View Full Version : A National Treasure

01-07-2005, 11:05 AM
Hi , any help or walkthroughs peeps can give me for this scenario would be most welcome....I'm really struggling to get to Tycoon level on this - especially getting $900 Ride Tickets for 3 months....

01-07-2005, 12:25 PM
getting the 900 was hard for me as well, If i remember correctly, I deleted rides that were not making a good profit and replaced it with a coaster. My park ended up with a wooden coaster, a dingy slide, a heartline coaster and a reverse freefall, along with 3 thrill rides.

hope this helps

01-08-2005, 02:18 AM
I just completed this senario. Easiest way to do this is 2 coasters: a wooden, and a reverse freefall. I put both relatively close together, and set the ticket price to $10. It helped me make the $900 profit within year 1. Hope this helps

01-09-2005, 02:04 AM
I don't get it. I have a Dingy Slide and a Reverse Freefall that nobody wants to ride. I've put in everything and all anybody wants is the stupid Helter Skelter. I've clawed my way to Entrepeneur, but good luck making more than $600, let alone $900. And I've used all the cheats in this one as well. Started over from scratch 4 times, nothing works. The Peeps won't ride. Some of the toughest levels, I've blown through, but not this one.
Maybe I'll do the John D Rockefeller cheat and build the coasters to start. La La Land is child's play compared to National Treasure!

01-09-2005, 01:17 PM
I had probs with this one too. I finally went to all of the rides that had more than 15 peeps rideing at a time and up'ed the price .50 at a time till I got my $900. I also put roofs over all the Q lines..not walls, just roofs. and on a Kara Oki I put glass roofs over the area where the peeps were dancing. Seemed to help. Once I had more area to buy I made a log flum and made the price $5.00. All the coasters I started out at this price and checked my overall profit on rides often. It took 3 years and alot of up'ing prices but I finnally got it

01-09-2005, 08:44 PM
In the main scenario help thread, someone posted an idea to trash out the entire castle and you'll gain $18,000. I took out all the walkways and most of the parapets, but only got about $8,000. I then built a coaster with the station and part of the track inside the wall. I then built a small spiral coaster. I set prices at $5, built two Tea Cups and two Helter Skelters, because I knew that those rides did get used. I advertised heavy and blew through the scenario by the end of July. I didn't like ripping the roof off, but nobody seemed to care about that. When I stopped, I was taking in about $1200 a month in ride income.

01-10-2005, 06:31 AM
This was a surprisingly easy one for me. Don't believe the Prima Guide that the peeps prefer low intensity rides.

I started by adding as many high capacity rides as possible and craming them close together in the front of the park. Added and Escape From Earth coast and one other near the back of the park.

I was thru all 3 levels in no time - still have lots of room to build more rides in the park.

01-14-2005, 02:10 AM
As I have seen mentioned on other threads, once you pass silver hat (cant spell entropuneuurer) close the park and wait for all peeps to leave park. then re open and have lots of rides waiting to go. the peeps are not hungry or thirsty or needing any coddling... they just want to ride.

01-15-2005, 10:06 AM
Originally posted by stormhunter
I just completed this senario. Easiest way to do this is 2 coasters: a wooden, and a reverse freefall. I put both relatively close together, and set the ticket price to $10. It helped me make the $900 profit within year 1. Hope this helps

Stormhunter, did you borrow money to do that, those are expensive coasters. I have played this scenario twice, and I immediately raise the entry price to $10, and then after about six rides to $20, and progress upwards from that as I add more rides. That is still low income generation to pay for the Reverse freefall, and a wooden coaster. It has taken me about four years to finance coasters with out borrowing by bootstrapping on thrill and gentle rides. Teacups and the Snake ride seem to be favorites and I can raise prices gently on those.

The big advantage is that at high speed the game can be won in under a couple hours. (I hate to think how long this would have taken before.)

01-15-2005, 10:11 AM
Originally posted by RCFanatic
I also put roofs over all the Q lines..not walls, just roofs. and on a Kara Oki I put glass roofs over the area where the peeps were dancing. Seemed to help.

I tired this strategy the second time I played this. I couldn't detect any real change with or without the roofs. Has anyone done any work on the AI about this?

I guess one way would be to start with a base park that has several rides, then save that file. Build from that file a covered queue park and the original park, then run the parks for a few months and see how many guests go on each ride in each of the parks over the course of that time.

Certainly the AI in RCT 1/2 took into account queueing in the dry as preferential over queueing in the wet. "I'm not going on ### while it is raining."

01-15-2005, 10:27 AM
;) First start by building the
an Information Booth (Sell those Umbrellas, it rains)
then a Snake Helter Skelter (It may not be available at the beginning)

Cut off the pathway and keep everyone close to the front of the castle and slowly work out from that. (Break the path, and then build a fence across it. Just breaking a path does not stop the peeps.)

Do a mini food court near the front of the park, and sell souvenirs, the Crocodile Balloons are better). Hire at least two Janitors and then another for eery three thrill rides, or segment of the park you open up. Hire a mechanic for every 4 rides. Do not hire security guards.

Raise the entry price to $10, then another $10 after every 6 attractions. Invest your reserach more in Thrill rides then other types. Water rides can be at 0. Build all the thrill rides.

Advertise the park to get new peeps to the park. Do this a few times. When on the last segment trying to get $900 a month for 3 months give out Free Admission coupons.

Build Coasters. I built the reverse Freefall and charged $5/$6 for it. This can be build right along the wall of the innre keep. This gives you a lot of room for another coaster on the other side of the path from it.

If you have a great deal of cash you can buy the land in the keep and develope that also (that is very costly though.) One strategy cheat, is to close the park and then reopen after everyone leaves. It does get a great deal of $$ as everyone pays the admission price.

Do not be afraid or impatient to play this at high speed. It takes just a few minutes for the peeps to spend enough cash to get you the money you need to buy the next thing. Within a few hours you'll be done.

01-15-2005, 02:07 PM
I'd rather tear the roof off the sucker than close and reopen the park.

01-25-2005, 03:13 AM
I didn't need to tear the castle down at all...it was too cool.:D
I didn't need to close park either.
I advertised once, to reach the entrepeneur level and then found I didn't need to for Tycoon.
I would suggest not charging an admission fee for the park because you want the peeps to spend the money on the rides.
I tried it once and they started complaining about the ride prices,
and my highest ride cost was $5.
This one went pretty quickly for me.
I just used that wonderful 15,000 loan since you don't have to repay.;)
I built a corkscrew coaster at the front left of the park, then at the very back of the park I deleted the path to make room for the reverse freefall coaster"escape from planet Earth".
Along the way I had the Gravitron across from the first coaster.......this ride did really well for me, a dingy slide near the back roller coaster,an Enterprise, a crooked house, and then at the end I added the wooden coaster "Little Beast" and a premade fireworks display.
In the way of food all I had was 2 hot dog stands, one by each coaster.
Two information shops, one by each coaster.
The peeps never wanted a drink.:confused:
All in all, a fun park indeed.:D

02-11-2010, 07:38 AM
i had 900$ for 2 YEARS and didn't let me win!!!!!=(