View Full Version : Custom Scenery - Covered Bridges (Preview)

06-07-2005, 04:29 PM
Well, you all seemed to like the letters once I got them going right :), so now I'm trying something new.

Originally, this pack was going to contain primarily New England scenic items, however, due to popular demand, larger usability, and lack of possible pure New England scenic items, I have decided to change this project to bridges.

Currently in progress, the old style Covered Bridge.

This is a very basic in-game preview of what's to come. I still need to edit the roof end pieces, add textures, add flooring, and all that fun stuff.

There will be a few different styles of open walls (the crossmember pieces you see) and roofing.

(Note: The walls appear to be right along the path, this is due to 2 things, 1) Collision detection is currently off, 2) The walls are set to the midline of the axis, this makes them identical whether you place the wall on the inside tile, or the outside tile.)

Other items in the pack include:
Hiway Bridge (generic one, with the green sides).
Iron Truss bridge (the generic train style bridge, with a single high truss structure)
Medival-style drawbridge (may have to make this less customizable due to chain members...angles would change due to length of bridge)
The Barrel Bridge (I love this idea!) - while not animated, it may still look neat.

Lastly. I may attempt suspension bridge pieces. This will be *very* difficult to make customizable due to various factors affecting the support cable curvature. (I may have to just make standard lengths here too...)

Let me know what you think...and if you have any ideas to add into this pack that I may have forgotten about.

06-07-2005, 04:31 PM
Sweet, more costom Scenery

06-07-2005, 04:33 PM
Nicely done, Caffinated! Looking forward to these to save steps.

06-07-2005, 05:17 PM
I'll follow constantly your thread! It's a good start! We want see mooooooore!

06-07-2005, 05:18 PM

06-07-2005, 06:00 PM
Wish list from what you said- Cross members, by themselves, and a curved wall that angles up at least two blocks high from a full block radius to a quarter block radius. And maybe some quarter sized elements.

06-07-2005, 07:23 PM
That's awesome.. I wish someone would make a tutorial on how to use jonwils or whoevers custom scenery thing... I don't get how to use it, therefore I don't know how to do this cool stuff :(

06-07-2005, 07:52 PM
I like it.:up:

CK the Fat
06-07-2005, 08:52 PM
Garfield guy, there is one. But it hasn't helped me yet because I can't even run the program without it crashing.

As for the scenery: Awesome! This will go well with the adventure theme, more of a colonial thing than carribbean and pirates. Keep working on it, and don't give up!

06-07-2005, 08:58 PM
There is? Where is it then?

Thanks in advanced,

06-07-2005, 09:06 PM
Get the Desktop Tool from the Pinned topic on Main Street, the link is there.

06-07-2005, 09:16 PM
Cool, thanks skip!

06-07-2005, 09:50 PM
Looks very good so far Caffinated & a very good idea also :up: :up: I'm sure it'll look even better with the textures applied to it.

Here's an idea that just popped into my head as I was typing this lol

Maybe make 1 "set" with some snow on the rooftop for a winter type setting? I know we have the "snow" ground texture for the game already.

06-07-2005, 10:45 PM
Thanks for the replies so far. Not much work was done beyond this, as 90 degree weather, no fan, hot laptop on lap, and 2 hrs of "night before sleep" made it rather unappealing today.

Larry - I understand the cross members by themselves, will be sure to include that. I don't quite understand the curved wall though. Perhaps a quick paint style drawing would help me out more (sometimes these things are more difficult to explain in words.)

Marnetmar - A snowy roof texture would be great! Excellent idea (we do get an awful lot of snow up here :haha: )

Just in case people haven't seen these before,
(shot ruthlessly stolen from some site on the web, but using for basic setup).

I have another too that I'm using (more of a side angle shot), but can't find it on the web now ><.

06-08-2005, 02:19 AM
I'm looking forward to seeing more. :eek:

CK the Fat
06-08-2005, 03:03 PM
There's some cool, old covered bridges in Ohio that I've seen. One you can drive your entire car through and is like 300 feet long!

06-08-2005, 04:49 PM
Alright, more custom scenery! Looking forward to downloading this pack! :D

06-08-2005, 05:14 PM
I'm digging it so far .I'm a big fan of covered bridges and New England. I'll be looking forward this set .


06-09-2005, 02:44 PM
Still chugging along on this set. It's a bit more complex than the letters, so has been taking me more time.

Here is my current progress.
Currently, the main roof texture is the wrong file (forgot to use the flipped version ><), so that looks a bit off, will look like the end piece there. I am also missing the diagonal pice that joins the bottom (plank) wall to the roof end piece.

Think I'm going to change this from a New England based set to a bridges set (to include Hiway style bridges, Iron truss bridges, and the like. There just isn't enough stuff for pure New England. (Will still create some snowy roofs tho! no worries :) ).

