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Klinn
04-23-2005, 07:56 PM
http://www.designamatic.com/Graphics/RCT3-ElectroSetTitle01-Big.jpg



Update! Now Wild-compatible!
Works with regular RCT3, with Soaked, and with Wild expansions.
Click link just below for latest Setup program.

Update! New easy-to-use installer!
Just save the ElectroSet Setup (http://www.designamatic.com/Downloads/KLN-ElectroSet-Setup.exe) on your computer and double-click it to install.


Update! The ElectroShock Building Set can now be recoloured!
See the post on page 3 for details.


Howdy Folks!

It took a little longer than expected, but I've finished putting together my first package of custom building pieces for your downloading pleasure. These custom walls, roofs, and other odd bits were originally created for use in my ElectroShock Coaster video but I’ve added a few new ones too. I've also put together another video clip showing the new features, e.g. the translucent tube and girders.


Original ElectroShock Coaster Video (http://www.designamatic.com/Movies/ElectroShockCoaster-Small.wmv)
New Video Highlighting Translucent Tubes (http://www.designamatic.com/Movies/ElectroShockSet.wmv)


For those that haven't been following this adventure, custom scenery has only become possible thanks to the hard work of JonWil, who analysed RCT3’s files and created utilities to import objects into the game. A huge round of applause should be sent his way.


Caution!

Creating and using custom RCT3 objects is still at the experimental stage. While these parts have been tested and should not cause any problems, by using them you are assuming all risk should something corrupt your Roller Coaster Tycoon 3 installation or your parks. Don’t expect any help from Atari or Frontier if things go bad, they will not support a game modified with third-party fan add-ons. Only use this set if you are comfortable mucking around with RCT3’s files. These custom parts were developed and tested on the North American retail release of Roller Coaster Tycoon 3 complete with the Soaked expansion. They should work just as well on other versions, but there are no guarantees. If you’re not confident in your ability to recover from tinkering with RCT3’s files, then don’t.

Still with us? OK, you can get the ElectroShock Building Set from my site (http://www.designamatic.com/RCT3-Home.html), or use this direct link (http://www.designamatic.com/Downloads/KLN-ElectroSet-Setup.exe) to the installer program. Below are tips on how to install and use the custom wall set.


Installation & Uninstalling

- Save the ElectroSet Setup program anywhere on your computer, then double-click on it to install the building set.

- To uninstall the set, go to the Windows Control Panel and double-click on "Add Or Remove Programs". Select "Klinn's ElectroSet Version 2" from the list and click the "Remove" button.

- After deleting the custom scenery, if you load a park which included items from the set, it should load OK but of course the custom buildings will be gone.


Using the Custom Building Set

Start up a new sandbox park or new custom scenario and open the walls section of the scenery list. Make sure you don’t have the Sci-Fi theme filtered out, since that’s where my ElectroSet appears. Scroll down through the wall sets until you see ‘Klinn’s ElectroSet’.

If you are trying to use the items in an old park or old custom scenario, not a new one, by default the objects are set ‘To Be Invented’. They will not appear until your researchers discover them. If you want them to be available immediately, you’ll have to make a slight change to the park with the Scenario Editor:
- Open the park with the Scenario Editor.
- Click the ‘Set Up Inventions’ button.
- Select all the ElectroSet items in the middle column.
- Click the green arrow under the right column to move the items there.
- Save the park.

By putting the ElectroSet objects in the ‘Available From Start of Game’ column, you’ll be able to use them right away, you won’t have to wait for them to be invented in the game. When creating a new custom scenario, remember to put them in the column you wish, depending on the scenario objectives and restrictions you are setting up.

Once you can see the Klinn’s ElectroSet group, open it up and you’ll see the pieces included:

- Electro Wall Curved 01 - a basic curved wall.
- Electro Wall Curved 02 - as above but with a circular entrance.
- Electro Roof Curved 01 - fits on top of either curved wall.
- Electro Roof Curved 02 - used where two roofs come together.
- Electro Roof Cap 01 - plugs the hole in center of curved roof sections.
- Electro Roof Cap 02 - same, but shows where to place Electro Post 01 on top.
- Electro Filler 01 - if use reverse-curve walls, fills in gap.
- Electro Tube 01 - fits between one Electro Curved Wall 02’s opening and another.
- Electro Tube Frame 01 - place over top of tube to ‘support’ it.
- Electro Tube 02 - fits between regular RCT3 walls.
- Electro Tube Frame 02 - place over top of tube to ‘support’ it.
- Electro Girder 01 - vertical triangular framework section, stackable.
- Electro Girder 02 - horizontal framework section, add more sections onto the ends.
- Electro Post 01 - vertical electrical post, can add firework effects.
- Electro Post 02 - horizontal electrical post, can add firework effect.

As you select and place the custom objects, you’ll see a couple of differences compared to the normal RCT3 items.

First, while you’ll get a ghost image of the object itself, there’s only one blue square on the ground to help you gauge its position. To get around this, I sometimes swing my viewpoint almost directly overhead and get the object in the right spot, hold the left Shift key down while swinging my viewpoint back down to ground level, and slide the object up and down as required. It can be a little tricky when working on a large building, try not to curse the custom objects too much.

Secondly, there is no collision detection - you can place the objects anywhere except on a path, even overlapping each other. This can make it harder to stack wall sections. They won’t jump up to the top of the previous one; you’ll have to raise them to the right height yourself.


http://www.designamatic.com/Graphics/RCT3-ElectroSetSS01-Big.jpg


Four of the curved walls make a complete circular building, but there are many other ways of combining them. You can flip a wall around so it curves the other way and it will match up with other walls. If you place a reverse-curve wall above a regular one, there will be a gap between them. Fill this in with the Electro Filler 01 panel. The same filler works up under a curved roof that overhangs a reversed wall.


http://www.designamatic.com/Graphics/RCT3-ElectroSetSS02-Big.jpg


The centre hole in a roof can be filled with either style of Electro Roof Cap. These can be positioned so they’re snuggly fitted into the roof, or raised one notch to reveal a ring detail. Electro Roof Cap 02 has some ribs on it to help show where an Electro Post 01 can be positioned on top. I tend to leave the roof caps off until after I build walkways or coaster tracks through the buildings. In fact, you can even thread a steep or vertical coaster track right through the center hole.


http://www.designamatic.com/Graphics/RCT3-ElectroSetSS03-Big.jpg


The Electro Tube has two parts, the translucent glass and the tube framework. Place one of each in the same spot to complete the set. Tubes can connect walls that are various distances apart by floating closely in between or overlapping as needed.


http://www.designamatic.com/Graphics/RCT3-ElectroSetSS04-Big.jpg


You may notice that when roller coasters go through the tubes, the coaster cars disappear. The peeps are still there, so it looks like they are floating along the track. Looks fine when riding the coaster, it’s only from the outside that the cars temporarily disappear.

(continued next post...)

WoddenWarior
04-23-2005, 07:59 PM
Awesome work, Klinn. I'll have to DL these!

Klinn
04-23-2005, 08:01 PM
(...continued from previous post)

The vertical Electro Post 01 occupies a quarter tile. This allows you place a fireworks mortar within it to make the ‘electrical discharge’ effect. Use the ‘KLN-ElectroPost01.frw’ firework and attach it to the mortar. If you place two of these posts close together, on either side of a coaster track for example, you can hide a fireworks mortar in the top sphere of one post and have it shoot an electrical effect over to the other post. Use either the ‘KLN-ElectroPost02-0.frw’, ‘KLN-ElectroPost02-90.frw’, ‘KLN-ElectroPost02-180.frw’, or ‘KLN-ElectroPost02-270.frw’ firework depending on which direction (angle) the effect should travel.


http://www.designamatic.com/Graphics/RCT3-ElectroSetSS06-Big.jpghttp://www.designamatic.com/Graphics/RCT3-ElectroSetSS05-Big.jpg


Electro Post 02 fits between two closely spaced buildings, either with or without circular openings. Hide a mortar inside and use ‘KLN-ElectroPost03-0.frw’, ‘KLN-ElectroPost03-90.frw’, ‘KLN-ElectroPost03-180.frw’, or ‘KLN-ElectroPost03-270.frw’ to get the electrical discharge effect across the post. Again, which fireworks effect you use depends on the direction (angle) you want it to travel.


http://www.designamatic.com/Graphics/RCT3-ElectroSetSS09-Big.jpghttp://www.designamatic.com/Graphics/RCT3-ElectroSetSS08-Big.jpg


Any time you place a mortar, you’ll have to make sure it’s on the right quarter tile to line up with the Electro Post. It takes a bit of practice until you get used to it.

The two girder sections are pretty easy to use. Just stack the vertical one (Electro Girder 01) as high as you want. The horizontal one (Electro Girder 02) can be extended by adding sections onto either end. To finish the end that doesn’t have the triangle of struts, just flip the last piece around so it overlaps the previous section. Like all the custom objects, there is no collision detection, so you can overlap pieces freely, embed them in walls or the ground and so on. You can use them with my custom curved walls, or with the regular RCT3 walls to build framework like this:


http://www.designamatic.com/Graphics/RCT3-CustomWall05.jpg



Known Issues

- Objects will not appear in old parks until they have been ‘invented’ by your researchers. If you don’t want to wait for this to happen, see the beginning of the section above for instructions on using the Scenario Editor to make them immediately available. This is only for old parks. Any new sandbox parks will have them automatically, and when creating a new custom scenario you can choose when they will become available just as you would with any regular scenery item.

- When positioning an item, there is only one blue ghost square on the ground. Makes it tougher to place them, but see the previous section for tips on getting around this.

- The walls aren’t true ‘wall’ objects in the sense that they don’t automatically flip around as you move them close to the edges of the ground grid squares. Since you can’t see the blue ghost square on the ground, that behaviour became confusing. Just use the regular ‘Z’ key to rotate them to the correct orientation, then place in position.

- There are some weird dark or light triangles or blobs on the objects. This may be caused by smoothing errors introduced by the format of the mesh file. Experimentation continues.

- Roller coasters may disappear when they travel through the translucent tubes. With some coasters, only the trailing cars vanish. For other types, all cars disappear. Only the peeps and the coaster wheels remain, so it looks like they are floating along the track. It looks fine when you’re riding a coaster, it’s only from the outside that the glitch appears. This could be an obscure rendering optimization built into the game, or it could be due to the drivers used for specific video cards, hard to say.

