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View Full Version : New Scenario: Queasy Canyon - Update: Sample Park


Klinn
12-19-2004, 10:11 AM
(Update: I added a sample park based on Queasy Canyon for anyone who doesn't care much for scenarios. You'll find more info about six posts down.)

Howdy Folks! I decided to try my hand at creating a custom scenario. I wanted to use the Western theme to capture the feel of wide open countryside. I came up with a little something called:

Queasy Canyon

A small town in the south-western U.S. is desperate to attract more tourists. If only they can win the VIP endorsement of Cami O, it will put their amusement park on the map. The screen legend enjoys thrilling rides, but is suffering from a weak stomach due to recent treatments at the rehab centre. Can you help the townsfolk build exciting coasters that won't cause Cami O to 'refund' what she eats at the concession stands?


As you can see, the main challenge is to create coasters with a high enough excitement rating (over 6.8) but a low nausea score (under 2). Here are a couple of screenshots to wet your appetite. The first is from within the western town, the second is a coaster supplied with the scenario.

http://www.designamatic.com/Graphics/RCT3-QC01-Big.jpg

http://www.designamatic.com/Graphics/RCT3-QC04-Big.jpg

There are more screenshots and a link to download the scenario itself at my site (http://www.designamatic.com/RCT3-Home.html) . It includes a ReadMe file with instructions explaining how to use the scenario as well as tips on completing it.

Important note: So far I have not found a way of setting the initial amount spent per month on Research in the Scenario Editor. So when you start playing be sure to immediately increase this from zero to perhaps $200 per month. If you donít, nothing will be invented!

If you have any questions or find bugs, please post them in this thread. This scenario was developed and tested with North American Retail version of Roller Coaster Tycoon3, complete with the final first patch.

Have fun!

...Klinn

Klinn
12-19-2004, 10:22 AM
==============================================
Queasy Canyon ReadMe File - Ver. 1.0
-------------------------------------------------------------
RCT3 Custom Scenario - By Klinn
==============================================

A small town in the south-western U.S. is desperate to attract more tourists. If only they can win the VIP endorsement of Cami O, it will put their amusement park on the map. The screen legend enjoys thrilling rides, but is suffering from a weak stomach due to recent treatments at the rehab centre. Can you help the townsfolk build exciting coasters that won't cause Cami O to 'refund' what she eats at the concession stands?

1) Installation
---------------
Unzip this archive and place the 'Queasy Canyon.dat' and 'Queasy Canyon ReadMe.txt' files in your RCT3 'Start New Scenarios' folder. By default this should be 'My Documents\RCT3\Start New Scenarios'.

2) To Begin Playing
-------------------
From the main screen, click the 'Play' button, then 'Custom Scenario', then the 'Start New Game' button and finally select Queasy Canyon from the list. If it does not appear in the list of scenarios, you probably did not put the files in the proper place. Try step one again. Save your progress frequently. To continue from a saved position, click the 'Load Game' button on the 'Custom Scenario' screen. Be sure to set your Research budget to the level you wish, perhaps $200 per month, or no new items will be discovered.

3) Uninstallation
-----------------
Just remove the 'Queasy Canyon.dat' and 'Queasy Canyon ReadMe.txt' files from your RCT3 'Start New Scenarios' folder. If you saved your progress while playing the scenario, there will also be save games in the 'My Documents\RCT3\Scenarios' folder you can get rid of.

4) The Setting and Objectives
-----------------------------
Queasy Canyon is a western-themed amusement park with lots of wide open spaces to place rides on plus some interesting scenery to twist your custom coaster designs around. The main challenge in this scenario is to construct coasters that have a high excitement rating (over 6.8) but a low nausea rating (under 2). One coaster is already in place. You can use or replace it as desired. In addition there are a few other goals to achieve for each level:

Apprentice:
Construct at least one more roller coaster with an excitement rating over 6.8 and a nausea rating under 2.

Entrepreneur:
Screen legend Cami O comes to ride two exciting coasters. With luck, your rides will not exceed her low nausea threshold and she wonít become unhappy. Otherwise, the janitors will be unhappy too. Winning her VIP approval will make the town a favorite tourist destination. Repay any loans and build up some cash reserves in preparation for major expansion.

