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Klinn
07-10-2005, 07:32 PM
Frameworks!


http://www.designamatic.com/Graphics/RCT3-FrameworkTitle02.jpg


This is a set of custom girders, arches, and other odd bits, initially created thanks to the suggestions by Ytivarg and Pumper over in this thread (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=480567&perpage=30&highlight=&pagenumber=2). This revised version of the custom set now includes a variety of modular arch components to span pathways or add to other building sets. If you already have the first version, simply download the file and install it again. All the new items will be added to your game.

If you're new to this custom scenery pack, you'll be glad to hear that the installation is easier than before. There's a new Framework Setup program that should work on any system, not matter where RCT3 is located.


You can download the Framework set from my site (http://www.designamatic.com/RCT3-CustomBuildings2.html).
(direct link (http://www.designamatic.com/Downloads/KLN-Framework-Setup.exe) - 343KB)
This set has been updated to work with the Wild! expansion.


One group of components is used to build girder frameworks, such as supports for laser screens. Yes, the screens are included too.

http://www.designamatic.com/Graphics/RCT3-Framework01.jpg


The girders can be arranged in many other ways. They are designed to fit in between existing RCT3 walls, or to wrap around other wall sections. You can even add floor slabs right on top of the horizontal girders.

http://www.designamatic.com/Graphics/RCT3-Framework02.jpg


These girders are about 1/2 the size of the ones in my ElectroShock set, so feel free to combine them to create even more exotic structures.

Another group of components is used to build arched framework. There's a variety of parts to create freestanding arches in many sizes and heights. The pillar base, three heights of pillars, and three sizes of arches are all separate objects so you can mix'n'match them to suit your needs.

http://www.designamatic.com/Graphics/RCT3-Framework06.jpg


Or build the arches right into existing RCT3 walls to give them a different style, or to frame a path or ride entrance into a building.

http://www.designamatic.com/Graphics/RCT3-Framework07.jpg


There are separate lintel pieces which can be used to extend an archway horizontally or even to make a rectangular opening.

http://www.designamatic.com/Graphics/RCT3-Framework08.jpg


But don't stop there! The arches can be used for other things too, like the bridge supports. Go ahead - be bold!

http://www.designamatic.com/Graphics/RCT3-Framework09.jpg



Installation & Uninstalling
To install, just save the Framework Setup program anywhere on your computer, then double-click on it.

To uninstall, open the Windows Control Panel and double-click on "Add Or Remove Programs". Select "Klinn's Framework Version 2" from the list and click the "Remove" button.

After deleting the custom scenery, if you load a park which included items from the set, it should load OK but of course the custom items will be gone.


Using the Custom Set
Start up a sandbox park or custom scenario and open the walls section of the scenery list. Make sure you don’t have the Generic theme filtered out, since that’s where my Framework items appears. Scroll down through the wall sets until you find ‘Klinn’s Framework’. Open it up and you’ll see the pieces included:

- Arch Large - freestanding, spans a three-wide path.
- Arch Large with Wall Filler - used with RCT3 walls.
- Arch Medium - freestanding, spans a two-wide path.
- Arch Medium with Wall Filler - used with RCT3 walls.
- Arch Small - spans a single path, freestanding or used with walls.
- Arch Column 1/3 Height - short column.
- Arch Column 2/3 Height - medium height column.
- Arch Column Full Height.
- Arch Column Base - optional foot for columns.
- Arch Lintel for Large & Small Arches - horizontal extension.
- Arch Lintel for Medium Arches - horizontal extension for arch.
- Arch Lintel Square Corner - use for non-arched frames.
- Girder Square Horizontal - framework square crossmember.
- Girder Square Vertical - framework square upright.
- Girder Triangular Horizontal - triangular cross-section.
- Girder Triangular Vertical - triangular cross-section.
- Screen White - project laser shows on these.
- Screen Recolourable - try a laser show on black screen.

As you select and place the custom objects, you’ll see a couple of differences compared to the normal RCT3 items.

First, while you’ll get a ghost image of the object itself, there’s no blue square on the ground to help you gauge its position. The vertical girders are designed to fit at the corner of regular walls. The laser screens are the same size as regular walls but like the girders, must be rotated with the 'Z' key.

Secondly, there is no collision detection - you can place the objects anywhere, even overlapping each other. While this opens up some interesting possibilities, it can make it harder to stack screen sections. They won’t jump up to the top of the previous one; you’ll have to raise them to the right height yourself.

Note that vertical triangular girders in the first screenshot up above have been rotated into different positions for the two blue frameworks. The one on the left has the ‘point’ sticking out away from the screen, the other one has the ‘point’ facing inwards.

The girders have been sized to fit in with RCT3's standard walls and platforms. While this means that the girders themselves can be overlapped in ways that can look a little odd, it was done to maximize the flexibility of the set while minimizing the number of pieces needed.

The regular arches work fine when creating freestanding arrangements. If you use them to frame an opening into a building, the curve of the two larger sizes leaves a gap between the upper corner of the arch and the regular squared-off RCT3 walls. There are two special arch pieces which have a filler section to close in that gap.

http://www.designamatic.com/Graphics/RCT3-Framework10.jpg


The small arch can be used either freestanding or built into walls, it's only the medium and large arches which require these special versions.

All items in this custom scenery pack can be recoloured using the standard RCT3 tools.

Note that with the addition of Soaked, the game displays thin objects differently. I suspect that in response to complaints about frame rates, small or thin objects disappear more quickly as you zoom out. So you may be surprised to see the girder pieces disappear from view before you might expect it. You can increase the 'Draw Distance' for 'Buildings' in your LOD Options to minimize the effect, but it only delays the inevitable.


Known Issues
1. When positioning an item, there is no blue ghost square on the ground. Makes it tougher to place them, but see the previous section for tips on getting around this.

2. The screens aren’t true ‘wall’ objects in the sense that they don’t automatically flip around as you move them close to the edges of the ground grid squares. Since you can’t see the blue ghost square on the ground, that behaviour became confusing. Just use the regular ‘Z’ key to rotate them to the correct orientation, then place in position.

3. You can’t delete multiple items at once by using RCT3’s delete tool and highlighting all the squares they’re sitting on. You can still use the other delete tool and click on each piece individually, so it’s not too time consuming to clean up an area.

4. All icons in the Framework group have white backgrounds, not alternating white and grey.


Making Your Own Custom Scenery
If you would like to try your hand at making custom scenery, be sure to visit the General Forum and look for JonWil’s threads. They contain all the information you need to get started.


Redistribution
Please feel free to pass along this zip file of the custom scenery, or to host it on your web site, so long as it is not done for profit. Please include the ReadMe text and PDF files so that other users will know how to use the set.

Acknowledgements
First and foremost, major props to JonWil, who somehow managed to decode much of RCT3’s file formats and create an incredibly useful Importer utility. If you want to learn how to build your own custom RCT3 objects, be sure to check out JonWil’s threads in the General Forum.

Thanks as well to many of the Atari forum regulars who have been experimenting with custom objects and sharing their experiences and information. In particular, Pumper, Marnetmar, Guybrush, and Miss O have helped clarify many things that puzzled me as I learned how to create custom objects.

In addition, thanks to all of you forum members here whose enthusiasm and interest in custom scenery inspires us to keep plugging away at it.

And finally, thanks to Frontier and Atari for creating such a fascinating game that just keeps getting better!

