View Full Version : Scenario 15-La La Land strategies

03-11-2005, 12:37 AM
This is as tough as everyone says. It has really taken me this long since the last thread to win. I have had to work very hard while at the entrepreneur level to get to Tycoon. I shall explain how...

The first things to do will be to lay the foundation for the future park value, realizing that you will one day have to get to 70K is to start putting in thrill rides. All Peeps always love to go on thrill rides. So along the main row, you can build some rides. When it doglegs in the middle of the park on the west side, you can place your Excitement 4 Rollercoaster. But make it a 5 for Joe Sluggerball.

It should be relatively easy to win apprentice now by appealing to Cami-O. Set her waypoint for your coaster and get on the way to entrepreneur.

Next it is time to pause. Always pause, and build the second coaster. If you build one with a jungle theme in the area where you will build your adventure area later, this can payoff big time for you when you have Joe Sluggerball visit it. As you see in my area I have included a water coaster with a large amount of Plam Trees surrounding it.

Also while paused you can build your fireworks show. I placed mine right at the entrance of the park, let Clint Bushton go all of ten hexes into the park, and constrained his path. I also took the opprotunity as the park ran to build more food stalls, train all the mechanics and janitors, and build up the adventure theme area that Joe Sluggerball headed for since I had the 2nd coaster there.

When advancing to Tycoon, I played this out 4 times to get it right. It is tough as mentioned in other posts. And as in other posts the way to win is to put in a selection of the theme scenery and rides. Hide away the other themes from sight seems to be a trigger, and keep the VIPeeps there until their Park Opinion score rises. Have a variety of Trees and bushes of the themes, animatronics, scenery, park benches, signs, lights, trash cans, food stalls (where available) and rides. Build a theme wall to block the view of non themes from sight. This should carry you over the top.

You will also need to check your park value. In order to get to 70K adding more thrill rides (not in your two theme areas) and the other available rides will be necessary. Good luck.

At Start

At the end

Adventure Theme area

Sci-Fi Theme area

03-11-2005, 10:05 PM
I am going to try the walls. La La Land is very difficult. It is the only level I have to beat to get the very last scenrio-ahhh! I'm 92.6% complete, it's soooo frustrating.

I have tried a lot of things in these posts, from creating the waypoints beside the themed scenery, to re-doing the waypoints, each of the themed areas now has two coasters, and at least one thrill ride, and one gentle ride.

Now what's happening to the VIPers when they come into the park - they don't even follow my waypoints! Any help on this one?only

03-12-2005, 10:40 AM
I've found the fewer used waypoints the better. On la la land, I made my themed sections of the park and just had my vip's visit one or two rides in that area. After patch 2 came out, this really seemed to work nicely. Before the 2nd patch, it was a bit more difficult than that, but the same idea would work you just had to overly theme to a point of where the park no longer looked "nice".

03-23-2005, 08:52 PM
Okay, I have been stuck one this scenario for 2 weeks and the same thing keeps happening and happening. Joe sluggerball gets to the entrance of any ride then switches between roving and thinking really fast forever. If you put him in a different place he just leaves the park. Heres a movie of him doing his little thing where he switches between roving and thinking. (its only three seconds and it loads fast.)

Joe Sluggerball (http://uploadhut.com/view.php/51262.wmv)

03-23-2005, 09:15 PM
Is the waypoint set on the ride entrance? If so the ride name will be listed in the waypoints list. Perhaps as Joe gets to the ride, (A Phoenix Twister??) pause, delete all the previous waypoints, and ensure that the only waypoint left right then in the list is the ride. Then after Joe completes the ride, pause again and add other waypoints. (One of the things I noticed as Joe and Clint run out of time they get conflicted like you are showing in the video...)

03-23-2005, 09:42 PM
Okay, and I just made another park, BUT instead of just going in the park and then leaving, he didn't even come in the park he got halfway to the park entrance then LEFT!!

Wow! this scenario is really making me mad!

03-23-2005, 09:45 PM
Also I was wondering if this looks like a good themed area for Joe:


If not, can you tell me what I could change?

