View Full Version : Scenario 16-Mountain Rescue Strategies

04-15-2005, 11:38 PM
Well it was with trepidation that I went to start this scenario, figuring the more of these we do the more complex they get. But as I started this I realized that was not the case.

You need three coasters to win this one, so plan as you build. You really don't need anything else but be aware that you can't borrow, so that start money is the money you have to complete the scenario. You do not start with an info booth or an ATM, but there are toilets so you might want to build that, hire a couple janitors, one for each of the sides of the lake. Hire a mechanic or two also. You need to get 600 Peeps in the park and certainly three coasters will attract them, but having a balance to your park is nice.

You can build a Lemonade stand, Beanie Hats, and the Chicken stand. Again you might as well build them. It balances the park, then you might also build a Merry Go Round, a couple thrill rides, one on each side of the lake. Now to the Coasters.

There are two valleys, and one plateau area. It certainly is easiest for Apprentice to build in the first valley just below the park entrance. More peeps are there, they will line up and go on the coaster. Don't sell yourself short, ensure that the coaster achieves the minimum speed, length and excitement of 6... Otherwise you will go back and tweak these in the Tycoon level.

Build the second coaster, or use a premade one, in the second valley on the other side of the lake, then build your third on the plateaus on the far lake side. Now you could just build three stratacoasters, but I have faith that you are creative enough to build different coasters that meet the requirements. Once you have done that, you should reach tycoon easily.

At Start

At End


04-23-2005, 11:00 AM
Thank You :D

08-10-2005, 09:36 PM
What is the minumun coaster altitude reffering to, height above 0, or height above the land it is built over?

04-01-2006, 12:39 AM
not sure I understand the min alt req either, does it mean NO portion of coaster may go below that rail height as displayed when rail height is visible?
I built 2 like that, river rapids and bobsleigh, but it did not check off req, I'm thinking the game may not count river rapids as a coaster even though it's in that menu...

04-01-2006, 10:42 AM
As I recall you must have the coaster get over that height in at least one spot...

04-15-2006, 10:48 AM
Just finished this scenario a few days ago, and thought i'd contribute a bit of my experience:

For me, the 3 coasters conditions were quite straightforward. I started with a LIM launched coaster on other side, launch it at 23 m/s outside towards the lake in the center, slope down, to get my 31 m/s objective, then at the end reverse direction. (I realized i could build over ground in the valley in the center when i was accidently built my coaster backwards out of my 'owned land'; as long as your coaster doesnt touch the ground or trees; you can build water rides in the lake too, though it'll be hell to get roads to connect there;) )

The second was a stratacoaster on the large valley near the entrance

The third was a giga coaster on the half of the park with the park entrance, next to the chairlift. The station's back end directly touching the fence that marks your park's border. I had it chainlift, double back, into the valley in the center again then return to the station which is conveniently at the edge of the park:).

Personally, i prefer my 'exploitation' of the valley in the center. I wouldn't need to build extremely tall coasters on flat land that seem quite unsightly to me just to achieve that 31 m/s objective. I didn't need to bother much with altitude either. I assumed it was the difference between the highest point and the lowest point, but the way i was building, from a high point at the edge of the park to the low valley in the center, no problems presented themselves

Also, i'm interested to know if anyone knows of spots in other maps which you don't exactly own, but can still build over

04-15-2006, 02:08 PM
Tweaktweek, can you post some shots of your park?

04-15-2006, 11:42 PM
Errr, i'm not exactly sure how to post an image. I'll try anyway


Haha i never noticed how empty my park looked :down:

04-16-2006, 10:59 AM
That's how! Good Job.

This park does not need a lot and in hindsight if i were to be a visitor at the park, though, I would want to make use of the lake with two or more water rides...

05-14-2006, 09:01 PM
I'm not understanding what "min. altitude 98.43 ft" is either. I built two coasters and toggled the altitude in cnostruction mode and none of them show any parts below 98.43 ft... I also noticed that in some parts of a straight line that are built over mountains it appears as the same altitude as the parts that are over considerably lower terrain... so how exactly can we know if it reached the 98.43 ft or not?

01-25-2008, 04:37 PM
I know this has been quiet for a long time, but I have completely different approach.

The first time around I tried developping both sides together and have peeps go from one side to the other, but I had lots of trouble with the chairlift. And failed.

The second time I paused the game as soon as I started, removed the chairlift altogether and replaced it with paths. It's expensive, but the chairlift covers the vast majority of it and, with some proper park building, you can easily recover the costs. This opens up the two sides to easier transit and allows the peeps to move freely. Once I did that I built alot of flat rides and a small LIM. From there I followed pretty much the same thing.

08-10-2009, 02:23 PM
I'm having trouble reaching the min speed of 69.35:mad:

does it mean all three coasters cant go below 69.35 to achieve this?

should i use a particular coaster/design????

08-10-2009, 02:48 PM
I don't remember if you had to have one very fast coaster, hitting over that mark, or all three had to be over the speed limit at some point.