. This warning continually pops up pretty much no matter where something is. On this level I even got this warning for an Information Booth, and that was directly on the main path as well. Is there something weird about this level that I am not getting? (I've gotten through the previous 10 levels without getting this warning once, and I have double checked all the paths - which are not at all complicated, we're talking 1 path tile from the main path to the ride.)
Everyone gets that I think. Happens on 2 other levels later on as well. It doesn't stop people getting to and from rides - the paths are connected properly, and you WILL see people shopping and riding. Just ignore them - the scenario is easily beatable.

HideousZombieF
11-19-2004, 06:21 PM
Originally posted by rcthelp
I don't wish to complain, but I am going to!

Can anybody explain to me why Frontier wasted their time designing several of these scenarios, laying out landscape and theming, when, in some cases, the *ONLY* way that people have found to win them is to destroy everything?

I have managed to beat every scenario up to seven (where I am now) without ganking anything. Some players just like to blast through everything quickly, whereas others may want to take their time. It all depends on your preferred play style. It *can* be done.

Frosch
11-19-2004, 07:22 PM
Originally posted by Moglandor
In "A National Treasure" no matter where I put rides, entrances and exits I get warnings saying that peeps cannot find the entrance/exit - this is even when I put the entrance/exit directly on the main path.

Search for your inspector. He was hidden on the paths somewhere in the walls and these paths aren't connected to the paths in your park. So he can't get to the rides and complains about it all the time.

lp_coco07
11-20-2004, 01:02 AM
I've been endlessly trying to do Scenario 3, the one with the go-karts. Although I have achieved a $350 shop monthly profit and have tons of roller coasters and major attractions and a park value of 900, Clint Bushton won't go to the roller coasters I appoint him to go to!!

All he does is enter the park, looks at the ground with a discontent face, and leaves the park!! I appointed all the paths and etc for him to go to in order to reach the roller coasters, but he just won't walk up to them!

Do I need to change something in the scenery at the entrance, or make a new path or something?!?

Moglandor
11-20-2004, 03:16 AM
Has the Island Hopping quick win strategy been disabled with the new patch? I just tried it, and it doesn't work. Even if you've quickly paused, unpaused, and paused the game - selling back the Virginia Reel coaster and everything else you can doesn't get you back enough money to pay off the loan. It only comes out to about $8800. Am I doing something wrong? For reference, I am trying the below:


-load game
-pause immediately leaving $10,000
-build Virginia Reel track that meets the length requirement (sorry, I forget the name)
-unpause to finish apprentice
-pause again immediately
-sell coaster, the hut on the island and enough of the path to reach $10000 again
-unpause and pay off loan
-increase loan to max
-build 3X of same virginia reel anywhere on map
-done

Joker Joe 62
11-20-2004, 11:31 AM
Originally posted by lp_coco07
I've been endlessly trying to do Scenario 3, the one with the go-karts. Although I have achieved a $350 shop monthly profit and have tons of roller coasters and major attractions and a park value of 900, Clint Bushton won't go to the roller coasters I appoint him to go to!!

All he does is enter the park, looks at the ground with a discontent face, and leaves the park!! I appointed all the paths and etc for him to go to in order to reach the roller coasters, but he just won't walk up to them!

Do I need to change something in the scenery at the entrance, or make a new path or something?!?

Set the waypoints you want him to visit, by clicking on the footsteps icon on the objectives screen and then clicking on the ticket booth of the ride you want him to visit.

lp_coco07
11-20-2004, 11:49 AM
Originally posted by Joker Joe 62
Set the waypoints you want him to visit, by clicking on the footsteps icon on the objectives screen and then clicking on the ticket booth of the ride you want him to visit.

Yes, that is what I did... even though the waypoint clearly states the name of the roller coaster I appointed him to visit, he comes in the park and leaves 5 seconds later.

rkr1970
11-20-2004, 12:42 PM
Originally posted by Moglandor
Has the Island Hopping quick win strategy been disabled with the new patch? I just tried it, and it doesn't work. Even if you've quickly paused, unpaused, and paused the game - selling back the Virginia Reel coaster and everything else you can doesn't get you back enough money to pay off the loan. It only comes out to about $8800. Am I doing something wrong? For reference, I am trying the below:

Yes. You need to place your coaster on the flatest, clear area you can find. When you sell back the coaster, you don't get credit for the supports. If you do this, and sell the little hut, and maybe even a bit of path, you'll have the cash to pay off that loan.

rkr1970
11-20-2004, 12:44 PM
Originally posted by Joker Joe 62
I guess you could call this a trick, but it is more like cheating. IMO, cheating doesn't matter much with a one-player game. If you just want to force win a scenario to unlock another level or a ride design, here's what you do.

Open the scenario you want to force win. Save the game and make note of the name. Then quit RCT3 or ALT-TAB out. Open windows explorer and move the game you just saved to the new scenarios folder. Reopen RCT3, and enter the scenario editor. Open the game you just moved and set the objectives to whatever you want. Put the game back in its original location, and play it. I got tired of waiting for the rain to stop on Fright Night, so I deleted the $600 ride income objective. If I ever want to see if I CAN win it the way it was designed, I can always start a new game. I just wanted to unlock more stuff.

Yes, every scenario can be beaten. I've got my 18 golden top hats to prove it! (I needed the beta patch, though, to finish a couple of the levels...)

Katipo
11-21-2004, 02:39 PM
To those people who have finished La La Land what do you have to do to finish the Entrepreneur Level? I just can't seem to make that pudgy little runt Sluggerball happy. :(

Katipo

sunbreak
11-21-2004, 03:15 PM
Originally posted by lp_coco07
I've been endlessly trying to do Scenario 3, the one with the go-karts. Although I have achieved a $350 shop monthly profit and have tons of roller coasters and major attractions and a park value of 900, Clint Bushton won't go to the roller coasters I appoint him to go to!!

All he does is enter the park, looks at the ground with a discontent face, and leaves the park!! I appointed all the paths and etc for him to go to in order to reach the roller coasters, but he just won't walk up to them!

Do I need to change something in the scenery at the entrance, or make a new path or something?!?

I found that dealing with the VIP's less is more! if you delete all way points except the one that names the coaster you want him to ride on and try that, it should work.

Moglandor
11-21-2004, 08:04 PM
I absolutely cannot get Clint Bushton to visit the fireworks in La-La Land. I place way-points right up to the fireworks, it's pretty close to the entrance. But no matter what I do, he walks about 5-6 tiles into the park, stops, then decides to go home. I have placed waypoints on the mortars themselves, and right next to the fireworks. So far, I haven't been able to get him even to go near it. It is a real pain. I have even tried pausing the game and clearing the path of peeps so he wouldn't get hounded for autographs. What on earth can I do?

Frosch
11-22-2004, 12:12 AM
Originally posted by Moglandor
I absolutely cannot get Clint Bushton to visit the fireworks in La-La Land.
Clint wanted to leave my park again, so I picked him up and placed him right in the middle of the fire works and it worked.