03-25-2005, 04:58 AM
WOW its great

03-25-2005, 08:32 AM
Originally posted by coasterfreak00
Okay, and I just made another park, BUT instead of just going in the park and then leaving, he didn't even come in the park he got halfway to the park entrance then LEFT!!

Wow! this scenario is really making me mad!

Can you post a link to a screenshot of your waypoints? Something sounds wrong there...

03-25-2005, 08:12 PM
Originally posted by mazeinies
WOW its great

:p I only cheated a few times.:p

Maybe later I can post a picture.

03-27-2005, 12:04 AM
I finished this park on my first attempt, it took 5 or so years of park time (I had to save up money for the areas). I did not destroy any paths or stuff. Damned tripod seem to not like picture hyperlinking so I cannot post a picture for it.

Scenery seems to be important, so put in a lot of them themed trees. Other than that 2 themed rides should do it.

That thing about raising land to walls so the VIPs cannot see other stuff is just bull**** though, just make sure at least 5 spaces around the path are themed with the right stuff.

03-30-2005, 12:09 AM
I'm so figering out how to do this La-La-Land shure is hard even me. :)

03-31-2005, 11:43 AM
I was getting a bit stuck on the Entrepreneur level. One VIP wouldn't visit the coasters he supposedly was so interested in riding and I was trying to figure out why the other VIP ignored the continuous fireworks show while he was at the park. I already had built up a profitable park, so once I got those two VIPs to be happy and move on to Tycoon level I did this:

Leveled everything in the park (not the land, but all rides and structures). Adding the money from removing rides and paths to the money I'd already earned, I basically started over with the park with the idea of passing the two VIP requirements of themed areas. I'd already passed the $70,000 park value before I tore everything up.

I paused the park, ripped everything up, rebuilt one large land on the East side of the two hills (where it's all open and fairly flat) and built 3 coasters, and several flat rides, threw in tons of sci-fi theming, plants, etc.

When I finished that large themed area, I moved to the corner of the park straight ahead from the entrance and on the other side of the hill from the sci-fi themed area. Built a log flume, pirate ride, water coaster, etc. and threw in the various adventure plants, animatronics, etc. I themed both areas with the appropriate themed music for most of the rides.

The end result was the VIPs were instantly happy on their first visit.

03-31-2005, 12:13 PM
Thanks Mrcoaster... However we are encouraging the solution of this scenario through means of non destruction.

It is possible to win without resorting to the slash and raze method of scenario playing. The AI seems exceptionally tough in this scenario and certainly not only in this thread, but in every thread on this topic we have seen that many have problems with it.

Perhaps we could entice one of the moderators out of Frontier to supply the community with a clue, or encouragement that the clues supplied are appropriate. Further if they see that the community and the continued problems that are being had require perhaps some modification of the AI.

I have been thinking about this a great deal and I hope besides game mechanics, during the play test for Soaked we address game play issues like this should they arrive. The leap in difficulty on AI management in the Tycoon level here over all the previous AI issues with VIPeeps shows that some factor is different and needs clarification, most likely either in the AI, or in the scenario win criteria.

06-05-2005, 03:15 AM
for tycoon level, you also can demolish the piece of land at the entrance and place all the scenery of one theme there. When the VIP enters, he immideatly sees it and voila!

06-05-2005, 10:48 AM
Of course as pointed out in this thread, you don't have to demolish one piece of land. You have lots of areas to build and develope in this scenario, you have a cash flow that will support it. Why spend all that time destroying when you can build... Think of the hours someone at Frontier spent making all that nice senery...

07-26-2005, 12:40 AM
The key to making the "themed area" is the number of objects in a given area that are part of the correct theming. Notice, I said OBJECTS! If you want a solidly themed area for a VIP, include a couple of buildings. They are each made up of MANY objects, and there for are worth much more towards an area being "themed" than simple scenery or path objects. In fact, if you build a spiraling path inside such a building, there is no need to do anything else.

This trick also come in handy while playing Soaked, when the challenges demand a ride to be themed.

08-01-2005, 12:14 PM
this is gonna seem really stupid. but i cant get clint to look at my firworks display. even if i put it right beside the entrance. and play it as soon as he comes in. do i have to click on one of the mortar/launcher base things or is it all about timing? and if so, can someone explain why he wont come any further into the park than 4 or 5 squares?