WalkingSnake
07-10-2005, 07:36 PM
Originally posted by Klinn
[CENTER]
Note that with the addition of Soaked, the game displays thin objects differently. I suspect that in response to complaints about frame rates, small or thin objects disappear more quickly as you zoom out. So you may be surprised to see these framework pieces disappear from view before you might expect it. You can increase the 'Draw Distance' for 'Buildings' in your LOD Options to minimize the effect, but it only delays the inevitable. I guess Frontier thought this would be a better tradeoff for faster frame rates, but it would have been nice if we had more control (choice) over it.

Actually, I don't think it has to do with them being programmed to disappear. If you notice, many items (trash bins are a good example) change to lower-poly models when you zoom out. I think custom scenery just disappears because it doesn't have a lower-poly model to switch to.

Just a theory, but very nice job, either way. :)

JCat
07-10-2005, 07:47 PM
Fantastic Klinn - glad it worked out :D ! What a perfect marriage (screen/girders). :up: :up: :up:

Tidus243
07-10-2005, 08:09 PM
Excellent!!!:D :up:

Larnica
07-10-2005, 08:12 PM
Nice Work! :up: :up: :up: :up:

Milkdud
07-10-2005, 08:28 PM
The pics aren't working for me! :cry:

Edit: NM! They're workin' now hehe. This is great! I'm sure I, and many others could find tons of things to use these for! The textures look very clean and polished. They don't even look like custom objects, but objects that came with the game. :up: :up: :up:

pucechan
07-10-2005, 08:36 PM
Very cool set Klinn, this is a definite download.

This has so many uses and I'm glad you are planning to expand on it by including arches and similar !!

Great work !

Klinn
07-10-2005, 08:36 PM
Originally posted by WalkingSnake
Actually, I don't think it has to do with them being programmed to disappear. If you notice, many items (trash bins are a good example) change to lower-poly models when you zoom out. I think custom scenery just disappears because it doesn't have a lower-poly model to switch to. Yup, that could have something to do with it too. Whatever it is, the effect is much more noticable post-Soaked than before, so I just wanted to give folks a heads up. Larger custom objects such as walls etc don't run into this problem, only the 'delicate' things like these girders.

Milkdud: Try again, my site seems to be a little erratic tonight.

Thanks for the thanks folks. ;) Hope you find them useful, and there will be more variety to come...

Your_Name_Here
07-10-2005, 08:42 PM
Oooo! I'm downloading right now! Awesome! :D

marnetmar
07-10-2005, 09:14 PM
Excellent work on these Klinn :up: :up: I know they;ll get a lot of different uses in the game.

Phantom523
07-10-2005, 10:01 PM
WooHoo!!!!! Awesome! <high five>


Thanks Klinn! :D

CoasterExpert
07-10-2005, 10:16 PM
awesome.....awesome....awesome...Did I mention....awesome!

ytivarg
07-10-2005, 10:36 PM
Excellent stuff, guys! This is exactly what I had thought when I mentioned it!

And those new girders, well.. the possibilities are endless...

I love em!

FreeBoarder
07-10-2005, 11:06 PM
absolutely love them
great work

TheSkipper
07-10-2005, 11:29 PM
Kol stuff Klinn! :up: gettin' it added in to the desk tool. Instructions in the file, too?

Klinn
07-11-2005, 01:28 PM
Originally posted by TheSkipper
Instructions in the file, too? Yes, there are instructions in text and PDF formats contained within the zip file. Basically the same as the ones in the first post, with a little bit of editing.

Klinn
07-11-2005, 08:20 PM
(I never know whether to put revisions in the first post of a thread or at the end like this...)

Anyway, here's a preview of the next additions to my Framework pack, some modular arches. You can build free-standing arches or integrate them with RCT3's existing wall types, e.g. the Atlantis and Slate walls I've shown below.

http://www.designamatic.com/Graphics/RCT3-Framework04.jpg

The small arch, the pillars, and the pillar base are all separate custom objects so you can mix'n'match. The pillars are 1/3, 2/3, and full height. In the area with the orange slate walls, you can see how I used a 2/3 pillar plus 1/3 pillar to get a different look. Next, I plan on making some larger arches, enough to span two-wide pathes and three-wide paths. Heh, I'm showing them with pathes, but of course you can run a coaster through there too... :)

RCT4me
07-11-2005, 08:22 PM
Why not add a texture to those arches?

wickedfan07
07-11-2005, 08:23 PM
Nice job. :up: I already know of a place I'd be able to use those. :)

Klinn
07-11-2005, 08:25 PM
Originally posted by RCT4me
Why not add a texture to those arches? Because as soon as I do, somebody will ask for another version with a different texture... ;) I want blocks... I want stucco... I want cut stone... and so on

marnetmar
07-11-2005, 08:25 PM
Those look Great Klinn :up: :up: , I'm guessing that they'll be recolorable too

JCat
07-11-2005, 08:29 PM
Originally posted by Klinn
Because as soon as I do, somebody will ask for another version with a different texture... ;) I want blocks... I want stucco... I want cut stone... and so on
:haha: :haha: ain't that the truth.


The arches are absolutely lovely, Klinn - excellent detail in the mesh. :heart: :eek:

Jamie P
07-11-2005, 08:29 PM
Hmm, no one ever makes single tile hight arches, just one's that can join up with a wall with a gap where a path is, and smothley arch it off, so it doesn't just look wierd and unrealistic, and big wall there with a hole

Milkdud
07-11-2005, 08:31 PM
Those arcs look awsome Klinn! I can't wait!

Klinn
07-11-2005, 08:31 PM
Originally posted by Pumper
The arches are absolutely lovely, Klinn - excellent detail in the mesh. But not too much detail - they're quite low-poly.

Marnetmar - you bet, they're recolourable. The shade is slightly lighter than the usual RCT3 colours, which I think helps to make it a 'framing' architectural element. Well, something like that... ;)

Milkdud
07-11-2005, 08:32 PM
The shade is slightly lighter than the usual RCT3 colours, which I think helps to make it a 'framing' architectural element. Well, something like that...
That's perfect. Awesome, awesome.

marnetmar
07-11-2005, 08:33 PM
Originally posted by Klinn
But not too much detail - they're quite low-poly.

Marnetmar - you bet, they're recolourable. The shade is slightly lighter than the usual RCT3 colours, which I think helps to make it a 'framing' architectural element. Well, something like that... ;)

I think the light color is perfect for these, any darker wouldn't look right.

pucechan
07-11-2005, 09:27 PM
Very nice Klinn, they look REALLY nice. A big :up: :up: from here :)

Coaster_Phantom
07-12-2005, 12:32 AM
I can definatinely use these arches for the entrance of my main park railway station. Great Klinn!

RCTMaNiAc255
07-12-2005, 06:44 AM
Those arches are fantastic!!WOW,I'm sure we are going to use them alot. :eek: Amazing job Klinn!

Tidus243
07-12-2005, 01:15 PM
Great addition!!!!Do you have updated the link?

Teirmose
07-13-2005, 02:14 AM
Thank you Klinn. I want to show you what I have done with your latest mod material.

Here is my latest creation with your help.
A fireworks/lazer/dancing water set with an enclosed consession/stands.
http://img338.echo.cx/img338/1198/standsroof36in.jpg
http://img338.echo.cx/img338/5001/standsroof47ua.jpg

JCat
07-13-2005, 04:24 AM
I agree - that looks very nice Terimose! Are you going to create a laser show for that video wall?

Klinn
07-13-2005, 12:34 PM
Originally posted by Teirmose
I want to show you what I have done with your latest mod material. That looks like it will be a very impressive laser/fireworks show! I like the way you added a second line of girders behind the screen to make it a more 'solid' structure. Glad I could help in some small way. Too bad peeps won't sit on the stairs, otherwise those ones you've used would make great bleachers!

