View Full Version : Pricing Non Ride Items

03-16-2005, 03:32 PM
Is there anyone out there who can give me some insight as to how to make money with the shops and stalls? Can I sell hats and shirts for more than the default price? How about food and drink? When I try raising prices the guests complain and get all red faced and leave...

I will never accomplish any scenario dealing with food, drink, and souvenir sales at this rate...

Any assistance would be greatly appreciated...

03-16-2005, 03:42 PM
add more items, like a deluxe or jumbo hot dog..... offer more toppings on the "better" class of items.
Chicken, add a "Full Chicken Dinner"
Pizza, add whole pies for each category, etc. etc. etc.
Balloon shop, I add six more ballons and make them different colors.
Also when increasing prices, it's best done before opening, or if after, use small increments at a time.
In scenario's some of these things might work or might not.
In Sandbox, you see all the options created for each, however, you can always add more.

03-16-2005, 05:17 PM
Thank you very much for the ideas...

I will definitely try that stuff out!! Also, I must confess, I never thought to sell multiple colors of balloons...I just kept opening new balloon stalls that sold different colors...


03-17-2005, 10:31 AM
I did at first myself, but as soon as I saw how you add an item, it made it easy. The old way, though also has an advantage, it shows quickly how each shop is doing, which isa good way to determine how well you chose locations.

For the "cutlass" shop you can add a cavalry sword for western, a scimitar for far east (Sultan's, marble wall sets, light saber for Sci fi, broadswords, fencing swords, etc......)

04-11-2005, 12:40 PM
The Cowboy Hat stall is extremely popular, at least in the Gold Rush and Checkered Flag secnarios. The park inspector gave me the pleasing message "Items at Hat Stall are too inexpensive" several times.

As far as food and drink goes, I find that it sells easier when there are more people in park. Merchandise seems to sell well even early on in a scenario when park is not crowded. (opposite of previous RCT's where food/drink sold better than merchandise in smaller crowds)

Keeping stalls somewhat seperated from each other and putting drink and food stalls deeper into park, further away from entrance are strategies from previous RCT's that still seem to apply

I'm still trying to figure out why Root Beer stalls sell "Blueberry Juice" and root beer isn't available, at least not when I first build em.

"Blueberry Juice", yuck

04-14-2005, 11:03 AM
Like in real parks, I put most of my souvenirs stalls (hats, floatable hands, balloons etc.) near the exit of a popular ride.
People who are happy seem to be more willing to buy.

04-14-2005, 02:30 PM
Yep, while I have a central shopping area, there are still some "free standing shops out in strategic locations.

04-17-2005, 01:30 PM
Originally posted by chrisdelaney
I'm still trying to figure out why Root Beer stalls sell "Blueberry Juice" and root beer isn't available, at least not when I first build em.

"Blueberry Juice", yuck

Don't knock the blueberry juice! I sell that for more than $4 and the peeps can't get enough of it.