Green Wizard
08-02-2005, 08:14 PM
Stu1384 -- Did you set a waypoint using the path next to the fireworks? (Click the footprints button, click the path, the path coordinates will show up on Bushton's route.)

08-02-2005, 09:12 PM
yeah i tried that, i put it on the path. on a path with a bench. i've tried selecting the actual firework. he continues to walk right past the fireworks while there going on. its quite frustrating. he wont look up. i've also tried restarting my park from scratch but he in both cases joe comes in does what he needs to do. and leaves happy. this guy just wont stay/come into the park long enough to see the firworks. does this sound like a glitch or is it something i'm doing or not doing?

08-02-2005, 11:45 PM
The way I did it was made sure that the only waypoints were in that first area right at the gate so he just walked around back and forth. In essence I set and reset 2 waypoint along the 3 or 4 squares so he walked back and forth over and over and thus was right at the spot when the fireworks went off. Another aspect of fireworks loving VIPeeps might be to pick up the VIPeep when the fireworks have started and drop them right in front of them.

08-03-2005, 01:34 AM
ok thanks, appreciate the info and you taking the time to help. i'll try out the waypoint thing and dropping him infront of the show thing and see what happens.

08-17-2005, 12:22 PM
seems a ton of people are having problems with Clint and the fireworx - and the idea of planting the show right at the entrance -hmmmm - seems the fire marshal would go nuts with THAT idea, althought he doesn't complain when my steepchase goes right thru the mortar field up on the hill.... anyway - so, now we have Clint stuck at the entrance in a loop round and round the 24 hour show (just one person's solution) - just to open a new scenario? this one is more about out-guessing the programmer's concept of criteria - and ceases to be a game when it gets TOO technical to be park or theme related (fun) anymore - perhaps Clint could think - "nice fireworx, but too short" - or "i wish the fw would start at noon" or " i want the fw show on while i ride the merry-go-round" or....SOME KINDA CLUE (??)

08-17-2005, 05:30 PM
I think that the fireworks was rather easier then the themed areas for this one.

Yes to win these scenarios one must trick the AI of the VIPeeps. It is part of gameplay and is not solely relegated to this game series.

The hints given here should get any player to a quick, direct solution through building a balanced park. There is no need to destroy the park to do win the scenario. And tricking Clint to march in a circle in the front area is but one way to tackly this. If you locate the fireworks more towards the flat area below the observation tower, the key is to keep Clint in the area once he has arrived until the fireworks have started and repeated.

Watch his happiness indicators, that tells you how you are doing whilst trying to achieve victroy.

08-18-2005, 04:33 AM
The only trouble I have with this level is Cami O. She doesn't go on the fricken Rollecoasters. She spends her time roving and going on the stupid elavator ride.

08-18-2005, 09:41 AM
i have a few mentions of Cami O in relation to la la land - and i don't see her showing up at all, on any level - just Joe Slugger and Clint B - is that part of some overal game scheme? diff vips for different players? BTW, the fireworx at the front gate worked, however - i see Clint leaving the park again with no comment, nothing in his head - until he disappears into cyberspace at the end of the longest entrance path i've seen yet, and THEN finally TA-DA, i get Entrepenuer level, which opens Tycoon, already has two checks in it - park value and Adventure (whatever THAT ambiguous term means), and i rearrane like two rides, and bingo -Tycoon! - i did observe, however, the OBJECT thing - i replaced the fence around the fireworx field with LASER fences and a row of hydroponic things, and - VERY COOL - seems ALL that stuff glows in the dark - at least it lights up very nicely at night - Oh, BTW, as soon as i turned off all three fireworx displays, and deleted a couple redundant, although renamed rides, everythning smoothed out, runs nicer, - does the Radeon video card eat up a lot of clock of the processor or what? thanks to the texperts out there!

09-14-2005, 02:05 AM
I have put all the sci-fi theme items (both plants and objects) at the entrance of my park, and tend to satisfy one VIP first, and the second one, but I dont know anything I did wrong that I still cant raise their opinion up, I have stuck @ this mission for nearly a month before I found this forum to post the question. And I have finished all of the rest scenarios both in RCT3 and Soaked
Really need your help, guys,

By the way, DWWilk?
Could I have ur email address for MSN so that I can ask you directly rather than posting and waiting for a long time here?