One little suggestion (in case you hadn't noticed it) you can rotate the vertical triangular girders with the 'Z' key so that, for example, the ones on either side of the stands are symetrical. That is, they could both have the 'pointy' side of the girder facing in towards the crowd (or out, whichever looks best). Yeah, I know I'm overly fussy sometimes... :) (...sometimes???)

Tidus - I haven't finished the arches yet, I'll post an updated link when I do.

Teirmose
07-13-2005, 02:13 PM
Originally posted by Klinn
That looks like it will be a very impressive laser/fireworks show! I like the way you added a second line of girders behind the screen to make it a more 'solid' structure. Glad I could help in some small way. Too bad peeps won't sit on the stairs, otherwise those ones you've used would make great bleachers!

One little suggestion (in case you hadn't noticed it) you can rotate the vertical triangular girders with the 'Z' key so that, for example, the ones on either side of the stands are symetrical. That is, they could both have the 'pointy' side of the girder facing in towards the crowd (or out, whichever looks best). Yeah, I know I'm overly fussy sometimes... :) (...sometimes???)



Luckily the peeps will use the benches due to the food stands. This makes it appear that they are waiting for the show to start.
As for the direction of the support grids, you are so right. I overlooked that. I will correct it, Thank you. I can't say this enough; what you are doing for the RCT3 community, ROCK!!!
Thank you very much.
http://img40.echo.cx/img40/1084/cazbravo5fj.gif

P.S. The archs look great. I will easily find a use for them. :)

chriswillow
07-16-2005, 09:34 AM
i have just downloaded the pack but when i try and select the screen (colourable) it wont work and this comes up

no :svd for :sid

could somebody help me please

WalkingSnake
07-16-2005, 01:10 PM
Originally posted by Teirmose
Luckily the peeps will use the benches due to the food stands.

Hmm, I'm not sure if this is what you're trying to say, but peeps won't sit down to eat in RCT3 like they did in RCT2. Benches are actually rarely used in RCT3.

Teirmose
07-16-2005, 02:01 PM
I only place benches in my park near food stalls. The people use them all the time either to rest or eat. The peeps fill up the upper benches of the stands almost constantly and even work their way down to the second landing. It is rare but I have seen them sitting on the bottom benches as well. I use the single peep generator for most of the park peeps and this may make a difference.

I love the screen that Klinn made possible. My laser shows work well on it.

Klinn
07-17-2005, 09:26 AM
Howdy Folks, I've finished updating my 'Framework' custom scenery pack. It now includes a variety of modular arch components. If you have already downloaded the first version, just download the file again and unzip it. All the new items will be added to your game. A couple of screenshots to tempt you:


http://www.designamatic.com/Graphics/RCT3-Framework06.jpg

http://www.designamatic.com/Graphics/RCT3-Framework09.jpg


Yup, you can use the arches for all sorts of things! More screenshots are in the first post of this thread, along with the download link and some added suggestions for using the arch components.

Have fun!

Klinn
07-17-2005, 09:29 AM
Originally posted by chriswillow
i have just downloaded the pack but when i try and select the screen (colourable) it wont work and this comes up
no :svd for :sid
Sorry to hear you're having problems Chris, do you get the error only with that Screen object, or with any of the other items in the set?

Almost always this error is caused by the files & folders being installed in the wrong place. Please double-check against the list in the first post, and make sure it's in the correct directory listed in the Installation instructions.

Hope this helps...

CK the Fat
07-17-2005, 09:33 AM
Those arches are beautiful; I loved how you used them with the bridge. It seems very Roman/Italian to me. Only thing is, I must say that they'd look better with texture. Just a simple sandstone type of thing that you can still change the main color theme.

Downloaded it. Do you think you could use the same extraction program the dark ride sets use that automatically put the files in the right places? That might help a lot of people.

Klinn
07-17-2005, 11:18 AM
Originally posted by CK the Fat
Only thing is, I must say that they'd look better with texture. Just a simple sandstone type of thing that you can still change the main color theme. Do you think you could use the same extraction program the dark ride sets use that automatically put the files in the right places? That might help a lot of people. I agree the arches look a little plain. But any time I would think of a texture that was noticable enough to make a difference, it would look strange when placed against some of RCT3's wall types. E.g. something that looked OK with the Atlantis set might look bad with the Adventure castle walls. So that meant either making tons of variations to work with different styles, or sticking with a plain 'generic' finish. I took the lazy way. ;)

About the extractor, I'm looking around for something that would work with any RCT3 installation, not just a US/Canada/British install in the default folder. Something that looks in the Registry to get the actual RCT3 install folder. Oh yes, and something free/really cheap. ;) I'm not dedicated enough to buy InstallShield just for RCT3 mods.

SmokeRingHalo
07-17-2005, 11:24 AM
Your timing couldn't have been better. The arches are just what I needed for my park entrance.

BEFORE

http://img306.imageshack.us/img306/2516/before1ej.jpg

AFTER

http://img306.imageshack.us/img306/3787/after4eq.jpg


Everything about your work is top-notch, from the meshes, the wide versatility of uses, down to the menu icons, your work sets the standard for which all other custom scenery should be judged.

Thanks a million and I can hardly wait for your next masterpiece.

Coasternut68
07-17-2005, 11:30 AM
Looking great Smoke Ring Halo. Big difference with the arches.

Klinn, amazing work as usual. Everytime you put out custom pieces, it just enhances the game even more. Let me shake your hand sir.

KiDFoX
07-17-2005, 12:08 PM
Great job!

I think I have some uses for these in my new project. All the custom scenery is great and so far everythign everyone has done has made useful additions to the game.

live_the_thrill
07-17-2005, 12:15 PM
Finally, arches, I can build a decent WB Arch!! Thanks everyone!

If you dont mind me asking, what will be next? If you are taking requests, may I suggest doing a kind of Awing thing, with parts which you can add to buildings, the stuff that makes a building look good! (stairs, spiral stairs, etc)

Also, I agree witht he new textures, if you could possibly make a new pack, where they have a grainy look etc, so we can have the best of both worlds! 1 set plain and recolorable, and another grainy!

ytivarg
07-17-2005, 01:19 PM
Installed with no problems (as usual! People.. if you're having problems with custom scenery... READ THE FLIPPIN' DIRECTIONS! I've never once had any problems installing ANY custom scenery pack...) ...and they look great, Klinn!

I can't wait to start using these!

Tidus243
07-17-2005, 01:28 PM
Great! Finally I can do a lot of things!!!!

shyguy
07-17-2005, 01:43 PM
Thanks Klinn! This pack looks great, especially with the new arches. But I have to say, because of you and the other scenery pack designers, Wonder World will NEVER be finished! (Hmmm, didn't someone else say that once about a theme park???)

dougbarkermrf
07-17-2005, 02:49 PM
yay! those arches are exciting! thank you!

JCat
07-17-2005, 04:03 PM
Bravo Klinn - another high quality release - those arches are truly excellent; another absolutely must dowlnoad. It's great to see you around again!

chriswillow
07-17-2005, 04:25 PM
Could somebody please tell me why i keep getting this message

http://i14.photobucket.com/albums/a322/chriswillow/untitled.bmp

thanks

EDIT:sorry im not very good at uploading images

the window says:
No :sid for :svd

Klinn
07-17-2005, 04:36 PM
Chris, as mentioned in my other reply to you, this is usually because the custom set has not been installed in the right place.

Could you post the exact path to the "KLN-Framework" folder on your system?