Tycoon:
Now that the world knows of your park, build enough attractions and facilities to satisfy them. 900 of them, to be precise.

There are a number of carefully crafted custom buildings scattered around the town. While you could delete all of them in a misguided attempt to raise money, such widespread evil destruction will cause a disturbance in the delicate karmic balance of the universe and you may eventually come to regret your actions in some way, some day. Or not.

5) Known Issues
---------------
There appears to be no way in the Scenario Editor to set the Research budget. It's always zero. So you'll have to change this yourself when starting to play the game. If you don't, no items will be discovered.

If you get a lot of 'People are having trouble getting to XXXXXX' messages, it's probably because the park inspector has taken the train and gotten off at the most remote station in the back corner of the park. Just pick him up and drop him in town and the messages should stop.

You may receive a message saying that a ride, such as the Sante Fe railway, needs testing. Just ignore it. They have been tested and peeps will board the rides with no problems.

Once a few hundred peeps have entered the park, the FPS (frames-per-second) rate may drop noticeably. This scenario is pretty demanding in terms of computer horsepower. Interestingly, if the park is closed but still running and you ride the Sante Fe railway, you'll see the frame rate is fine. This may indicate that the drop is *not* due to the graphics display but to other factors, perhaps the game doing lots of AI calculations.

This scenario was developed and tested with North American Retail version of Roller Coaster Tycoon3, complete with the final first patch.

6) Tips
-------
Having problems creating coasters with the right ratings? I find it best to start with a Giga Coaster, Hyper Twister Coaster, or Spiral Coaster. Keep it fairly simple, otherwise you'll probably find you have to remove whole sections to lower the nausea rating. You can increase the excitement rating by place objects close to the track or looping the coaster back on itself. For example, the supplied 'Canyon Carver' coaster picked up a lot of excitment by travelling through the building at the ride entrance.

Longer trains will usually work better than two short ones. Ride the front of the 'Canyon Carver' and notice the way it doesn't start picking up speed until you are about 1/3 of the way down the first drop. That's because of all the other cars behind you that are still coming over the top.

Sharp dips or humps seem to increase nausea a lot. That is, a high drop by itself is not bad, but pulling out of it and immediately into a steep climb will make people sick. Pull up with a more gradual curve to spread out the transition from negative to positive vertical g-forces that peeps would feel. And of course, watch your speed. Experiment!

If all else fails, ignore the scenario! Just enjoy building coasters that zoom around the canyon. Most important, have fun!

7) Contacts
-----------
If you have any questions or find some bugs, please check the Atari forum for RCT3 Add-Ons. (http://www.ataricommunity.com/forums/forumdisplay.php?s=&forumid=345) There's a thread discussing this scenario which may already have the answer you're looking for. Or leave me a PM at the forums. My user name there is 'Klinn'.

8) Redistibution
----------------
Please feel free to pass this scenario on to anyone else, or to host the zip file on your web site, so long as it is not done for profit. Please include this ReadMe file along with the scenario. If you link to my web site, please use this URL (http://www.Designamatic.com/RCT3-Home.html) instead of linking directly to the zip file since its location could change at a moment's notice. Note that the URL above is case-sensitive.

9) Legal Silliness
------------------
By using this custom scenario, you accept all responsibility for anything horrible that might happen. Don't blame me if your computer is reduced to a pile of smoking rubble, or your dog runs away, or an errant coaster car comes crashing through your roof.


Enjoy!

Milkdud
12-19-2004, 10:49 AM
Very nice scenerio, great job! :up:

Your_Name_Here
12-19-2004, 11:11 AM
One, question: How are you getting the paths to cross over the railroad? Is that something that's included in the game or is it some kind of cheat?

Cool scenario!

Klinn
12-19-2004, 11:35 AM
Originally posted by Your_Name_Here
One, question: How are you getting the paths to cross over the railroad? Is that something that's included in the game or is it some kind of cheat? Cool scenario!