09-14-2005, 10:40 AM
I think we are all in agreement that this is one of the toughest in the original release.

We all finds ways to satisfy the initial watch the fireworks, but when we come to the theme areas we have troubles.

First we have to ensure that the game has both of the first 2 patches, all the solutions provided in this thread have those installed I believe.

I played this park three times to get a win.

I have the pictures of the themed areas to help those, but the AI logic that actually gets the win is hard to know. Is it an amount of scenery, or rides? I do not know. I thought once that having walls to block the view of other areas was important but evidently not so. Perhaps many themed trees of the theme, in every free space helps, that is a strategy I pursue.

When the VIPeep comes to the park, I ensure that his waypoints go directly to the theme area. And then there are many waypoints in the theme area, and then the exit. I watch the indicators of the VIPeep during this time and want to ensure he is happy and satisfied with the park.

I want to see those bars at their fullest.

I have not been adverse to picking up my VIPeep when he wants to leave and putting him by the gate (that may not work, but it may keep him from being beset by autograph hounds...)

If given the chance to play it out again, perhaps laying out the park differently, both theme areas at the very start of the park, and then the rest of the park...

09-15-2005, 01:41 AM
:cry: :cry: :cry:

I think I just have the 1st patch to update, coz what I installed is Chinese Version, I have checked the update pack in offical site and could only find one patch was available,

Besides, I have posted as many theme plants and objects as I could in my theme area, and set Vip's waypoint only at that area, but honestly I didnt have any theme rides there, does it matter?

That's really GAY!

09-15-2005, 08:42 AM
I have as man of the theme rides as I can. At least 3 each I would say... So just click off the other theme choices and start scanning through Thrill, Junior and Gentle rides to get to the theme type rides. You might even waypoint those in your theme area, so the peep has something to ride. That generally makes them happier.

09-18-2005, 03:01 PM
just finished this. thanks for the tips. i just jam packed each area with theme specific scenery.

sci fi was easy. even though i researched, i was able to find 2 sci fi specific rides but no adventure.

for adventure i used generic rides and a ton of scenery. i was able to satisfy joe on the 3rd try.

09-19-2005, 10:29 AM
Right after the VIPs enter the park they leave!!! They don't follow the waypoints they just enter and right after they reach the park entrance they say they want to go home and they leave! What's wrong?! How am I suppose to impress them if stay just for one second!:mad: It took me soooooooooo long to reach the tycoon level and to build the themed areas! HELP ME PLEASE!!!!!!

09-19-2005, 11:02 AM
I remember others having this problem before installing the patches. Have you been patched.

Another solution would be to pick the VIPeep up in the pinchers and get them on the rides...

09-20-2005, 07:49 AM
I finally completed it! This was a hard one! Thanks:up:

09-22-2005, 08:10 AM
Finally, I just successfully satisfied the Adventure one, feeling really great since months before, I have finished all those research in Junior, Thrill and Gentle rides but only got 2 thrill rides of the theme. However, I successfully seperated the theme area from the main park and post as many objects as I could, and the VIP's opinion bar got full when he saw my palace.

THANKS A LOT, DAWWilkin, and I think I can go to the last scenario soon,

:D :D :D :up: :up: :up:

09-22-2005, 10:04 AM
:) (1000th Post)

Hi all, I am curious about replaying La La land now that Soaked is out and that there have been changes in the AI of Peeps and possibly VIPeeps and that this may change again with Wild...

I solved this without either but it would be interesting to see if it has become less problematic, or (worse) more so.

10-02-2005, 06:33 PM
Guess what! I was able to to satify the VIPs by adding a small path section with some theme animations and no rides! I place the VIPs at the theme section they wanted then disappeared and the message board said I satisfied the VIP. You will have to add rides if the objectives say something about a VIP wanting to visit a themed ride at a themed place.
I have beaten this scenerio... BY CHEATING!

