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MaxInfinity
08-02-2005, 05:39 PM
Ok here's my first custom scenery release.


http://www.damon-foord.pwp.blueyonder.co.uk/rct3/Max DC Wall Set V1.0.jpg

You can download them from my sig.

Thanx again jonwil

Disfan1
08-02-2005, 05:49 PM
got an error when I clicked on the link in your sig? Cool walls!!

JCat
08-02-2005, 05:53 PM
Grade A slick -- and these are the type of walls that will get a lot of use from the hard core "realistic" park builders. I'll dl them when I get back from work.

MaxInfinity
08-02-2005, 05:54 PM
the link should be ok now.

Thanx Pumper Will hopefully add more tomorrow
there will be quite a few pieces to this set.

WalkingSnake
08-02-2005, 06:31 PM
They look GREAT!

Hopefully you can make some with windows later. :)

(Though, this should be in the exchange)

marnetmar
08-02-2005, 08:51 PM
Those look Great Max, I'm glad to see you got the texture problem all figured out for these :up: :up:

MaxInfinity
08-02-2005, 09:44 PM
Thanx Guys

Lots more to come hopefully, now that I know what I'm doing

SneakyWeasel
08-03-2005, 01:33 AM
Nice walls.
I downloaded and they look great.

One problem tho, the pictures don't show up in the scenery menu.
Not sure if it is on my end or not.

MaxInfinity
08-03-2005, 01:41 AM
Thanx

No its me I have not done the icons yet.
I will get around to it soon.

WalkingSnake
08-03-2005, 02:09 AM
Originally posted by MaxInfinity
Thanx

No its me I have not done the icons yet.
I will get around to it soon.

They look nice, but you should wait til everything's finished before downloading, or at least warn people that it's not done.

bctrainers
08-03-2005, 02:17 AM
Those walls look great, looking forward to your progress on future creations. :)

uncle_adolph
08-03-2005, 04:39 AM
Wow! Looks really good! I definately will use them! Just the kinda stuff I need!

-Ben

MaxInfinity
08-04-2005, 11:41 AM
Thanx Guys

Heres an update, its not ready to download, I'm experimenting with 3d studio and jonwils importer at the moment to see what can be imported and what cant' rather than creating scenery, But anything That turns out right I will add to the pack,

http://www.damon-foord.pwp.blueyonder.co.uk/rct3/MaxDCWallSetV1.1.jpg

LightWarriorK
08-04-2005, 11:45 AM
Nice!!! I can definately use these. I also like how V2 is coming, but if I may make a suggestion... would it be possible to make the I Slit an actual window and not just an image?

That's just a nitpick, though... this looks GREAT!:D:up:

RCT4me
08-04-2005, 11:47 AM
Good work with these, but you might want to map the texture on the top of the blocks, it doesn't look that good IMO without it. As always, just suggesting.

Tom65789
08-04-2005, 12:05 PM
cool cant wait for the next bit of it:up:

MaxInfinity
08-04-2005, 12:26 PM
Originally posted by LightWarriorK
Nice!!! I can definately use these. I also like how V2 is coming, but if I may make a suggestion... would it be possible to make the I Slit an actual window and not just an image?

That's just a nitpick, though... this looks GREAT!:D:up:

Yes I could make the slit a proper window, there's 2 ways of doing this.
1: you could cut it out of the mesh the only problem with this method is it would increase the poly count quite a lot.
2: the best way would be to use an alpha map/mask for the slit, this method would not increase the poly count at all.

Method 2 is the best way for anything you create that needs to be transparent. There may be times when you have to use method 1, but as a rule you should only use it when absolutely necessary. (the game suffers from enough lag without us adding to it.)

Originally posted by RCT4me
Good work with these, but you might want to map the texture on the top of the blocks, it doesn't look that good IMO without it. As always, just suggesting.