SmokeRingHalo: Glad the arches fitted into your plans. I like the style of that fountain you've built too!

chriswillow
07-17-2005, 04:39 PM
sorry i didnt see your last post about my problem

its in:
rollercoaster tycoon 3/style/themed

Klinn
07-17-2005, 04:46 PM
Looks good so far, now in the "KLN-Framework" folder you should have 4 files and a subfolder "KLN-FrameworkParts" with 36 OVL files inside it, matching the ones listed in the Installation Instructions. Do your files match that?

chriswillow
07-17-2005, 04:51 PM
all 36 are there so i have to wait for the next importer?

JCat
07-17-2005, 04:55 PM
Originally posted by tikitiki
this problem has been confirmed by jonwil, because when the ovls are created his program did not allocate enough memory for the item. this will be fixed in the next release(of the importer).

Actually, that has nothing to do with Klinn's set. That's when using the latest versions, and only during the actual creation process, and has nothing to do with the public installation of a complete set. In addition, I believe Klinn is using the older version 6.1 if I'm not mistaking.

JCat
07-17-2005, 05:12 PM
Nah, the No :sid for :svd error has been around since day one. It's just a finicky install sometimes. The best thing to do is delete the problem folder, and simply reinstall again.

iceatcs
07-17-2005, 05:22 PM
Don't think he is used 9.1 because the BMP icons with white background which he would make transparent the background in PNG file.

Klinn
07-17-2005, 06:18 PM
Originally posted by iceatcs
Don't think he is used 9.1 because the BMP icons with white background which he would make transparent the background in PNG file. That's right, Iceatcs.
As he often does, Tikitiki is jumping in pretending to know more than he actually does, and spreading erroneous information as if he is some sort of expert. Fortunately, most people quickly learn to ignore his posts.

Chris, you mentioned '36 files are there', you mean they were in the 'KLN-FrameworkParts' folder, right? Were the other 4 outside of that in the 'KLN-Framework' folder? Sorry if it sounds like I'm asking the same questions over and over, I just want to make sure the files are where they should be and that the subfolder was actually created as it was supposed to by the unzipping process.

Assuming all that is OK, you might want to try renaming your 'Rollercoaster Tycoon 3' folder so it has a '®' sign in it, like this: 'RollerCoaster Tycoon® 3'. That's what mine looks like. Some versions don't have the '®' sign. Now, I don't think it should make a difference, but it's something to test to be sure.

marnetmar
07-17-2005, 09:05 PM
Excellent work on these Klinn, I can see these getting a wide variety of use in the game for a lot of people :up: :up: :up:

KiDFoX
07-17-2005, 11:22 PM
I mentioned earlier that I already had a great use for these in my new project. I feel like I am letting the cat out of the bag on this one tonight with two posts now giving away what is going on in park #5 but this shot really shows what can be done with these arches.

http://www.foxsystems.com/images/rct/sc/sc5.jpg

These came out just in time for me here is Jacks Surf Shop in RCT3

Here is the real Jacks at Main Street and Pacific Coast Highway in Huntington Beach California.

http://www.foxsystems.com/images/rct/sc/jacks.jpg

http://www.foxsystems.com/images/rct/sc/hbcrowd.jpg

Architectural details like this really make a huge impact on what can be done and how good it will look.

http://www.foxsystems.com/images/rct/sc/sc6.jpg

What I really need next are a group of commercial style awnings and main streets can really start to pop. Things like this though allow you to do force perspective like in a real park where the included scenery is more or less flat.

JCat
07-17-2005, 11:35 PM
Simply amazing Kidfox!! That structure utilizing the arches is mind boggling.

KiDFoX
07-18-2005, 02:01 AM
Originally posted by Pumper
Simply amazing Kidfox!! That structure utilizing the arches is mind boggling.

Thanks and big thanks to Klinn for the versitile and very useful scenery which I have already found a lot of uses for. I am looking forward to unveling this park since it uses several custom objects and really shows off what they add to the game.

Klinn
07-18-2005, 06:03 AM
WOW!

I'm with Pumper - that's an amazing structure you've created. I wouldn't have dreamed that my set could have been used to produce something like that. And it's not just that one building that looks good, the layout of the other ones on the street in your second screenshot is impressive. Looking forward to seeing more of your park!

(Edit: I just noticed what appear to be glazed doors on the ground level - nice touch! Although I would be tempted to leave them out and put a walkway through there to get peeps to actually use the building. :up: )

Klinn
07-18-2005, 05:01 PM
I’m only going to clutter up this thread with one response. I have no interest in wasting other peoples’ time by forcing them the scan through a bunch of off-topic posts. After this Tikitiki, if you want a response, feel free to send me a PM.

Originally posted by tikitiki
Originally posted by Klinn
That's right, Iceatcs.
As he often does, Tikitiki is jumping in pretending to know more than he actually does, and spreading erroneous information as if he is some sort of expert. Fortunately, most people quickly learn to ignore his posts.
So I was wrong, go-to-hell
Yes, you were. And have been about many other things in many other posts you’ve written. But that’s not the point. The point is that even though you do not know the whole story or understand what’s involved, you don’t write things like “To the best of my knowledge...” or “I believe...” or “I may be wrong, but...” . Instead you present what you write as absolute fact, as if you are an RCT3 expert. Which it isn’t, and you’re not. It's one of your bad habits, let’s not even get into the times you have been caught copying other people’s work and trying to pass it off as your own without crediting the original source.

Originally posted by tikitiki
Explain this:

ok, I found the "gives no SVD for SID error when exported by 9.1" bug (its caused because I didnt allocate enough RAM for <some piece of data> ). The fix will be in version 10 of the importer (to be released this weekend or next week hopefully)
Did you see, VERSION 9.1!
Irrelevant quote - an error occurring in one version does not mean it never occurs in another version. That's your error in logic, but more to the point of this discussion, if you actually had knowledge of the Importer instead of simply pretending to, you would have known that this was irrelevent. It is common knowledge amongst those who actually use the Importer.

Originally posted by tikitiki
Even you, yourself say
Originally posted by Klinn
A lot of people have been running into this recently, including myself. Are you using the latest version of the Importer, 9.1?

Despite JonWil's much-appreciated hard work on this, personally I've never been able to get that version to work for me, I always get that "No :SVD for :SID" error message. Some folks have made it work, maybe I'm not holding my mouth the right way. When I assemble the theme using version 6.1 of the Importer, with exactly the same ASE mesh files, it works like a charm. If you want to try the older version, it is available here . Note that for version 6.1, the Icon Texture image must be a bitmap, not PNG format.
Just as irrelevant, for same reasons.

Originally posted by tikitiki
SO I ASSUMED SINCE THIS ERROR ONLY HAPPENED IN 9.1, THAT YOU WERE USING 9.1.
Yes, you assumed this, you didn’t know it, you were making an error, yet in your post to Chris you wrote about it as if your assumption was fact. As you have done before concerning other topics.

Originally posted by tikitiki
Going back to this, NOW You know why I AM CONFUSED
Originally posted by chriswillow
Could somebody please tell me why i keep getting this message
the window says:
No :sid for :svd
I think you owe me an apology. Atleast pumper, and the others don't act rude, unlike you which is very childish.
I was not rude to you, only stating the manner in which you were posting and the problems it causes. If this was the first or second time you behaved this way, I might have been tempted to sugar-coat your error for you. But you have repeatedly done so, have been repeatedly corrected by forum members, and yet continue your same bad habits. So I just stuck to the facts. As for ‘the others’, you know as well I do that there are others in these forums who also try to set the record straight when you post inaccurate and misleading information, and who inform you of your bad habits. Most of time though, we just ignore your posts, it’s not worth the effort to correct you. Obviously I had to jump in this case since you were misleading a new user who was trying to get my custom scenery pack to work.