10-22-2005, 12:18 AM
I have finally done it! It took me 52 game years and much research, but I have figured it out. I have applied all of the advice listed here and other sites and have done it. once i reached the monetary amount required i deleted everything as mentioned in other posts and just built one theme at a time. I did just the themed rides including a couple of non themed rides with the appropriate fencing and themed song. I put themed shrubs and trees what i thought was everywhere as well as the benches and lights and such.. but everytime the vipeeps would come there park opinion did not increase a bit.. finally out of desperation I just started puting the trees and decorations everywhere.. including hangin in mid sky.. (by using the shift key and moving the mouse) this did it.. had to cover the whole sky.. but they were immediatly impressed!! good luck!!

Angel Ruse
12-31-2005, 06:17 PM
I've just completed this scenario. I'm new to RT3, my friend bought it for me last year, but I never actually played it until this year. Anyways, this scenario gave me quite the hassle, so I googled and found myself here.

First, thank you, Smith70559, for your post, as it helped me. ;-)

I really wanted to complete this scenario realistically. I don't like to cheat or do unreal things to finish scenarios, but there was nothing else I could do. I created two separate areas, an adventure area and a sci-fi area, both with some rides and themed trees and theme animatronics, to no avail. The VIPs would get there and ride the themed rides, look at the themed animatronics and wouldn't gain even a sliver of being impressed. Park Opinion totally white.

It's meager, but you would think it would have at least driven the score up even a single point, ya? At least I did.

I began a new scenario and put the adventure area complete with rides, trees, fence and animatrons right immediately inside the entrance. Mr. Sluggerball rode the rides, looked at the animatrons, and couldn't have cared less. He left without anything in the park opinion meter.

So, I did as Smith did. I went back to my old save, shoved themed walls, plants and animatrons (no rides at all), piled on top of each other even, right there at the entrance and set the pathways so that the VIPs would walk around that same circle at the beginning, over and over and over. And...it worked. The second their feet hit the first stone their park opinion meter was full, so I let the rove around that area until they got sick of it and went home. Scenario complete.

The Ugliness that Impressed Clint Bushton

The Ugliness that Impressed Joe Sluggerball

I just wish they wouldn't have made this scenario so weirdly difficult. I would have gladly liked to have completed it "realistically" so to speak, but it just wouldn't work for me, unfortunately.

01-05-2006, 06:50 PM
I actually had the most trouble with getting Clint to view the fireworks display, as well. I ended up just planting them all over the park and finally he saw one- just coincidence. Trying to set his path up and the timing on the fireworks was not working for me. Oh well.

I had no problem with the tycoon portion of the level, however. I had the adventure area at the front of the park and the sci-fi area directly to the left of the screen (as you're looking at it) I only had one coaster and two rides in each. In the sci-fi area, all the rides ended up being in the right theme. I maxed out my reseach money on gentle, thrill, and junior rides. In sci-fi, I ended up getting to gentle rides and paired that with the escape from the planet earth or whatever coaster that is called... (it's over 5 excitement so it fits Joe's objectives when you build it!) I put in about as many trees, lamps, benches, bushes, animitronics, and random objects as I could think of. Saturn here, plant there, crater over there, whatever. I still had a sci-fi fireworks theme over here from the last objective, as well. I set Clint to just rotate between the three rides over and over again and he was happy and satisfied with the park in less than a minute real time.

My adventure part of the park was a lot less coordinated. Pirate mayan gypsy theme? Eh, whatever. My coaster was just something normal with high excitement, but I put in one of those ride attraction things that goes off every time a coaster goes over a certain set of track (I did the boulder one) I built a ship thrill ride which supposedly fit adventure theme, and just a random junior ride up near the very front. Nothing very adventure-y, so I just put in a lot of the right trees, trash cans, lights, mayan ruines, that weird bazaar tent, a turkish delight booth, and some animitronic pirates. Again, I set Slugger's waypoints just to rotate between the three rides over and over and he was happy just as quickly.

Didn't really cost a lot or need a lot of rides... or a lot of rides even with the right theme. My areas were really quite small, too. While bored and waiting for Clint to finally see a fireworks display I even made another part of the park have a spooky theme.

02-08-2006, 11:07 AM
I gave up. :( I couldn't take it but all I did was used the scenario editor to edit one of my saved games and changed the properties of the VIP's. Yes, I know I'm going to hell, but I just wanted to play the remaining scenarios and it was an easy fix to get by the level.