The brick texture mapped on the top looks even worse, I'm going to texture the top with a different texture when I have time, and there will hopefully be some roof pieces that will cover the top.
My main concern at the moment is getting the objects and textures llight and shadow effects appearing properly in rct3, the texture mapping is last on my list (mapping is the easy part providing the object is aligned correctly)

And Guys your not nit picking your making suggestion and constructive critisisms These are welcome and should be welcomed by any one creating anything (I may just totally treat them with contempt and ignore them but that shouldn't stop you trying.) :eek: ;)

MaxInfinity
08-07-2005, 12:05 PM
Ok I've finished a bit more scenery, stll no icons yet.
You can download from my sig.

http://www.damon-foord.pwp.blueyonder.co.uk/rct3/MaxPack.jpg

Originally posted by WalkingSnake
They look GREAT!

Hopefully you can make some with windows later. :)

(Though, this should be in the exchange)

Sorry forgot about the exchange maybe a mod can move this to the right place.

thanx

TheSkipper
08-07-2005, 12:26 PM
This is a complete set now?

MaxInfinity
08-07-2005, 12:32 PM
No nowhere near it i'm doing some more windows,doors,roofs etc I expect there to be at least 3 times what there is now. I'm hoping when its finished you will be able to recreate the disney castle, well thats my aim.

iceatcs
08-07-2005, 12:41 PM
*sigh* Disney!

but useful walls set... keep up

ken2633
08-07-2005, 12:43 PM
Looking great, can't wait to download these. Really, a very good job.

MaxInfinity
08-07-2005, 12:47 PM
Thanx Ken

I'm working on the alpha mapping now for the windows ect. so the next instalment maybe a while.

TheSkipper
08-07-2005, 12:51 PM
Originally posted by MaxInfinity
No nowhere near it i'm doing some more windows,doors,roofs etc I expect there to be at least 3 times what there is now. I'm hoping when its finished you will be able to recreate the disney castle, well thats my aim.

Just curious then as to why a link to download already? Or is it going to be like a series of sets?

This one is already added to the next edition QL

LightWarriorK
08-07-2005, 12:52 PM
Excellent! Thanks.

This is going to be SO nice when it's done.... I think I'll hold off on doing Hyrule Castle in my Zelda: OoT Park until it's ready.:)

As long as they're not nitpicks, can there be open doors that can be placed over paths? That's probably the most lacking scenery object that we have.

Looking forward to it!:D

MaxInfinity
08-07-2005, 12:59 PM
Originally posted by TheSkipper
Just curious then as to why a link to download already? Or is it going to be like a series of sets?

This one is already added to the next edition QL

Thanx Skipper I didn't know what you ment when u said added to QL and Iv'e just read your sticky I'll check it out, don't know how I missed it.
The set will just get added to until its complete. I'm releasing it that way so people can, if they want, use the completed objects
as the full set could take some time. Each release will add new objects, the old objects will not be changed so there's no danger of using these objects to build something only to have it look totally different in the next instalment.


Excellent! Thanks.

This is going to be SO nice when it's done.... I think I'll hold off on doing Hyrule Castle in my Zelda: OoT Park until it's ready.

As long as they're not nitpicks, can there be open doors that can be placed over paths? That's probably the most lacking scenery object that we have.

Looking forward to it!.

Thanx lightwarrior
the open doors over paths is on my list of todo's

LightWarriorK
08-07-2005, 01:19 PM
Originally posted by MaxInfinity
Thanx lightwarrior
the open doors over paths is on my list of todo's

Sweet!:up:

flex47
08-07-2005, 02:49 PM
I hope this thread stays here, Max....or else it will get lost in the mess that is the Exchange ;)

btw, great wall set!! :up:

If you also add open doors over paths, as LWK suggested, this set will be truly indispensible! :D

MaxInfinity
08-07-2005, 06:25 PM
Thanks Guys

Still a lot more to add yet but I want to experiment a bit with animation and alpha maps, I will try to add a few objects each week, time permiting.

