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View Full Version : Lamp/Path/Tunnel Tip(s)


TheSkipper
01-17-2005, 04:41 AM
Lamps on tubed or tunneled paths

Using the tubes is neat, but there is a drawback, no 1/3 or 2/3 walls will match due to the curves. Without them the first image shows the problem
http://img50.exs.cx/img50/2803/lamptunneltut6yg.jpg

image 2 shows the quick solve.
http://img76.exs.cx/img76/453/lamptunneltut16sv.jpg

Using the single "stepped" block tool in terrain as shown raise the entire "edge" of the path one increment. Now set your lamp(s) and then walls, after which roof will now connect.

For flat walls, if you need a 1/3 or 2/3 wall, set the first piece "down" as shown here.
http://img50.exs.cx/img50/7904/lamptunneltut24ei.jpg

next set the wall on top after placing lights then roof.
http://img50.exs.cx/img50/9134/lamptunneltut34bf.jpg

For any building, if you go up with a wall and find you needed a piece like the 1/3 or 2/3, test first with highest point required for roof and work down. This saves trying to adjust terrain later and finding then that walls move unless you lower all the terrain around the building at one time. (A real pain if you've been there.)

Feel free to comment or reply.

S0RD3N
01-17-2005, 09:56 AM
Thanks for the Tips Skip :)

belloman
01-17-2005, 11:15 AM
Thanks for the tips... I'll definately use these... :D

aoshi
01-17-2005, 11:10 PM
very useful!

Digicub
01-18-2005, 08:35 AM
Nice one, thanks for that mate. Will use a lot while constructing....:up:

P1atinum
01-19-2005, 06:02 AM
Absolutely perfect... great tips - I've just built a long path tunnel which was a pain in the a$$ - if only I'd read your tip earler!

thanks!

Vodhin
01-19-2005, 09:31 PM
Here's another tip when building:

Make small sections and then save them. This is an easy way to put up a long tunnel, for example. I have a "pack" of prefab building sections that work great together for putting up a quick dining area or 'arcade'. These will be up on my website when I open that section next month.


:D Vodhin

DWWilkin
01-20-2005, 03:17 PM
Originally posted by Vodhin
Here's another tip when building:

Make small sections and then save them. This is an easy way to put up a long tunnel, for example. I have a "pack" of prefab building sections that work great together for putting up a quick dining area or 'arcade'. These will be up on my website when I open that section next month.


:D Vodhin

Or maybe to the ride exchange once that is up? ;-)
Skips tunnel paths are very cool, and the idea about storing prebuilt parts is a keeper.

TheSkipper
01-20-2005, 04:03 PM
Definitely, building sections is a great part of the tips, I just wanted to show what problems occur in covering paths with lamps for the basics. Thanx for the addition, vodhin!

Vodhin
01-22-2005, 02:38 PM
Ya know, you can take a building appart, too - build the finished structure - keeping it a simple as you can - and save the whole thing.

Now, place several copies of it and remove walls as needed to create sections... Just another trick I've used.

:D Vodhin

TheSkipper
01-22-2005, 05:16 PM
Just did that with some new buildings made yesterday. The shots are now up here: http://members.fortnecity.com/scourge/galactic4.htm
Newest pics bottom of page

To see park views or cheeck the Mall saga, go here:
http://members.fortnecity.com/scourge/galactic.htm

S0RD3N
01-22-2005, 08:11 PM
I get a redirection to a search page skip :S

TheSkipper
01-22-2005, 10:03 PM
Uh oh, I see it, typo......
http://members.fortunecity.com/scourge/galactic4.htm
Try that, apologies I left "U" out....
of both
http://members.fortunecity.com/scourge/galactic.htm

madmab
01-22-2005, 10:23 PM
Things that make you go...... Doh!!! :haha:

Runs and fixes up sci-fi park.

It's funny how the obvious can just escape me. :D

madmab
01-22-2005, 10:30 PM
I was just thinking would it look more aesthetic if the land the paths was lowered on, as opposed to raising the two tiles next to the path?

TheSkipper
01-22-2005, 10:39 PM
There is that alternative, of course where the tunnel ends, do you remain below ground that 1/3 step? or stop the "phil" at tunnel end? It's an artistic point on which to do.

madmab
01-22-2005, 11:58 PM
Well obviously for it to look good you'd have to have the incline/descent before entering the tunnel. :D