- The curved roof and roof cap pieces are still a little polygon-heavy. When you’re building, be sure to test the park with peeps in it every once in a while to make sure it hasn’t slowed down unacceptably.

- All icons in the ElectroSet group have white backgrounds, not alternating white and grey.

- Mortars placed in Electro Post 02, or in the top sphere of Electro Post 01, end up a little too high. As a result, the horizontal ‘electrical discharge’ effect is not quite in the right place.


Making Your Own Custom Scenery

If you would like to try your hand at making custom scenery, be sure to visit the General Forum and look for JonWil’s threads. They contain all the information you need to get started. Hopefully as the community builds up more experience, some tutorials will be written to help guide folks through the process.


Redistribution

Please feel free to pass along the ElectroSet Setup file of the custom buildings, or to host it on your web site, so long as it is not done for profit. Please include the ReadMe file so that other users will know how to use the set.


Contacts

If you have any problems or suggestions, please send me a PM at the Atari RCT3 forums. My user name is ‘Klinn’. Or send an email to Klinn AT Designamatic DOT com.


Acknowledgements

First and foremost, major props to JonWil, who somehow managed to decode much of RCT3’s file formats and create an incredibly useful Importer utility. Wouldn’t it be nice if you sent him a PM expressing your thanks? If you want to learn how to build your own custom RCT3 objects, be sure to check out JonWil’s threads in the General Forum.

Thanks as well to many of the Atari forum regulars who have been experimenting with custom objects and sharing their experiences and information. In particular, Pumper, Marnetmar, Guybrush, and Miss O have helped clarify many things that puzzled me as I built the ElectroSet. In addition, all your enthusiastic feedback while I was developing this custom set kept me plugging away at it. I hope it meets your expectations and gives you some interesting new things to try in your parks.

And finally, thanks to Frontier and Atari for creating such a fascinating game that just keeps getting better and better!

JCat
04-23-2005, 08:07 PM
I just want to state how fantastic this set is. It was meticulously desgined, and works flawlessly. This is an absolute, stunning set of objects to compliment any park, and with the talented members we have here, there's going to be some mighty eye-popping masterpieces. :up:

Guybrush_47
04-23-2005, 08:10 PM
Klinn, you may want to update your work. I've worked out how to add in collision detection and some other stuff. Looks great however, i'll install it up and search for bugs tommorow :)

Klinn
04-23-2005, 08:25 PM
Guybrush: Actually, for this set, I'm glad there is no collision detection. I used to have collision detection working back when I built the first version of these pieces with the older version of JonWil's Importer, and it was a royal pain for a lot of the things I wanted to do.

Pumper: Thanks for the compliments, and thanks to both you and Marnetmar for kindly testing the pieces. I'll be looking forward to the cool stuff you two come out with.

marnetmar
04-23-2005, 08:30 PM
Big Thanks to Klinn for the new "Goodies" for everyone to play with :up: :up: These all look really Great & worked perfectly fine for me in the game. We've still got some things to figure out, but this is a great start to I'm sure many more Very cool new additions to the game.

Excellent work once again Klinn :up: :up: :up:

Also a huge Thank You to Jonwil for making the importer that made these mods & others possible :up: :up: :up:

Tidus243
04-23-2005, 08:35 PM
Great jonwill and GREAT Klinn!!!! I'm very happy to use your creation!!!! It's a fantastic add-on for RCT3!!! you know, you are great, and I can see all your smiles full of satisfaction that you do each time you read our posts...that is the real value of your hard work. Thanks Klinn. :D :up:

hillibilly
04-23-2005, 08:40 PM
You are really amazing to have built and shared this with everyone Klinn. The walls and tubes are a GREAT!! add-in and I will use theme with evrything. Thanks Again.

KoasterKid23
04-23-2005, 09:49 PM
Thanx Klinn!:D :up:

CoasterExpert
04-23-2005, 10:08 PM
Omg thank you sso much klinn. Especially Jonwil for making this possible.:D

Da_Jokerman
04-23-2005, 11:15 PM
I like this stuff. You go Klinn! And I guess Jonwil too.

But I do have one thing to say. The glass tubes and electro tube frames would have been better if it just took up one block of space. You would have more control of the length. But hey I ain't trying to be a complainer just expressing a thought that entered my head. I still plan on using this stuff. I hope I can one day be able to create cool custom stuff like this.

ytivarg
04-23-2005, 11:49 PM
Excellent work... and not only to Klinn, but everyone who's work made this GIANT step possible.

And, to Klinn... the set is awesome. While I have yet to download the set and install it into the game, I already see a hundred different possibilities. Maybe not so much with the walls and such (Which I like, but I can't see a use for them in what I'm currently working on.. perhaps a future project?), but your custom girders and the electro posts... now those... can be used in a ton of applications.

This just might have to end up in Gotham City ;)

Thanks again.... Awesome work!

ytivarg
04-24-2005, 12:36 AM
Just installed it... worked flawlessly! (As soon as I realized in order to make it work in an already established park in Sandbox Mode, one needs to make those items available in Scenario Editor!)

Pieces look awesome! Now we (and by we, I mean all of you guys :haha: ) need to figure out how to make the user-selected coloring work.

n747
04-24-2005, 02:41 AM
and what an amazing set it is - i thought that i couldve had no use for it (the size of the thing), but after looking through it and trying some out, its mroe versatile than you gave credit for!

its a step in the right direction, and has enabled me to test my hand at mixing themes. i saw that a lot of the original themes fit like a glove next to yours. here are some shots of what i mean.

http://img250.echo.cx/img250/6255/shot02272ph.jpg
i was able to use the girders, in combination with the arc of the spinning wild mouse coaster to make this cool entryway that could fit in any real life theme park. the girders are incredably usefull and i hope you continue with support structures (*cough* tubular coaster supports *cough*)

http://img250.echo.cx/img250/8527/shot02283ws.jpg
i was able to use the electrical posts as a jumping fountain centerpiece that doesnt conflict with the path system. they came out magnificent.

http://img250.echo.cx/img250/2558/shot02305du.jpg
and lastly, the main structures are a very bold statement in the fabric of the game. i didnt want to use every piece, because it was too big for the space. so because these pieces are non-confrontational with existing scenery i was able to add a mesh balcony type thing right below the start of the round walls. plus, i was able to nest concrete blocks to create a pretty neat roof. the glass tube gives a level of drama too, all great objects. and extremely useful.

thanks so much for these Klinn. with the great minds here, the scenery should be multiplying by the end of the month! again, thanks Klinn and good luck on future projects!

Da_Jokerman
04-24-2005, 03:16 AM
Yo man where did those jumping foutains come from? That has to be player created because I haven't seen that in my game.

rizzla
04-24-2005, 03:40 AM
Absolutely awesome, Klinn! Thank you very much for all this hard work and sharing the results with us! Seeing this in my RTC3 made my eyes go all wet:

http://www.sininen.de/klinn.jpg

I'm sure I'll be able to fit a few pieces into my park somewhere... :)

Vampyress
04-24-2005, 06:36 AM
Excellent work Klinn! You did a great job! :D

I went and downloaded them right away, and experimented with them to see what was possible. I just wanted to let you know (since you're being very accurate with a "bug list") I found two more possible bugs.

These being;
* You can build paths under the walls, not just inside the building or around. (though I assume this is caused by the "no collision detection")
* When building lamps around the electro tubes, they start to flicker a lot, best seen at night. (not the lights, the tubes)

Dunno if either of these were intentional, so I thought I'd share them.

Regardless, I love the package and will definately use them! ;)

2005
04-24-2005, 07:47 AM
no one i think has yet figured out collision detction but most of the time its an advantage............

i didn't know you could add detailed textured icons, i'll try that.......

live_the_thrill
04-24-2005, 09:01 AM
Bravo!! Very nice work!! It works on mine and mine is RCT 3 Europe! I want to use this on so many rides, only problem is that it isnt at an angle so I could use it on a Space Mountain RIde!! It is great that you can put rides through it!! I wish you could change the color, but you cant have them all!

Sawyer
04-24-2005, 11:01 AM
Hey, erm im gonna sound really stuoid now, but mi really confuzzeld lol i have the europian RCT3 and i dont know how to instal it, please help ?

Klinn
04-24-2005, 11:56 AM
Thanks for all the kind words, folks, I'm glad you are enjoying the building set. Please bear in mind that I don't consider these parts to be all that great. The first attempt at anything usually has some rough edges, and these items are certainly no exception. With the talent shown by various mod-makers around here, I have no doubt that you'll see some much more amazing things in the near future.

n747: Heh-you get the honour of first screenshots with the new parts! It was interesting to see them with "bloom" on, since I normally have that option turned off. Glad to see you used the green colour on other items - like others, I hope we can create re- colourable custom pieces sometime.

ytivarg: I didn't realize you couldn't incorporate them straightaway into an existing sandbox park, I'll have to experiment with that.

Vampyress: Yes, you can build paths right through the walls because of the 'no collision' thing. But that also meant I could put the coaster through the wall opening, plus other building tricks, so for this particular set it seemed a good trade-off. Thanks for the note about the lighting, I think it is because Frontier never expected glass surfaces to be used in this way, so there are some odd things happening in rendering. It will be interesting to see if it changes when Soaked is released, since they have their own transparent tube walkways.

Sawyer: When you followed the instructions to install the set, which part was confusing? If you could let me know how far you've gotten or what you've tried, I'll have a better chance of helping you.

KoasterKid23
04-24-2005, 12:16 PM
After downloading and installing these I went and played some of the scenarios and every once and a while one of the items would be researched in the main scenarios. I was very surprised because they were programmed without your objects. :D :up:

2005
04-24-2005, 12:39 PM
just got them, looks very professional, excellent models. Only (small) bad thing is slightly high poly count but overall by far the best models made even compared to rct. I think we are going to see some really good models from klinn.

Sawyer
04-24-2005, 01:04 PM
ooo i have it now,

:noob: Amazing Work, can't wait to see more off you :up:

RCT4me
04-24-2005, 01:32 PM
They looks too high in polygon detail. I'm going to have framerate nightmares if I install this...

They look great though. If only there was a way to texture them...

Good job.

ToonTowner
04-24-2005, 01:36 PM
I felt compelled to comment as I feel I know a little about custom scenery in RCT games.