MaxInfinity
08-13-2005, 09:47 AM
Ok here's the latest pic from my scenery set, Iv'e decieded not to release any more until the complete pack is finished incase it causes problems in the game.

http://www.damon-foord.pwp.blueyonder.co.uk/rct3/Shot0016.jpg


Still to do

Round roofs
Spires
Diagonal wall pieces
More windows and doors
floors
Over Path doors (so peeps can walk through)
Extra tower pieces
Steps & stage infront of the castle

so a fair way to go yet.

I'm looking for window and door designs inkeeping with the castle theme so if anyone has some pics of different types, please email them to me.

live_the_thrill
08-13-2005, 10:09 AM
They look great!! I could think of a thousand uses for them, and those walls will fit in perfectly! May I suggest adding a balcony in?

WalkingSnake
08-13-2005, 10:16 AM
I love you.

Seriously.

Congrats on being the first one to make a real wall theme for RCT3. And a very nice one, at that. :)

LightWarriorK
08-13-2005, 10:17 AM
Wow, those roofs look great! Are they colorable?

Are you going to do ramparts and the like?

Also, I think if you made over-the-path doors that were two and three tiles wide to allow for avenues, it would make this set all the more indespensible, especially if you're wanting to do Cinerella's Castle (for the large walkway inside):)

MaxInfinity
08-13-2005, 11:01 AM
Thanx guys

The roofs arn't colourable yet I've done them this way because they are a close aproximation of the disney castle which you will hopefully be able to recreate when the pack is finished but I will include colorable stuff in the next pack I do.

A balcony is a good Idea I'll look into it. I want to make the pack to be used for anything and not just the disney castle so there will be extra stuff aswell.

And Again, Thanx to jonwil without whom none of this would be possible.

ken2633
08-13-2005, 12:01 PM
Max,
This set is looking fantastic. You are doing a realy great thing here. This set looks alot better than the Castle set included in the game. Keep up the good work and are these ready for download? :up:

Vodhin
08-13-2005, 12:01 PM
Absolutely fabulous, MaxInfinity! I had no idea that this set was going to have so much in it... One suggestion for the set would be a wall piece with a open arch 'window' like from the old RCT versions, think of your arch door a little wider and with a railing across the bottom.

MaxInfinity
08-13-2005, 12:10 PM
thanx ken

I'm not releasing anymore until the pack is complete, after reading jonwils thread on overwriting previous files.
But I am working every spare moment I get on them.
I got slowed down a bit because I try to create every model/object as a single object to keep the poly count down and most of the walls and roof pieces are only 12 polys, but this caused me a problem because I wanted to apply 2 different textures to the roofs, I had 2 choices, either to split the model/object into 2 parts and texture each individualy but after a couple of hours playing around, the most obvious solution hit me like a brick. and I made a multi texture I.E. both textures in 1 bmp file, now how simple is that, It does mean however a bit more mapping is involved but as you can see it worked a treat.

Edit Thanx Vodhin
if you can send me a pic of that window or something like it I'll see what I can do

SixFootGeek
08-13-2005, 08:57 PM
Hey man looking great..........have you figured out the texture icon references? They have me stumped at the moment..

Thanks,

SixFootGeek

Rybo-XL
08-13-2005, 10:30 PM
Hey Max INfinity, could you make a diagonal arch?:D I'd love It for my matterhorn re-creation!

jonwil
08-14-2005, 01:19 AM
Definatly concur on the idea of battlements.

How about a portcullis (thats the big iron grate that goes in the door opening)
Also, how about windows with bars in them (looking like dungeon bars) or big windows (mabie some with with "stained glass"). In any case, more windows are definatly needed :)
Flags/flagpoles for the tops of roof peaks etc
More Towers and round bits (e.g. round roof peaks)
Chimnies
Gable windows (the really small windows that stick out of the roof)
Mabie a drawbridge (after all, you did mention "castles" :)
Flat roof pieces.
Different styles of door mabie.
Railings
Roof pieces with railings.
Roof pieces with battlements.