Moglandor
11-22-2004, 01:34 AM
Originally posted by Frosch
Clint wanted to leave my park again, so I picked him up and placed him right in the middle of the fire works and it worked.
I tried that but it didn't work - I did eventually come up with a solution though. I set up a fireworks display right at the entrance of the park (i had to make a new one, the space is too small for any of the premade ones). As soon as he entered the park I changed the start time of the display to start right then, and he actually watched it. It seems like a very clumsy solution to what shouldn't have been too hard to begin with.

This scenario is generally pretty lame, satisfying the VIPs with the theme sections also seems to require kind of a clumsy "brute force" approach.

Jitz
11-22-2004, 11:27 AM
I've mad pretty good progress with the scenarios. I have unlocked all but 2. And have beat 4 of them on tycoon.
I've found that selling EVERYTHING, and starting from scratch is the fastest way to win. Another important aspect is no dead ends. People get lost, or hungry, or thirsty, or need the bathroom when they come to a dead end. I generally try to make loops two paths wide in less busy areas. And paths 3 to 4 wide in major thoroughfares. Don't underestimate the ability of transport rides for moving people around the park. My best parks have two different transport rides running. Also, you MUST have at least two coasters with at least a 6 or 7 rating to succeed. My personal favorite is a version of Cedar Points Wicked Twister (inverted impulse coater) Only about $3900 and a rating of 7.3.
In general, I really love the game. The coaster ride camera is worth the price of the game itself. But, I could definately do without stalls breaking down. And all the issues with the staff. Either quitting or getting lost. Isn't there enough micromanagement in the game?
Later
Jitz

Moglandor
11-23-2004, 06:15 PM
I'm almost through all the scenarios, but am having problems with Paradise Island . I can't get anybody to go on the coasters - NOBODY goes on the big one that comes with the island, and after trashing that one, and building one lower down, nobody goes on that one either. The Phoenix Twister continues to be a ride peeps hate. Also, I built rowboats, which nobody at all goes on - everytime before I've built water rides, peeps seem to love them, but not here. Is there some kind of strategy necessary to get through this scenario?

akabobo20
11-24-2004, 10:46 PM
I need some help in La La Land. I can't get Cami O to go inside the park. She just goes to the entrance, and then turns around. Does this about 5 times and thens leaves the park!!! What am I doing wrong??? Any advice!!! Thanks.

TheDrizzle
11-26-2004, 02:47 AM
Originally posted by HideousZombieF
I have managed to beat every scenario up to seven (where I am now) without ganking anything. Some players just like to blast through everything quickly, whereas others may want to take their time. It all depends on your preferred play style. It *can* be done.
I agree.
I sold all the scenery and rides for money in RCT2.
With RCT3 being graphically superior, I am more reluctant to do that.
Is the goal simply to meet the requirements, or to "take over", a existing park, and make it better?
I feel that with rct3, clearing the pre-existing scenery and rides in the beginning of a scenario, detracts from the "simulation" of reality.
Dont get me wrong, I got rid of all the buildings at the front of the park, in the "Movie Studio" scenario. The paths HAD to go as well. (What is with the excessive vomit anyway?)
The monorail is lucrative for me though. I had to add another train.

I think that one way to not run out of money so fast, is to not leave the game paused so much while you are designing your park.
You might as well be making money while you are spending it.
:p

sharkman0527
11-26-2004, 05:16 AM
I know this will sound like a complete noob concept; but, I'm assuming there are plenty of forum users that are having their first RCT experience.

This is a monetary tip that I've used since just about the first time I ever fired up RCT1. When you build a custom coaster... you will, inevitably, use the undo/demolish button quite frequently. I know I do as cool concept turn out to be not-so-cool in construction. This COSTS you money as you don't always receive the same amount of money for destroying as you do for building.
Soooooo.. save your game.... build your coaster cost-be-damned.. then.... if the coaster is a winner... save the design. Either way (coaster good or coaster bad) re-load your saved game. If the coaster was a loser.. build another one. If it was a winner.. just put your saved coaster in where you had previously built it. Inevitably.. you will pay less for the saved coaster than you did when you were designing it.

Which leads to one thing that I DO like about RCT3 above it's predecessors. The ability to drill a coaster down into the ground. I can agree with Frontier/Atari that tunnels (with the exception of mine-type rides) are not that frequent IRL. I've been to Busch Gardens-Tampa once(6 coasters ridden); Cedar Point too many times to count(13 coasters ridden); Kings Island(worked there three consecutive summers) (12 coasters ridden); SFGA too many times to count (15 coasters ridden); SFMM (worked there summer of '86 and '87) (16 coasters ridden); SFGA season tix '99-01 (9 coasters ridden) and SFSTL too many times to count (5 caosters ridden); and I can't remember ONE that when thru the kind of tunnels we had in RCT1&2. There were a couple mine trains that went thru below-ground tunnels.. but those were really nothing more than wooden buildings covered with a bunch of dirt(much like the trick we have to do now to make tunnels in rct3). Even the Beast with it's vaunted tunnels aren't really tunnels.. they're opened-ended buidings that the train hurtles through.

I'm finding, now, that I'm getting excitement boost of usually over a full point and sometime 2+ points when I drill a coaster down below ground.. then use the terrain lowering tool to dig a trench. Toss is a few small shrubs on the sides of the trench.. maybe some standing water at the bottom of it and a few trees at ground level and the rating increase is worth it. I'm finally adopting the opinion of "screw the tunnels.. this is even better."

A little "for instance" below.. I used the pre-made Gigacoater "Neptune's Knot" Here's a screenie of it totally above ground
http://img43.exs.cx/img43/972/test70.jpg

and one sunk 13 feet down. I exposed all the below ground track and made a small pond under the helix section.. then amateurishly tossed in some trees for that increased speed effect.

http://img43.exs.cx/img43/7195/test71.jpg

Almost an entire 1/2 point jump in excitement with just this little bit. Now.. what can be accomplished by you scenery/building pros using just this one easy technique?

Instead of bemoaning and whining about what we CAN'T do with RCT3.. use those creative juices to figure out what new we CAN do with it. Frankly.... and this is just my humble opinion.. if I had to choose between a coaster with a 9 excitement that was in the middle of the desert with not one ounce of scenery.. or a beautifully crafted rendition of the Kremlin with a lousy coaster with a 5 e-rating running up and down all the hallways.. I'd take that desert coaster any day.

Thus endeth my sermon. :D :D :D

balsaq
12-05-2004, 08:27 PM
Originally posted by Moglandor
I tried that but it didn't work - I did eventually come up with a solution though. I set up a fireworks display right at the entrance of the park (i had to make a new one, the space is too small for any of the premade ones). As soon as he entered the park I changed the start time of the display to start right then, and he actually watched it. It seems like a very clumsy solution to what shouldn't have been too hard to begin with.

This scenario is generally pretty lame, satisfying the VIPs with the theme sections also seems to require kind of a clumsy "brute force" approach.

