View Full Version : Soaked Scenario 3-Lost Atlantis Strategy

07-26-2005, 09:36 PM
Scenario 3)Lost Atlantis
Total Monthly Ride Income $250
Minimum Park Value $20,000
Guests in a clean pool complex 50

Total Monthly Ride Income $700
Minimum Park Value $40,000
Minimum Length of One Water Slide 590.55 ft

Total Monthly Ride Income $1050
Minimum Park Value $60,000
Minimum Length of One Coaster 2001.31 ft

This is a good one, the best of the three so far mostly because the monthly ride income causes a challenge, but as noted the elevator strategy is the key here. If you want to get peeps to your plateau then you can make the elevators free at first, but you have two plateaus and one valley and that is where your development should be. Put rides and use the Atlantis walls set to make buildings around the rides on the first plateau, put some Atlantis scenery items also. Hire mechanics and janitors, build an ATM and place an info booth down by the entrance to the elevators. When you have several rides on the plateau, you should be able to raise the ride price on the elevators. Charging an admission price of $20 is a good way to get development revenue and you can pay off your loan right away. (It saves you the interest payments.)

The scenario starts with two stairs up to the plateau also, but that is something that No Entry signs would be god for. You can then charge Peeps $5 to ride the elevators and as that is the access to the rides, they’ll pay it. Thus in order to get to the rides, it was up the elevators to the plateau, then down an elevator to the valley, then up an elevator to another plateau.

The pool complex is relatively easy and building a small coaster on the second plateau is simple also. You can of course used prebuilt slides and coasters, and you will see that the minute I put in the coaster on the second plateau I did not have to build my elevator or paths because I instantly won. I only researched Thrill rides and after a while I stopped building, because I was generating a lot of monthly ride income but make sure you do have a lot of choices for the peeps. Also building walls and roofs can become expensive. You might want to postpone the first Atlantean challenge one month so you have more time to get entrance income to pay for your renovations. And before all is finished you will be needing to build out some food and drink courts... Enjoy. This should definitely give you a couple hours of fun!

At Start

Entrepreneur and Tycoon


07-29-2005, 10:42 AM
The pics are great. They helped me to figured it out. Now I can beat that one too.:) :noob:

05-20-2006, 05:16 PM
I need help with this scenario. I've been playing it for 7 game years. mostly finding ways around the step ups on ride platforms and stalls. I'm very frustrated and have been building ramps everyewhere. Have not had time to focus on scenario objectives and am trying to get entrepeneur. I cannot find the water slide in my thrill rides selections. Is that not what it is wanting to finish the entrepreneur requirements? If not then what are they talking about? I've installed reef rider to no avail. I'm extremely frustrated (I think I'm repeating myself lol) Any help is most appreciated with this scenario. Thank you.

05-21-2006, 10:24 AM
Waterslides have their own button as I recall. Try laying out the scenario according to the notes. Bootstrap your way up by only developing some areas at a time. Then forcing the peeps to follow your path choices. Charge a lot for the elevator so that you can make the minimum ride fees.

It took me a few years and 2 or 3 times to play it and get it right also.

05-26-2006, 05:22 PM
Thanks for this, needed the help, will try it out a little later.

05-28-2006, 11:05 AM
Brilliant strategy, I beat it very easily just recently. Forcing them to use the elevators let me charge $5 for each ride and I added a second pair of elevators to increase the guest intake to the rides and double the income. Here are some pics of what I did.


The double elevators.
A small hypercoaster I built themed to the Atlantis style.
Another angle.
A mini coaster.

Thanks for the help.

06-03-2007, 12:53 PM
Lately, this scenario's been giving me a lot of trouble. It seems that no one wants to visit the pool I built in the valley, (though they do visit some of the rides on the 1st plateau) and most of the guests just ride the elevators up and down, up and down... :weird:
What am I doing wrong here? Any help would be greatly appreciated.

06-03-2007, 01:10 PM
They may be stuck in the elevators. Check to see if they can get on and off.

06-03-2007, 02:16 PM
Oh, they can get on and off just fine. But usually, the guests will walk into the greenhouse-thing by the entrance, and then turn around and get on another elevator. All the paths are connected (except for the ones that go into the ground), and there's plenty of rides for them on the first plateau, but absolutely NONEof them will go down the elevator to the pool.

06-03-2007, 02:33 PM
I don't remember having that problem. You may have to restart the scenario.

06-04-2007, 03:34 PM
Close the elevator at the front of the park and see what happens.

Also reposition some of the peeps at the pool and make sure that they can ride that elevator up.

06-04-2007, 07:17 PM
I apologize if this is seen as spamming because I've nothing "on topic" to add... but just to say that you guys (and your parks) are amazing. I could never do anything that incredible... Keep it up!

06-06-2007, 03:06 PM
I finally fixed my issue with the guests, thanks to all the advice. I just re-located one family by the pool complex, and suddenly people realized there were rides down there and started filling the pool. Thanks so much for the help! Now on to Mountain Spring...

06-07-2007, 11:10 AM
I have found that picking up a Peep and dropping them at a new ride or attraction to help speed up getting other peeps to go there. Glad it worked for you too!;)