06-09-2005, 02:49 PM
Sweet! I'm likin' the wooden plank walls on the bridge! You'll be releasing these as seperate peices though, right? Cause I'd like to use the walls and roofs for things other than bridges, also. ;)

Man, I can't wait until you release this set! I'm liking this whole custom scenery that Jonwil started. Thank you Jonwil!:D

06-09-2005, 02:57 PM
Are you gonna make suspension bridge pieces too? That would help for more modern parks. Looking great! :up:

06-09-2005, 02:59 PM
Yep, they are seperate pieces.

Note: I am a very bad texture creator :). The planks (and all the wood in this so far) were swiped from the Block Wall set from RCT3 stock, I just changed the color to brown and chose to not allow for color changing. The roof shingles are from the same set (again, just changing the color and blocking color changing).

Suspension bridges would be difficult, due to the curvature of the main support cables (changes depending on various factors including bridge length, tower height, height from the deck, and seperation distance of the support towers). After I finish up the basics, I may attempt this, but there's no guarentee here.

CK the Fat
06-09-2005, 03:03 PM
Adobe Photoshop 5 makes pretty good textures. Want me to help? I could send you some images to use.

06-09-2005, 03:08 PM
I have a demo of Photoshop C2 that I've been using. I'm just not patient enough to create them :). Cutting and pasting from existing stuff works for me.

However, the more stuff I have to work with the better, if you want, you can email them to me and I'll see what I can do. (PM for addy).

06-09-2005, 03:22 PM
It turns so good!

06-09-2005, 04:10 PM
Will you also be making draw bridges for castles? You could also make some floating barrels that are on their side that you could put under your paths that are just above the water. Y'know, so that it could feel like the paths are floating on the water with the barrels underneath them.:up:

There's a lot of neat stuff that you could do with this theme.

06-09-2005, 05:10 PM
Yeah, he's right, do a very large set of bridges! Maybe you can create a bridge with arch supports!

06-09-2005, 08:12 PM
It'll be nice for trains also.

Looking sweet Caffinated.

06-10-2005, 02:05 AM
Looks like it is coming along very well. This will be a nice addition to the game.

CK the Fat
06-10-2005, 08:50 AM
Make sure you do a flat road texture that we can just lay down on the ground to make it look like traffic came from that way.

06-10-2005, 11:24 PM
Project plan is now changed to bridges (edited first post). Of course, I'm starting with the covered bridges (have most of the pieces done for them now).

Other plans to include:
Generic "green" hiway bridges
Iron Truss bridge (old style train bridge)
"Floating" Barrel bridge (can't animiate it...but I love this idea :) )

Possibilites (these will come last..as they will be the most difficult to create as customizable pieces)
Midevil-style drawbridge
Suspension Bridge


Now, thanks to everyone for the comments, ideas, and tips so far. They've been a huge help :).

I am designing these to be placed around existing paths (existing in the game, not necessarily your parks), however, I am including some basic floor textures for them as well so you can place tracks through them for rides and stuff.

Like I mentioned above...I absolutely love the idea of the barrel bridges. Too bad I can animate them like I would like to :( but at least it'll be something.


Make sure you do a flat road texture that we can just lay down on the ground to make it look like traffic came from that way.

Not really sure what you mean here...I can make super thin textures that go right on the ground without trouble, but can you give me some more detail on what you mean by "make it look like traffic came that way"?

I do think I am done (or just about, need to edit the texture bmp to add a plain light gray for supports) for the first set. So expect some more screenshots tonight :).

CK the Fat
06-11-2005, 09:35 AM
You nailed it exactly. Just texture that thin block with an asphalt color, or perhaps special ones with parking lines.

06-11-2005, 01:09 PM

06-14-2005, 02:47 PM
I have an idea! Since a suspension bridge would be too difficult with it's catenary curved bridge cables, how about a cable-stay bridge? This way the angle of the cables would be consistent and you could stack the cable pieces to make it work.
One example of a cable-stayed bridge is the sunshine skyway in tampa, another is one of our bridges in tacoma:

tacoma bridge (http://www.phenry.org/wsh/photos/sr509cablestay.jpg)

another is the harsha bridge:

Harsha Bridge (http://www.maysvillehomes4u.com/images/photo%20gallery%20images/Harsha_bridge_FULL_15.jpg)

These two examples have the cables coming from near the top of the towers, but the sunshine skyway bridge has the cables more spread out and thus basically the same angle.

Sunshine skyway bridge (http://www.fhp.state.fl.us/graphics/FS040903a.jpg)

Oh, and how did you turn off collision detection with raised paths? As far as I knew only the terrain and track and scenery collision detections could be switched off. I would LOVE to be able to turn off collision detection with raised paths.

06-14-2005, 03:09 PM
I love the cable stayed bridges, they have such a grace to them. Again though...it would be very difficult to make them fully dynamic :(. Perhaps creating set sizes of them would work...still don't see how to make them fully end-user created though :(.

(There's also a new(ish) one in Boston http://www.masspike.com/img/big_dig/artist_gallery/crockett/img013.jpg)

Collision detection is turned off inside the created scenery, rather than the paths. No cheat codes or options.txt edits are needed for it :).

I've kinda stalled on this project as I'm still not sure how I'm going to create the truss bridges. I have the basic, but still have to work on making it look halfway decent :(.