A way of stopping him from entering and leaving is to put waypoints to rollercoasters and when your fireworks are about to start pick him up and drop him right next to them. Worked for me. I also had the problem of him walking into the park then leaving straight after. (I even left my game on fastest time for 3 hours to see if it would complete, but nothing) This was also with about 10 firework displays in the end, 3 of which were right near the entrance!

rizzla
12-10-2004, 07:41 AM
Ok, I'll try and add some of my tips:

National Treasure: Tear down everything, the whole castle (select and then clear all), that'll give you 18000 extra cash (so from 2000 to 20000). The start building a park from scratch, with a 2- or 3-tile-wide path in the middle, maybe a couple of thrill rides on one side, a cheapish wooden coaster on the other, then at the back of your main stretch the Red Baron and you'll be fine.

Cosmic Cragg: The same applies, clearing all those "plants" first reaps nearly 17000 extra cash.

Box Office: Here you can do the same. I find it a real shame, to be honest, and thus left the whole studio tour and only removed all the buildings, that should help for a start.

Mountain Rescue: Dunno about the others, but personally I loved building my own coasters, snug up against the mountains to meet the requirements. The chair lift is a bit useless so I'd get rid of it and concentrate on the front of the park (you can still later build a path across to the other sid eof the lake but be careful, you don't own the land so removing stuff can be tricky).

Island Hopping: A neat solution has been posted, but come on, you do want to build a park! I built the Catarpillar Racer and the good old Triple Corkscrew on the two beaches of the first island (most of the coasters in/on/above the water), squeeezed in the single and double inverters and kept the central area for shops etc. Third coaster (a compact Wild Mouse design) went on the beach of the next island.

New Blood: Clear some space and then place Dizzymouse near the entrance (if you're not up to designing) so that you can have a path going all round it, leaving enough space for shops, toilets, etc. Raise the entrance price to 10 immediately. My second coaster, I hate to admit it, was another spinning (Mutant) mouse, and with that an entrance fee of 30 was fine. Keep closing the park once you seem to have reached a saturation point and open it up again - my guess is you can even do without shops et al. Once you do get the 600 peeps needed for Tycoon, you should actually be able to have a self-sustaining park (income from shops) even without closing the park, but if you ever run out of money, you can reap more with this method.

Dunno if I have any more comments really, normally you should not run into any troubles just by playing sensibly - which for example means, don't build rides that won't reap much money (most gentle rides) in spaces where you have to build staircases to get to them cause it'll cost you more to build the staircases than those rides will ever make. Even prior to the patch the sky slings were extremely popular, so build two and raise their prices to say 8 ($, Euros, whatever) and they'll produce a steady income while the Rotodrop simply sucks and ain't worth it.

If your park is barely making money and you need to repay a loan, stop the R&D. Often, the first stuff you want to research is your shops, so concentrate on that. Don't be afraid to re-start a park if not all is going well, with what you've learned you'll be able to rebuild it more efficiently in no time.

Digicub
12-10-2004, 08:38 AM
Thanks rizla, I was struggling on National Treasure butmay have to resort to simply pausing and clearing everything out for the cash before building....

Celebriel
12-12-2004, 12:39 PM
At the very beginning of the scenario, the Park Inspector is usually on top of one of the walls. Pick him up and drop him inside the park proper so he can't get back up on the walls. If you don't do this right at the beginning, he gets to a part of the castle you don't own and can't be picked up. This fixes the "peeps can't get to rides and shops" error. Stooopid.

C

DWWilkin
12-12-2004, 02:09 PM
Originally posted by Wyser Games
TIPS ON BEATING THE SCENERIOS

SCENERIO 4) main focus - pleasing VIP

- sell the monorail, clear all of the anamatronics and scenery, and clear most of the path leaving only the main paths near the entrance (this gives you money and leaves less to clean)

- Hire janitors and mechanics. Build some thrill and gentle rides. A REVERSE FREEFALL COASTER does wonders. You can charge about $4 for ticket price and peeps will flock to it.

- When it comes time to built a 7.0 coaster. Take the highest amount of loan possible. Then build a MEGA COASTER. If the excitement is just below 7, then put as many small animatronics and trees right near the track to raise it to 7.0.


I just won this. I take exception to the many sell everything strategies to raise cash. Patience is the virtue. It is clear that you must hire janitors and mechanics as Cami O wants a clean park and wants to go on rides that do not break down. This scenario can be won without going to the lengths of getting rid of the monorail. If you have ever been to a movie lot theme park, the monorail, or tram ride taking you all over the lot is the central point of the experience. Why would you ever want to get rid of it.

My strategy, hire the janitors. I hired 7 at first and fired a few of the slackers after Cami O awarded me that point. Hire some mechanics, build more food stalls and research more shops. Build all the thrill rides to generate cash. Research thrill rides so you have a good selection of them.

Then I too built a reverse freefall and threw in animatronics. I had the freefall as high and as fast as it could go and that was a 6.98 excitement. The animatronics pushed it over the top. I was also paring down the debt I took on to build it from the ride revenue of my thrill rides.

Unklbob
12-13-2004, 07:09 PM
Although some great tidbits can be found, this board seems to filled with gripes & disappointment. However, I'm really enjoying the game, so I'm sharing my RCT3 experience so far.

I had no problems loading the game at all, and it has never crashed to date. My PC is a 2-year old Dell Dimension4550 ; P4 1.8; WinXPHome SP2; 256mb ram; GF MX420 w/64mb; Nvidia 66.93drivers ; DX9 on-board audio; ... I am almost always above 12fps, and often get 25-45 if the view isn't too busy. While I had 717 peeps in the Egyptian one just finished, I got 15-23 while CoasterCam-ing on a log flume, with 2 coasters & a few other rides in view. I can't understand how some people are having troubles on higher-spec PCs. Lucky me, I guess. My detail & distance levels are set fairly low, but everything is visible except in long aerial views.

I've completed the first 8 or so scenarios to Tycoon level, and haven't used a cheat OR taken any of the drastic approaches (such as demolishing the studio tour monorail in that scenario - heck, I added a second train to it !!). I'm working on Gunslinger now, and will probably finish it soon enough. Finished S.5 without the so-called 'required' coaster (Whirlpool ??), so there.

It is important that you remember the 'little things', like putting benches near food/drink stalls so peeps can sit down and eat ; avoid isolated attractions - if you build an out-of-the-way ride put a booth or two near it as well; train & discipline the staff as needed; block vacant path loops with "No Entry' signs, or the peeps will tire while wandering... basically think about what you want in a well-designed and run real-world theme park, not just in terms of what the game is 'looking for', and I think some of you who are struggling will be more sucessful.

On some scenarios, I HAVE had to start several times, taking a slightly different approach on each attempt, until I get the sequqnce of cause-and-effect just right for that particular scenario. I have had the VIP come by a few years running before I finally had the final requirement for a particular level as well. I rarely save if a scenario is going poorly, figuring that reloading a losing proposition would be pointless - just start over.

Important too is checking which rides/attractions you have access to at the start, as well as what might actually fit in the space allotted, and adjust your research funding accordingly. You almost never have access to many 'Thrill' and 'Junior' rides at the start (which doesn't make sense, as they can be ordered from stock in the real world, no doubt, while coasters often need custom routing.

