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marioh
01-28-2005, 01:49 AM
In case you didn't know, you can place the scenery lighting underground by holding the shift key and moving the mouse down.

Pre-underground lighting :
http://yourdemise.homestead.com/files/Pics/rct3/underground_lights.jpg


Underground lighting:
http://yourdemise.homestead.com/files/Pics/rct3/underground_lights1.jpg

Add with other scenery items, like trees, and your ride footprints and scenic parts of the park can be lit without any visible light fixtures. :)

If this was already mentioned, then d'oh. :p

bgood
01-28-2005, 11:49 AM
nice idea....i'll have to try this when I get home...been looking for a way to light my rides with out the annoying light posts

marioh
01-28-2005, 01:24 PM
Originally posted by bgood
nice idea....i'll have to try this when I get home...been looking for a way to light my rides with out the annoying light posts

Me too, and that's when I stumbled upon this feature. You'll have to experiment a little to see how far you want to put the light fixtures underground. The brighter spots on the previous lighted screenshot shows where the lights were placed closer to the surface. The dimmer spots are where the lights were placed well below the surface. I'm not sure if placing the lights down as far as they can go will reduce the amount of light shown on the surface considerably.

WoddenWarior
01-28-2005, 01:46 PM
Interesting..........

TheSkipper
01-28-2005, 02:11 PM
I've played with this, but fon if not placed at the right depth, later on it can create "clearance" problems you didn't anticipate.
Also can never be "removed" as the scenery type lights will move with terrain.

marioh
01-28-2005, 04:59 PM
Originally posted by TheSkipper
I've played with this, but fon if not placed at the right depth, later on it can create "clearance" problems you didn't anticipate.
Also can never be "removed" as the scenery type lights will move with terrain.

Yeah, I was kind of unsure whether you could delete these lights, once placed. I'll have to do some research into the height clearance problems. Since I've only been using this trick to provide lighting to pre-built coasters, I haven't seen that issue yet. I also want to see if I can put these lights underground under a lake or river, which I would assume would give the lake/river a nice glow to it.

S0RD3N
01-28-2005, 05:11 PM
You can remove the lights.. I use this all the time just for some landscaping effects at night..

In the menu select the trash can > Multiple trash cans > Click the tile of which the light is on/under really > Delete it. Works perfect for me :)

Glad someone else found out about this

BorisTheFish
01-28-2005, 05:51 PM
cool, thanks to this i can light up the key part of my latest coaster without some stupid lamp ruining the illusion

TheSkipper
01-28-2005, 07:02 PM
Originally posted by S0RD3N
You can remove the lights.. I use this all the time just for some landscaping effects at night..

In the menu select the trash can > Multiple trash cans > Click the tile of which the light is on/under really > Delete it. Works perfect for me :)

Glad someone else found out about this

Aha! Thanx, this is what I've been needing to know. Makes a MAJOR difference.

Thanx again

RCT4me
01-28-2005, 07:31 PM
Nice one, now tell the dev teams to remove the faces of the lamp you can't see. (I also hope they fix th extremely annoying specular lighting issue during the night)

belloman
01-30-2005, 09:09 AM
Great idea, I'll have to try that later today....

aoshi
01-30-2005, 01:01 PM
People are always coming up with clever ideas, I like this one!

wickedfan07
01-30-2005, 02:13 PM
very cool...I've been going nuts over this! We still do need on-ride lights though...but this does do a good job of lighting the area. Thanks!

Happy gaming:)
wickedfan

P1atinum
02-01-2005, 06:22 AM
I love it! This is why I still bother to come and read things in the forums - I get so sick of the angry rants and moans "why won't my 286 play RCT3?!"* :eek: - but this part of the forum is nice and calm... and full of brilliant ideas like this one.

Fabulous - PlatinumWorld will be getting some new lighting as soon as I get home!



* yes, I know it's an exaggeration, but I get so irritated by the angry mobs breaking down Frontiers doors with downright rude, hostile posts.

wickedfan07
02-06-2005, 02:06 PM
i tired this with the snake themed lights in my park. Lower the lamp into the ground until all you see is the top of the snakes head. When you place the scenery, most of what you see is fire, which looks cool is you are making an adventure village or something.

Happy gaming:)
wickedfan:cool:

Milkdud
02-06-2005, 11:10 PM
You can remove the lights.. I use this all the time just for some landscaping effects at night..

In the menu select the trash can > Multiple trash cans > Click the tile of which the light is on/under really > Delete it. Works perfect for me

Glad someone else found out about this

Ahh, i was about to say the same thing :D
I use this technique alot in my parks, the snakes are fun b/c you can create torches without the snake. And not only can this be done on ground but can also be used in lakes to light up things you built on the lake. YOu can also spice up a pond/lake by using the snake torche trick to only show fire....