Apology? If anyone deserves an apology it’s the authors of threads you barge into, spreading inaccurate information, and thereby forcing them to have to take the time to clean up after you.

As I stated at the beginning, I’m not going to clutter up this thread with further off-topic posts. So if you feel the need to discuss this, feel free to PM me.

DiSGuiSe
07-18-2005, 05:23 PM
You dont know how long ive wanted to make archs!!!
and the frames, Awsome! Ive been doing it with the
tracks this whole time.


Thanks!!!

WalkingSnake
07-18-2005, 05:33 PM
Originally posted by tikitiki
So I was wrong, go-to-hell

Wow, that was.. childish.

Pyros
07-18-2005, 05:38 PM
Everyone, calm down. So tiki made a mistake, yes, but let's not go crazy on him, everyone makes mistakes. Tiki, let's not be rude to people either, that's no way to get things done around here.

Chickenselects
07-18-2005, 05:46 PM
Well....... Okay, I've also found a great use for your frame works klinn.
http://i2.photobucket.com/albums/y26/ChickenSelects/EntrancePlaza.jpg
It makes a ncice shady area for peeps. Great job, klinn :up:

Klinn
07-18-2005, 05:56 PM
Nice work, ChickenSelect - I could never figure out a way to use blue or green colours with the arches, but adding them to an area of reflecting pools works perfectly! Keep up the good work. :up:

Disguise - glad you like the arches, but you'll probably still find places where you'll want to use your trick of using coaster tracks instead, e.g. for curved girder frameworks instead of only my straight ones. The two kinda complement each other. ;)

JCat
07-18-2005, 05:57 PM
I agree, great use ChickentS - love the combo.

Chickenselects
07-18-2005, 06:00 PM
Thanks Klinn & Pumper:up:

KiDFoX
07-18-2005, 06:19 PM
Originally posted by Klinn
WOW!

(Edit: I just noticed what appear to be glazed doors on the ground level - nice touch! Although I would be tempted to leave them out and put a walkway through there to get peeps to actually use the building. :up: )

That is done with the glass walls in th original RCT scenery and the doorway is open so peeps can use the building. There is a path going in already just no shops inside yet. I found several things to use the set for but will show that later when the park is complte and in final testing.

Thanks again for architectural details! Making a main street or town square is so much easier when you have some optioins you can take the same old wall peices but build something bran new!

bctrainers
07-18-2005, 07:28 PM
Please no fighing, flaming or trolling please. :)

n747
07-18-2005, 07:59 PM
wow, i'd never think to see you two go at it - but thats totally irrelevant to the topic at hand.

Klinn, ...wow...these arches couldn't have been a bigger surprise to me. and they're so dang versatile. i had used your girderwork to create a stage for my next pyrotacular - "Burn the Floor" - and i came onto the forums to be greeted to this new structure type.

so with a little bit of modification i came up with...

http://img344.imageshack.us/img344/6648/btf39tv.jpg (http://www.imageshack.us)

i found it funny that i used a screen, but i dont have the soaked projection lasers to use it with - meh.

so thanks a million! and this is only one minute use for these thigns. ive got big plans!



hmmm, a custom wooden coaster support set would be a cool project too...winkwink.

Chickenselects
07-18-2005, 09:03 PM
That is wicked n747. :D

Caffinated
07-18-2005, 09:17 PM
/em Sets his boat on auto, casts a line, set's the downrigger and sits back...

Please ... or trolling please

D'oh! :p

Anyway, a VERY VERY nice job on these Klinn. I loved the girder pieces from the electroshock set, and these (as well as the arches) really add a great touch.

I'm nowhere near the talent that others have on here, so the few things I toyed with using them aren't up to snuff, but still a big :up: :).

RocketGib
07-18-2005, 10:05 PM
Incredible work! :up:

carowindsfreak1
07-18-2005, 10:25 PM
I having the sid error and I have every thing in the right place. Please anwser.

Klinn
07-18-2005, 10:28 PM
Originally posted by n747
i found it funny that i used a screen, but i dont have the soaked projection lasers to use it with - meh. hmmm, a custom wooden coaster support set would be a cool project too...winkwink. Woah! That's gotta be the most intricate laser screen I've seen yet! :) It almost has a Taj Mahal look about it. Fascinating seeing how you've combined the girders with the arches in ways I've never thought of, it's great to see all the creativity that's being shown here by all you folks!

I hope you get Soaked soon so you can put that screen to good use. About coaster supports, I can't do much there because I simply don't know much about how they actually work in real life. So anything I came up with would probably be pretty pathetic. I'll gladly leave that to the real coaster enthusiasts around here and concentrate on architectural packs.

Thanks for all the feedback, folks!

Klinn
07-18-2005, 10:48 PM
Sorry to hear it isn't working for you, carowindsfreak. First thing, as Pumper suggested a few posts back, try deleting the 'KLN-Framework' folder, then re-unzipping the files, just in case they were corrupted when extracted from the archive.

If that still doesn't work, could you please make a screenshot of the "C:\Program Files\Atari\RollerCoaster Tycoon® 3\Style\Themed\KLN-Framework" folder and one inside the "KLN-FrameworkParts" subfolder. Upload them to your web site or image hosting service and send me the links. That will make it a lot easier for me to help out with the files. Please try to do the screenshots in the Windows Explorer so the whole path is visible.

Sorry for the trouble, we'll get it sorted out! ;)

Klinn
07-18-2005, 10:50 PM
Originally posted by Caffinated
I'm nowhere near the talent that others have on here, so the few things I toyed with using them aren't up to snuff, but still a big :up: :). Well, from the large number of parks that I've seen using your letters, I would say lots of peeps think they're great! I'm sure if you get the time, more cool stuff will emerge. ;)

aoshi
07-18-2005, 11:34 PM
One of the most useful custom objects around :up:

n747
07-19-2005, 12:02 AM
thanks Klinn! sadly, i do have Soaked, but uninstalled it numerous times because of the impending problems it has with the triple media shows - more specifically, pyro.

i looked at the projection options and was baffled by its complexity. a rediculous amount of work to make it display correctly...as evidenced in Teirmose's show - Mighty Mouse Tribute.

so instead, that screen will be the basis for .... im not sure yet - what it does is hide all the pyro launchers behind it! the other towers have spiral sparklers attached - they also have lighting rigs that light up the tops different colors.

as for the water - i do actually have water jets installed - not Soaked defaults - but something more versatile and ... prettier than the ones that came with the ex pack.

but im digressing - architectural elements eh? sounds like a solid plan - your stuff looks excellent. although it would be hotter with some stucco texturing - but i have no idea what you have to go through to make one of these!

you know what would be a VERY usefull set? a roof set with like a BUNCH of different roof styles - steep spires, flat shakes, tall angled dormers - or Sci Fi roofing - that sort of cool stuff.

then again - just some Modular building materials would be cool too.

Milkdud
07-19-2005, 12:46 AM
Originally posted by n747
- they also have lighting rigs that light up the tops different colors.

How'd you do that?
Also, in that screenshot of yours, what are all those small orange things I see?

Just curious...:) It looks fantastic though, btw! :D:up:

n747
07-19-2005, 05:38 PM
those orange things are the "wheel launchers" that create the awesome spark showers you can sometimes see in real pyro shows. they make a great effect.

as for the lighting - its pyro effect - but doesnt look pyro-y. that particle editor is INVALUABLE for things like that. im still trying to figure out a way to make animated lights for the top of buildings - like an old pierfront park would have.

thanks Milkdud! here are two progress shots that explain what i just said.

http://img297.imageshack.us/img297/2898/btf25lr.jpg (http://www.imageshack.us)

and

http://img297.imageshack.us/img297/6002/btf13sl.jpg (http://www.imageshack.us)

still far from what i want the lighting to be - but its a pretty good start!

anyway - ill give Klinn his thread back, haha. excellent work Klinn!