Firstly, this is a great first attempt at a custom scenery pack. Of course, there will be small glitches and problems associated with the early stages of RCT3 custom scenery, but overall this is a very well modeled attempt. I understand that things can't be recoloured yet and hope that until this is resolved there is not too much custom scenery available that will just need to be redone once it's an option. That is not within your control right now so is just a minor concern. I actually think having collisions off for these items was a good choice as it gives the builder far more flexibility when building. I still hope someone develops a trainer to turn collisions of when building as that is my favourite feature of trainers in previous versions of RCT. (hint hint to anyone with the knowledge to do this ;) )

However, as someone else already mentioned, my biggest peeve with these is the fact that the girders and tubes are multiple tiles long or clearance levels high. It would seem to me that when designing objects, versatility should be a major consideration. With that in mind, it would be much better if repetive patterns like in these two objects were broken down to their smallest common denominator which would allow the users to have girders or tubes of any length/height required for their work. The lack of collisions does allow this to some extent, but I still think the object would be far better served as single tile pieces.

Still a great first step! Congrats.

ytivarg
04-24-2005, 02:12 PM
Originally posted by Klinn

ytivarg: I didn't realize you couldn't incorporate them straightaway into an existing sandbox park, I'll have to experiment with that.


It got me thinking I had done something wrong at first... Immediately after installing, I opened a new sandbox, and boom.. they were there ready to go. When I opened Gotham City (I prefer to build in Sandbox vs. Scenario Editor) they were nowhere to be found. I quickly realized I had to open Gotham City in Scenario Editor, and edit the Electro set into the "Inventions" list so that they were available (they auto-set to the middle column, to be invented during the course of the game). After that, they worked perfectly. Just something you might want to add to your website directions and/or readme file. It's an easy fix, but just as easy for someone new downloading your set to overlook and think they don't work!

Originally posted by ToonTowner

However, as someone else already mentioned, my biggest peeve with these is the fact that the girders and tubes are multiple tiles long or clearance levels high. It would seem to me that when designing objects, versatility should be a major consideration. With that in mind, it would be much better if repetive patterns like in these two objects were broken down to their smallest common denominator which would allow the users to have girders or tubes of any length/height required for their work.

I'd have to agree here, mainly with the glass tube and the surround for it. I attempted using it on Mr. Freeze's (Gotham City) launch tunnel. The current length of the tunnel requires that I overlap the tube by one square. This causes a horrible flicker on the glass tube. A single tile version of the tube, and the surround for it, would have made these pieces much more versatile. I have not had a problem with the girders, however. They seem to be at the right length to build vertically and horizontally at any height/length.

2005
04-24-2005, 02:29 PM
i disagree becasue having hundreds of custom objects one square in size isn't realistic.

The whole point of custom objects is they can be big and made to fit a given situation by the park creator, with minimal polygons.

Da_Jokerman
04-24-2005, 02:38 PM
Yea but sometimes it can be an inconvenience.

Guybrush_47
04-24-2005, 02:42 PM
When possible i will be trying to build all my objects as single tiles. As generally that helps everyone as it is far more flexible. However, at times you need some objects to be different sizes in order to work properly.

Back to the topic. Great stuff Klinn, i think the reasons why the coasters aren't showing through the glass is because you haven't set up the walls properly. i.e. all the flags and unknowns.

No doubt, when we figure out all the tools, you'll release an updated version.

Klinn
04-24-2005, 03:50 PM
It's great to hear all these suggestions and discussions about the sizes of objects, and I'll be reading with interest to see what feeling folks have on the issue. When creating the translucent tube I was torn about which way to proceed.

On one hand - frame rate concerns: If I made tube that was a single RCT3 square long, then had to place 4 or 5 of them to get the length I wanted between my walls, that's instantly 4 or 5 times as many polygons (each face along the curved side of the tube is composed of two very long stretched-out triangles).

On the other hand - inflexibility: Making a bigger object means it isn't as versatile.

You can't have it both ways, for an object such as that tube the designer has to strike the balance that seems right at the moment. You can see which way I decided to go, although it sounds like a shorter tube & frame may be a popular addition if I revise the building set. :)

For other types of objects, e.g. the girders, it isn't an issue. If you stick 4 or 5 girders one after another they'll have pretty much the same number of polys as a single object. (a single object would be a little less, but not by much) So for the girders I went the other way, making the smallest possible unit. (Yes, it looks like I could have done one half the size of the current one, but check the alternating directions of the bracing and you'll see why the sections are done as they are.)

Keep up the discussion folks, I'm just wanting to point out the trade-offs.

ToonTowner
04-24-2005, 04:46 PM
Due to the 3d nature and already extremely poor game play speeds, I understand your decision. Maybe the solution is to build both options when designing future objects. That way the user has the decision of which way they wish to proceed. From the looks of your objects, it wouldn't be too hard to produce a single tile version as well.

Hopefully the framerate issues are being diligently worked on by Frontier and it won't be such an issue further down the road. Honestly, the poor performance of RCT3 honestly keeps me from playing or developing scenery for the game. I am however keeping close tabs on all that is going on so I can jump in should it ever be resolved.

Guybrush_47
04-24-2005, 05:02 PM
Tbh Toon, i don't get poor framerates and i have probably a midrange computer. It just depends on how you build your park. If you space all the rides out and use the scenery wisely, the framerates are ok for me.

Framerates only drop when water is introduced because of the reflections.

2005
04-24-2005, 05:30 PM
Originally posted by ToonTowner
Due to the 3d nature and already extremely poor game play speeds, I understand your decision. Maybe the solution is to build both options when designing future objects. That way the user has the decision of which way they wish to proceed. From the looks of your objects, it wouldn't be too hard to produce a single tile version as well.

Hopefully the framerate issues are being diligently worked on by Frontier and it won't be such an issue further down the road. Honestly, the poor performance of RCT3 honestly keeps me from playing or developing scenery for the game. I am however keeping close tabs on all that is going on so I can jump in should it ever be resolved.

depends on soaked, but the objects we are making have potential to increase FPS by being more efficient; unfortuantly becasue not many people are making objets they are going to have to rely on what a few people make.

ToonTowner
04-24-2005, 05:52 PM
Originally posted by ToonTowner
Due to the 3d nature and already extremely poor game play speeds, I understand your decision. Maybe the solution is to build both options when designing future objects. That way the user has the decision of which way they wish to proceed. From the looks of your objects, it wouldn't be too hard to produce a single tile version as well.

Hopefully the framerate issues are being diligently worked on by Frontier and it won't be such an issue further down the road. Honestly, the poor performance of RCT3 honestly keeps me from playing or developing scenery for the game. I am however keeping close tabs on all that is going on so I can jump in should it ever be resolved.

I shouldn't have to build my parks with the games performance in mind. I don't want that to limit my creativity. I had few problems with the scenarios, but I want to build larger more intensely themed parks when I play RCT. That is not even close to possible even tho my computer greatly exceeds the minimum specs. If you are a 'scenario' player, the game is ok, tho in my opinion the performance could still be many times better. However, if you are a park builder, the games performance is not near where it needs to be. A well themed and planned 100X100 park does not run at anymore than a slide show rate on my computer and to me that is unacceptable. As beautiful as the game may be and as many cool things as they add in the expansions, I will not buy anymore RCT3 products until I hear that the code has been seriously upgraded. If the the game by definition is too intense to run any faster than it does, then perhaps they are too far ahead of themselves and have overreached with this title.

Sorry for the interruption Klinn. Back on topic...

gp-net
04-24-2005, 06:01 PM
I have installed the files as you descriped it in your text, the game starts, I try to build with your scenery and get this error:

http://www.rct-theme-world.de/images/error.jpg

When i click on the OK-Button, the game break up complete. I have the german version of the game installed and I use a NoCD-Patch (just to save my Original).

Da_Jokerman
04-24-2005, 07:19 PM
Hey Klinn I got another suggestion. How about making a curving tube? That would be cool. Probably quite hard though.

Griffman
04-24-2005, 09:26 PM
HELP!!! So I placed ur wall set in my park. Everything worked great. I closed the game and took a break. I opened up the park again and every piece I didn't use in the park yet wasn't there. That meant I only had the wall and roof pieces. No girders, no tubes, no posts!!! I opened up a different park and the set wasn't even there. I reinstalled the pack numerous times. It keeps hapening. Can someone please help me?

By the way the wall set is fantastic!!! Great Jorb!!

Klinn
04-24-2005, 09:27 PM
Originally posted by gp-net
I have installed the files as you descriped it in your text, the game starts, I try to build with your scenery and get this error... Sorry that it isn't working for you, and thanks for posting the screenshot of the error message. I've seen that kind of error message before when the name of the object (including the filepath to reach it) does not match what is inside the object's file. That is, when the object was created I named it 'Wall1' but after creating it, I renamed the actual file 'Wall2'. So the filename didn't match what was inside.

I'm sure you didn't rename the objects, so I'm wondering what is the filepath to them. On my system, the folder for all my objects is "C:\Program Files\Atari\RollerCoaster Tycoon® 3\Style\Themed\KLN-ElectroSet\KLN-ElectroSetParts\". Inside that are all the object files, the *.OVL files. Is this the same on your system? If not, could you please post the filepath on your system? We'll try to get to bottom of this, sorry for the problem!

Klinn
04-24-2005, 09:34 PM
Originally posted by Griffman
...Everything worked great. I closed the game and took a break. I opened up the park again and every piece I didn't use in the park yet wasn't there. That meant I only had the wall and roof pieces. No girders, no tubes, no posts!!! I opened up a different park and the set wasn't even there. Griffman, could please do me a favour and open your park in the Scenario Editor? Then see if the pieces are available there. I think the other way, the game does not consider them 'invented' yet, so they don't appear. Not sure why the rest disappeared through, that's odd. :(

We're all learning this custom object business together, so please bear with me as we try to sort out the problems.


Edit: Here's a better explanation of what to do that I just tested on one of my old parks:
- Open the park in the Scenario Editor
- Click the 'Set Up Inventions' button
- Select all the ElectroShock Set items in the center column
- Click the green button under the right column to move them there.
- Save the fixed park

This moves them from the "Items to be invented" column to the "Items available from start of game" list, so you won't have to wait for them to be invented.

This process is only needed for old parks. Any new sandbox parks will have them automatically, and if you're creating a new custom scenario you can choose which column to put the parts in just as you would for the regular RCT3 scenery items.