Also, the multiple trash can feature is a life saver! I use that thing ALOT! :D

Anselm
02-08-2005, 01:51 AM
Originally posted by marioh
I also want to see if I can put these lights underground under a lake or river, which I would assume would give the lake/river a nice glow to it.

I've placed them underwater to light up a sunken ship before. I didn't think to put them underground though. Nice find.

BRTeller
02-09-2005, 01:04 AM
Ok you are an amazing idea designer I love it great idea wtg. I would have never thought of that thanx.:up: :up: :up:

skacoaster
02-10-2005, 03:19 AM
As far as on-ride lights go, has anyone else gone to the european rct3 site and looked at the video where the coaster has lights on it? Why can't we do that?

Coasterbuf
02-10-2005, 04:29 PM
I've been saying that for a long time! The UK site made the game look better then it actually was, which really wasn't a fair thing to do. It would be nice if we had those lift lights.

Lord Turbine
02-10-2005, 11:12 PM
That's pretty awesome... that'll come in handy when I start working on my Magic Mountain recreation again... thanks for the hint!

SaintCoaster05
02-12-2005, 05:33 AM
Hmm...never really got the chance to do all of this wicked stuff...got a dud PC at home...in other words...RCT3 doesn't work on mine...:( :o :downcast: :bored:

geardy
02-13-2005, 04:05 PM
Wonderful idea and thanks for the way to remove these in the future idea. You never know how this might come in handy (can you say Soaked) after we get expansions and go into our favorite parks to renovate to add new rides and attractions. Good Job

RCT4me
02-13-2005, 08:38 PM
Originally posted by Anselm
I've placed them underwater to light up a sunken ship before. I didn't think to put them underground though. Nice find.

Lol, another good idea.

The only thing I have with these is that they can be hard to find, and sometimes involve scraping other pieces of scenery to remove them. Also, it's another optimization problem.

Hey, maybe you can make a small light by sinking the stand below ground, but leaving the bulb sticking out, at least the rendering of the bulb isn't useless, lol. It would look more realistic IMO.

Screemer89
02-16-2005, 11:51 PM
[QUOTE]Originally posted by marioh
[B]In case you didn't know, you can place the scenery lighting underground by holding the shift key and moving the mouse down.

This is a great trick. I actually used it on my new park I just started. I wanted a runway and I used this trick to put in marker lights.

http://img163.exs.cx/img163/7365/tbnightlandingthumb3xc.jpg

TheSkipper
02-17-2005, 12:59 PM
Originally posted by RCT4me
Lol, another good idea.

The only thing I have with these is that they can be hard to find, and sometimes involve scraping other pieces of scenery to remove them. Also, it's another optimization problem.

Hey, maybe you can make a small light by sinking the stand below ground, but leaving the bulb sticking out, at least the rendering of the bulb isn't useless, lol. It would look more realistic IMO.

Not if you do the "remove" at night. Then you can zoom in and see the light "source"

arkangel_v6
02-27-2005, 03:13 PM
i've been trying this but my lites don't seem to come on at all.. above ground or below.. any ideas why? am I missing something

TheSkipper
02-27-2005, 03:40 PM
you have to switch them on. once set, choose night time, then unpause for them to come on..................... Then you can pause again

arkangel_v6
02-27-2005, 05:29 PM
where do you switch them on at?

TheSkipper
02-28-2005, 12:20 PM
You "switch them on" by doing what I said above............... click on the day night icons, choose "night" and unpause. The lights will "come on". Then "pause"

arkangel_v6
02-28-2005, 02:56 PM
i saw that last ntie after i posted the msg.. i was playing a scenario.. the option wasn't available to "switch them on" i saw it in sandbox though

TheSkipper
02-28-2005, 03:08 PM
<LOL> no, there isn't really, but I figured you kind of missed what I said, so I just re-stated it.:up:

marioh
03-01-2005, 05:34 PM
Originally posted by Screemer89
[QUOTE]Originally posted by marioh
[B]In case you didn't know, you can place the scenery lighting underground by holding the shift key and moving the mouse down.

This is a great trick. I actually used it on my new park I just started. I wanted a runway and I used this trick to put in marker lights.

http://img163.exs.cx/img163/7365/tbnightlandingthumb3xc.jpg

Wow, that came out pretty good. That airport configuration kind of reminds me of the Juneu airport in Alaska in MSFS 2004. The approach to the runway forces you to come in over the mountains, and you have to descend very quickly in order to land once you clear the mountains.