02-16-2006, 08:06 AM
Dear All,

Followed your advice, actually I tried many times before reading your forum.

The main way to make Tycoon is:

1. for the SciFi Scene, just put in the 3 rides under the "SciFi" theme in an area of the park (the split rings, the Planet Swing), add lots of trees, even on top of the path by pressing "shift" key and the mouse key and also add the lamp, bins, chair, and lots of trees & the associated buildings (even on top of the path!), then Clinton will be happy and the score for the park will be up.

2. For Adventure, just add the Pirate Ship and the Twister, then add lots of trees (Adventure theme trees), bins, chair, fences, buidlings. Then you will be ok when you set the waypoints to the area.

Good Luck.

03-06-2006, 10:54 PM
Yea this was a scenerio that stressed me out at first, but I did figure it out using the same method as many of the guys that just posted. It's all about the entrance and the trees! Just keep stacking trees on top of each other and put some themed objects on the side. Use two rides to keep the VIP happy and let him go back and forth between each ride until he wants to finally go home. Don't bother using these theme additions in hope to improve your park...just finish the messy job so you beat the level and finally move on.

03-08-2006, 09:47 PM
Actually, all you have to do is stack themed trees and scenery on top of each other right near the entrance. You can put the VIPs in water and almost drown them and their park opinion will still be at max. When Joe came to my park, his park opinion was at max a few feet before the entrance, probably because I had so many trees.

03-09-2006, 03:58 PM
Well you *can* do that (just super-stack a bunch of thematic material near the entrance).

I personally try to make each of my parks be nice looking and work like a real park (at least as well as possible under the scenario constraints) rather than just getting the win to get the win and move on. I mean, building a nice park given these constraints is the whole fun of it, at least for me.

I didn't have that much trouble with the scenario once I figured out what to do -- which was to add tons and tons of thematic stuff to each area. I found that there was plenty of room to build thematic areas in different sections of the park, and still keep generic stuff near the entrance and so on. The main thing is, do NOT let the VIPs go on any un-themed rides when they are looking for a theme. Either theme the ride (using scenery, surround it with the appropriate theme on all sides) or use one with the theme already built in (like the flying saucer ride for Sci fi).

You can also pick up VIPs and move them, so to me there is no point to putting everything at the entrance. As soon as he enters your park you can just pick him up and drop him at the start of the themed area.

Of course this is all taste. My taste is to try to make a nice park, as best I can, each time -- one I might like to visit myself.


03-09-2006, 04:01 PM
Well said Chessack. ;)

03-18-2006, 12:58 PM
I got all of LaLaLand complete but Joe I have turned the entire park into adventure and STILL no park opinion comes up... I did the update for the RCT3 Gold version and that didn't help either

03-18-2006, 03:16 PM

Can you post a screenie of your park and let us see what you've got that he is rejecting?


03-20-2006, 12:23 PM
JDUB, please post that screenshot and we will take a look... If you look at the screnshots I have of the adventure area, perhaps copying the rides, and scenery at least to the extent that I have it, could help.

03-20-2006, 12:34 PM
One thing:

Theme a couple of rides and have Joe to go them and ONLY them. I had him going to 3 themed rides and 1 un-themed rollercoaster, in a highly themed area, and could not satisfy him.

To theme a ride, put scenery of that theme all around it, and if you can, even cover it with roofs of the theme type. This seems to help a lot.


04-18-2006, 10:57 AM
I had loads of problems with this level and started it again 4 times eventually I made this: as you can see it is unfinished, but as soon as Joe entered on his way to the pirate ship his opion went right up!!

http://i8.photobucket.com/albums/a44/pinky37/94fd0267.jpg I also won an award for best adventure scenery lol, I wish these awards gave you cash at times!!! lol

04-19-2006, 09:20 AM
oddly enough, i finished this map on my first try (and satisfied each VIPeep on their first visit). Although i admit i had read a lot of the hype on this level before and knew what to expect, so I started theming both scii-fi and adventure right off the bat. Or maybe its because of the improved VIP after installing both exps.

