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View Full Version : Scenario 18-Paradise Island Strategies


DWWilkin
06-18-2005, 11:59 PM
Well I have to advise against my own rule. The Coaster on Paradise Island is unbalanced so you will be deleting most of it and revamping it, but that is for after you have won at the apprentice level. To get to apprentice, you have the ability to add several of the rides in the flat area, and shops and stalls that are available. As you can see I did this. I also hired 1 mechanic and 1 janitor, and boosted research on the base package of rides to $500 a month. Soon enough you will achieve Apprentice. I boosted the park entrance fee to $25 and this helped with cash flow.

For Entrepreneur, start paying off the loan, and as soon as it is paid off you can reborrow up to 16,000. I took this time to tweak the main coaster. Trying to hug the hill more, make use of the flat area on the other side of the island, and bring excitement up to 7 and intensity and nausea into acceptable limits. Once this is acheived, adding a few more rides to the flat sands area at the front of the park will get you to 450 peeps and advance you to the next segment.

Buying one of your previous prepackaged fireworks shows is easy enough though not much of a challenge. You might want to build out a new show. Waypoint Clint to watch it right before he arrives then go to work on a second a coaster of 7 excitement. There is not much usable land so it may expensive and hard to fit in any of the very few premade coasters. I built a LIM from the ground up. I had some trouble as throwing in the wrong twist resulted in the height on one side of the twist .03 feet off of the other side and no amount of calculations got it to finish off. I spent a long time reediting the coaster and then tweaking it to be a 7 excitement.

After that was done I added more rides to the flat area, developed my restaurants, added a chair lift up to the first coaster, and then advertised.

Good luck.

At Start
http://img181.echo.cx/img181/9890/paradiseislandstart6xq.jpg

At the end
http://img181.echo.cx/img181/3760/paradiseislandwon6qx.jpg

Gibdo
06-20-2005, 11:24 AM
I was wondering where the last park was on your strategies list.

I have a couple strategies too.

For one, I just deleted the rollercoaster. Even after editing and redoing parts of it, I could only get it just so close to 7.0 in excitement. I never had the cash to build transportation up to it, so nobody ever rode it. I guess peeps donít like walking up hundreds of stairs to get to one ride.

If you delete the coaster you get well enough cash back to pay back the loan, that instant. Afterwards, you still have quite a bit to play around with. Here is where the exploiting begins. The cheapest ride available is the Helter-Skelter snake slide. Its $360.

Unlike a real amusement park, you can get away with only one ride in your park. And with this ride, people actually like it for some reason. And since its slow, operating for one peep at a time, you can have lots of people in your park even if you only count the queue lines.

With over $5000 I just built these slides side by side. Pause the game and build as much as you can until you run out of money. I charged $1 for person, but the real money will probably come from the entrance fee. Jack up the entrance fee to around $20. When you unpause the game, you can actually see swarms of people flocking to the entrance. Before you know it, you'll over 450 guests already.

You can build your own simple firework show for Clint, and by that time, you should have already over 700 guests when he arrives. The only thing left is to build two coasters with 7+ excitement, and the cheapest is the Wild Mouse. Itís compact, and very easy to get a 7+ on. If youíre fast enough, you can get out another loan soon after getting credit for repaying off the one you have, build two wild mouse coasters, and test them all before Clint arrive on your park. Once he sees the show, and leaves the park, you will have won the Tycoon level.

All this can be done in less than a year.

DWWilkin
06-20-2005, 11:32 AM
I think part of the challenge of the scnearios is to build a park you would want to go to. The peep AI is imperfect as others have pointed out before. But would you go to a park that only had Snake Helter Skelters, and 2 wild mouse rides. Pay $20 for it? Probably not.

The main thrust of the scenario strategy threads is to win without destroying. The rollercoaster in Paradise Island does not work. Low excitement, high intensity and nausea. So it needs to be reworked. As the strategy I presented shows, and the screenshot, you can win this game by doing that. I Would suggest eliminating heights that extend too much above the ground. I would hug the mountain, there are many opprotunities there. There is a flat area on the backside of the island, perfect to drop the coaster into and do a loop or a couple corkscrews before climbing back up around the mountain.

Then there is enough cash in the initial loan that you can build a balanced park to get the peeps in. They come in relation to the number and excitement level of rides you have, then advertising later also plays into the mix...

Gibdo
06-20-2005, 11:47 AM
No, you're right, I would not go to a park that had 10+ spiral slides and two wild mouse rollercoasters, but it is a strategy none the less.

Normally, I would not do such a thing. Such as Box Office, where I did keep the monorail. But, I found that doing this does make the scenario easier to handle. Also, it is immoral to charge $0.30 for a restroom, but I've never had them complain, so its been a tradition of mine to charge that much for every restroom I build. :)

vortexian
06-20-2005, 11:50 AM
I thought this level was easy, but it wasn't so easy after all. I also deleted the coaster and the path (even in real amusement parks, cash losing attractions will be deleted, and I started with a own designed wild mouse. Then I placed a trampoline in front of the entrance. By adding attractions I made it.

soundgodz
08-26-2006, 04:43 PM
I did this once, after several tries. I'm replaying the entire RCT 3 career and am stuck here again. At first I tried to rebuild the SLC the park opens with, but gave up. Besides, if this is a park I want to visit, I'd skip the Vekoma SLC every time after the first ride. I got close to crushing it, but somewhere around 635 guests, they stopped coming and started leaving. Let's try again.

wordmagekat
01-17-2007, 09:24 AM
The only problem I've been having with this scenario is that the park inspector keeps telling me that guests are having trouble entering and exiting every one of my rides and shops. Nevermind that there are connecting paths to everything, and peeps are using all my attractions just fine. I don't even have that many guests in the park yet, so I don't think it's that everything's too crowded. It's not really affecting my gameplay, but geeze it's annoying. Anyone else have this problem?

StarRngr4.0
01-22-2007, 05:35 PM
there are very very subtle variations in terrain along the beaches which trip up guests, and where sometimes paths that LOOK connected to each otehr actcually arnt. Thats whats caussing that, Katt. Try using the 'flatten in increments for rides and paths tool'

wordmagekat
01-23-2007, 09:40 AM
Thanks StarRngr. Actually, I started a new game, and it's not doing it anymore. I don't know if it was a glich in the game or path variations like you said, but it's cool now! :-)

thayleia
06-28-2007, 09:14 AM
I am trying to finish the Paradise Island scenario, and have met all objectives except Clint Bushton's MixMaster Display. When he comes into the park, the happiness and temperment are max'd, but the park opinion is empty, and nothing I seem to do changes it? All the rides are operational, food, beverage, and toilet are all available, park is clean (I have an ARMY of janitors and mechanics - lol), and I have a MixMaster Display active (the Pirate themed one); but he just keeps leaving unimpressed.

Does anyone have suggestions, because this is really frustrating me!

Thanks,
Thay

biogal
06-28-2007, 02:33 PM
Are you sure he's watched the display while it is going off? He has to actually see the show. You can plop him down near the show when it is about to start, or set it to play when he is walking by.

thayleia
07-01-2007, 10:18 PM
That totally worked. When I received the "15 minute warning," I ganked him off of the coaster he was riding on, set him on a path beside the display, and then made it one of his "points of interest" to keep him there.
Thank you!
Thay

biogal
07-01-2007, 10:24 PM
Glad you made him happy!

Taeshan
08-06-2009, 07:20 PM
as easy as Money Pit, LaLa Land should have been the final stage.