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Manifest
04-29-2005, 04:47 AM
1) Always add info booths at the front of the park, it'll get alot of buisness and peeps will be in a better mood when its raining and they have their umbrellas.

2)Add coasters to the back of the park to get more peeps flowing through the park, just gives you that many more opportunities.

3)Keeps paths clean to keep up your park rating, it doesn't matter how many great rides you have if people are yacking all over your park and no ones cleaning it up. If you have the patch, you can see how vomit and trash on your paths brings down your rating, if there's alot, hire janitors and set their patrol areas to where you see the most.

4)If workers get lazy or unhappy, train them BEFORE you give them a raise. 50$ for one training is cheap by comparison. Keep mechanics well-trained and it'll keep your rides up longer.

5)Deleting useless park-scenes can generate enough money to build a thrill ride.

6)Ballons always sell well, put them in high traffic locations and watch how many are walking around with them in a month or 2.

7)The excitement rating is a good way to determine how much you should charge for a ride! If the park admission is free, look at a rides rating, if the excitement rating is 5.37, then charge them 5.20 or 5.30 (sometimes more, you just have to play with it a little). Use that whole idea when placing rides, if one coaster is 7.0 on the exitement, and another is 6.0, you'll prbably get more money out of the one with the higher rating. But it'll cost more (duh)

8) Peeps love "little beast" (wooden coaster) Super cheap to build, about 5,000, and it has good ratings as well.

9) Big doesnt mean better in coaster size. You could make a huge coaster, steep drops, and the excitement rating may still be low. you need a good mix of all aspects, and to help keep the nausea rating low, bank your turns at 45 degrees.

10) You probably know all this already:)

crumbb
05-26-2005, 08:07 AM
I'll add one important tip:

11) Give the peeps plenty of path to stand on. Especially around restrooms and food courts. Each group that wants to use a shop/stall has to have their own square of path to stand on while they wait. If there's no room for them to stand, they have to keep walking untill they find another stall. A good way to start is make all your paths 2 squares wide, and keep restrooms off of the main walkways in your park.

DisneyFREAK1178
05-26-2005, 10:54 AM
Wow, I'm a community veteran and I didn't know some of those.

That's really helpful. I like numbers 8 and 11

TheSkipper
05-26-2005, 02:25 PM
1) Always add info booths at the front of the park, it'll get alot of business and peeps will be in a better mood when its raining and they have their umbrellas.

You mean like this?
http://img203.echo.cx/img203/6532/glentrancepeek2ji.jpg

I set up like this so they can get maps and "brollies" even before they enter park.

vortexian
05-26-2005, 05:52 PM
12. Theming an area can do wonders. It looks a lot better and it increases peep happiness.;)

DisneyFREAK1178
05-26-2005, 06:11 PM
13 Don't be afraid of foliage "over-dosage" Trees are good things to put in parks to act as "seperators" if you will.

Example: You have a sci-fi area and a wild west area. You would put dozens of trees in between these two so that they would not be seen through the other

kaiser88
05-27-2005, 04:29 PM
Originally posted by crumbb
I'll add one important tip:

11) Give the peeps plenty of path to stand on. Especially around restrooms and food courts. Each group that wants to use a shop/stall has to have their own square of path to stand on while they wait. If there's no room for them to stand, they have to keep walking untill they find another stall. A good way to start is make all your paths 2 squares wide, and keep restrooms off of the main walkways in your park.
have any of you noticed that peeps cant turn around mid-path? (at least, this was a rule in RCT1&2, im not one-hundred percent positive about RCT3) they need a stall or some interruption in a pathway in order to stop or turn around.

cha02gam
05-30-2005, 09:48 PM
14) Do not build food stalls immediatly, they will lose money. Wait for a couple of months or so then build them and the peeps will go then as they have built up a hungry. Be careful that you do not build them too late as then all the peeps go to the stalls and not on any of the rides until they satisfy their hunger which could take a long time....

TheSkipper
05-31-2005, 04:11 AM
You can build stalls at any time, just set them up and leave them closed until park is in operation a month or so or peeps complain a lot about hunger. Then from the park ops menu you can open them all at one time.

StayingDead
06-17-2005, 03:17 PM
Yup its true peeps can turn around in mid path on rct3 =]

Sawyer
06-18-2005, 07:00 AM
when you have a popular ride and a long queue, hire a entetainer and set there patrol area for the queu line area...peeps will stay in the queue no matter how long it is and obvlouly you will make more money and more then enough to cover your entertainers expences

( common sense but people do forget about entertainers ) ;)

hillhome21
06-29-2005, 02:57 AM
When a fully trained staff member becomes unhappy just fire him and hire a new guy. In the long run it is cheaper than giving the guy a raise. The only downside is slightly less effective staff as they aren't fully trained.. still it's not THAT noticable I don't think.

Secondly, train your VENDORS! I totally forgot about it in one park and all my vendors were slacking. I disciplined and trained everyone one time. My profits per month when up by over 700 dollars just from rides!

I didn't realize you could open all stalls at once... that makes things easier! Thanks guys!

TheSkipper
06-29-2005, 03:00 AM
Fully trained staff don't tend to get unhappy or bored. Not a good ida to replace and get more hassle. Also to make it even easier, start park in Sandbox and all staff are full trained and paid.