Klinn
07-19-2005, 05:59 PM
Originally posted by n747
anyway - ill give Klinn his thread back, haha. Hey, no problem, I'm delighted and intrigued to see the imaginative stuff people are dreaming up. That show, even in its early stages, looks like it will a cool one! :up:

Milkdud
07-19-2005, 06:27 PM
I love the glowing lights! :D Very cool n747. I've been wondering what had happened to you. Rivers of Adventure used to be so kick a$$. I miss it :(

ytivarg
07-20-2005, 02:31 AM
Heh... this is amazing stuff. So, I guess the whole "We need a blank white wall" idea wasn't so lame after all! :haha:

Again, Klinn & Pumper... thanks for your work on this stuff.

Klinn
07-20-2005, 08:43 AM
If anyone is having problems getting the Framework custom scenery to work, please try downloading this new Framework Setup Program (http://www.designamatic.com/Downloads/KLN-Framework-Setup.exe) , save to anywhere on your computer, then double-click on it to install the set.

If you ever want to uninstall the custom set, go to the Windows Control Panel, start the 'Add Or Remove Programs' applet, select 'Klinn's Framework Version 2' from the list and click the 'Remove' button.

This is the first time I've used this installation method, so I would appreciate any feedback, good or bad. Thanks!

Coaster_Phantom
07-20-2005, 02:02 PM
Great setup! I wish that every designer would to that.

Klinn
07-20-2005, 02:41 PM
Originally posted by Coaster_Phantom
I wish that every designer would to that. Glad to hear it worked properly for you. I'm going to be putting together a short tut for other modders about using this free installer, so maybe you'll see more packaged that way in the future!

marnetmar
07-20-2005, 04:19 PM
I'm planning on using this installer in the future. Big Thanks to Klinn for finding the program for us all to use :up: :up: :up:

WalkingSnake
07-20-2005, 09:21 PM
Great work, Klinn!

Thanks to you, my bridge looks better than ever. :D

http://xmgimg.com/uploads/non/16009.bridge2.jpg

http://xmgimg.com/uploads/non/10881.bridge1.jpg

Too bad there's not a big glass tunnel to cover it. :p

Chickenselects
07-20-2005, 09:36 PM
^ Snake..... I was going to use that in my park..... But at least I know it'll look nice.

snowjones
07-21-2005, 12:10 AM
I guess I have been working my a$$ off and I haven't had much time to cruise the forums.Ididn't even know that you had created a new custom set Klinn . This stuff is fantastic and I LIKE the fact that the frameworks have no texture . Sometimes (as in this case ) simple is better . Hey Klinn liked the bubble bath vid too !

Snow:up: :up:

WalkingSnake
07-21-2005, 12:17 AM
I like the no-texture version, but could you make a version with SOME kind of texture? Since these things are so much lighter, there are some spots where they don't fit in well where I'd like them. :\

Just a request. :D

Klinn
07-21-2005, 12:40 PM
Originally posted by WalkingSnake
I like the no-texture version, but could you make a version with SOME kind of texture? Just a request. :D Heh, it isn't at the top of my list, but I'll see what I can do eventually.

I agree that they look rather plain, but one note about the ramifications of texturing them - if two pieces overlap exactly, the textures can "fight" or "flicker". You can see this with the game's standard Slate walls for example. Make a square corner with two walls and where they overlap at the edge, there is some flickering going on. I believe the game engine is deciding which item should be 'on top' with every frame, and it changes back and forth from one to the other as you move your viewpoint.

If I made the curved arches with a texture and you overlapped them back-to-back to make a "Y" shape, the overlapping area would flicker horribly. It's a much bigger overlap than the slate wall example. Same thing for all the other ways we can overlap the arch set pieces to come up with new arrangements. So if I added a texture it would mean you could only use them in a more restricted way, or I would have to come up with a whole bunch of additional shapes (e.g. the "Y") to get around the issue.

Just trying to explain why I'm being lazy... ;) :D

(Edit: I like your new sig - one time when I was excitedly telling somebody about the game, I accidentally came out with exactly that Spoonerism. "Roller Toaster Kycoon" indeed! :D )

Beli
07-21-2005, 12:42 PM
Perfect for something I am working on now. Thanks Klinn!

KiDFoX
07-21-2005, 12:55 PM
Originally posted by WalkingSnake
Great work, Klinn!

Thanks to you, my bridge looks better than ever. :D


Too bad there's not a big glass tunnel to cover it. :p

I can't check right now, but would some of the space scenery do the job? Of course then the peeps would gripe about the messy mix of scenery...

WalkingSnake
07-21-2005, 04:25 PM
Originally posted by Klinn
Heh, it isn't at the top of my list, but I'll see what I can do eventually.

I agree that they look rather plain, but one note about the ramifications of texturing them - if two pieces overlap exactly, the textures can "fight" or "flicker". You can see this with the game's standard Slate walls for example. Make a square corner with two walls and where they overlap at the edge, there is some flickering going on. I believe the game engine is deciding which item should be 'on top' with every frame, and it changes back and forth from one to the other as you move your viewpoint.

If I made the curved arches with a texture and you overlapped them back-to-back to make a "Y" shape, the overlapping area would flicker horribly. It's a much bigger overlap than the slate wall example. Same thing for all the other ways we can overlap the arch set pieces to come up with new arrangements. So if I added a texture it would mean you could only use them in a more restricted way, or I would have to come up with a whole bunch of additional shapes (e.g. the "Y") to get around the issue.

Just trying to explain why I'm being lazy... ;) :D

(Edit: I like your new sig - one time when I was excitedly telling somebody about the game, I accidentally came out with exactly that Spoonerism. "Roller Toaster Kycoon" indeed! :D )

Yeah, I see what you're saying. No problem. :)

Klinn
07-21-2005, 04:30 PM
Originally posted by snowjones
Hey Klinn, liked the bubble bath vid too ! ...that Bubble Bath Coaster video? Whew, that brings back memories - it was done at such an early stage of fiddling with custom scenery that it's almost embarassing now. ;)

BTW Walkingsnake, I forgot to compliment you on the bridge. Looks cool, almost like a linear accelerator. ;) As others have mentioned, I wish the white paint colour was truly 'white'. Maybe Frontier needs to add more ambient light while rendering during the day, especially around the game's noontime hours when everything goes quite dark and flat.

W1ckeD
07-21-2005, 04:41 PM
Question....Will this set (and others) work on wild!? :D

Jamie P
07-21-2005, 04:49 PM
How are we supposed to know that?!?!

W1ckeD
07-21-2005, 04:54 PM
Originally posted by Jamie P
How are we supposed to know that?!?! yeah haha dunno. :(


Nice set klinn! :D
Im gonna make a cool stage for fireworks!
Thanks alot! :cool:

speedwolf7
07-22-2005, 02:55 AM
I don't mean to sound like an idiot but I was just wondering if anyone knows a way or any tricks to bring custom scenery into a park you are already working on? Or if there is anyway to bring an existing park into the scenario editor? Thank you for any help. Great job Klinn! ;)

Klinn
07-22-2005, 08:00 AM
Heh - not an "idiot question" at all. :) Here's some advice from memory - I hope I remembered it correctly:

In the Scenario Editor, when you open a file you can use the drop-down list to change the folder you are loading the park from. Just change it to the spot where your park is located and you can load it right up. Then click the button to "Set Up Inventions", select everything you want in the "To Be Invented" column and click the green arrow under the "Available From Start of Game" column to move it there. Save the park and go back to working on it as usual.