As long as you dont change the existing objects, releasing a new pack wouldnt be an issue at all or cause problems.

MaxInfinity
08-14-2005, 07:18 AM
Thanx for the ideas guys,

Jonwil if you get the animation sorted I could make some rides and release a complete expansion pack ;)

Originally It was just going to be walls and roofs, but I can see this growing into a huge set, As jonwil has suggested if I get the pieces I'm working on finished and don't change them later on I could release it in parts without causing any issues, as was my original intention. I've done all the easy bits, some of the other parts could take some time as the models will be quite complex.
Modeling the parts in max is fairly straight forward when you have no poly limits to work to. I am however very strict when it comes to importing into rct3 and if I think the poly count is to high it gets scrapped and I try again.
This is why ATARI/FRONTIER even if you have issues at the moment with a scenery importer of your own, which I know by some of David B's posts, is a possibillity, we still need some guidelines from you as to poly counts in models, after all you mention one of the reasons for not releasing an importer is the poly count Iv'e mentioned breaking the game, well to be honest we can quite easily break the game with jonwils importer, so I believe it would be in everyones interest to release this information, after all by the time you do release a scenery importer there's gonna be hundreds of custom packs available and not everyone is going to be as careful about poly counts as others would be. so come on guys were not asking a lot, were not asking for your coding secrets, (allthough if you would like to give them to jonwil I'm sure he would'nt mind) all were asking for is a poly count guide, surely your loyal public deserves this much.

Thanx again jonwil (I told u I was gonna thank him in every post)

DrMontigo
08-14-2005, 07:47 AM
Brilliant stuff :D I have no idea how scenery making works, but all i know is it's all to complex for my head to handle. And yes, Frontier need a slap for not releasing that information as it's the least they could do. :p Rock on you crazy modding peeps :bulb: ;)

CK the Fat
08-14-2005, 10:41 AM
Very nice!

SixFootGeek
08-14-2005, 10:43 AM
Just an idea, and I might even try it myself, make a high poly model of whatever as long as it has ALOT of polys. Import it into the game, and place a few hundred of them all over the landscape. As a matter of fact, if you place a long path for peeps to walk on, place just the high poly objects, let a ton of peeps enter the park, you should be able to tell about how many polys your PC can handle.

SixFootGeek

MaxInfinity
08-14-2005, 11:09 AM
Your graphics card will tell you what it can handle poly wise, the problem is its not just polys that slow the game , there's processing for all sorts of things most new cards can handle trillions of polys per second but finding a processor fast enough to bring it all together is another matter, so the best we can do is keep the poly count as low as possible

DisneyFREAK1178
08-14-2005, 11:45 AM
AWESOME!! But, I'm gonna wait until it's all done before downloading it.

MaxInfinity
08-14-2005, 08:03 PM
Update

Ok all my current roof pieces are now finished. I may add some other pieces if needed, but i think whats there should suffice.
I may add diagonal roofs if I get the time, as there are a couple of diagonal roof pieces needed for the castle.

I've Completed one window with stained glass which you can see peeps, rides etc through it, so expect more of them. (thanks for the suggestion jonwil). the texture is a bit naff at the moment I just colored some shapes and mapped them to the glass.

The plain diagonal wall pieces are finished, hopefully I'll add some diagonals with windows,doors etc.

I'm upto about 60 pieces so far and I havn't got to the complex pieces yet, although I have done some test pieces, which I scrapped due to a 300+ polycount.

I'm going to add at least one type of balcony as suggested in an earlier post and also some overpath doors also suggested in an earlier post.

Ramparts were on my list as they are needed for the castle, those should be complete by tomorrow.

I have modeled a couple of the spires, polycount is about 250 on the round ones, don't think theres much I can shave off that whithout losing the roundness, but i'll try. I dont suppose anyone is going to have hundreds of them in there park so they should be ok.