Griffman
04-24-2005, 10:09 PM
hey thanks klinn. I got the set up and running again. This set is so amazing.

ytivarg
04-24-2005, 11:37 PM
Originally posted by Klinn
Edit: Here's a better explanation of what to do that I just tested on one of my old parks:
- Open the park in the Scenario Editor
- Click the 'Set Up Inventions' button
- Select all the ElectroShock Set items in the center column
- Click the green button under the right column to move them there.
- Save the fixed park

This moves them from the "Items to be invented" column to the "Items available from start of game" list, so you won't have to wait for them to be invented.

This process is only needed for old parks. Any new sandbox or custom scenario will have the parts from the beginning.

This is exactly what I was talking about earlier. ;)

Chickenselects
04-24-2005, 11:45 PM
nice, Ive used these walls already. On my park Ill Post some screenies of it later on.:up:

gp-net
04-25-2005, 01:56 AM
C:\Program Files\Atari\RollerCoaster Tycoon® 3\Style\Themed\KLN-ElectroSet\KLN-ElectroSetParts\".

The german version is installed under C:\Programme\Atari\RollerCoaster Tycoon 3\Style\Themed\KLN-ElectroSet\KLN-ElectroSetParts\".

The little differences are the main folder "Programme" (that's the usual folder for any programs in Germany) instead of "Program Files" and the little ®-mark, that we also don't have in the folder name.

ytivarg
04-25-2005, 02:08 AM
gp-net: Last I knew (correct me if I'm wrong, anyone) there wasn't a No-CD patch that included Update 2. I think this might be the culprit here.

shyguy
04-25-2005, 03:06 AM
Great job Klinn! These will be perfect for an upcoming Wonder World attraction. And as far as lack of collision detection...If only all the scenery that came with RCT3 lacked it, just think of how much more versatile it would be!

Now can someone design tables with umbrellas that can fit between a set of chairs/benches for my restaurants??? :D

Theme Parker
04-25-2005, 07:35 AM
Will you please make the coaster available for download, I want to ride it completely :cry: I just love this all :heart:

For myself, which programs have you used creating this. I also tried to create some objects, but the editor says that there are more then one objects in the 3D file and that it can't create the mesh. Do you know about this problem? Any ideas here?

coasterfreak00
04-25-2005, 08:14 AM
I downloaded it then made a scenario with it but when I went in the scenario it wasn't there.

Other than that AWESOME!!

Klinn
04-25-2005, 12:28 PM
ytivarg: Errr, sorry if it seemed like I was stealing your idea, I just wanted to list it out in a step-by-step sequence. Thanks for mentioning it earlier in this thread so I knew where to look in the first place! :up:

gp-net: To the best of my knowledge, the only part of the path that matters is what's after the main installation folder ("Style\Themed\KLN-ElectroSet\KLN-ElectroSetParts\") which is the same on both of our systems. But let me do a bit more digging through the files, looking for absolute paths. In the meantime, you may want to check out ytivarg's suggestion about having patch #2. I developed and tested the items with patch #2 installed, don't know if that would make a difference if you only had patch #1, but you never know.

Question - is anyone else here running the German edition of RCT3, and the custom parts work OK on their system???

coasterfreak00: When you created your custom scenario, did you leave the custom walls in the middle column of the inventions (to be invented as the game progesses) or move them to the right column (available from start of game) ?

Theme Parker: A number of people have had that error when building custom objects. Look at JonWil's thread on the scenery importer in the General forum for solutions and advice. I know it's a pretty long thread, but there's lots of good info in there.

Theme Parker
04-25-2005, 01:01 PM
There isn't a German version. This are all European versions and the objects work fine, I'm using them right now. Can you please add the scenario to download? :)

CK the Fat
04-25-2005, 06:28 PM
Very awesome!!!! How long did you spend building and exporting all those pieces? Must've taken a while.

Let us know when an update is ready.

Klinn
04-25-2005, 08:13 PM
Originally posted by Theme Parker
There isn't a German version. This are all European versions and the objects work fine, I'm using them right now. Can you please add the scenario to download? :) OK, to be more precise, is anyone else running the European version which has been installed on a system with a German-localized version of Windows, and the custom walls etc are working fine? :) I'm just wondering if gp-net is the only German user having problems, or if all German users end up with the same issues. That will help track down the problem.

The demo park I built is nothing special and doesn't have all the usual facilities a park needs, it was created just so I could film the video. So I doubt I'll be putting that up - I'm sure you can use the custom parts to put together something much more interesting! ;)

Originally posted by CK the Fat
How long did you spend building and exporting all those pieces?All told, the ElectroShock project took about a month, but don't forget that included re-building many of the pieces when JonWil released an updated version of his Importer, plus I was creating and editing two videos, plus we've all been stumbling around, trying to understand how to model 3D objects in a manner suitable for RCT3 and how to use JonWil's Importer to its best advantage. >phew< :)

Originally posted by ShyGuy
Now can someone design tables with umbrellas that can fit between a set of chairs/benches for my restaurants??? That sounds like an excellent idea for the game - I'm always a little annoyed when you put a bunch of benches around a square and there's this big gap in the middle.

JCat
04-25-2005, 08:21 PM
Originally posted by Klinn
use JonWil's Importer to its best advantage. >phew< :)

That sounds like an excellent idea for the game - I'm always a little annoyed when you put a bunch of benches around a square and there's this big gap in the middle.

Which reinforces my feeling of why I love no collison detection! :up:

Everytime I look at the theme folder in RCT3, I'm astounded of how professional it all came together.

Theme Parker
04-26-2005, 03:53 AM
Well the differences can't have any effect on your costum pack, while the game only starts reading from his own location, even a D: partition or another name for the map won't have any effect. But when he tells us that he placed it in a second Electro folder there went something wrong!!! He has to make sure that he has placed common.style.vlo and the other vlo file needed in the first Electro folder! That are the files which are needed to show up the complete pack. I think there went something wrong.

And I don't need the park, I want to ride the coaster, it's so cool :D

gp-net
04-26-2005, 06:41 AM
First of all thank you very much for your help. Themeparker i right this is an european version, but I installed the german version.

I will re-install the game including the update-patch and without the no-cd-patch and i will install also your set and watching if any file is on his correct place. If anything wents okay or wrong again, i will give you an update here.

Theme Parker
04-26-2005, 07:37 AM
When something wents wrong again I'll think it's very strange. It isn't needed to re-install everything again. When you're able to, can you place some screenshots of your folders with the files, maybe that helps us further :) About the scenario's made. Be sure that you don't change the place of the objects in the folders and be sure that you placed the objects in the right place by the inventions option ;)

Joelreeds
04-26-2005, 03:18 PM
I've downloaded your items and I am so excited to try them out! Thanks for these awesome pieces of scenery and hopefully we get more later on!!! How about a cool water theme? That might end up in the next expansion (i.e. Soaked) but it would be cool to have some water theming in this version. Keep up the excellent work and you deserve a huge pat on the back!

ytivarg
04-26-2005, 09:23 PM
Klinn,

Check out the latest on the Gotham City thread... your girders were a huge help in the latest attraction! ;) Thanks!

CK the Fat
04-27-2005, 10:19 PM
It doesn't run. I enter the game, click on the Electro tab. A moment later, it freezes, but doesn't crash yet. In windows, a window pops up, saying :"No :svd for :sid". When I close the window, the game then crashes.

Any ideas what's wrong, similair problems?

Klinn
04-28-2005, 08:45 AM
CK: That's the same problem gp_net mentioned above. Which version (country) of RCT3 are you running, and do you have patch #2 installed? Is RCT3 installed in the standard folder, or is it placed in a different location? Are you using a no-CD patch? I'm just looking for similarities between your situation and gp_net's.

When you unzipped the custom wall set, did you do it in the "C:\Program Files\RollerCoaster Tycoon 3 ®\Style\Themed\" folder, and did your unzipping utility re-create the folder 'KLN-ElectroSet' with two OVL's in it, plus the 'KLN-ElectroSetParts' subfolder with the rest of the OVL's in that? Do you have all the files listed in the Installation instructions in the correct folders?

CK the Fat
04-28-2005, 06:02 PM
American version, yes to patch 2, installed in default folder, not a no-CD patch, and yes to the filepaths you mentioned. Yes, I have all the files, but I'll check again soon to see if they were installed in the right place.

Screenshots of the folders would help.

Theme Parker
04-29-2005, 05:43 AM
Did you take a look in the scenerio editor, or in an already created scenerio?

Objects can be found in:
Scenerio Editor
Sandbox Mode
Custom Track Editor (Not sure on this one :confused:)
Custom Structure Editor

Maybe you just looked in the wrong place ;)

rushfan
04-29-2005, 06:13 PM
i think we should make this post a sticky its important

Klinn
04-29-2005, 08:54 PM
Originally posted by CK the Fat
Yes, I have all the files, but I'll check again soon to see if they were installed in the right place.
Screenshots of the folders would help. Good idea! Here's a composite screen shot showing the files and where they should end up:


http://www.designamatic.com/Graphics/RCT3-ElectroSetFiles01.jpg


Hope this helps...

XPatrickX
04-30-2005, 04:42 AM
First I like to said your objects are great! Thank you Klinn!


I don't know if the problem is already solved. I have also the European version and installed it in german. I'm be glad to say your objects run. There are no problems yet.
I have installed it in the standart folder as already mentioned: "C:\Programme\Atari\RollerCoaster Tycoon 3\Style\Themed\KLN-ElectroSet\KLN-ElectroSetParts\"

In the KLN-ElectroSetParts\ there are 26 .ovl files and in KLN-ElectroSet there are two ovl. files one pdf and one zip and the KLN-ElectroSetParts folder..

Klinn
04-30-2005, 11:25 AM
XPatrickX: Thanks for posting and I'm glad to hear you are enjoying the building set.

It's good to hear that you and several other German users have been able to install and use the custom wall set with no problems. There seems to be a lot of interest from Germany - my site is getting a lot of hits from various *.de web forums. :) At this point, I think the people having problems don't have the right files in the right places, maybe the sub-folder 'ElectroSetParts' is not being created properly. Hopefully one of people having problems will be able to get it working and report back with their solution.

Have fun!

(By the way, your English is much, much better than my German! ;))

linusone
05-03-2005, 02:45 AM
I have also the European version and installed it in german.