That should do it, please let me know if my memory turns out to be faulty. ;)

By the way, I believe this is only necessary for people who do not have Soaked. The expansion changed this behaviour and now new custom scenery defaults to the "Available From Start of Game" column.

videogamekid
07-22-2005, 08:59 AM
Excellent work, I really like the arch pieces.:)

CK the Fat
07-25-2005, 10:13 AM
I have Soaked, and the Top Gun package suddenly appeared on my research results in a Soaked scenario. I don't think it defaults to invented.

The first time I downloaded the .zip, I got all the frameworks but no arches. I downloaded and ran the executable but have yet to test the game now. Was I missing the arches the first time?

Vodhin
07-25-2005, 10:57 AM
CK- if you are playing a scenario- then the new scenery will not show up right away: the creator of the scenario, not the scenery itself, decides what you have and what must be invented.

If you start a new sandbox park the items should be there.

Klinn
07-25-2005, 04:45 PM
Videogamekid: Glad you liked the arches! I'll look forward to seeing the cool things you use them for in your parks.

Originally posted by CK the Fat
I have Soaked, and the Top Gun package suddenly appeared on my research results in a Soaked scenario. I don't think it defaults to invented. The first time I downloaded the .zip, I got all the frameworks but no arches. I downloaded and ran the executable but have yet to test the game now. Was I missing the arches the first time? Hmmm, some parks I was fiddling around with seemed to show that the default invented/not invented behaviour had changed after Soaked, but maybe I was just hallucinating. ;) About the Frameworks, there were actually three versions: 1) just girders in a zip file, 2) girders + arches in a zip file, and 3) girders + arches in a self-extracting exe file. So it's quite possible the zip you picked up was the first one with no arches. But the last file you downloaded should have everything.

Vodhin: While you can always change it during the creation of a scenario, it was the default behaviour that I thought had changed, how the game classifies a new unknown object by default - although it looks like I may be wrong about that. Too bad, because it would be one less thing to have to explain to peeps who want to use custom scenery.

Klinn
07-25-2005, 05:31 PM
By the way, just wanted to apologize in advance if somebody posts a question and they don't get an answer for a couple of days - other, non-RCT3, demands are cutting into my available time. Dang real-life intrusions! ;) ;) But I'll try to pop around as often as possible.

leospyder
07-26-2005, 01:06 AM
Originally posted by Klinn
By the way, just wanted to apologize in advance if somebody posts a question and they don't get an answer for a couple of days - other, non-RCT3, demands are cutting into my available time. Dang real-life intrusions! ;) ;) But I'll try to pop around as often as possible.

How are those textured versions going. And do you think you can add Diagonal Archs to the pack. Im trying to make a more atlantean looking building but it just doesnt look right being so blocky. And do you think you can make diagonal versions of the atlantean walls that come with the SOaked theme? :)

WalkingSnake
07-26-2005, 02:30 AM
Originally posted by leospyder
How are those textured versions going.

He explained in an above post why textured versions won't work right ;)

Ryan RCT3
08-03-2005, 10:22 AM
Another fantastic custom scenery set from Klinn!

I just wounded if you are planning or if you could make the arches up side down ? So then people can make circles by putting four arches together and many other thing could achieved.

:)

Klinn
08-03-2005, 05:32 PM
That's an interesting idea, Ryan, it would certainly make the set more versatile. I'll put it on my list of "things to do if I ever have time to play RCT3 again". ;) In other words, sorry, but it may be a long time before I get a chance to add this to the custom set. Sigh.

robo268
08-11-2005, 09:36 AM
i will use this in my atlantis park i realy like it this is the best pack yet klinn that you have made

Snacko
10-29-2005, 01:42 PM
Does anybody know how to fix this error? I may just have to remove these from my park. I reinstalled them last night, but it didn't help. If I click OK, then I get the same message again. I click OK again, and the game works fine. But if it's going to cause problems, I'm probably going to have to delete it from my park.

http://img436.imageshack.us/img436/6081/kilnsarchseterror5re.jpg

Vodhin
10-29-2005, 03:12 PM
Snacko- Have you gone Wild?! Something in

That is the error everyone with Wild has been getting- I believe all the custom scenery needs to be updated by their creators to be compatible with Wild...

-MoNtU
10-29-2005, 03:47 PM
Originally posted by Vodhin
Snacko- Have you gone Wild?! Something in

That is the error everyone with Wild has been getting- I believe all the custom scenery needs to be updated by their creators to be compatible with Wild...
Only some do. Most of the packs work fine for me excpept for the Darkride set, Klinns Arches, Steelworx, letters, and blox.

Snacko
10-29-2005, 07:01 PM
Ok Thanks. Yes, I have gone Wild! I am working on a park using Iceacs Timber sets and have not received this error, until I tried Kilnn's Frameworks pieces. Thanks for the info.

Klinn
10-29-2005, 07:03 PM
Thanks for the report - I don't have Wild yet, so I don't have a chance to test it. Could somebody who has my other custom set (ElectroShock Set (http://www.designamatic.com/RCT3-CustomBuildings.html)) and the Wild expansion do a quick check to see if it also causes problems? Thanks.

While I'm not working on any new sets for RCT3, I'll try my best to make sure the old ones will work properly. I hope that making them compatible with Wild does not mean that people without Wild won't be able to use them.

iceatcs
10-29-2005, 07:49 PM
klinn - only if you importer under the latest verison (v12 atm i think), all the custom will be workable 100%.
So your electroShock Set more likely will have same error problem because you used with them the old version that it has a bug in OVL.

I haven't test with them cos dont have Wild! yet but the BETA showed me that your both sets is not working.

Klinn
10-30-2005, 07:39 PM
Thanks Iceatcs, I'll rebuild the Electroshock set too. Anyhoo, I've recreated the Frameworks scenery with Ver13 of the Importer, so it should work with the Wild! expansion now. I'll be picking it up tomorrow to double check.

To anyone having problems with my Frameworks (http://www.designamatic.com/RCT3-CustomBuildings2.html) set:
- uninstall the old version (Control Panel->Add & Remove Programs)
- please download the Setup (http://www.designamatic.com/Downloads/KLN-Framework-Setup.exe) program again
- save it anywhere on your computer
- double-click on it to install the revised Frameworks

Your parks should now open without any error messages. (cross fingers :) ) If you have any more problems with the set, please post the error message, whether you're using the Soaked and/or Wild expansion packs, and I'll get it fixed up as soon as possible.

-MoNtU
10-30-2005, 07:55 PM
They work fine. Thanks so much.:up:

KiDFoX
10-30-2005, 11:32 PM
I found a problem with just one arch Klinn the error is posted below. Everything else in the set is fine.

http://www.kidfox.net/fai/images/misc/klinnerror.jpg

Looks like the colum base.

marnetmar
10-30-2005, 11:34 PM
Same thing here KiDFoX, I sent Klinn an e-mail earlier about it, although I'm not sure why it's happening to just this 1 piece.

KiDFoX
10-30-2005, 11:46 PM
Originally posted by marnetmar
Same thing here KiDFoX, I sent Klinn an e-mail earlier about it, although I'm not sure why it's happening to just this 1 piece.

Yeah it's a little strange.

Why does it feel like we are back in the beta again?

marnetmar
10-30-2005, 11:59 PM
Originally posted by KiDFoX
Yeah it's a little strange.

