View Full Version : Disneyland

11-12-2004, 01:57 PM
After a great deal of trial and error to figure out how to actually own and be able to build on all 254x254 tiles in Scenario Editor, I restarted this project. I had originally started it in Sandbox mode, which as we all know, mysteriously allows for only 132x132 tiles. In the first image, you can see that I could fit only a portion of the park, since I'm building it to scale (1 tile = 100sqft.) Now, with 254x254 tiles, the park will be bordered on the west by Disney Drive, the east by Harbor Blvd, the north by the very top of Toon Town and on the south by a portion of California Adventure, which I will build as much as space allows. As far as I can tell right now, that will include the Entrance Plaza, and possibly Soarin', a portion of Condor Flats, and the Hollywood Backlot. I'm not sure where I will put any game entrances, but I'm definitely going to make some "trams" where the tram zone is and put a bunch of peep spawns there, so it looks like everyone's coming and going from the trams.



11-12-2004, 02:21 PM
The paths do look about right......good job......can't wait to see more 8)

11-12-2004, 03:05 PM
Seems like a nice start mate! Keep us updated!

11-12-2004, 03:48 PM
noob question:
Is there a trick to getting all those tiles in scenario editor or does it just default to that. Or maybe it asks?

11-12-2004, 03:59 PM
NICE! As Disneyland's biggest fan, I give you :up: :up: TWO THUMBS UP. I can't wait to see your finished project.

11-12-2004, 04:07 PM
Looks Grate to me man :D
Keep the Grate work :cool:

11-12-2004, 05:58 PM
You've got the paths dead on. Even the little ones around the bandstand and to the Mexican Resturant. Great job so far!:D

11-12-2004, 06:30 PM
goood job man...when u finish wanna set itup so that others can download it? if u can

11-13-2004, 12:11 AM
how about indiana jones? and the matterhorn? those would be hard to make/build...any1 got anything (castle, rides, whole park??) to download??? im desperate to make dsneyland but i suck at building

11-13-2004, 09:34 AM
Well, just like in RCT 1 & 2 you will never get everything perfect. There will always be rides (like Indy) that you have to use something else for. And you could never make Haunted Mansion accurate either with it's half walkthrough/big elevator half omnimover dark ride setup.

11-13-2004, 12:05 PM
check out the new topic im making:

Disneyland Downloads

Ppl can put all the Disney stuff they made there to download and then if lots of ppl chip in, u can make disneyland on rct3

11-13-2004, 12:19 PM
Why would I give away rides or buildings that I spent hundreds of hours making just so other people can say they "made Disneyland?"

Get blueprints, aerial photographs and make it yourself. It's more fun and you'll learn something.

11-13-2004, 12:40 PM

11-13-2004, 12:54 PM

11-19-2004, 04:17 PM
In my humble opinion... For Detail's sake build each (Major) Disneyland Attraction in it's own Sandbox. And build the whole park with the rest of the attractions, and the facades of the previously made attractions.

Size limits -vs- Realism.

I still have fond memories of enjoying the limited detail of RCT Disneyland. (Oh That's the original spot of the (Tea Cup Ride/Pirate Ship Restraunt/House of Tomorrow)!!!)

:sulk: Then Win XP put a stop to that! :sulk:

Me, I'm a lousy Park Builder, let alone a crazy Coaster Builder.
So I appreciate seeing others rendition of Real Theme Parks..

Dreaming of seeing a RCT3 Disneyland Timeline.
Praying (But not holding my breath) that Disney might allow an addon pack for RCT3...