View Full Version : Scenario 11-National Treasure Strategies

02-05-2005, 11:22 PM
$900 a month for 3 months, that is hard...

Place your information booth and your ATM. Hire a mechanic and two Janitors. Raise your entry fee to $15. And build one of each of the standard rides and a coaster. The reverse freefall is easy and cheap. And you can charge around $4 or more for each coaster. There have been posts of getting the peeps to pay the big bucks for coasters, and certainly you can attempt that. I have not had much success with this way.

You can cut access to the north side of the park and place a fence as you see in the picture below until you are ready to develope that area.

You can try raising prices of rides by 50% but later in the game you will be adjusting ticket prices. Change research to the key ride types and run at fast forward. You will have had to get a loan to build out the standard ride types and coaster. Pay that off, becuase you will be borrowing more later, and paying it off also, but there is no loan payment objective so use this as a buffer to pay for ride completion.

You should make entrepreneur easily and then by building about four new rides have enough income to be on your way to Tycoon. You'll probably already have had the 600 peeps in the park, but getting the consistent monthly income is hard. One way is to have a lot of peeps to go on rides. The cheat here is to close and reopen the park. Peeps seem to regenerate enthusiasm for rides with this strategy. You don't need to do this. Advertise in all the papers, and peeps will be paying that park entry fee to come. Hire more janitors and mechanics and train them to max so you can set em and forget em.

Soon you will have a lot of cash, so build more small footprint coasters. The more you can fit in the north and the north east, the better. Put some gentle rides in the very northeast corner (use the shift key to raise rides to the height of the wall-and delete the parapet and the wall section right below it to join paths from inside the park to the walkway along the parapet) and this will get peeps to go to that corner and ride the attractions along the way.

Run the entire game at fast forward, since it takes a long time (could be about 2 hours) to get those peeps to the level of paying for everything.

Note I have solved this scenario three times, and it is difficult to solve without a cheat. It is doable, and I have posted elsewhere similar but slightly different strategies. They all do center around getting lots of bodies in and tweaking the price of rides.

At Start

At the end

02-06-2005, 07:39 AM
I found that a good strategy for this scenario was not to charge anything at all for entry - peeps are willing to pay a lot more for rides, and to keep on paying too. That way you get a constant flow of money rather than a single cash injection, and your ride profit can be much higher.

02-27-2005, 11:53 PM
I have just read this topic after having trouble beating this level, and I just found a way to beat it in months, not years.

First, delete the extra paths after that first intersection. This adds about $1200 for extra paths. Keep your park entry at $0. Increasing it makes guest want to pay much less than what they could. I had my entrace fee at $5, and they thought paying .75 for a map was too expensive. They wouldn't even go on a water coaster for 2 dollars (most of them didn't even go on after that). Now, build your starting three thrill rides inside that small strip next to the path and the tall castle wall. Set research on all thrill rides. Add your info-booth, balloon stall, and if you want, the soveniers (last stall doesn't make as much money at first because it only sells postcards....but everyone likes balloons :)).

Now, add the wooden coaster Little Beast near your entrance. It only costs about $5000, and you can charge $5.60 per person and they love it. Make sure to add one train car and increase train size to 6. I didn't notice this ride made so much money until after I saw the finances after one month top $832. Add a second Little Beast after the first one, same thing as above.

When I did this, I watched the finances for a month. The ride income was well over $1500 dollars. All that because of three thrill rides and two $5000 coasters. This income stayed in the $1500's for the three months. To be safe, add a couple more thrill rides as they come in. Don't forget an ATM, toilets, food, and drink to keep them all happy. You don't need to do any marketing if you don't want to because just about everyone left happy, and more people came as you build the rides anyway. Hope this helps anyone :).


02-28-2005, 12:20 AM
Originally posted by Bash
I have just read this topic after having trouble beating this level, and I just found a way to beat it in months, not years.

Bash's strategy sounds very good, though with the theme of our posts, I would do everything he suggests except sell the extra paths. You really don't need to and they are there for your later expansion.

slugger mick
07-26-2005, 11:45 AM
I struggled with this scenario and failed on a number of occasions. however having read the strategies described above I beat the scenario by September of year 1 whilst still developing a lovely park. 1300 dollars a month within 3 months!!!

I picked some of the best ideas given previously in this string

1. Place a no-entry sign and gate just at the end of the first corner, as in DW's photo earlier in the string. This means the peeps go on your rides rather than enjoy a lovely stroll round the castle!!!
2. Don't charge an entrance fee, you are able to charge much higher prices on the rides then.
3. Build two coasters immediately. I chose Escape from Planet Earth reverse free fall and charged 5 dollars which peeps found reasonable. I also built a wooden coaster little beast and charged 5.50 dollars, again the peeps were happy.
4. Hire a mechanic and janitor
5. Watch the money roll in and add other thrill and gentle rides as money allows.

After all my previous failed attempts I could not believe how easy this worked. Thanks for all the previous advice chaps;)

08-02-2005, 11:47 PM
I'm really surprise so many people are having trouble with this scenario. I put up a couple of small coasters, all the little flat rides available, and then I left the room to cook dinner - I actually thought I would wind up having to just start the scenario over, but I had my lovely gold tycoon hat. :haha:

09-08-2005, 05:46 PM
I finally beat National Treasure with 6 coasters 5 thrill rides. All 6 were custom built and 5-8 in excitement
I dont quite understand why this scenario was so hard, but I do know that there was something glitchy about the AI? Did anyone else experience this?
after several years I barely made 900 ride income three months in a row, about 600 people in the park.
Later I went back to save some of the coasters and as soon as it loaded I was making around 1500 ride income and there were almost 1400 people in the park... it was very strange
My advice for those of you who cant seem to beat it is to restart the game

07-25-2008, 06:17 PM
I also advise restarting. I played all night last night and could not do it. I read this thread and had it beat by July of year one this time. Here's a shot of my complete park and financial records. I was way over 900 a month by the 2nd month. I feel like the most important thing is the free park entrance fee.

Edit: Actually this is just before I won. I ran a few ads and had it beat by the 15th of July.


Garfield 06
07-28-2008, 12:49 AM
I don't know if it applies here, but please don't post in threads over 3 months old, let alone three years old.

Aside from such, that IS impressive.


07-28-2008, 09:16 AM
I am not sure that the strategies thread ever dies. These are the threads where direct answers to each scenario are so if someone new has a problem where else are they going to come?

07-28-2008, 09:26 AM
If the thread is found in the Tutorial Guide, the 30-day rule does not apply.