Why does it feel like we are back in the beta again?

Is that the Twilight Zone music I'm hearing in the background? :haha:

Klinn
10-31-2005, 08:30 AM
Thanks for checking the pieces, folks. I'll process that column base again, hopefully tonight, and upload the revised set. There's a chance I missed that item while recreating all the OVL's, but I thought I did all of them. Hopefully I'll be able to get Wild tonight so I can test the scenery properly.

Sawyer
10-31-2005, 09:46 AM
Heya i'm really sorry if this has been asked really really am but, do you have to remove all of the curent custom supports and then re add them when the new version is instaled ? ? ?

Thank you for reading :)

Klinn
10-31-2005, 11:43 AM
You don't have to remove them from your parks/scenarios.

You do have to remove the old custom scenery folder, either
- use Control Panel-->Add & Remove Programs (for my scenery)
- delete folder in the "...Style\Themed" directory (for other's scenery)

Then install the new version of the scenery. My new versions of Frameworks and ElectroShock are not quite ready yet, keep an eye out for them in the next couple of days. Not sure about Pumper's supports, check his threads to be sure.

After installing the new version of custom scenery packs, the next time you open your park/scenario, it will automatically use the revised scenery pieces. (assuming the person creating it used the same object names, which is most likely)

Hope this helps...

Sawyer
10-31-2005, 11:52 AM
Yeah that helps thanks ! ! !

Can't wait for the new version !

Sawyer

Klinn
10-31-2005, 05:48 PM
Well, my local EB finally received Wild! today, and I picked up a copy so I could make sure the Frameworks (http://www.designamatic.com/RCT3-CustomBuildings2.html) set really worked with it this time. That pillar foot has been redone and everything seems to work just fine.

Sorry to make you folks go through this again, but if you have a previous verison of my Frameworks pack, even the one from yesterday, please:
- uninstall it by using the Control Panel-->Add or Remove Programs
- download the revised Setup program (http://www.designamatic.com/Downloads/KLN-Framework-Setup.exe) again
- save it anywhere on your computer
- double-click on it to install the revised scenery pieces

If you have any problems or something doesn't work this time, I'll cry. No, not really, :) Please post any issues that crop up and we'll get things sorted out, but hopefully this release will go smoothly.

Have fun!

infiniteblue
10-31-2005, 06:46 PM
Cool. Oh, and your ElectroShock set doesn't work with Wild! according to the main custom scenery list, just so you know. (I know i posted a request for Wild! compatibility in the ElectroShock thread, but...well, u know)

KiDFoX
10-31-2005, 06:55 PM
Very cool Klinn.

This set is a big part of many of the structures I build in the game it is great to have it working with Wild!

Dave Art
11-01-2005, 05:33 PM
WOW You got both your sets up really quick---THANKS!!!!

RC_Engineer
07-19-2006, 05:20 PM
Is it possible to get this set with just the ziped files without the .exe
I run RTC3 on a MAC and would realy like to use these.
Your other set runs just fine on the MAC version.

marnetmar
07-19-2006, 05:46 PM
Is it possible to get this set with just the ziped files without the .exe
I run RTC3 on a MAC and would realy like to use these.
Your other set runs just fine on the MAC version.


RC_Engineer, Check your PM's ;)

Klinn
07-20-2006, 09:15 AM
Is it possible to get this set with just the ziped files without the .exe? I run RTC3 on a MAC and would realy like to use these. Your other set runs just fine on the MAC version.
...and just to be sure, you've got another PM... :)

Have fun!

VIPERHAWK2K4
09-21-2006, 08:39 PM
Hey KLINN. Have you thought about doing these at an angle to?

Klinn
09-23-2006, 09:00 AM
Hey KLINN. Have you thought about doing these at an angle to?
Very briefly. :D But unfortunately I'm not making any more RCT3 scenery at the moment, I'm modding for other games. So I'll have to leave any expansions in the very capable hands of the other talented RCT3'ers here!

VIPERHAWK2K4
11-13-2006, 06:46 PM
don't suppose someone on these forums would like to do them at angles. that would be great...any takers?

StarRngr4.0
11-14-2006, 01:35 AM
As this is Kiln's set, umm... no. Its against policy, immoral, and probobly fattening to do that sort of thing around here.

Klinn
11-14-2006, 07:49 AM
StarRngr, that's a good policy to have as a rule. Most custom scenery creators may be worried about somebody tinkering their objects and then pretending that they made the whole thing.

But in this case, anyone who wants to create angled versions of the arches, please feel free! Actually, in Chappy's thread about wanting retextured arches, I released the original *.3DS and *.max files (the meshes) to make it easier for somebody else to experiment. If anybody wants them, they are available here (www.Downloads.Designamatic.com/KLN-FrameworkMeshes.zip) (168K).

Have fun!

Coastercam
11-24-2006, 10:27 PM
You know that screen in the first post that says " Klinn's Framework "? Well why aren't those letters inclued? I don't think you can do that with lasers.

MDEKing
11-24-2006, 11:23 PM
You know that screen in the first post that says " Klinn's Framework "? Well why aren't those letters inclued? I don't think you can do that with lasers.

Use a billboard.

Linkinator
11-29-2006, 02:07 PM
Message deleted by me

Linkinator
11-29-2006, 02:10 PM
Quote:
Originally Posted by RC_Engineer
Is it possible to get this set with just the ziped files without the .exe? I run RTC3 on a MAC and would realy like to use these. Your other set runs just fine on the MAC version.
Quote:
Originally posted by Klinn
...and just to be sure, you've got another PM...

Have fun!
-------------------------------------------------------------------------------------
I was thinking the same exact thing... I have a Mac too and this set looks very cool.

Klinn
11-30-2006, 07:47 AM
...and you too have a PM waiting... ;)

Have fun!

mickeyboy43
12-15-2007, 10:50 AM
! Rocky pointed this set out to me, and i cant wait to use it for the tunnels/doorways in my mainstreet disney park!!! Thanks a million. The girders wil look great in tomorrowland too! Thanks!

great set, 5/5

Awsomedude137
07-20-2008, 12:19 PM
Hey their really cool :up: but they crash my game:cry:. how do I uninstall them, I'm bad at using exe. files:noob:

Edit: oh and I have Vista so please don't give the XP response...sorry

Avian
07-20-2008, 04:39 PM
Awesomedude137, I can PM you the file in Zip format if you like.

Klinn
07-21-2008, 04:54 PM
Hey their really cool :up: but they crash my game:cry:. how do I uninstall them, I'm bad at using exe. files:noob: Edit: oh and I have Vista so please don't give the XP response...sorry

Sorry to hear the set is giving you problems.

Assuming it installed normally, go to your Control Panel and choose "Programs and Features". The set will be listed there. Click on it and a button (or link) to uninstall it should appear. I don't have Vista yet, but from what I've read, that's the process. Pretty much the same as WinXP.

Good luck!

Awsomedude137
07-28-2008, 07:43 AM
Sorry to hear the set is giving you problems.

Assuming it installed normally, go to your Control Panel and choose "Programs and Features". The set will be listed there. Click on it and a button (or link) to uninstall it should appear. I don't have Vista yet, but from what I've read, that's the process. Pretty much the same as WinXP.

Good luck!

I got it to work now :)

Eric-The-One
11-07-2008, 03:20 PM
Wow! This set is very useful! But you should make the screens have custom billboards on them.

benboid12
01-02-2009, 04:22 PM
wow!

i just had an idea

why doeesnt someone make glass or something to go in beween the lintel arches on top like a roof?