I have installed it in:

"D:\ATARI\RollerCoaster Tycoon 3\Style\Themed\KLN-ElectroSet\KLN-ElectroSetParts\"

I have no problems :noob:

Sorry my english is so bad :bulb:

Theme Parker
05-03-2005, 04:33 AM
No problem, we understand you and now we know for sure that it doesn't depend on the RCT 3 version you're running :D

Klinn
05-04-2005, 07:24 PM
http://www.designamatic.com/Graphics/RCT3-ElectroSetTitle02-Big.jpg


Yes, you can now recolour ElectroShock's custom walls, roofs, and other objects just like any other RCT3 scenery item! The walls are intentionally done in pale shades of the colour you select, while the Electro Posts are darker and shiny.

If you already have a park using the old ElectroShock buildings, download the file again (http://www.designamatic.com/Downloads/KLN-ElectroSet-Setup.exe) and unzip it just like before. This will automatically overwrite the old walls, roofs, etc, with the new versions. When you open a park that contains the old buildings, you'll probably find most of them are coloured medium grey. Use RCT3's "Paint Colors Onto Objects" tool to quickly recolour lots of building blocks and other pieces all at once.

When you recolour the translucent tubes, you'll probably find some odd things happening. With some colours, you can't see through it to the framework inside. We're pushing the envelope here, folks. ;)

Speaking of tubes, due to an overwhelming number of requests, I've added a shorter tube and frame set. It's one square long so it will fit exactly between regular RCT3 walls.

There are a couple of other minor improvements too. When placing an object, at least one blue ghost square appears on the ground help you visualize where it will end up. The trade-off? You can't place an object directly on a path. But you can place it just below the path, so you can still do those walkways through the circular wall opening, or stick slightly sunken Electro Posts in walkway areas. (...glances over at n747... :))

And finally, you can now use RCT3's mass-delete tool to erase whole areas of the custom objects, just as you would do for any regular scenery item.

Have fun making rainbow-coloured buildings!

JCat
05-04-2005, 07:27 PM
That's a total mind blast of an update! :up: *Superb*

Milkdud
05-04-2005, 07:42 PM
Brilliant!

-[A.S] Fanie-
05-04-2005, 08:24 PM
WOOOOO

marnetmar
05-04-2005, 08:53 PM
Excellent work Klinn, even more options for these great new "goodies" lol :up: :up: :up:

Tidus243
05-04-2005, 09:02 PM
WOOOOOOOOOOOOOOOHOOOOOOOOOOOOO!!!!!!!!
I - N - S - U - P - E - R - A - B - L - E !!!!!!!!

n747
05-05-2005, 12:31 AM
haha, nice Klinn! the lack of collision detection has more pros than it does cons...and im quickly finding this out on rollercoaster detection. the possibilities are virtually endless when the limits are dropped.

this new set looks amazing. now i can finally rearrange my color scheme to something other than aqua!

awesome work Klinn, i cant wait to see what you have in store for us next.

(and if you really want to make a fellow forumer excstatic, you could tackle some realistic tubular supports for the inverted and steel coasters...possibly have a collaboration with 2005...winkwink)

Thank you for the highly useful sets - these things make the game that much more enjoyable.

rizzla
05-05-2005, 03:00 AM
Atari, give this man a medal! Of course, give Jonwil one first, but after that, Klinn! Outstanding work, thanks a lot!

WARDL895
05-05-2005, 03:06 AM
lmao, wow we can even colour scenery now. 10/10 to all the people involved in the design of the scenery editor...

Rich

Guybrush_47
05-05-2005, 03:34 AM
Klinn, how did you get the colours to come out a pale tone. All the colours in RCT3 are very dark, but these look much better because they seem lighter.

Got to say, excellent work and i can't wait to test it out tonight :)

Klinn
05-05-2005, 06:53 PM
Just as a follow-up, for anyone getting that "No SVD: for SID:" error message when trying to use my custom building set - double-check to make sure you're unzipping the files in the right place.

For example, if you accidently unzip it in...
"C:\Program Files\Atari\RollerCoaster Tycoon® 3\Style\"
...instead of...
"C:\Program Files\Atari\RollerCoaster Tycoon® 3\Style\Themed\"
...then the files & folders will end up in the wrong place you'll get that error message.

If you're not sure if the files are in the right place, take a look at the listing on the first page.

Guybrush: please see my reply over in the Scenery Editor thread in the General Forum.

snowjones
05-13-2005, 11:31 AM
This is an incredible update Klinn. I just started a new park using the original wall set now I get to color them ? the possibilities just jumped tenfold.

Thanks

Snow:up:

Tom65789
05-13-2005, 06:29 PM
wow this has got to be the best scenery set yet

great work klinn

Tidus243
05-22-2005, 07:01 AM
Klinn, I don't know why, but I can't send you PM so I'll tell you here! I have an idea of another custom theme....Egypt! Yes, like the old ones....what do you think?

marnetmar
05-22-2005, 02:10 PM
Originally posted by Tidus243
Klinn, I don't know why, but I can't send you PM so I'll tell you here! I have an idea of another custom theme....Egypt! Yes, like the old ones....what do you think?


Take a look here Tidus ;)

http://www.ataricommunity.com/forums/showthread.php?threadid=468211

Tidus243
05-22-2005, 02:42 PM
Thanks marnetmar!

DisneyFREAK1178
05-24-2005, 10:07 PM
Hey! I just downloaded the scenery and it's AWESOME!!! But, I have a question about the fireworks.

How do u get them to play continuously? Like, mine will only play at a designated time. (10 pm)

JCat
05-24-2005, 11:15 PM
DF - I believe you have to keep pasting the same firework effect continuously across the fireworks time line, as much as you can before annoyance sets in. I wish Frontier would have made an option to have fireworks auto "loop" - day or night, particularly since many people are now using these as special effects. Also, there's a tiny icon next to each set of fireworks (two white little squares with a set of numbers); These can be adjusted to start the time where you want.

snowjones
05-25-2005, 04:47 AM
Pumper my man ..........I agree.........this one VERY annoying aspect. Just allow me to loop the particle effect ......oh let us just say 1 minute in real time and everything would be fine...but in this current version of this game ...just to get a fog effect and only for filming 2 hours of work just get what I WANTED for the scenes and thats just a simple effect.... duh... gotta be a balance......this is something i don't expect out of soaked ....but it would be nice.I really don't think after all this time .....Atari just doesn't( and I hope I'm wrong on this) blow us off. We all work very hard to put out quality projects[insert shameless plug here]and I am one that frets over wether or not to relise it.

you gotta love this game

Snow

Klinn
05-25-2005, 09:35 AM
That's right, I had to place the custom firework over and over and over... to get it to last for the whole video. I should have made its duration longer to begin with. You may want to fiddle with it in the A.P.E. - Satriales (the APE Master) gave me some good advice:

The easiest way I have found to make the effect last longer is to change the particle life setting in the very first emitter to 20(max). This is always the first thing I do when making a new firework.You may also have to increase the emitter rate to get the same effect. When placing these you shouldn't need as many because they last longer, but you can also zoom out (using the + and -) of the APE window to make it quicker to place them.

Also, JonWil mentioned that he was looking into figuring out how to create new emitter objects similar to the existing ones in the game that use a looping .frw effect (e.g. gargoyles). If he decodes how those are put together, we could make simple objects buried underground that would fire our custom effects. Here's hoping!

T-rct
05-26-2005, 01:31 PM
Klinn
Its a super set! :D
But i cant use it :(

I did everything you sad!
I installed it good!

Im running the Dutch version of Rct3
Hope you can help couse i really wanna use them!

:DGreat set tho! :D

Klinn
05-26-2005, 03:47 PM
T-rct: As I mentioned in the PM's we've exchanged, since the objects aren't even appearing in a brand new sandbox park, please double-check to make sure the files ended up in the right place when you unzipped them. For example, within the game's installation folder you should be able to find a file called:

Atari\RollerCoaster Tycoon 3\Style\Themed\KLN-ElectroSet\KLN-ElectroSetParts\KLN-EFiller01.common.ovl

You may have a "®" sign after the "Tycoon" but that shouldn't make a difference. There should be a lot of other files in that folder, but that's one example. If the file not there, or the folders I mentioned in the path don't exist, then perhaps the archive was unzipped in the wrong place. It should be unzipped while you are in "Atari\RollerCoaster Tycoon 3\Style\Themed".

Hope this helps...

T-rct
05-26-2005, 03:57 PM
Im installing rct3 again!
But now on my D Drive
I hope this helps :D

T-rct
05-26-2005, 04:10 PM
Yay it worked! :D
Tnx mate im gonna enjoy your scenery!

mikecoolguy
06-18-2005, 05:01 PM
I'm sure other people have had this same problem but I don't really want to read every post.

I can get the objects in the game. But when I click on them to build one of them, the game freezes and shuts down. Does somebody know how I can fix this?

Mike :cool:

marnetmar
06-18-2005, 11:18 PM
Originally posted by mikecoolguy
I'm sure other people have had this same problem but I don't really want to read every post.

I can get the objects in the game. But when I click on them to build one of them, the game freezes and shuts down. Does somebody know how I can fix this?

Mike :cool:


I think this might explain the problem Mike, I'm not sure if you're getting the "No SVD: for SID:" error or not, but that's what it sounds like. You might try deleting them from your game & then reinstalling them.


Originally posted by Klinn
Just as a follow-up, for anyone getting that "No SVD: for SID:" error message when trying to use my custom building set - double-check to make sure you're unzipping the files in the right place.

For example, if you accidently unzip it in...
"C:\Program Files\Atari\RollerCoaster Tycoon® 3\Style\"
...instead of...
"C:\Program Files\Atari\RollerCoaster Tycoon® 3\Style\Themed\"
...then the files & folders will end up in the wrong place you'll get that error message.

If you're not sure if the files are in the right place, take a look at the listing on the first page.

Klinn
06-19-2005, 09:52 AM
Thanks for popping in to explain this Marnetmar.
Mike, even if you're not getting the "No SVD: for SID:" error message, freezes like the one you described are usually the result of files being installed in the wrong place.

When RCT3 starts up it scans most (or all?) of its folders, looking for objects to display in the various scenery menus. At this point, it doesn't really care what folder it finds them in, it's just collecting object names and their scenery types. So even if you put the custom objects in the wrong folder, RCT3 may pick them up to be shown in the scenery menus. However, when you try to select one of them, RCT3 looks deeper into the object's info to find other files it needs, and these files are specified with a full path name within the RCT3 installation folder. So at that point, if the file RCT3 is looking for isn't in the right place, it chokes & dies.

The upshot of all this is that you have to be careful to install the custom objects in the right place, and that your unzipping program correctly re-creates the subfolders needed.