Anyway, I find that it is very playable & winnable without either cheat codes or unrealistic 'tear-it-all-down-for-cash' strategies. I mean, how can you think that you've really won the movie studio scenario if you demolish everything that made it a movie studio ? Would you want to go to MGM and NOT have a studio tour or special effects shows ??

Thanks for all of the tips & discussion here, and I hope the 2nd update cures the remaining glitches (disappearing cars on Rapids, Reel; occasional loss of KB control; too much vomit; no easy tunnels ). Still, I am more than satisified with this game. I skipped RCT2, because it seemed like the 1st game all over again. The 3D and ridability really are worth it for me.
_____________________________
Goodnight Austin, Texas ... wherever you are !!

TwisterII
12-18-2004, 09:56 PM
Im having a lot of trouble with #3(checkered flag) and #8(Valley of the Kings.

3. I can not get that food profit past $150!!! I advertize I have plenty of rides, im just not gettin it!

8. I advertize for the apprentice, I get 500 people in my park, with 1 ad. pass apprentice. entriperiter, I cant get people to come back into my park! it will be at 450 then drop down to about 250. I build a monorail and some guests dont use it, so I rebuilt the path. Now I have no money left and I still have to get entirperiter and tycoon. People wont come!

LReyome27
12-19-2004, 02:06 PM
I put in two "The Dip" coasters, setting each one to three circuits, taking care of the minimum length requirement, and placing them next to eachother in opposite directions, then synced them. That took care of the "excitment over x" requirements. I modified the pre-built coaster to have three trains instead of one. That helped out with the ride ticket requirments. Then I repaid the loan which is only 1000 anyway. I had it all done in about 10 minutes. The only thing that got me in that scenario was how dark it always was.

TwisterII
12-19-2004, 02:49 PM
I did add 2 dips, just no one will ride ANY ride, not even the prebuilt one.

AlabamaCajun
12-21-2004, 10:01 PM
I fugured out Kings Valley finally.
Didn't borrow any money until loan payoff requirement was met.
Built rides quickly and as close to entrence as possible.
Put a coaster right at the bottom of the hill, let it run through those tall buildings near the pond.
On the right as your peeps walk off the hill I Built a log ride in the desert , loaded it with palms and that double axe adventure attraction. I also moved the path up the hill to use the little canyon for the log ride.

About this time I'm a handfull of peeps from silver hat. Having met the loan payoff early, I could borrow and spend like uncle sam. I ran a monorail from the python around the log flume up to the foot of entrance hill then down through the center of the park near the pond put a 3rd stop at the middle elevated walkway and back behind the python for a complete circuit.

A few minutes later I doned the silver hat with some awarded bux for more park stuff. Just when it started looking good, the Pentium God stepped into my park and yanked me back to the desktop, ARRGGGG!!!:mad:

Oh well, got the silver hat, I'll try gunslinger and ghost town next.

What kind of park would Donald Trump build?

AlabamaCajun
12-21-2004, 10:09 PM
Originally posted by TwisterII
Im having a lot of trouble with #3(checkered flag) and #8(Valley of the Kings.

3. I can not get that food profit past $150!!! I advertize I have plenty of rides, im just not gettin it!

8. I advertize for the apprentice, I get 500 people in my park, with 1 ad. pass apprentice. entriperiter, I cant get people to come back into my park! it will be at 450 then drop down to about 250. I build a monorail and some guests dont use it, so I rebuilt the path. Now I have no money left and I still have to get entirperiter and tycoon. People wont come!

For 3, I built all new rides and stores right at the entrance, with a pipe coaster if the open field. I also put in a mine train ride along side of the race track and up through the middle with the landing right off the first elevated walkway, behind that little western town with the swinging gun.

I'm not sure but be sure to put at least 2 ballon stands in heavy traffic areas, I think there may be a reason that you will see at tycoon.

Read my previous message on Kings! It's a bear to beat.

morgan
12-23-2004, 07:25 PM
Hey has anyone got a hint on how to complete scenario 11. I cannot manage to get the rides to go above $800.00 for a month and the scenario wants $900.00 a month for three months. :cry:

AlabamaCajun
12-23-2004, 08:14 PM
Originally posted by morgan
Hey has anyone got a hint on how to complete scenario 11. I cannot manage to get the rides to go above $800.00 for a month and the scenario wants $900.00 a month for three months. :cry:
Have you used the available attractions along with a ride or trasportation? I have'nt gotten that far yet, but it worked in Valley/Kings.

"You can lead peeps to the coaster, but you can't make them ride!"

morgan
12-23-2004, 08:52 PM
Tried multiple attractions and rides but no success

robertwdc
12-25-2004, 09:59 AM
Hello,
I was wondering if one of the experts could help me out with something.... I've been getting along pretty well through all of the scenarios, except now I'm stuck. The VIP who wants to see fireworks in La La Land...I'm having a terrible time with. I have put 3 fireworks displays throughout the park, however he never looked at them. Then I read the post in this forum about setting up waypoints. I have done that....'however' now as soon as he enters the park, he wants to go home...and turns around and leaves. I can't get him to want to stay. I've tried to change the waypoints, adding rides to the waypoints, however everytime he enters the park, he immediatly wants to go home. Anyone have any suggestions?

Thanks!
Robert

TwisterII
12-25-2004, 06:07 PM
La La Land)

I dont know what all the rant was about. I found this park very easy.

The first thing you need to do is to build the pre-built vertical shuttle(deja-vu type ride) in the back of the park. I delete all of the path above the park and also delete the double path. Then after that I built a Reverse freefall coaster towards the front of the park next to the mountion. Those should easly get you past the first apprentice and enturperiter.

Put Bush Cliftons place to go on the FIRST SQUARE, he should stay there. Build a fireworks just left of the entrance. He will see it and leave.

For scenery, the VIP's will not go more than a few steps into the park. SO build the Si Fi scenery first on the straight path. Use very item. He will be happy and leave. THen delete all the sifi and put in the Adventure, once again, use everything.

I will get some screen shots on what my park looks like soon.

Good Luck! :)

TwisterII
12-26-2004, 10:12 AM
Ok here is my finshed LA LA LAND, The Deja Vu I just built with left over money...

http://img.photobucket.com/albums/v429/CoasterRide27/Shot0007.bmp

dog8it
12-26-2004, 04:04 PM
Help - ate too much Holiday food and can't think straight: On Mountain Rescue; I have just about beat it but have what most will think is a stupid question. My last objective is to have coasters with a minium speed of 69.35 mph. What is the best coasters to use, I have tried the launched ones but they go slower than 69 at the top of the hills and if I crank to go higher than the excitement level drops way below the required "6". Any tips....

Margaret7
12-26-2004, 07:56 PM
I just want to say thanks to everyone here for providing such useful tips for bettering my gameplay!!!:)

TwisterII
12-26-2004, 08:02 PM
In Mountion Rescue, I just build 3 LIM prebuilt Lava Launch coasters. That will get you buy everything except 600 guests in your park.