Generally though, i didn't really use much trees, and neither were my themed areas in front of my entrance. I just did what looked nice to me and fortunately the VIPeeps agreed with me :)

I think ill try posting a screenie
the sci-fi area, at the extreme left of the entrance. Reverse freefall coaster, wild mouse, top spin (in that huge ugly building at background) and generic trampoline

the adventure area around the mountain. Just 3 rides, a water coaster, giant slide and one more thrill ride inside that ugly looking tower

04-19-2006, 09:41 AM
Hey Tweaktweek, could you repost those shots with day pictures. They look good but it's hard to see some of the detail

04-23-2006, 02:28 PM
I just finished it since I got Wild! and wanted to do all the scenario's..

Imho it is harder when you have both Soaked & Wild since you need to invent a lot of rides, and the Soaked & Wild rides will be discovered first .. It took my a long time to discover the rocket boost cantina etc..
Anyway, some screens from my solution :

General things with the first coaster :

The adventure part with a Water Coaster as suggested by someone in this topic: Joe Sluggerball went into the adventure thing and his opinion was right up from first time.

Clint Bushton & sci-fi theme was harder, since I had as good as no scifi themed rides .. After a time of research I had some and put them together with some scifi theming..

That didn't work at all, even with 3 scifi rides..
Until I placed the roofs over the path, next time VIP entered the section, it was done.

04-23-2006, 08:21 PM
Yeah the VIPs like to be surrounded by lots and lots of themed scenery.


05-13-2006, 05:58 AM
actually, i had no probs with this one UNTIL I got to tycoon missing only Sluggerballs approval. For some reason he was going to the themed area, liking all the coasters, shopping, but his approval didn't go up until I reduced his waypoint to just one coaster (the themed area was not changed). I still don't know why that is...

(little forum question: what is the difference between "reply" and "quick reply" ?)

11-11-2006, 10:22 AM
It would just be nice to have the VIP's enter the park, instead of turning around and going home -- I don't even have a chance. Someone said the updates will fix this, the updates only made it impossible for me to play. If you have a disc from Scholastic, don't update. I haven't been able to play RCT 3 in over a week -Yikes

12-04-2006, 01:22 PM
I don't know if anyone will really be able to help me with this.. but I can't get the VIPs to approve my park and more importantly, leave. Throughout their whole visit, park opinion is totally full. Yet when they leave I still haven't satisfied them. Am I missing a point here?

They also seem to stay around forever, is there anyway I can get them to leave? They stick around for 2 years!

12-04-2006, 01:27 PM
are you using waypoints?

12-04-2006, 02:22 PM
Definitely set waypoints. Click the little red and blue footprints by the VIP's name in the "goals" window, and then click on a few rides that are themed the way they want. Usually I give them 3 rides -- 1 coaster, 1 thrill ride, and 1 gentle. I usually send them to the gentle in between. For the theme challenge you want those 3 rides to be nearby, and to all be themed of course.

When they decide to leave, which they should do after completing your 3 waypoints (they always do for me), you should get a notice in your notices pad (top of the screen, where the inspector tells you about failed rides and such). As soon as it says he is leaving the park, click on the VIP, and then use the "tweezers" to pick him up and drop him right near the entrance of the park. This will ensure that he leaves without having to pass by non-themed material (which can sometimes hurt his evaluation, though it is not suppsoed to).


01-21-2007, 09:33 PM
I'm having an impossible time with Joe Slugger and his themed area.

Originally the entrance was sci-fi themed and the second set of fireworks were at the entrance and I had no trouble satisfying Clint.

The adventure area was at the back corner of the park and I had 6 rides back there, tons of scenery, animatronics, themed food & trinket shops, trees, shrubs, etc. I made buildings over one of the boat rides and basically filled about 1/4 the park with adventure type scenery.

No luck. Joe's opinion of the park never raised at all.

I kept adding more and more scenery. No change.

Eventually I removed all the sci-fi theming from the entrance area, replaced the merry-go-round and thrill ride with 2 pirate ship rides, redid all the plants, lights, walls, animatronics etc. all with a pirate theme.

Joe came in the park, rode the rides in the entrance, went to the back of the park, rode all those rides, left, and again his opinion never went up. His happiness was at the top, his nausea never went over 1/4 high.