I have another 2 packs on paper for when this one is finished, but befor I start them I want to experiment with the alpha mapping as this would help reduce poly's considerably on a lot of models.

If anyone has any pics of the castle from all sides please send them as I've only got a front view.

I'm leaving the icons till last.

I also have an idea for a special piece that will make a certain part of the game look nicer, dont know if it will work but I'll try.

One last thing if you have d/l my previous releases don't build anything to elaberate with them you may have to remove them before instaling the full pack or have both installed at the same time.
You will not have to do this with the next release as I have double checked everything, so nothing will be changed, it will just get added to.

Once the pack is finished I'm thinking of releasing all my bare models in .3ds format so others can texture them with there own textures, but I don't know if thats a good idea or not so your thoughts on this either way would help, although if you don't know how to model in 3ds the chances are you won't be able to texture map either so maybe its not a good idea.
Any way keep the suggestions coming and I'll add what I can time permitting although I don't want to be stuck on the same project for the next year so don't get too carried away. ;)

live_the_thrill
08-14-2005, 08:10 PM
Sounds awesome, you may of seen this in the exchange fourm, it is the disney castle, it is a sketch but shows more views, I hope it helps!

Disney Castle Sketch (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=487935)

MaxInfinity
08-14-2005, 08:34 PM
Originally posted by live_the_thrill
Sounds awesome, you may of seen this in the exchange fourm, it is the disney castle, it is a sketch but shows more views, I hope it helps!

Disney Castle Sketch (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=487935)

Thanks

It looks a lot different from the florida pic I have, maybe the castles are different in paris. california and florida or maybe this was just the guys cut down version for modeling.
I would like to try and match as best I can the florida castle. I've got loads of pics of it from my hols a few years ago but like everyone elses there all from the front, if I had known I was going to be modeling it I'd have taken loads from different angles. but unfortunately my Psychic powers were on the blink at the time. :p

SixFootGeek
08-14-2005, 08:35 PM
I would be glad to re-texture some pre made walls. Takes about 75% of the work away. IMO I think you should release both ovls and max files...

SixFootGeek

ken2633
08-15-2005, 05:08 AM
Max,
Try this link:

http://www.disneypix.com/MagicKingdom/Castle/MagicKingdom-CC.shtml

Maybe it will help. Also you are correct, they all have different castles:

Disneyland, Ca - Sleeping Beauty's Castle
Walt Disney World, Fl - Cinderella's Castle

Hope this helps and as I said earlier great work.

MaxInfinity
08-15-2005, 08:04 AM
Thanx Ken

These will come in handy.

MaxInfinity
08-16-2005, 05:09 PM
Update

Ok You asked for balcony's, you got them and there will be more, but I need to stick to my castle plan for now. It was such a good idea I couldn't resist.

http://www.damon-foord.pwp.blueyonder.co.uk/rct3/Shot0022.jpg

A few roof pieces to be added for the balcony's.

Working on getting the poly count down on the round spires, there 600+ at the moment need them to be around 100 so lots of work to do.

MINIggy03
08-16-2005, 05:19 PM
awesome work! for future reference, where do you put them when you download them?

WalkingSnake
08-16-2005, 05:28 PM
The offer of marriage still stands. :)

Tom65789
08-16-2005, 05:30 PM
wow this keeps getting better how long do you think before all is complete

Caffinated
08-16-2005, 05:32 PM
Much love for custom scenery :).

Especially wall sets. The current castle stuff is so limited and this will be an absolutely HUGE bonus to the game.

These items are looking beautiful, keep it up.

wardy91
08-16-2005, 05:34 PM
I agree with everyone, incrdible, when will there be a download?

SixFootGeek
08-16-2005, 05:36 PM
I hope you are bump mapping those bad boys!