Chelz914
12-27-2004, 08:33 PM
I just got RCT3 for xmas, and I love it!! I have RCT1 and 2 but neglected to finish them since RCT3 is so much better (hence my absence from these forums as of late, was waiting until I got RCT3) :p :D

As far as completing the scenarios, I would have to agree with Unklbob. If you demolish everything that makes a scenario unique in order to win it faster, then IMHO you didn't win that scenario, you just completed a similar set of objectives all over again on a slightly different map. Big whoop. But that's just me.

Anyway, back to my question, I am also in a similar situation to dog8it, holiday food must have shorted a brain circuit. :p Could someone kindly remind me of ways to effectively raise your park value?

;)

dog8it
12-27-2004, 08:42 PM
park value is basically easy if you have the money to put in the park; with each ride; do a little sceneary like the animated stuff and slowly watch teh park value rise - got to keep the peeps moderatly happy;
if you notice, if you remove a certain object scenary, ride whatever, your park value will drop. So keep what you already have in the scenario; if you can.

Chelz914
12-28-2004, 10:15 AM
Thanks :D

I'm on the second scenario after having only played the game for one day. This is amazing considering it's me we're talking about... :p I'm sure i'm not THAT bad a player...only joking around ;)

RCFanatic
12-29-2004, 11:04 PM
I am having a prob with getting the last 2 hats with this one. No matter what I put the peeps won't ride them, thus no money for other things. any one have suggestions?

Chelz914
12-31-2004, 08:01 PM
I am still playing Goldrush! and I can't get my income from ride tickets past $400. I have to get to $500 for silver and $700 for gold. I have all three coasters that I need as well as other rides and I am charging at least $5.00 for each of the coasters. Any advice? Thanks in advance :D

dog8it
01-01-2005, 09:54 AM
#1 do you have the patch (patch 1)
do you have lines of peeps; are they actually going on the rides or just standing there
have you adverstised for more peeps
on the less intense rides have you tried charging more than $2

Unklbob
01-01-2005, 10:21 AM
Re: #3

- I built a custom HyperTwister coaster (EX=6.31, IN=4.94, NA=2.91) in the big open area (the park's only coaster) along with 6 flat rides, an Observation tower & a car ride. Also, for income & peep satisfaction there were 12 food/drink stalls, 3 Merchandise stalls, 2 Info Booths. Bushton's ONLY waypoint was the coaster, which met his highest demand. I had 680 peeps in park when done, $77K cash, and 0 debt.

I can't honestly remember how I developed some of my parks, thus making it hard to help out if you're looking for tips with specific coaster placements. I almost always build a custom design for my parks, occasionally dropping in a pre-made just to get some quick income (although that can be done with a bunch of flats & booths right at the start).

Gotta go to work now, HAPPY NEW YEAR everyone !!
- Bob

CoasterKit
01-01-2005, 08:21 PM
Here's how I completed the Box Office Scenario WITHOUT deleting the Studio Tour ride or any of the buildings:

I decided to keep the integrity of the movie studio lot by building the theme park around it and deleting as few pre-existing elements as possible. I made it a theme park that showcased a famous movie studio and it's Oscar-winning actors with statues of the actors, and props as photo points on the main paths. After looking through the available statues (especially the anamatronic ones) I chose "Lasso Larry" as my ultra hero of the screen. He's a sheriff who catches the bad guys without a gun - he uses only his rope and his trusty horse, Stinky. There's also an evil chemist and a couple of guys who come up with a time machine (Crazy Clock) which transported them, the evil chemist, and Lasso Larry in time to many adventures. This allowed me to incorporate the rest of the scenery with movies set in prehistoric and futuristic time. There are many villains, but only one hero, Lasso Larry. (Of course, the peeps can buy Lasso Larry Cowboy Hats, Lasso Larry Drinks,...well, you get the idea.) If I haven't bored you to tears, or made you hurl like a peep, read on to see how I completed this level.

JANITORS: The first thing I did was to get three janitors on the job of cleaning up the park! The VIP has a low tollerance for trash, so this is important to get a handle on early in the game. Assign the janitors to different work areas.

STUDIO TOUR RIDE: Next, I deleted the second entrance to the Studio Tour ride so peeps didn't get dropped off at the back of the park. They make a complete circuit and love the ride at $3 a peep. I even added a few more attractions to the ride at the back of the park to make it more exciting. The first two times the VIP visits the park she rides the Studio Tour ride.

PATHS: I deleted the paths at the very back of the park where the second entrance to the Studio Tour ride was. I kept deleting until I reached the path in front of the garden area. Then I connected this mail path that goes between the buildings to the path that runs under the beginning of the Studio Tour ride. I also deleted the path that runs around the raised area with the semi crash and the path in front of it (but kept the ride event). I had to pick up some of the slower-moving peeps and move them to the front of the park.

ROLLERCOASTER FOR THE VIP: I built a "Danglefeet" Inverted Coaster over the garden area at the back of the park and set one waypoint for the VIP at the ticketbooth to the ride. She didn't ride the coaster until her 3rd visit.

BUILDINGS: I kept all the buildings except the tent near the entrance. The buildings along the front of the park became themed mini restaurants. There's a hole in almost all the buildings that became the entrance with a movie theme. I placed a sign over the entrance of each building to advertise the food found inside.

OTHER RIDES and SHOPS: The building next to the tent became the starting point of a free chairlift ride to take the peeps to the back of the park with the entrance and exit fully contained inside. I ran the lines for the charilift along the main path and to the garden area at the back of the park underneath the rollercoaster. I built a 3D theatre where the tent was, a Sky Sling behind it, and a Slide next to that. The remaining cluster of buildings became a mini golf game that went in and out of the buildings and a Steak on a Bun joint.

I finished this scenario at Tycoon level, but I'm still playing it because I'm having fun doing what I love most about the Rollercoaster Tycoon games...building!

Margaret7
01-02-2005, 09:33 AM
Originally posted by TwisterII
In Mountion Rescue, I just build 3 LIM prebuilt Lava Launch coasters. That will get you buy everything except 600 guests in your park.

thanks!:)

Jhicks1123
01-02-2005, 05:30 PM
sunbreak,

How did you get VIP Joe Sluggerball to be happy in La La Land. I have already completed the othe VIP?

Originally posted by sunbreak
I did two seperate areas even using the same coaster.

I was very finiky about this portion.
I used a spiral coaster that I had created myself, it also satisfied the needs for the silver hat. It cost right around 5k to build and comes in at a 5.20, not great but enough to satisfy the peeps.
I used the bowie knife car in the adventure part and rockets in the sci fi, and themed it accordingly, pirates and chest around the adventure one. I used like three rides for each "section"
My coasters the pirate ship and the Pheonix for the adventure part. I used space rings and one other flat ride, that escapes me at the moment but definitely a space themed ride.
I limited that "part of the park, fenced by appropriate fencing ie pirate on adventure, laser on sci fi to strictly themed items that showed up on the corresponding theme when it is highlighted and everything else dark.
I made sure to include lights bins and benches and vegetation (palm trees for the adventure part, the funky space plants for sci fi) that matched the theme and I even went so far as to give them different paths, black tarmac for sci fi and ornate for adventure. Before they came in I made sure that there was nothing including restrooms that was generic in that part of the park.
I assigned the three rides as their respective way points.
They took one look loved it and left.