Hope this helps...

mikecoolguy
06-19-2005, 10:42 PM
Thanks for the help. I'll try it again and let you guys know if it worked or not.

Mike:cool:

mikecoolguy
06-22-2005, 12:17 AM
It still didn't work. I don't think it's been installing right. I'll try and get some pics of what it looks like.

Mike:cool:

marnetmar
06-22-2005, 12:18 AM
Some pics would be helpful Mike

mikecoolguy
07-09-2005, 11:40 PM
LOL, Sorry it's been a while. I have trouble finding topics in these forums. I don't even know what I was going to get pics of anymore. I reinstalled the game after (probably) deleting a file when I ran an Adware search. But the problem is still there and I can't get into RCT3. I'll try adding these again after I get it worked out though.

Mike:cool:

Klinn
07-10-2005, 11:16 AM
Yes, I've noticed the same thing with some new girders I'm working on right now.

In response to moaning about frame rates, I believe that the game was changed (with Soaked) so smaller objects disappear more quickly. The smaller or thinner a cross-section an object, the sooner it is hidden. So girders or framework go first.

All of my ElectroShock bits are under 'walls', so if you maximize the Draw Distance for 'Buildings' in your LOD Options, they will stay visible longer. But it's just delaying the inevitable.

Maybe someday we will be able to create objects with multiple meshes that work with the LOD (level of detail) system and stay visible longer, but JonWil's got lots of other things on his plate! ;)

jmainaz
07-10-2005, 03:27 PM
Also, I believe you can increase the overall draw distance. I think it is called Geometry Imposter Distance. It is a number and can be increased. I currently have it on over 200. The default was around 30! The higher the number, the more an object still looks 3D at greater distances. I found that when I also increased the number, certain textures could be seen at greater distances.
It was the only way I could film Jedi Assault. My map was so big that textures were lost when looking over the enormous distance across the map. Raising this number fixed it.
Hope this helps.

-JMAinAZ
www.putmeonthenet.net

Edimasta
07-10-2005, 04:02 PM
How high do you have this number?

Mine is 500 and it still looks pretty sh*tty when I zoom out...

Klinn
07-10-2005, 07:12 PM
Originally posted by jmainaz
Also, I believe you can increase the overall draw distance. I think it is called Geometry Imposter Distance.www.putmeonthenet.net Yup, I believe that's the point at which RCT3 substitutes 2D flat sprites for 3D objects, e.g. the trees outside your park. That may influence the overall range of the draw distance, but I think this quick loss of small or thin objects will happen anyway. Can't hurt to experiment though, my Geometry Imposter Distance was set at 300 by the game as being suitable for my old ATI 9800 XT video card.

jmainaz
07-11-2005, 11:51 AM
That makes sense!
-JMAinAZ

Klinn
07-11-2005, 01:02 PM
Originally posted by convtang
Someone (WalkingSnake I think) mentioned in another thread that possibly now when you zoom out smaller objects revert to a lower poly model and because there is not a lower poly model for custom objects they just disappear. But if that happened, then I would expect that all custom objects would disappear at same time. For example, in your screenshots above, my custom tubes would disappear at the same time as the thin frames that surround them. Instead, you'll see the 'delicate' framework go first, so it's related to the size of custom object. In most games, LOD changes are tied to the distance from viewer to the object, not the size of the object.

Anyway, no matter what is causing the change since Soaked updated the game engine, it would have been nice if we had more control over the point at which things disappeared. Then you could decide on the balance of 'quality v.s. performance' for yourself.

Klinn
07-20-2005, 05:18 PM
Howdy Folks - If you have had trouble getting this ElectroShock Building Set to work properly, you'll be glad to know there's a new easy-to-use installer available.

Just save this ElectroSet Setup (http://www.designamatic.com/Downloads/KLN-ElectroSet-Setup.exe) program anywhere on your computer, then double-click on it to install the custom scenery.

If you want to uninstall it, go to the Windows Control Panel and double-click on "Add Or Remove Programs". Select "Klinn's ElectroSet Version 2" from the list and click the "Remove" button.

I hope this helps out anyone who had troubles with the set in the past. This is a new installation method I'm trying, so any feedback (good or bad) is appreciated.

infiniteblue
10-31-2005, 06:32 PM
Hey Klinn, i would love it if you could make the ElectroShock set work with Wild. Please consider my request. I would be upset if i couldn't use this set with Wild. I like this set very much.

Klinn
10-31-2005, 06:58 PM
You bet, I re-created my Frameworks pack last night and fixed the last bug today. Next up, I'll do the same for this scenery pack. I hope to have it done within a couple of days.

infiniteblue
10-31-2005, 07:04 PM
Cool. By the way, i loved the ElectroShock coaster video. The music was awesome.:p You da man, Klinn!

Klinn
11-01-2005, 04:48 PM
Heh, Soakedmaster, if you liked that simple video, check out my Agent Peep (http://www.designamatic.com/RCT3-Movies.html) - it's the only 'proper' RCT3 video I've done.

Anyway - the ElectroShock Set (http://www.designamatic.com/RCT3-CustomBuildings.html) is now compatible with the Wild expansion. It will work with regular RCT3 and the Soaked expansion too.

If anyone has a previous version of the ElectroShock set, please:
- Uninstall the old set with the Control Panel-->Add or Remove Programs
- Download the Setup Program (http://www.designamatic.com/Downloads/KLN-ElectroSet-Setup.exe) again
- Save it anywhere on your computer
- Double-click on it to install the revised scenery pieces

If you have a really old version of the set, the non-recolourable one, when opening up a park you'll see most of the pieces are a medium grey. Use RCT3's paint tools to quickly recolour a lot of items at once.

All the revised items were tested in my installation of Wild and worked fine, but if you have any problems please post them below and we'll fix 'em.

Have fun!

marnetmar
11-01-2005, 05:03 PM
Thanks for the fast update on these Klinn :up: :up: Definitely one of the most popular & most used sets out there.

Dave Art
11-01-2005, 05:28 PM
WOW thanks for the quick update!!!

infiniteblue
11-01-2005, 06:03 PM
Originally posted by Klinn
Heh, Soakedmaster, if you liked that simple video, check out my Agent Peep (http://www.designamatic.com/RCT3-Movies.html) - it's the only 'proper' RCT3 video I've done.
BTW, i have seen that video. It was hilarious!! How did you get that peep to fall from the inverted coaster into the looping one? Job well done!:D

snowjones
11-02-2005, 12:16 AM
Thanks for the speedy update Klinn..... now I can start using Wild !. I uninstalled it so I could keep going with a project ....I'm always using your stuff so now I'm really happy :D

Snow

Quasimodo
11-02-2005, 03:46 PM
Do I have to change the directory to Style/themed or is the directory already correct.
The default seems to be just c/program files/ Atari/ Rollercoaster Tycoon 3!

I changed it do that it installed to the themed folder but the game crashed!!

snowjones
11-02-2005, 04:44 PM
I can answer that for ya.......It's got to go into Style/Themed otherwise big problems like you found out , make sure that you didn't install it accidentally somewhere else that will cause headaches for ya.....hope that helps

Snow

Klinn
11-02-2005, 04:44 PM
Nope, you didn't have to change anything. Just accept the default and it will go in the right place. So uninstall it (Windows Control Panel-->Add or Remove Program) and install it again with the default path.

General info: the path is there in case you have installed RCT3 to some strange location and it is not picked up from the Registry. So far, that's never happened to anyone using the scenery, but I left it in there just in case...

Quasimodo
11-02-2005, 06:54 PM
I installed to the correct dir' after removing the first install.
For some reason it doesn't work.
I know it's down to me as others have beed successful.
I'll keep working on it.
;)

Klinn
11-03-2005, 12:28 PM
Sorry to hear you're still having problems Quasimodo. Where is your "RCT3.exe" actually installed? Is it in the usual "C:\Program Files\Atari\RollerCoaster Tycoon 3\" folder or somewhere else?

uncle_adolph
11-03-2005, 01:45 PM
Thanks Klinn!

-Ben

Quasimodo
11-03-2005, 05:54 PM
This scenery isn't working and neither is the steelworks scenery I downloaded.
:sour:

Klinn
11-03-2005, 06:26 PM
Hmm, that's odd. Near the top of page three of this thread is a composite view of all the folders and files, showing how they should be arranged to work properly. My Setup program should do this automatically, but please check your system to see if it matches what's in the screenshot. If it does, well, I'm at a bit of a loss as to what's going on... :(

Hope this helps.

Quasimodo
11-03-2005, 06:42 PM
The directory in the installer does seem different.
When I browse for the correct directory and select the themed folder the directory automatically becomes;

Program Files/Atari/Rollercoaster Tycoon3/Style/Themed/Rollercoaster Tycoon 3.

It seems to crate another folder called Rollercoaster Tycoon3 within the Themed folder.

(is this getting confusing)

anyway I have changed the directory and will try again.


Tried and no luck.

Error message

No :svd for :sid


Seems to be an issue with the installer program. Maybe just on my system as nobody else has reported a problem.
Anyway. I have the set up and running now. I manually placed the folder into the themed folder.

Thanks for all your help.

;) :up: ;)

Klinn
11-03-2005, 10:58 PM
Glad to hear you got it running, even if you had to do some extra work!

For anyone else who happens to reading this thread, the path shown in my Setup installer is the folder containing the game executable "RCT3.exe", not the "Style/Themed" subfolder. So please don't try to navigate down that far through the game's subfolders. In almost all cases (except for Quasimodo's computer :) ) the folder shown by default will be correct - just continue with the installation and you should be good to go.

Quasimodo
11-04-2005, 03:41 AM
Originally posted by Klinn
Glad to hear you got it running, even if you had to do some extra work!

For anyone else who happens to reading this thread, the path shown in my Setup installer is the folder containing the game executable "RCT3.exe", not the "Style/Themed" subfolder. So please don't try to navigate down that far through the game's subfolders. In almost all cases (except for Quasimodo's computer :) ) the folder shown by default will be correct - just continue with the installation and you should be good to go.



He! He!

I just like to be the centre of attention!

;) ;) ;)

Thanks for the help. I love this set!!!!

Lux_Dreaming
11-23-2005, 10:23 AM
I actually get the same thing...and when I try to correct it in the installer, it doesn't work in the game....I still get the error, and a desktop crash.........