I just don't know what is left to do!! :cry:

01-21-2007, 09:55 PM
Did you use palm trees to line the paths?

01-22-2007, 12:27 AM
Yep - palm trees all over the place -- and oh yeah, I forgot to mention -- I'm on year 14! of this scenario!!!

01-22-2007, 02:25 AM
I couldn't satisfy him either -- until I applied the patch.

01-22-2007, 02:36 AM
I went back one last time into the scenario and did a bunch more landscaping at the entrance, hired an enterainer and a security guard and this time finally won the scenario.

Then I got to thinking that maybe I hadn't run Joe through the scenario after I had put all the palm trees up along the avenue and put the landscaping by the wet n'wild boats (this included all sorts of piraty stuff plus a building built over the ride so it goes through it).

So I went back to the previous version I had saved and just put it on fast forward and waited until Joe showed up. I watched his park satisfaction level and it stayed at zero all through the front entrance, down the avenue of Palms into the Adventure area at the back of the park. The first ride he went on was the Wet 'n Wild boats and suddenly about half way through the ride the satisfaction with the park went from zero to 100%.

So I guess it's an either/or sort of thing. I get the feeling as expressed previously that there might be a certain number of objects he has to be exposed to in order to trigger the satisfaction. Most of my rides are close to the paths with little room for shrubbery/trees between them and the paths so maybe the addition of the Palms and the extra stuff by the boats was what was needed.

Who knows?

I'm just glad it's over - I'm thoroughly sick of this scenario!

Thanks for all your help.



01-22-2007, 05:36 PM
Yes, it's definitely an 'all or nothing' meter

01-22-2007, 06:02 PM
This one certainly does seem to remain the most controversial in terms of a winning solution

Lenny M
02-11-2007, 10:27 PM
I have the scholastic game and can not down load the updates!

I cannot get Clint Bushton to look at the fireworks!


Lenny M

02-11-2007, 10:53 PM
The scholastic version needs something that comes directly from Atari. You will have to contact their customer support.

02-27-2007, 07:11 PM
After HOURS of trying to do this, and looking for tips, here is a quick and simple guide to impress JS.

1. Close Park
2. Delete all rides, stalls; everything! Sack all staff.
3. Create a new small adventure area.
4. Recolour area to light sand.
5. Don't add rides or stalls.
6. Hire some new janitors and a mechanic(I did this but not sure if required).

In the new area:
path = asphalt
animatrontics = adventure
statues = adventure
walls = castle walls
trees & bushes = adventure
seats = log
lamp = golden path lamp
bins = golden path bin

Leave no tile uncovered!

N.B. Do not add any rides or stalls - this adds to the problem of failing to impress.

I have enclosed a picture of my solution. As you can see, the park is small, simple, no rides or stalls and JS park opinion is excellent and I satisfied the VIP. Hoorah!


02-27-2007, 08:33 PM
I guess if you want to get through the scenario fast, that's one way to do it. I always feel part of the challenge is to work within the parameters set - i.e. leave the rides and the buildings the scenario starts with alone as much as possible.

Yes, I had a few problems with the scenario, but that was part of the fun was figuring out what I was doing wrong.

And this scenario was especially fun to make myself really work with the scenery instead of just plopping one ride after another down without much work on landscaping.


05-12-2008, 01:13 AM
I tried all you have said and this is what worked for my husband and I..........Notw this area is very close to the entrance.

You have to build a walkway, then wall it in where he can walk around.......it really is That simple.

05-15-2009, 07:56 PM
What coasters would be good ones to use for the Adventure Theme? I have the Phoenix ride and the Pirate Ship and tons of animations, shops, and trees and nothing is working.. Joe has came and gone 3 times with no park opinion.

05-15-2009, 08:26 PM
It may not be the rides. It could just be the theming. Put theme walls everywhere and try that.

05-15-2009, 10:15 PM
Trees, lots of palm trees.

05-20-2009, 07:44 PM
Ok I will put in new trees and walls and see if that works. Thanks! I will check in tomorrow to let you know!

Thanks for the tips and ideas. I past this level a couple of days ago.

07-30-2009, 01:55 AM
I tried creating buildings over the pathes on the themed areas and it really worked wonders :up: