View Full Version : Fundy Bay Amusement Park Finished.

11-17-2004, 10:03 PM
This project took me three days to finish. It's huge! It includes a Morgan hypercoaster, a Anton S. looper, a Vekoma International standard Suspended Looping Coaster, and a junior coaster. There is also a very detailed log flume ride, that's set out in the old west, and a equally detailed river rapids ride that is built into a series of hills. On top of that, I created an awsome haunted house using the hotel cars, which I think rocks. It's a bit short when comapred to some of the other 'really' good ones out there but It's great none of the less. I custom did the supports for the lift hill and first three hills on the Morgan hypercoaster. Yes, it did take several hours to do. Sure looks great though. Here's the screenshots!


(Park is submitted closed with 0 guest. It is fully staffed, all you have to do is open the park, rides, and stalls.)

the park

the music for the park

(Edit Links work, open new page and copy in the url. It seems hotlinking is disabled for some reason. Atleast to thoose files.)

11-17-2004, 11:10 PM
Hey that is a fine park you got there. I do like how you use your objects in the game, like the Hyper Coaster, which I also do too for the supports.

This is a nice park and you done a great job on it.

11-17-2004, 11:49 PM
I appreciate it. I've seen pics of your work too, good going. I am going to post a revised version tomorrow. There's two slight bugs that need to be covered. The trains on Revolution are too long and I need to redo four support segements on the lift hill of Colt 45.

11-18-2004, 02:22 AM
Yeah i saw, oh well easy changes.Still a nice park.

11-18-2004, 07:19 AM
Sweet! I like both the Haunted house and river rapids rides the best.

11-18-2004, 07:21 AM
I'm downloading it right now. It's a natural looking theme park StevenJ, weldone.

11-18-2004, 10:51 AM
looking great. i am going try it out

11-18-2004, 12:32 PM
I really like the interior work you'd done on the buildings! I have a hard time getting things in place inside. Do you place the internal objects first, before even the walls?

Nice landscaping too by the way!

11-18-2004, 02:12 PM
Thanks for all the comments. Now regarding the last post. I place the stalls first always. Then I build the paths, lastly, I cover it with roof and then I build the walls. Building the walls before the roof works to but the roof acts as a marker point, which is very useful since it allows you to identify the max ceiling of the building. You can build the walls first if you want, though you'll have to do it on the surrounding block if you want paths to be next to it, but you won't want to do a roof first. Roofs have to be placed at a certain height over the stalls. What you want to do, when you build the roof, is to place the first roof piece over the tallest stall you have in the building and then place the rest of the roof pieces to that height.

11-18-2004, 02:52 PM
That's a very pretty park you've made StevenJ! I like all the flowers nicely arranged! Thanks for sharing!

11-18-2004, 03:22 PM
No problem. I just posted the revised version, as promised btw. I edited the brakes on Revolution and I did the needed work to Colt 45, so the supports are all correct and uniform now. The ride is 100% better now. No more out of place supports! Just redownload the file. Thanks again for the comments.

11-18-2004, 03:29 PM
Thanks for the tips, they make sense and I'll give them a try as soon as I can! I, am at work atm and can't play RCT3 :(


11-18-2004, 03:44 PM
It's great! Awsome job! Too badRCT3's bugs and lag got in the way.

11-20-2004, 12:02 PM
Bravo Bravo, well done TOP marks, rode all rides enjoyed everyone