TycoonKilla
01-03-2005, 08:11 AM
Originally posted by Shmigoli
Sell the monorail, NObody rides it anyway, that's $6,000 right there. Oh and sell the ride events and scenery too.

However, I built a 7 rating coaster, actually I built 3 different coasters of 7, by selling the old one and building a new one, but the vip didn't go on any of them. I even designated a ruote to the coaster.

I'm thinking it's becuase her perferred ride intensity is at medium, and she won't go on it when the coaster has a high/very high intensity rating. How am I supposed to build a coaster that has a 7 excitement but only medium intensity????

NO NEED TO SELL THE MONORAIL. I have made 10,000 bucks on it....jack up the price and ad a ton of trains to it, peeps love this ride, and it gets them to the back of the park to ride your other rides. Easy Senario!!!

coasterfreak00
01-03-2005, 10:06 PM
Ok I just got the game and I am stuck on #3 because Clint Bushton gets halfway through the line of my ride then he leaves the park.

Help!!

sunbreak
01-04-2005, 12:00 AM
Originally posted by Jhicks1123
sunbreak,

How did you get VIP Joe Sluggerball to be happy in La La Land. I have already completed the othe VIP?

I apologise for the delay, but I have been away from the boards with the holidays.

The first time Slugger Joe enters the park he wants to ride two coasters, these are the two that I indicated in the write up used also to meet the gold hat criteria.
The second time, he wants an adventure section and that is detailed, adventure = pirate. I am not advertising for my web site but I did post pics there if you care to click the www and go see. Hope this helps

binky
01-04-2005, 05:46 PM
I just wanted to say thanks to all those who posted tips for the scenarios here. i have finished apprentice on all and have tycoon on all but three thanks to reading this over the last few days! :D shame i can't play it at work and not just read about it, i'd have finished by now lol!

ps it took me two goes to get joe sluggerball to like the adventure scenery in la la land, whereas clint loved his the first time. i think the difference was that i had a generic roller coaster, cause when i removed it and added a log flume with crocodile cars, he was all over it. just thought i'd let you know :noob: ;)

grtmommy
01-06-2005, 11:38 AM
THREAD IDEA.... MAKE ONE THREAD FOR EACH SCENARIO...THIS ONE IS GETTING LONG.


Anyway, I also had the task of making a ride excitement 7 on a scenario.

I started with "The Dip" (an inexpensive roller coaster compared to most), Then I built "The Lay Down" coaster adjacent to it and had it loop around The Dip. Which instantly raised the The Dips excitement rating over 7.

In fact, I wasn't even finished completing The Lay Down coaster when The Dips was raised to 7!

soundgodz
01-09-2005, 02:44 AM
Mountain Rescue, build standrd Stratacoaster on other side of lake. Build LIM Launch and Schwartzkopf(Looping) Coaster with power launch of your own design. Power launches allow you to get fast speeds and higher tops without space and money.

Box Office, hire janitors to clean, close off the walkway behind the big hill. Build rides in the flat area by the other monorail station. When the time comes, sell off ride events and one or two of the more expensive scenery pieces. Add trains and cars to the monorail.

La La Land, Joe Sluggerball seems to want to ride roller coasters for the Tycoon level visit, but Bill Clinton just went to the Sci Fi zone with flat rides and plants.

National Treasure still has me stuck.

Money Pit, replace all the rides, one for one. After a little while, complete the coaster. Your prices don't have to be high, but when the time comes, that Joe Sluggerball didn't want to follow the route I laid out for him and just would not leave the park.

And for the love of man, build your own coasters, don't just plop down prebuilts. Try to leave as much of the scenery and rides that are there when you open.

chrsharvick29
01-10-2005, 10:20 PM
Although this is cheating, I find it easy just to rename peeps John D Rockefeller everytime I need money. I'm just beating the scenarios fast so later I can do it the hard way.

andrew12
01-11-2005, 06:11 PM
I'm so stuck on #3 to with VIP Clint Bushton. Here screenshot below. Any ideas?

http://andrewtaylor.cc/Shot0001.jpg :confused:

soundgodz
01-11-2005, 06:32 PM
Andrew, have you remembered to set the patrol path for your Veep with three waypoints.
1. Front Gate

2. Click on the coaster you want him to ride.

3. Front Gate.

I've got a great shot of Bill on a B&M coaster I built for that park, arms up in the air.

Andy? Where's Opie and Aunt Bea? (Like you've never heard that before)

andrew12
01-11-2005, 06:40 PM
Originally posted by soundgodz
Andrew, have you remembered to set the patrol path for your Veep with three waypoints.
1. Front Gate

2. Click on the coaster you want him to ride.

3. Front Gate.

I've got a great shot of Bill on a B&M coaster I built for that park, arms up in the air.

Andy? Where's Opie and Aunt Bea? (Like you've never heard that before)
Yeap I remember set the patrol path to the coaster and I did set the carpet to the front gate maybe its me do something else wrong. Its tricky even reading the game guide.

bctrainers
01-15-2005, 05:43 PM
Be a good idea to move this thread to the right forum... :cool:

soundgodz
01-15-2005, 06:36 PM
Originally posted by Bctrainers1
Be a good idea to move this thread to the right forum... :cool:
Just let us know where you move it. You're the moderator, not us.

bctrainers
01-15-2005, 06:40 PM
Originally posted by soundgodz
Just let us know where you move it. You're the moderator, not us.

Already moved. From RCT3 General Discussion to RCT3 Strategies and Park Planning. :)

BGirot
03-15-2005, 03:24 PM
I am stuck too. How do you satisfy this guy??? I have the coaster built with an excitement rating of 7. Do I need to build him his own private path because the peeps make him nuts??

BGirot
03-15-2005, 03:28 PM
Originally posted by andrew12
I'm so stuck on #3 to with VIP Clint Bushton. Here screenshot below. Any ideas?

http://andrewtaylor.cc/Shot0001.jpg :confused:


I am stuck too. How do you satisfy this guy????

soundgodz
03-15-2005, 04:25 PM
Set a patrol path from the park entrance to the coaster and then back to the park entrance. He rides, you win.

Guybrush_47
03-23-2005, 10:38 AM
I think the best advise anyone can give you, is keep the park simple, keep it fairly small. The fewer the staff the better, (cheaper).

Mix up the rides a little bit, don't clump all gentle and all thrills together. Place toilets everywhere!

What i tend to do, is build a long path, 3 wide, and put a toilet in the centre of the path every 6 rows or so. Then build a few disconnecting pathways, and a 2 routes on either side, to go back to the park entrance.

I tend to always create 2 rollercoasters very near to the entrance, both sycronised and both power launches. Let them go through 2 loops, then a half loop with a twist then another half loop. The trains should stop at the second half loop and then go back down. That will generate a high, high, medium rating, and you can charge upto 7.50 and people will flock onto them.

If your in a little financial trouble then you can do this:

Close down the park, delete all the rides/shop and sack all your workstaff. Stop the research.

