View Full Version : Help in La La Land

Jeff Vorhies
01-26-2005, 07:08 PM
Please help me, I have all the requirements met in La La Land except for satisfying the VIPS for the Tycoon award. They each want to visit a themed area of the park, but I cannot satisfy them, not matter what I try. What exact does it take to satisfy them?

Black Vivi
01-27-2005, 02:20 PM
i found this one easy, apart from they stayed for ages so i was waiting quite a while

what i did was in one section of the park i built sci-fi themed rides and built some sci-fi scenery, then placed a waypoint on a path right next to some of the scenery, and then on one of the rides id just built
i did the same for joe sluggerball but used adventure scenery and rides instead

01-28-2005, 10:05 AM
The trick is to have an area that is full of things from that particular set of items (and nothing from the other sets, if you really want it to work)...

For instance, the Sci-Fi area should have nothing but Sci-Fi items... The Sci-Fi trashcans, benches, lights, plants, and of course, the rides (along with Sci-Fi stations and exits)...

Same goes for the Adventure area (except everything must be adventure items)...

If you're having trouble figuring out which items are from which set, you can click on the icons at the top of the object boxes to filter out particular sets (the small pictures of different kinds of hats that are in a row at the top of the pop-up menus when you go to place a scenery item or ride)... Just click on the one you want to "turn off" or filter out, and that icon will turn gray, and the items from that set will be removed from the list...

So, to get a list of just Sci-Fi items, you can click off all of them but the Sci-Fi hat... The items that still remain in the window are the Sci-Fi items...

The hats correspond as following:

Top Hat: Generic items
Witch Hat: Spooky items
Space Helmet: Sci Fi items
Cowboy Hat: Western items
Pirate hat: adventure items

You can probably figure out which items belong to which theme on your own, but just in case, that's how you can separate them out...

And finally, here's an example:

There's my finished La La Land park showing the themed areas up close...

I saved aside that flat area of land at the far back right end of the park for the two areas... My first step was to "repaint" the ground into proper colors (black/gray "cliff" for the Sci Fi, and sand for the adventure area) to get a good feel of where the two sections would go...

Then, I raised up a small mountain range in between to help separate them from each other (not necessary, but I like how it looks)...

Then, I just filled them in with the proper scenery items... Trashbins, benches, lights, pathing (the path choices aren't categorized by theme, but you can tell which ones match what the best... I used the metal grating for the Sci Fi area, and the leaves for the adventure area), plants, and rides... And a few of the themed scenery pieces (like the animated pirate ship for the adventure, and the launching space ship for the Sci Fi)...

Then, when the VIPs enter the park, I just arranged their waypoints to take them to the proper areas (all it takes is a click on the entrance station to one or more of the rides in the area, and perhaps a point or two on the path in that area), and they walk to it, and they love it! In fact, I watched their panel, and the little bar that measures their "Park Opinion" went to the max on the first step they each took into their themed areas (they didn't even have to stop and look, or get on the rides)...

And there ya have it!

01-28-2005, 10:11 AM
I tried to please him 7 times. However, I built a spiral coaster, and as soon as he got onto it the park opinion bar went from 0% to 100%. So all he needs is a ride with high excitement and medium intensity, which is catered for perfectly with a spiral coaster.

01-29-2005, 09:08 PM
Wow, very pretty park SSGX! Hope you don't mind if I use some of your ideas in my park :D
But what theme, if any, did you use near the entrance of the park? Seems like you have a lot of rides there. Is that all Generic, or Adventure?


01-31-2005, 09:43 AM

Thanks! Feel free to use whatever ideas you want... After all, if I wanted to keep everything to myself, I wouldn't have posted... :D

As for the entrance to this park, just in case it isn't clear from the picture, this shot was taken with the park rotated to bring the themed areas to the front...

