PDA

View Full Version : How To Build A Rollercoaster Thru A Mountain???


flingflangflong
02-03-2005, 01:16 AM
Hello does anyone know how to build a coaster so that it goes thru the mountain? in rct2 it goes thru it but i cant seem to do it in rct3. whats the story? anyone able to give instructions pretty please? and with the ride exchange, isnt it supposed to have a column that compares all the excitement levels etc? you have to actually click on each ride to pick one thats what ya want. whats with that? are they going to fix that? thx

DWWilkin
02-03-2005, 08:44 AM
http://groups.msn.com/CoastaCabana/rct3tunnels.msnw

Try the Mavis fix...

RCT3Fanatic
02-03-2005, 09:11 PM
COOL!
I'll have to try that sometime.

flingflangflong
02-03-2005, 10:51 PM
ok i tried to build some coasters etc through a mountain. what a mission. what is that??? what are the makers thinking? i hope they fix that coz i wont be putting any coasters underground anytime soon. has anyone here done this with ease and how did you find it? its very tedious isnt it?

you should be able to just build through the hills/mountains etc, otherwise you have to pause the game, build the station, build a tunnel sort of thingy, save it, delete/save/delete/save, then put the ride back blah blah blah?? a bit hard if you are building a ride and half way thru you hit a mountain, have to stop and do all this. easier to learn how to drive a car than do this and with that skill you actually get somewhere haha

i have an idea no ones thought of!!!! how about atari employ, absolutely free of charge, bctrainers/nodster/peepsrus to actually tell them the tiny little teeny weeny minor details they have ommited to care about? sometimes i want to cry, to think of the millions they spent creating rct3 (thanks) but nobody asked us anything about what we want before they brang it out.

why oh why am i such a nag? whine whine whine... done

DWWilkin
02-04-2005, 12:34 AM
How many coasters in the real world go underground into a tunnelling system? That at least is the theory that not many do that.

Check Mikeyca Alice ride. Here, as I understand it, he excavated a big hole, put in the rollercoaster, then built a roof over it. This then gives the appearance of a coaster underground.

He has designed a great coaster. You can do most of what you want with techniques like this. Tunnels are not as necessary as many people seem to scream for. But then if you really need one the Mavis work around seems to work.

IN rct1 and RCT2 we could do this, that was cool, we used and abused this and made cool coasters. Now we just have to learn to do things a different way...

flingflangflong
02-04-2005, 01:30 AM
you are so right DW. i just finished having a d & m with my equally rct obsessed neighbour, she says you cant have it both ways. we want it realistic YES! but an underground coaster isnt really real is it? although it is just a game, i'd prefer realistic to just playing a game. the coaster in the mountain thingy, it looks good though and helps to use space that normally is just dormant. yes yes, DW, i see clearly now. thanks :O)

bengolden
02-04-2005, 11:24 AM
Originally posted by DWWilkin
How many coasters in the real world go underground into a tunnelling system?
There is one called the Oblivion in a park called Alton Towers in the UK that goes underground. Heres some pics of it: Oblivion (http://www.towerstimes.co.uk/rides/xsector/oblivion.htm)

Agamemnus
02-04-2005, 03:26 PM
We didn't havee underground coasters in RCT1 mostly. If you remember, you didn't have all those cliff faces for land but things like wood, brick, martian, etc. That can be mirrored by all of the fancy scenery "tunneling", but it's WAY harder now.

What RCT3 should have had is more of those types of ground, tunnels, hedges on walkways, working transport rides, vertical/horizontal rotation, more types of paths, better group AI, bigger interface screens, better basic scenery (flowers etc)... but it doesn't have them. Instead... well .....

sub780lime
02-12-2005, 03:53 PM
its not just a matter of going undergroup though, what about something above ground, on a mountain, that partial goes in, or would go through some arches, you cant even do that, picture the matterhorn at disneyland, its not under ground but it goes in and out of a mountain, many rides do things like this and we should be able to do it as well, the other issue is you can only put roofing pieces over your hole, many rides have terrain over the ride that is underground, we should be able to put trees and stuff in those places

Firebreak
02-14-2005, 06:07 PM
I think there is one being built in Busch Gardens in FL called the Sheikra or something like that. It's a coaster that goes up a huge hill in the beginning, then for the first drop it does a 90 degree freefall right into the underground. I wish they had finished the ride before I went there, but it was still under construction. They had some cool coasters there, but I really would have loved to try that one. Oh well, maybe next time I go that way in a year or two.

Chris

P.S. I agree that building underground should be easier in RCT3. Especially through mountains since there are lots of real world coasters that do that.

Firebreak
02-14-2005, 06:50 PM
Here is Sheikra's description for those interested:

Coming May 2005, SheiKra will dive into Busch Gardens Tampa Bay. North America's first dive coaster, SheiKra is 200 feet up, 90 degrees straight down, and like nothing else in the world.

The name SheiKra evokes the power and speed of an African hawk as it twists and plunges - giving riders a 70 mph, adrenaline-pumping experience like no other. At 200 feet, SheiKra is the tallest dive coaster in the world and the first of its kind to incorporate an Immelmann loop, a water feature, and a second 90-degree, 138-foot drop through an underground tunnel. SheiKra offers three minutes of over-the-edge excitement on more than half a mile of steel track.

SheiKra will serve as the centerpiece of Busch Gardens' newly themed Stanleyville area, which also includes the new 500-seat, indoor/outdoor Zambia Smokehouse. The restaurant is situated on the coaster's perimeter, allowing guests to be a part of the action while dining.

lodoss magician
03-01-2005, 04:09 AM
Originally posted by DWWilkin
How many coasters in the real world go underground into a tunnelling system?

Hello,

Big thunder mountain in Disneyland Resort Paris goes into tunnels.

TheSkipper
03-01-2005, 01:15 PM
<sigh> here we go again.... Not real mountain, not real tunnels, all man-made "scenery"
Please use search, type in "tunnel or "tunnels" or "underground"
And use one of those threads.

crumbb
03-02-2005, 09:52 AM
OK, there are a couple of different issues here so I'll address them one at a time.

First, I think that RCT3 is really great and has a lot of room for creativity. Just look in the exchange forum at some of the things people are working on. It's probably much more productive to be creative with the wealth of tools we have than to say something is not possible.

Second, the tunnel building workaround is an exploit of a loophole in the collision detection system. Frontier never intended to allow tunnels but it's cool that if you REALLY want mountains you can do it (sort of like the trainers that allowed you to play in "sandbox" mode in RCT1 and RCT2 despite CS's assinine objections). It would be great if Frontier could come up with a simple tunnel building solution but don't hold your breath.

Third, yes it's true that there are very few coasters that actually go underground HOWEVER, there are plenty that are covered over with "outdoor" scenery. You know, fake mountains, trees, lakes, etc... See Big Tunder Mtn. et all. This kind of theming is extremely difficult to accomplish with the current game.

So in conclusion:
There are some things you can't do with the current system as designed by Frontier.
If you really want to do those things stop complaining and use the workaround.
This is a really great game with endless oportunities for creative expression.