Then when the park is down to about 15-30 people open up the park again replacing all the rides/shops and staff.

You will lose around 1-2million doing this, but gain about 5-10million by reopening, thats If the entrance prices are about 20-25pound. Thats how i completed national treasure.

Gryphmon
04-10-2005, 05:06 PM
"National Treasure still has me stuck."

I started this one over a few times. Keep all the rides very close together. As tight as possible to minimize the amount of space you may need to buy later. Also think carefully about your paths. The fewer paths, the shorter distance peeps have to go to rides. And the less you have to spend on maintence personal as well.


Making money on shops and food. You can train the shop salespeople to be more effiecient, the same way you can the mechanics and janitors. Don't spend too much money training everbody. Use discipline first.:eek:

gabby335
05-13-2005, 11:40 AM
What do you do with the train ride? It looks like it's outside of the park and that the peeps come to your park on the train?!?!

I can't seem to get an entrance exit for it!!

HELP!

Gabby

soundgodz
05-13-2005, 04:39 PM
Forget the train outside the park. It doesn't do anything. Without stations it won't run. And you can't place stations outside the park. Ignore it. This was in Ghost Town, right?

coasterfreak00
06-18-2005, 08:59 PM
Anything out of the park grounds you can't build on.

christy84065
07-19-2005, 01:47 PM
You have to build two themed areas. One Sci-fi and the other Adventure. I have done this and the VIPeep just is not being satisfied. I built two seperate areas and used only rides, shops and scenery from the different themes in their respected areas. Yet, I still am not beating this. Naybody have any tips or clues as to pleasing thie VIPeep??? TIA

soleil
07-21-2005, 07:48 PM
if you get stucked on one scenario, maybe this (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=483707) thread might help.

computertech82
08-22-2005, 06:48 PM
One thing that helps alot is downloading "premade" rides. I have alot of old RCT rides, I edited each one and saved the working, good ones for rct3. Then deleted all old rct files, including the temp ones the game makes of the old rides. You can also make some rides first and save them. Then play the scenaios.

imhotep3147
09-11-2005, 10:20 PM
Don't know if this will help anyone but for scenario 4 I didn't have to put out too much effort at all and managed to keep almost everything that was in place from the get go. If you look at the actual requirements for the Vip you'll see that it tells you what they want to see or do. So for this scenario...the first priority is taking care of all the litter and vomit. Since the chick only cares about that for the first level I just sent her on a leisurely ride on the monorail.... She was happy. Next requirement tells you that she hates unreliable rides. So I picked a moderately cheap yet fun ride (I think it was a swinging ship or something equally asinine.) and set one mechanic to patrol just that ride and have it inspected like every 5 minutes. Set her waypoint for that ride and she's happy again. For the last requirement that's when she wants to ride a coaster of 7 (I think) excitement or more. I don't recall what coaster I built but it wasn't anything overly spectacular, I believe it was in the ballpark of 10ish thousand to build. As for the shop sales all you have to do is set the research priority for shops at it's highest, and cut the rest of them down to nothing, build the shops as they become available and you shouldn't have too much trouble. I think I passed tycoon level with like 3 balloon stalls and something else.

Call it personal preference but I just don't always feel like demolishing a whole park from the start screen.....It somehow feels like cheatiing or at least making the game way too easy. At the very least this is could be a slighty more challenging way to complete this scenario? :D

Oggyflute
07-09-2006, 07:10 AM
If anyone wants a really quick way to beat #13-Island Hopper, read this

-load game
-pause immediately leaving $10,000
-build Virginia Reel track that meets the length requirement (sorry, I forget the name)
-unpause to finish apprentice
-pause again immediately
-sell coaster, the hut on the island and enough of the path to reach $10000 again
-unpause and pay off loan
-increase loan to max
-build 3X of same virginia reel anywhere on map
-done

I've been trying to beat this one. I've tycooned every other scenario, but this one just did not want to happen,
cheers, :up:

arkangel_v6
07-30-2006, 01:29 AM
Hey everyone.. just wanted to post my quick way to beat Fright Night.. I have Soaked also installed so it gives me differant rides from research of course. but... here goes..

I start the scenario then I immediaitly build a Wildmouse coaster (prebuilt one not sure of it's name) up near the top of the park across the paths from the buildings.. it has a rating of 6.?? so i just satisified both Assistant and Entrepaneaur ratings.. i put the ride price at both coasters in the park at $5 each then built the spider spinning ride near where the peeps comeoff the entrance bridge.. I had no problem gettign to tycoon level within minutes of starting the scenarion and so far the park is looking pretty neat and i've not deleted anythign at all..

The only big problem I had was finishing tycoon level.. I had to just slowly add a ride here and there and save my money til I got enough to build a floorless coaster and then i finally beat tycoon.. i'm sure there'sa quicker ay though.. but.. i'm not into using simple methods liek destroyign everythign i put time and money into building already or giving things two circuit sto up the excitement level.. I take pride in every park i build rather it be for scenario or sandbox..

thayleia
06-28-2007, 09:23 AM
It took me a bit to figure this out - you have to click on the entrance stall for the ride to get the name to pull up, rather than a path location.
Hope this helps.

nevermind - looks like someone already answered the question

dontana
08-21-2007, 06:37 PM
Select any peep and re name it JOHN D ROCKEFELLER, do this as many times as u want, you`ll be FILTHY rich in no time flat!...NEXT!

SixFlagsMMKing
09-23-2007, 01:47 AM
Warning: Spoiler Below.
If you don't want to complete all 3 island hopping scenario objectives at the same time, DO NOT READ THIS!
OK, for those who are stuck on island hopping, i know how to complete it in an instant. First you build some thrill rides to make some money and increase your research on roller coasters. When you get enough money, pay off the loan. Now wait for the flying turns coaster to become invented. Pause the game and build 3 mine skidoos then open them. Now unpause the game and you will meet 3 objectives at the same time! It really works so try it!

maclover
09-28-2007, 12:13 PM
does anyone know how to get the 700$ income in valley of the kings in tycoon mode on an easy way because i have lots of coasters and normal rides but i never reach the 700$ i only reach 260$ if you have an idea how to make it to 700$ on an easy way than please tell me

Maclover : )

maclover
10-04-2007, 04:42 PM
uhm i think this should be the other way arround not? :confused:
this is in valley of the kings and this is why i couldn't play it out.
:eek2:
http://aycu10.webshots.com/image/30249/2003421917168442816_rs.jpg
if anyone knows wath to do about this or knows how to complete the game in this fase than please tell me

Maclover

JT120
10-06-2007, 10:19 AM
I am having trouble with La La Land. Clint Bushton is pretty easy to please, but Joe Sluggerball is the pits!! I did everything that was suggested in this thread. I added a few rides (medium intensity, medium/low nausea), high/medium excitement rating, added the entertainer, set the music right, the theme is right (adventure) etc. He visited the rides, said that he enjoyed all of them, no complaints. He then left the park and it said I failed to impress him. I have no idea what's up with that. I tried it a few times, checked to make sure all was set up just right and it was (as far as I can see), but still. Geez!

Any suggestions will be appreciated...