The entrance is in the top right area of this shot... The dingy slide is in the back, and the themed areas are at the right edge (the open area past where the paths end in the starting layout)

As for what theme I used for the entrance and surrounding area, it's all generic... Along the entrance midway (to the left of it, to be precise) is a large green coaster (I forget exactly which type it is... I think it's an inverted shuttle coaster, but I made it a full circuit, rather than a "pull back up a vertical slope and drop" kind)

Past that (starting where the path turns left) are a handful of flat rides... Thriller, Teacups, Rotor, and a Carousel... Further along that path, past where the overhead walkway crosses it, is a Chairswing, and a Topspin...

Starting up on the hill that's to the right of the entrance, is a wooden coaster that falls down the hill to get its speed, runs around and through the flat rides, and then uses a lift hill and quick drop near the end to give it that extra punch, and raise it back up to the station height (heh, not your usual coaster formula, but it works...lol)

By the way, the green coaster runs all the way to curve around the Topspin (which is in front of the big hill, past the elevated walkway... across from the Chairswing)

My fireworks show (the original one used to satisfy Clint Bushton's earlier request) is just past the green coaster and Rotor (back in the top right of this picture)... It's just a generic show... I haven't messed with the mixmaster yet... I've since added another show to the top of the mountains between my themed areas as well (since the park makes plenty of money by this point, I needed something to waste it on...lol)

The Dingy Slide at the back of the park is the most recent addition, and I really only stuck it in there to use up all of that space back there...lol

I left the observation tower ("Dizzy Heights" is it? I think that's what it's called), but no one rides it anymore...lol

02-04-2005, 06:06 PM
Thanks so much for all that info! I have had no problem with the two VIPeeps, except for Clint Bushton - how on earth did you get him to watch the fireworks? I have a waypoint right next to the fireworks, and I've even picked him up and placed him right down in front when the fireworks start going off. But he pays no attention, and I keep getting "You have not satisfied the VIP". Grrrr, it's frustrating! :sour: It seems no matter what I try, he just does not have any interest in the fireworks. Help!


02-04-2005, 07:47 PM
Never mind...I FINALLY got his approval with the fireworks shows. I added about 4 more Waypoints - all near the fireworks, and dropped him down when the show started. I had to do this about 5 times in 2 visits, but it finally worked!

Darth Gilbert
02-10-2005, 09:25 AM
I finally had enough of this one and decided to skip it.

I have every requirement met, except satisfying Joe Sluggerball on Tycoon level. I satisfied Clint Bushton after his second visit somehow, but after 7 visits to my park, Sluggerball's park opinion has never gone above 0 that I've noticed. After his third visit, I completely leveled the entire park and rebuilt a small park with nothing but adventure theming and rides, but he still doesn't like it. I've tried adding a couple medium intensity coasters, but it doesn't matter.

This is so frustrating, not because RCT3 is such an awful game, but because I've spent so many hours playing it. I've just been determined to finish the scenarios, so I can go back to enjoying RCT2. :cry:

Darth Gilbert
02-10-2005, 09:54 AM
I guess I have to retract, since I just completed this scenario. :rolleyes:

My only advice if you have the time is to keep trying. It seemed to take Sluggerball repeated visits. I kept adding more and more adventure scenery. When I got the message he was leaving the park for the 8th time, his park opinion was still 0, but when he left, I won!! :bored:

02-15-2005, 06:07 PM
I know someone else has already suggested this on another thread..... What I did was put a couple of themed rides in, and then put one of each item on the list of plants(&flowers etc) and animatronics(&buildings etc) that went with that theme in the immediate area with a few waypoints.... I'd tried this scenario a few times before I opted for this solution, but as soon as the VIP's walked up the path to the themed area their park opinion went up to 100% Easy fix I guess:bulb:

02-18-2005, 04:54 PM
I was about to give up on this one too. But then I noticed that outside the park there are certain trees from both Sci Fi and Adventure. When I added these specific items inside the park, the VIPs were satisfied. Look all around the edges of the map and you will notice trees that stand out. I suggest you try this.
It may or may not work.