View Full Version : Your tips for creating a park

01-31-2005, 12:48 AM
I wasn't sure if I should put this here, but oh well.. it says "park planning"

What do you do when you go about creating a park? Do you just make it off the top of your head, or do you plan out what you are going to do? Does landscaping go first, or do you landscape as you go along?

01-31-2005, 03:38 AM
I think of an idea for a park in my head, and I don't stop until I have exactly what I'm thinking of on screen in front of me.

I start with landscaping, then paths, then rides, then scenery. I do work in sections though, so once one section is done (e.g. the centrepiece coaster), I move onto the next bit and start landscaping there.

01-31-2005, 06:29 PM
I try to keep a realistic aspect to my park. I like seeing everything in an orderly fashion and knowing that it could really work. My meaning is I try not to clutter things too much and keep everything in a good flow.

01-31-2005, 10:25 PM
I try to keep things realistic as well. I go in with a basic plan for sections and then make up specific ride locations and stuff as I go along. I usually do paths and land levelling first, but I do change the level of the land to fit rides, too. Apparently, spacing out rides and stalls helps peeps to work better and shut up for a change, so its important to not be cluttered. Use all the space, not just a few squares right up front.

Happy gaming:)

02-01-2005, 07:25 AM

Avoiding Peep Clustering is my biggest tip... it helps with a lot of AI issues. You can read the thread above for full info but the basic concept is build enough area around your shops and rides so peeps have room to stand and wait for their groups. I posted some screens that show some ideas for eateries that have worked well for myself. And try to seperate those extra areas from regular traffic areas.

02-05-2005, 06:54 PM
I don't plan at all! Lol. I just sit in front of a blank park open the scenery tab, and start building an awesome entrance building or something from the top of my head. Ideas start coming to me as a build....It's wierd that I do this though because I'm usually an organized freak! :p. I guess I change when it comes to RCT3

02-06-2005, 02:54 PM
What I do is go through the scenery objects and determine what theme park will become. Next, I set and build the entry or entries and begin to "spread" from there. I do some terrain editing to get the feel, then start planning paths. I sset rides and structures as ideas pop up, continuing to fill either an area, or layout the other ideas I get into othere areas as needed. Once rides, buildings, paths are pretty well, set, then landscaping with trees and bushes, comes last to fill in the "voids" Some rides will be terrain edited and "planted" in one shot if the idea comes to me full blown first.

02-07-2005, 12:54 PM
I've finished the game completely and my tips are at http://users.omnilect.com/pwkeys/rct3/


02-08-2005, 02:25 AM
Originally posted by Milkdud
I don't plan at all! Lol. I just sit in front of a blank park open the scenery tab, and start building an awesome entrance building or something from the top of my head. Ideas start coming to me as a build

That's exactly how I do it.

02-10-2005, 06:12 PM
Try to build parks in one theme. It will cause a park to look better.
And my personal build style is square building. Which simply means placing a few squares of 10 by 10 (maybe with an attraction in the middle) And place some patchs between these. From this, I build up.

02-12-2005, 04:04 PM
i usually build an entrance, than i start of in one section, i like breaking my parks up into 5 even sections or lands, i often will build a scenery object that i plan to be focal off somewhere else in my park, save it, than move it to fit where i want it to go, i just find it easier to get the building, than get the scenery ready for that area, than move my building or buildings into it.

02-17-2005, 11:33 PM
I just build the main attraction in each section and start filling out slowly from there.