06-14-2005, 07:31 PM
WOW...that bridge is amazing, but I think is much better do standard pieces of bridges so we can construct and mix all...something like curved pieces, iron pieces, wood pieces, stone and so on...

06-14-2005, 08:05 PM
I think you should focus more on theme park bridges other than road bridges though. A list of those types of bridges could be:

That floating barrel bridge.
A log bridge for bridges over cliffs.
Draw Bridge for castle themes.
A covered walkway for bridges over go-karts&other car type rides.
A bridge with safety glass for over logflumes and other tracked water rides(for the big splash section)
A rickety bridge for haunted style rides.

Y'know, the list goes on and on.

06-14-2005, 10:00 PM
Ahh good idea YNH. I do want to keep the truss in there, for the train. (Which is what gave me the idea for that one.)

Pieces may be a better way to go about it. Going to have to play around a bit to see what I can do.

Suspension and the like came by from user requests, they'll end up very very very very very last after the pack is initially released and all that stuff (if they even happen at all, which I'm thinking is a low probability).

these things are tough..maybe i'll just play with letters some more hehe :p

06-14-2005, 10:59 PM
For cable stayed bridges, all we need are some wall panels that could be used to build a tower (which the game already has some) and a set of stackable angled cable pieces. These cable pieces would also work great used as guy wires for other things too.
Here is an example of what I mean:

/ / / / /
/ / / /
/ / / /

There could even be different sets of different angled cables. Depending on the angle of the cable, 2 or 3 or 4 pieces would be necessary for each set, so that they would stack correctly. Groups of cables with different offsets from the edge of the tile would give us an entire cable package. I don't think an angled cylinder is that hard to make, but I've never tried. Anyone want to do this?

06-15-2005, 09:38 AM
any news???

06-15-2005, 10:02 PM
This is a most excellent idea, cafinated- Living in Vermon, I'm all too familiar with covered bridges. What you are making here are really looking great- and I'll be really happy to see the set released :). Keep up the great work!

06-15-2005, 11:18 PM
No news yet...have the covered bridges just about done (need final testing/tweaking).

Haven't done much over the past few days thought. Have been trying to get the iron truss bridges looking right and then have gotten hit with work/a park I like playing/and reactivated my WoW account :).

Taking a creative break basically, so I can comeback and be able to do a good job on them.

06-16-2005, 11:26 AM
Living in New England, Boston more specifically, I am emtremely familliar with covered bridges. New England is riddled with them. Me and my chick went camping a few years ago, and all we did one day is visit a bunch of covered bridges. They were beautiful. I love this idea.

Another obvious New England thing is lighthouses, love visiting those too.

06-16-2005, 12:09 PM
I'm about 45mins north of you Cthulu :) Manchester NH myself.

I thought about lighthouses, but then decided that the stock tools can build them well enough (and better than I'd be able to do) without adding unneeded polys.

Maybe once we can do transparency and emitter effects (i.e. lights) I'll revisit, but until then I'm not going to bother.

06-16-2005, 02:17 PM

I've got a buddy who lives in Manchester. Plus whenever I go camping every year, I always camp in NH. I hate camping in MA, no drinking allowed. :mad: Plus, NH is much denser as far as forestry goes. The only place I would live, if it wasn't in Boston, would be anywhere in NH. Man, I love goin' to NH just for all the old muscle cars you can find. Whenever I need hard to find parts, I always wind up there. I almost bought this mint Judge I saw there a few years back. 'Twas niiiice. Plus, before I started orderin' my smokes online, for the past twenty years or so, pretty much every weekend or every month, gotta make the NH trip for smokes and brew. ;)

06-19-2005, 09:07 AM
Hehe, yes, NH is the greatest. I missed it much when I was down in NJ for a few years (which is why I'm back). Nothing beats paying 3$ a pack for (name-brand!) cigs. (was paying 6-7 down in jersey ><).

Back to the topic...

I have some "bad" news for RCT3. I have gotten my WoW account back activated, have have found fun with their new content they've added.

What this means?

I have far far far less time to devote to RCT3, and am not going to particularly work on my custom scenery anymore (was getting to me anyway). I will release what I have now for the bridges, as well as all my models and textures if anyone wants to continue on with them.

I will still be playing and checking the boards a bit, and most likely working on some scenery as I need it, but not going to be able to crunch them out like I did with the letters or anything.

Stay tuned to here for the release of this stuff (will be sometime in the next couple of days...when I get up to it).


06-19-2005, 02:03 PM
I'm sorry to hear that you won't be working on this stuff for RCT3 much anymore Caffinated, but you have to do what's best for yourself & we're all very thankful for the things you've made for us all to enjoy. Have fun & we'll see you around here, don't be a stranger ;)

Once again Thanks for the "goodies" :up: :up:

10-22-2005, 09:55 AM
Caffinated if you have simcity 4 and simcity 4 rush hour expansion pack in the game they have some interesting road a and train bridges you might be able to use

10-22-2005, 10:17 AM
Please do NOT resurrect 4 month old topics.