--------------------

Just editing to add...

After reading a few posts in another thread that discussed La La Land, I went back and re-opened a saved game and added all of the palm trees I could fit into the area that I set up the adventure theme. That did the trick.

Xyna
10-07-2007, 05:48 AM
your valley of kings needs more rides...

lizkate
10-18-2007, 10:02 AM
I am having trouble with La La Land. Clint Bushton is pretty easy to please, but Joe Sluggerball is the pits!! I did everything that was suggested in this thread. I added a few rides (medium intensity, medium/low nausea), high/medium excitement rating, added the entertainer, set the music right, the theme is right (adventure) etc. He visited the rides, said that he enjoyed all of them, no complaints. He then left the park and it said I failed to impress him. I have no idea what's up with that. I tried it a few times, checked to make sure all was set up just right and it was (as far as I can see), but still. Geez!

Any suggestions will be appreciated...

--------------------

Just editing to add...

After reading a few posts in another thread that discussed La La Land, I went back and re-opened a saved game and added all of the palm trees I could fit into the area that I set up the adventure theme. That did the trick.
I am having the same thing only i cant impress either of them. i have read this thread over and over and no matter what i do i just cant impress the pair of vip's! Im wondering if there is something wrong with the game to be honest. Especially joe sluggerball.... i've done it all, adventure theme everywhere, adventure rides, music, fences. And then i put his way points in, and as i watch him, he seems to crash. His status changes from roving to thinking over and over and over again, like 1 second each action, and he kinda dances about on the spot until i delete his way points.... what the hell do i do! When i delete his waypoints he goes on a few rides and his park opinion meter doesnt move at all.

With clint bushton, i built a sci fi area, with the three flat rides, all with music, entertainer, loads of different scenery, including walls and roofs over the paths, fenced off the area, and i set his way points to most of the scenery and then the rides and his park opinion meter didnt move either. I feel like giving up.

*******EDIT

Its official. Post here that you are stuck with it and shortly after it you will succeed on your own!

I used walls and roofs to build big castle thing in adventure part, i used stairs inside the building and the lot and i placed him in there as soon as he walked in the park, joe liked it. Did the same with clint, build a curvey steel and glass thing with paths running round with stairs, and as soon as i picked him up and put him in the thing the park opinion bar maxed instantly.

Anyway thank god its done!

Welsh Boy
06-18-2008, 07:26 AM
uhm i think this should be the other way arround not? :confused:
this is in valley of the kings and this is why i couldn't play it out.
:eek2:
if anyone knows wath to do about this or knows how to complete the game in this fase than please tell me

Maclover

Ive just done valley of the kings and had the same problem, but completed it. Heres how i done it:

Pull up the guest list and rename 20 - 25 of the guests John D Rockefeller. This should give you around 250,000. When thats done hire 10 Janitors, 10 Mechanics, 3 Police, 3 Entertainers. The put $500.00 research a month into thrill rides and Other attractions. Add a Wild Mine coaster and name it "Escape from Mutiny Bay". Then put all prices up to $2.50. Add as many thrill rides etc into your park. And when possible a quad bike track. Takes a whiloe but gets the job done. Sorry if confusing.

biogal
06-18-2008, 07:57 AM
Cheating is not a strategy.

Welsh Boy
06-18-2008, 11:59 AM
Cheating is not a strategy.

Well how else is he gonna get that much money? :cry:

StarRngr4.0
06-18-2008, 05:20 PM
by designing a properly functioning park.

Seriously... I did it without any additional help, I'm not even sure I had to refer to the strategy suggestions for this one.

biogal
06-18-2008, 05:38 PM
Well how else is he gonna get that much money? :cry:

StarRngr4.0 is correct. It also takes patience. Don't take out the maximum loan and blow all your money up front on coasters. Use the money you have to put in some thrill rides and perhaps one small coaster to begin with. No need to put in food stalls until peeps start complaining about being hungry. The only scenario I got stuck on and needed help for is La La Land. I was able to finish all scenarios on the original disc and expansions without having to cheat. It really isn't that hard.

Welsh Boy
06-19-2008, 04:27 AM
StarRngr4.0 is correct. It also takes patience. Don't take out the maximum loan and blow all your money up front on coasters. Use the money you have to put in some thrill rides and perhaps one small coaster to begin with. No need to put in food stalls until peeps start complaining about being hungry. The only scenario I got stuck on and needed help for is La La Land. I was able to finish all scenarios on the original disc and expansions without having to cheat. It really isn't that hard.

Alright, alright. Get the point. I just feel my creativity goes if i dont have the money.

NM4x0
06-20-2008, 02:27 PM
I would like to share the way in which I beat Mountain Rescue (#15, I think). In order to make explaining easier, consider the corner of the park where the entrances are the north-west corner.

1. Pause.
2. Build Stratasphere (stratacoaster) facing North-South in the north-west corner of the park.
3. Build Lava Launch (LIM-launched coaster) facing East-West in the north-west corner of the park. It will extend East into the valley on which you possess easement rights.
4. Build Hammer (LIM-launched) on the plateau in the south-west corner of the park. It will probably cover a few easement rights tiles, too.

At this point, you should have well over 10K left in cash.

5. Give the three coasters queues and connect them to the main paths.
6. Increase the entrance fee to reflect the fact that you now have three great coasters (I recommend ~10-20)
7. Hire some staff
8. Unpause and start building small rides, shops, facilities; expand the park. When you reach 600 guests you get the Tycoon hat. I got mine on April 1st, year 1.

Welsh Boy
06-25-2008, 04:17 AM
I would like to share the way in which I beat Mountain Rescue (#15, I think). In order to make explaining easier, consider the corner of the park where the entrances are the north-west corner.

1. Pause.
2. Build Stratasphere (stratacoaster) facing North-South in the north-west corner of the park.
3. Build Lava Launch (LIM-launched coaster) facing East-West in the north-west corner of the park. It will extend East into the valley on which you possess easement rights.
4. Build Hammer (LIM-launched) on the plateau in the south-west corner of the park. It will probably cover a few easement rights tiles, too.

At this point, you should have well over 10K left in cash.

5. Give the three coasters queues and connect them to the main paths.
6. Increase the entrance fee to reflect the fact that you now have three great coasters (I recommend ~10-20)
7. Hire some staff
8. Unpause and start building small rides, shops, facilities; expand the park. When you reach 600 guests you get the Tycoon hat. I got mine on April 1st, year 1.

Can you do this for new blood please. Im on the tycoon level but with a lack of both space and money, i dont know what to do.

Welsh Boy
06-25-2008, 05:15 AM
On page 1
Exactly! Level the park.

Seems like the best approach in almost every scenario since RCT1. (at least it usually works for me)

In the case of Scenario 4 (Box Office) - I find it harder to keep the park rating at 700 or better without the Janitors sticking to their zones. I tend to have to micromanage and keep them on litter manually.

Just research the wooden coaster. I did one with a 7.01 excitement for around $8000 - then I charged $9 a ride :)

What i did was use the pre bulit coasters and i used on of the ones off of RCT1 and that went down a treat with Cami - O.