I used the neat trick posted by CoasterNut68 in this thread (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=431516&highlight=railroad) . It's a huge help. Glad you liked the scenario!

...Klinn

aoshi
12-19-2004, 05:51 PM
that was fun and also the name "queasy canyon" is clever.

Klinn
12-22-2004, 06:55 PM
Thanks for the kind comments, folks. I tried to match the feel of the game's original scenarios, cheap humour and all. ;)

For those of you more interested in riding cool coasters than solving scenarios, I have added a sample completed Queasy Canyon park at my site (http://www.designamatic.com/RCT3-Home.html#SamplePark). Here are a few screen shots of the four coasters it includes:

An overall view of the park. Didnít have to use the back corner to win the scenario. There are numerous flat / thrill rides in addition to the coasters highlighted.
http://www.designamatic.com/Graphics/RCT3-QCPark01-Big.jpg

The Blue Rattler is a Giga Coaster, shown here cresting a hill as the Sante Fe train ride chugs along below.
http://www.designamatic.com/Graphics/RCT3-QCPark02-Big.jpg

The Purple Thriller zips through that barn on the right. Itís a Hyper Twister Coaster.
http://www.designamatic.com/Graphics/RCT3-QCPark03-Big.jpg

The Grass Snake is a Spiral Coaster that twists through the ride entrance building as well as another barn. Hey, gotta stay with that Western theme! :)
http://www.designamatic.com/Graphics/RCT3-QCPark04-Big.jpg

Thereís a shot of the Canyon Carver up in the first post. It comes with the base scenario as well as the sample completed park. You can download either the scenario or the sample park from my site (http://www.designamatic.com/RCT3-Home.html#SamplePark).

Have fun!

...Klinn

Teirmose
12-22-2004, 07:34 PM
Great landscaping and the theme work makes me thisty just looking at it with all those dusty plains and tubble weed floating around. I'm going to download this and have a look.

Milkdud
12-23-2004, 01:01 PM
Wow, I really loved how realistic all your buildings were! The stations for all the rides were awsome!

madmab
12-31-2004, 11:10 PM
Nice scenario and demo park. I actually got decent fps' on this one.

It was kinda fun riding the train through the park as well.

Simbolism
01-01-2005, 07:04 AM
You've done a really great job with this park, Klinn. I adore your barn.

The coasters in your completed scenario look hella fun to ride!

Keep up the great work! :up: :up:

Klinn
01-04-2005, 01:08 PM
Thanks for the kind comments folks.

@Teirmose: Thanks, I find it harder to create believable scenery when it's basically 'wide open'. If you're modelling a jungle or mountains, you can use trees or terrain to break up the vast expanses. Making dusty plains believable and interesting is more difficult, for me anyway.

@Milkdud: Yes, it was a challenge to use the supplied building parts to come up with structures that fit the locale. And the Sante Fe train stations were hard to get 'sorta' right.

@madmab: Glad you liked the train - I designed it with the intention that it would be fun to ride around your park after completing the scenario and admire your handiwork.

@Simbolism: The coasters are OK, but I find them a little too similar - they were all designed to fit the scenario's rating requirements and most of them dip into the canyon, so they ended up being too much the same. Oh well, the next park will be better! :)

...Klinn

Bitter Jeweler
01-15-2005, 10:44 PM
Klinn, your park looks awesome.
Very nice buildings as well.
May I add them to my website exchange?

Klinn
01-17-2005, 12:31 PM
Originally posted by Bitter Jeweler
Very nice buildings as well. May I add them to my website exchange? Absolutely. In case you don't have it, you can download my Western Building Pack from this page (http://www.designamatic.com/RCT3-Home.html) , and more info (copy of ReadMe file) is over on this thread (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=442048) .

BTW, I hope you realize you've cost me some money. :) :) :) Because of your inspiring videos, I'm now trying to create one of my own. But my mere 1GB RAM is turning out to be a bottleneck. Time to upgrade!

...Klinn

Margaret7
01-26-2005, 09:56 PM
hey! i just wanted to pop in and say how much fun it has been to play queasy canyon! i hope you upload some more scenarios for us to play! i really appreciate it!:D