Klinn
11-24-2005, 12:04 PM
Sorry to hear you're having problems - when you modify the installation path (or when it's the default) do the files end up in the right place? Please compare the folders & files on your system against that screenshot near the top of the third page. Are they ending up there? What is the path to "RCT3.exe" on your system - "C:\Program Files\Atari\RollerCoaster Tycoon 3\" or something else???

CoasterSim.Fan
11-24-2005, 01:34 PM
Klinn would it be possible to make zip versions of your scenery

Lux_Dreaming
11-25-2005, 12:11 AM
Once I modify the extension......it goes C:/Programs/Atari/RCT3/Style/Themed.....

When I try to Autorun it adds an RCT3 at the end of the themed line.....which then creates a new style/themed folder directly in the RCT3 subfolder......which then interferes, and doesn not remove if I select uninstall, as it can't seem to find the files......strange.......maybe something is broken, maybe not...in the meantime, I'll just have to go without.........

Klinn
11-25-2005, 12:34 PM
Originally posted by Lux_Dreaming
Once I modify the extension......it goes C:/Programs/Atari/RCT3/Style/Themed.....
When I try to Autorun it adds an RCT3 at the end of the themed line.....which then creates a new style/themed folder directly in the RCT3 subfolder By 'extension' I assume you mean the installation 'path' shown by my setup program, right? In that case, what happens when you don't modify it? I.E. don't try to add the 'Style/Themed' part to RCT3's path.

Originally posted by CoasterSim.Fan
Klinn would it be possible to make zip versions of your sceneryI used to do that, but I had many, many, more tech support questions from people who were having problems installing the sets. Switching to the self-extracting Setup programs cut that down a huge amount. But out of curiosity, are you interested in Zip files because you can't download *.EXE's? Or because you don't trust what an executable might do to your computer? (lots of spyware around, I can understand that reluctance) Or some other reason? Just curious... :) :)

CoasterSim.Fan
11-25-2005, 07:26 PM
The reason I am not a fan of EXE is that since zip files work fine for me I rather use them because with exe files you don’t know exactly were they putting information on your computer so if it comes with any viruses, spy ware, add ware, extra you might not find the corrupted files to its to its to late and damage to your computer / steeling of files is already done.

marnetmar
11-25-2005, 08:20 PM
Originally posted by CoasterSim.Fan
The reason I am not a fan of EXE is that since zip files work fine for me I rather use them because with exe files you don’t know exactly were they putting information on your computer so if it comes with any viruses, spy ware, add ware, extra you might not find the corrupted files to its to its to late and damage to your computer / steeling of files is already done.


I can understand your concern CoasterSim.Fan, but I can assure you that the exe's made by Klinn, Pumper & myself are safe to use & only install game files directly into the game. No spyware, adware, virus' or anything like that ;)

Lux_Dreaming
11-26-2005, 12:12 AM
When I don't modify the extension, it creates a new subfolder within the master RCT3 folder, titled Themed. And only the Electroset is in that folder (albeit within its' own newly created subfolder)........'tis a mystery. And even then, it still freezes and crashed to desktop.

marnetmar
11-26-2005, 12:18 AM
Originally posted by Lux_Dreaming
When I don't modify the extension, it creates a new subfolder within the master RCT3 folder, titled Themed. And only the Electroset is in that folder (albeit within its' own newly created subfolder)........'tis a mystery. And even then, it still freezes and crashed to desktop.

Try copying the inner Electroset folder & paste it in the regular Themed folder & then delete the other one & I think it'll work for you. I'm not sure why it's adding the extra folder in there.

Klinn
11-26-2005, 12:12 PM
Originally posted by CoasterSim.Fan
The reason I am not a fan of EXE is that since zip files work fine for me I rather use them because with exe files you don’t know exactly were they putting information on your computer so if it comes with any viruses, spy ware, add ware, extra you might not find the corrupted files to its to its to late and damage to your computer / steeling of files is already done. It's definitely a good idea to be cautious these days, better safe than sorry. The only other thing you can do is to depend on reputation - if my Setup.exe's had crap in them, this thread would have been full of complaints about it! ;) Anyhoo, you have a PM...

Originally posted by CoasterSim.Fan
When I don't modify the extension, it creates a new subfolder within the master RCT3 folder, titled Themed. And only the Electroset is in that folder (albeit within its' own newly created subfolder)........'tis a mystery. Hmmm, that's very odd. It's not picking up the '...\Style\Themed\' subfolders, just trying to put it in '...\Themed\' which of course doesn't exist, so it creates the folder. I'll look into it to see why it's happening. But in the meantime, as Marnetmar mentions, just copy the ElectroSet subfolder into the Style\Themed path (where you probably have your other custom scenery installed) and delete the bogus one.

Sorry for all the problems, but at least you've given me something new to puzzle over this weekend! :)

TheSkipper
11-26-2005, 12:18 PM
Klinn, just to let you know, Your exe found my RCT 3 even though I didn't have RCT in the default folder. It also placed the theme right where it belongs under style/themed.

ajc
11-26-2005, 12:30 PM
The exe works just like it's supposed to. The files went right where they belong. Nice work Klinn:up:

lewtheo
03-01-2006, 03:23 PM
http://img295.imageshack.us/img295/7/untitled9ph.png

why does mine always say this whenever i try and use the electro?? please tell me!

marnetmar
03-01-2006, 05:05 PM
Do you have RCT3/Soaked/Wild? Do you have the newest version updated for use with Wild?

errt
03-01-2006, 05:13 PM
Sure, the set is in the right folder? Perhaps there is an under-folder???, that causes the No Svd: for Sid:-Error normaly.

P.S.: Sry for my bad English, I'm from Germany.

lewtheo
03-02-2006, 08:02 AM
uuum im not quite sure my self i will try and find out what the problem is i will uninstall in and re-install it then put it back in, and i do have wild and soaked but not the update 2 for wild!

iceatcs
03-02-2006, 08:18 AM
lewtheo - you have some serious problem with you icon tray menu (bottom right of the screen (clock)) that you have same icons all the way which it is running many of the same program in the sametime. Not normal really.

Might need to remove/close these to improve performance for your computer.

Klinn
03-03-2006, 12:23 PM
uuum im not quite sure my self i will try and find out what the problem is i will uninstall in and re-install it then put it back in, and i do have wild and soaked but not the update 2 for wild!Sorry to hear you're having problems, Lewtheo. As mentioned by Errt, it is normally caused by having files in the wrong place. However, my newer Setup should automatically put them in the correct folders. Please try this:

1) Uninstall the ElectroShock set you're currently trying to use.

2) Download the latest Setup program, the link in the first post under the "New easy-to-use installer!" heading.

3) Run the Setup program to install the set.

If you still have problems after this, please post back here. I'll try to answer as quickly as I can, but I'm not around here too often.

(PS. My thanks to the others who chimed in with helpful suggestions! :up: )

lewtheo
03-03-2006, 01:11 PM
lewtheo - you have some serious problem with you icon tray menu (bottom right of the screen (clock)) that you have same icons all the way which it is running many of the same program in the sametime. Not normal really.

Might need to remove/close these to improve performance for your computer.

Yes these are all protection, the 5 of the same type is sound, they go after a while it is i just loaded the game up so it was detecting sound, my dad puts tem all on so no viruses i sussed it out anyway, it was my game i re-installed all files, was a problem, in atari folder, it kept locating your pack to wrong place is ok now thanks:up:

xav_desing
04-02-2006, 09:48 AM
Hello!
When i try to launch the setup program, it appears this:
"C:\Documents and Settings\Maison\Desktop\KLN-ElectroSet-Setup.exe

This application has failed to star because the application configuration is incorrect. Reinstalling the application may fix the problem"

I try and try again to download and lauch the setup problem. So, Could you give us a zip file please?

Thanks

Klinn
04-03-2006, 12:03 PM
When i try to launch the setup program, it appears this: "C:\Documents and Settings\Maison\Desktop\KLN-ElectroSet-Setup.exe

This application has failed to star because the application configuration is incorrect. Reinstalling the application may fix the problem"

Hmm, that's an odd error message. Something with your system setup seems to be interferring with the INNO Setup application. The application works fine on hundreds of other systems.

Anyway, about the Zip version, you have a PM... :)

RCT-Spanky
04-04-2006, 04:46 PM
Hi Klinn,

it's great to see that you wahtch this forum regular. Just one small question ...
any plans for a little comeback? Pumper or Batton77 has also come back with new scenery and showed the "newbies", showed them that they did not forget anything about creating scenery. ... Just a small suggestion, nothing more, but maybe one to think about ;).

Klinn
04-05-2006, 12:13 PM
Heh-heh - I try to pop in here when I get an email notification that somebody has asked a question in one of my threads. But a comeback? :) Well... never say never, but unfortunately it doesn’t seem likely.

One of my primary gaming interests is creating worlds & adventures for folks to explore and hopefully enjoy. I enjoy crafting a storyline. I did a little bit of modding for the CRPG called Morrowind, creating new territory including characters to interact with and quests to undertake. Now that its successor, Oblivion, has been released, I’ll be concentrating my efforts there.

Regrettably there’s only a certain amount of free time I can devote to tinkering on the computer, so RCT3 had to take a back seat. <sniff> But thanks for your interest!

JCat
04-05-2006, 01:03 PM
Hey Klinn - great to see you, even if it's only a fly-by! :)

I've been playing Oblivion on the 360; too bad that's the one drawback, not being able to use mods as I bet yours would have been worth it). It's is one of the most amazing RPGS to date.

CoasterSim.Fan
04-08-2006, 12:34 PM
That’s to bade you don’t have time for RCT3 your scenery was defiantly some of the most original custom scenery made for RCT3. Well if you ever get time to make another set for RCT3 I am sure it will add some interesting elements to the game.

kaas
09-09-2006, 03:53 AM
Man, the screenshots are looking great:up: , but were can you download it? Can you place a link?
edit:sorry, ive found it here:http://www.designamatic.com/RCT3-CustomBuildings.html

meme5053
01-18-2007, 01:25 PM
ive d/l it but it wont work whenever i select the logo for it in building editor it always says out of rct3:no svd for sid

RCT-Chessack
01-18-2007, 01:59 PM
This pretty much always means you haven't installed it properly.

Did you use Klinn's auto-installer, or did you try to do it by hand?

