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Caurimare
06-05-2005, 05:01 PM
I have a question. Is it possible to build an extreme excitement rating roller coaster?


I don't know why, but my coasters always are extremely intense and they have a very low excitement rating. I even put some ride events and animatronics, and they still being low,

Can you give me some advice?

vortexian
06-05-2005, 05:57 PM
There can be different reasons for such a thing. the coaster is too fast and unbanked turns on the wrong places, can be a good reason. show us a pic and we may can say what's the problem.
And my biggest excitement rating is over the 9, so it's possible.

Caurimare
06-05-2005, 07:37 PM
I don't know how to put pics.

Let's see... I try to make them long and high and fast with a lot of special things (twists, loops...). I also add ride events and animatronics but they still get a low excitement rating!! Not higher than 3...

Caffinated
06-05-2005, 07:57 PM
It's a balancing act, more intense does not directly equal more fun.

There's a point where the intesity becomes painful, and thus less exciting for peeps.

Take a look at the forces tab in your test, very high numbers here will be a large indicator of the ride being too intense to be fun. Find where the high g-forces are by watching the test with the graph on, and try to lower them using banks, smoother transitions, brakes, etc. This will make the ride less intese, and usually raise your excitement.

I'm sure there are other methods and indicators too, but this is what commonly happens to my stuff when I try and go all out ;).

NoVaMan
06-14-2005, 07:56 PM
Originally posted by Caurimare
I don't know how to put pics.


While in game, press F-10... That will take a snapshot of your screen.

As for the coaster intensity, what type of coaster are you building? Is it a realistic design?

I have always tried to build high excitement, low intensity, low nausea coasters - which at first is a little tricky, but can be mastered with a little practice.

Here are some tips that may be helpful:

1. Keep your track flow smooth (For instance, don't make a 150' drop transition to a sharp turn with level track!)

2. Bank and/or widen your turns (Remember, you don't want to cause pain to the riders!)

3. Keep speed relative to the hills and turns (Too fast, makes it uncomfortable!)

4. Camel back hills (very common on woodies) give riders plenty of "air time" which boosts excitement, but be careful you don't overdo it!

5. Overly rediculous height - if you are trying to have fun, then you can make a 500' drop... but don't expect it to be exciting... it's more dangerous than anything. Peeps are risk takers, but not for something that isn't realistic.

Good luck!
Hope this helps!!!
:D

Caurimare
06-14-2005, 08:24 PM
Okay, thanks for the tips everyone they are better now! I guess they were too high and fast and realized they weren't realistic. I can't put pics because I'm on a different computer.

Thanks for the tips NoVaMan they were very helpful!

I have another question:

What's the number I need to reach in order to get an extreme excitement rating?