C

meme5053
01-18-2007, 02:47 PM
auto installer

RCT-Chessack
01-18-2007, 02:57 PM
OK, first, uninstall it. Second, make sure you are putting it into the correct directory. It belongs in your (...)/Style/Themed, where (...) is wherever you have RCT3 itself installed (I have mine in D:\Games\Atari\RCT3 for instance). So when the auto-installer asks for a directory, make sure you get that correct.

Also, do not change or re-name anything after it installs.

After you re-install, if it still gives you problems, try posting a screenshot of your Themed folder so we can see what exactly is going on.

C

meme5053
01-20-2007, 02:09 AM
how do i get photos of it?

RCT-Chessack
01-20-2007, 03:03 AM
Take screenshots. The default is one of the function keys -- look in your options menu under keybindings. I changed mine to prt scrn so I don't know what the normal setting is. Take a shot of it and upload it to a place like image shack and we can see what you are doing wrong.

C

meme5053
01-20-2007, 01:39 PM
ok heres the photo ignore the black
EDIT:thats for nfs partickle effects
http://i136.photobucket.com/albums/q199/meme5053/atari.jpg

-Nuclear Fish-
01-20-2007, 01:42 PM
He means to post a screenshot of the Themed folder. Everyone knows what the svd error looks like. Check the stickies to see how to install scenery properly.

And I'm also confused why you are saying this set doesn't work when that screenshot is of my particles causing problems... :bulb:

RCT-Chessack
01-20-2007, 02:00 PM
Let's start with just an OS screenshot. Open up your style/themed folder, and hit prt scrn, and then paste into a photo editor and save it. Then post it and let us look at it. I mean, in other words, something like this:

http://img254.imageshack.us/img254/3446/sshelp5er.jpg

That'll hopefully tell us what is going on, at least to begin with.

My guess is you have installed things into the wrong folder or something like that.

C

QsUpIiCcHyE
02-24-2007, 01:22 PM
Thank you Jonwil and Klinn for creating this brilliant CS set, !!:D

markusbass22
05-09-2007, 05:01 PM
Great work Klinn. I'm just wonderin how to make the lightning go through the electro posts. thanx I'll be anxious to see more of your awesome custom scenery.


But I am wonderin how your able to have the fireworks rapidly working without having to stop for that long period of time after the show?
like in klinn's video (electro shock).

Klinn
05-10-2007, 10:36 PM
Glad you got the fireworks "electric shock" working. In my video of the set, I just placed the same effect over and over again along the timeline. I think there were 15 or more placed one right after another to cover the length of time for shooting the video.

Have fun!

hyperwaves
06-23-2007, 06:40 AM
When I try to Download it, after i say where i want it, it says "accessdenied":sour:What is going on???
I think it's real cool though!!!

Klinn
06-23-2007, 09:15 AM
Hmmm, I'm not sure what happened when you tried it, but I just downloaded it from the link in the first post on the first page of this thread and it saved fine. Maybe there was hiccup at my site's host. Please try it again.

Have fun!

sr3d
06-23-2007, 10:27 AM
Great stuff Klinn :D had it for a while now, thanks. great set. :up:

blings
08-03-2007, 12:51 AM
Do I have to use Mixmaster Editor to use electro charge effect.(My RCT3 is Korean so I don't know exact name of Mixmaster Editor in English that I mean.)Is there another way? Using MixMaster Editor makes me spend so much time.

Squirrel
08-03-2007, 05:06 AM
I zoom out when I have one of the stuff in this set put somewhere and it goes away,I zoom back in and it comes back,anyone know why?:(

surfingoz
08-03-2007, 05:10 AM
When CS makers create scenery we have the option of LOD(Level Of Detail) with some sets the maker sets the LOD to a small distance meaning that the set disappears at that particular distance. It is used as an effective way to reduce lag.

Squirrel
08-03-2007, 07:56 AM
It also crashed my game after about 5 mins of use and I was building a ride with it :(

Klinn
08-04-2007, 10:09 AM
Do I have to use Mixmaster Editor to use electro charge effect.(My RCT3 is Korean so I don't know exact name of Mixmaster Editor in English that I mean.)Is there another way? Using MixMaster Editor makes me spend so much time.

Yes, you have to use the Mixmaster to create a fireworks show and add the fireworks "electrical discharge" effects to it. It's not too difficult once you try it, you're just adding the same effect over and over along the timeline.


When CS makers create scenery we have the option of LOD(Level Of Detail)

Back when I created the Electroshock Set, I don't think that was an option yet. It was added in a later version of the editor, and very useful too!


It also crashed my game after about 5 mins of use and I was building a ride with it

Sorry to hear you're having problems. I've used the custom scenery in several parks, including some fairly large, elaborate buildings, so it is possible. I don't think it is any more crash-prone than any other custom scenery. Just be sure to save frequently! :D

snowjones
08-05-2007, 10:37 AM
Howdy KLINN long time no see .....

As far as crashing the game is concerned , never happened to me but it is possible, all custom scenery can do that.But what I have found , at least on my system what causes the game to crash isn't the CS at all but a massive build up of heat in the CPU.RCT 3 is CPU dependent and the game really taxes a system so get those fans spinning fast and keep the comp cool.

As far as the Electro-Shock set is concerned with the disappearing act at distance, this didn't happen with SOAKED. It only happened once you installed WILD !When Frontier introduced that expansion pack, they fixed a lot of problems that came with SOAKED , but they also gave you new and different headaches with WILD !

@ SquirrelThis sounds like your problem. If it was the electro-shock set crashing the game , it would have done that when you placed your first piece but it didn't. You might have a build up of dust in your case and that will create unwanted heat so check it out.

Snow

xxRCTplayerxx
08-15-2007, 12:19 AM
i tried installing your custom scenery pack, everything worked fine, i tried using the first item i saw and.... no :sid for :svd or something pops up:mefiant15:, i used your installer and everything, can you give me a step-by-step on how to fix this?:weird:

lego3366
08-15-2007, 12:44 AM
OK, first, uninstall it. Second, make sure you are putting it into the correct directory. It belongs in your (...)/Style/Themed, where (...) is wherever you have RCT3 itself installed (I have mine in D:\Games\Atari\RCT3 for instance). So when the auto-installer asks for a directory, make sure you get that correct.

Also, do not change or re-name anything after it installs.

After you re-install, if it still gives you problems, try posting a screenshot of your Themed folder so we can see what exactly is going on.

C


^^try following this^^

Old-Spice
08-15-2007, 01:46 AM
i tried installing your custom scenery pack, everything worked fine, i tried using the first item i saw and.... no :sid for :svd or something pops up:mefiant15:, i used your installer and everything, can you give me a step-by-step on how to fix this?:weird:

make sure that in the themed folder you see the ElectroShock folder. open it up, inside you should see:

another Folder and 2.common.olv files

xxRCTplayerxx
08-15-2007, 11:08 AM
ok ive looked under the kln-frameworks folder and i found a readme, i believe there should be no readmes in the folder, so if im correct, i should delete it? othewise i put the folder in the C:\Program Files\Atari\Roller Coaster Tycoon 3\Style\Themed

xxRCTplayerxx
08-15-2007, 12:04 PM
ok heres what i did:
1. installed using install program
2. failed to work
3. deleted all uninstall programs that came with it and the readme (that were in the folder)
4. failed to work
5. deleted, and reinstalled
6. failed to work

Sentury11
09-18-2007, 10:56 AM
its says no svd after install in game:cry:

Klinn
10-07-2007, 12:57 PM
its says no svd after install in game:cry:

Sorry for the delay in replying, I don't get over to this forum too much any more.

As noted earlier in this thread, the error message you're getting or any lock-ups when selecting the set are almost certainly due to the files not being located in the proper place. My setup program should have done this automatically, and indeed it has for several thousand other folks. Please make sure you're downloading the set from my site (see my sig). There are some other "re-packaged" versions floating around the net which contain errors.

Anyway, if for some reason the automatic installer hasn't worked properly for you, then you'll need to move the files manually.

The screen shot below shows where my sets end up within RCT3's folders. If they match up, they should work. Heh-heh, just yesterday I reinstalled RCT3 on my new computer and had to download and install my own sets. ;)

http://www.designamatic.com/GraphicsRCT3/RCT3-ElectroSetFiles03.jpg

Note that the "KLN-ElectroSetParts" sub-folder will have a bunch of files in them (30) which are the actual custom scenery bits.

Hope this helps!

swimkid06
11-06-2007, 03:10 PM
does this work with mac?

Klinn
11-06-2007, 04:46 PM
does this work with mac?
I believe the scenery works fine, but of course the Windows-style installer does not. There's a special page on my site for Mac users that explains how to get around this, please check this page (http://www.Designamatic.com/RCT3-CustomBuildingsMac.html).

Have fun!

swimkid06
11-09-2007, 07:25 PM
thanks it works!

Rct3net
03-30-2008, 01:26 PM
this is the best set ever made! and it's my first post!
This set is verry usefull for alot of people!

Crazedmychemfan
03-30-2008, 07:22 PM
The first custom scenery set i ever used :D

James18
04-06-2008, 01:37 PM
Whoa, this set looks awesome!! :up: :jumpclap:

um, when I check to see if it installed it right, it is in a folder called

C:/program Files/Atari/Rollercoaster Tycoon 3/Style/Themed/Style/Themed

so this is a little awkward :weird: let me try it in rct3

*edit* It does work , but there r 2 klinn's electro shock custom building set.

meme5053
04-06-2008, 01:54 PM
looks like you went a bit wrong there!
it is ok until style/themed/stylee/themed it should be in style/themed and inside the cs folder hould a subfolder and a style.common and a style.unique file

beagleboy4life
04-12-2008, 03:54 PM
hahahaha ive been wantin something like this yay 5/5

GSL
05-11-2009, 09:48 AM
im new where do i download

Klinn
05-11-2009, 04:31 PM
im new where do i download

The link to download is in the very first post of this thread. It's within the text describing the set to improve the chances that you've actually read the "ReadMe". :D

Alternatively, you can follow the link in my sig below to my site, and can download the set from there.

Have fun!

coinich
05-12-2009, 08:56 AM
You seem like the Yeti; you just pop in every once in a while and give some of us members a scare! :p:D

Klinn
05-12-2009, 05:19 PM
You seem like the Yeti; you just pop in every once in a while and give some of us members a scare!
Heh-heh... I'm still subscribed to this thread, so every once in a blue moon I need to drop in and answer a question.

...and now back to Plants vs. Zombies... ;)

Santas Helpers
05-12-2009, 05:22 PM
wow, fantastic set!!!