MaxInfinity
08-16-2005, 05:49 PM
Offer accepted WalkingSnake :D

I have got my head around everything now so things are getting easier.

Yes they are all bump mapped Sixfootgeek.

As for a release date. everything completed so far is fixed I.E will not be changed so releasing it bit by bit will no longer be a problem, any updates released will contain exactly the same objects as the previous release plus the new objects, so there won't be any problem with anything you've built with the previous release, objects looking different or dissappearing.
The pack is over 80 objects so far and I forsee this doubling so I'm considering releasing them as seperate packs I.E. walls,roofs,towers etc. Please give me your feedback on this.

And I really do need to start doing some icons, thats probably the most boring part and I'm not looking forward to it.

And keep the idea's comming, although they may have to take a back seat or i'll never finish the original project.

JCat
08-16-2005, 06:14 PM
Just doing some 'catch-up' here...

In a word: Stunning.

An amazing set there, Max - :up: :up:

osudenny
08-16-2005, 07:34 PM
Love to see it released in packs with parts 1 and 2 and maybe even 3. If it gets to large it might be kind of hard sorting thru things with the set up that RCT 3 has now. Just a thought.

wabigbear
08-16-2005, 10:16 PM
Very, very impressive! These are items that will be used a LOT in my parks! Your hard work is extremely appreciated.

MaxInfinity
08-17-2005, 01:05 PM
Thanx again Guys

I'm trying desperately to get this finished b4 I go on holiday on the 1st of september, can't promise anything though.
Most of the parts left to do are more complicated than the finished ones, so I maybe jumping the gun a bit, but I'll try my best. I'm even taking my laptop to work and doing a bit.
I'm creating my own textures aswell, which can take more time than building the models, but knowing my work is appreciated makes it worthwhile.
No rest for the wicked.

One piece of good news, I got the roof spires down from 600+ polys to 96 polys without losing any roundness, although I may have to plug the bottom which will add another 80, But I can live with that.

whitemsv
08-19-2005, 05:33 PM
update anyone :P,

man it realy is good and the bumpmapping adds so much I would realy realy love to see this released and it will be used in many of my parks I gues :D

rctneil
08-19-2005, 05:36 PM
Can't wait to get these, the wooden doors will be great for doing the entrance to Hex in an Alton Towers recreation!

Thanks

Neil

chappyk
08-20-2005, 06:52 AM
okay....this wall is awesome and i want it but WHAT do i click on? i tried everything on the page, and there isnt anything as far as i can see? HELP.....

MaxInfinity
08-20-2005, 04:12 PM
You cannot d/l at the moment, Ive decieded to hold back until the bulk of the theme is finished, which I hope will be before I go On Holiday, But no promises, there should be an update pic early next week so u can see how things are going, I dont want to rush the modeling and mapping and end up with something I'm not 100% happy with, I'm having a few problems mapping 1 object at the moment which maps and renders perfectly in 3ds but gets screwed up somewhere on its way into rct3 Ive remodeled 3 times and remapped 7 times but I'm getting the same results each time and its only on one particular model, I can get it to look 100% in rct3 but the poly count is to high for my liking. I should have started with a smaller theme, I didn't realise just how many objects I would need for this castle.
Its taken over my life for the last few weeks.

whitemsv
08-20-2005, 05:21 PM
your still going on right, yeah I know u will.

is this pack going to be as big as we have seen before in custom packs or will we be blown away by its size (als in terms of mb's how big is it going to be?)

go on with your great work and I see forward to your new projects and dont rush ! :up:

MaxInfinity
08-20-2005, 05:45 PM
Yes I will Finish it. (he says, swearing at the object that wont map properly)

At the moment its about 3mb but there is over 80 objects at the moment, the poly count is very low on most objects I.E. straight walls and most roof pieces are 12 to 20 polys and some of the more complex are around 200.

whitemsv
08-23-2005, 05:46 AM
ok great ow could we pleaze get anothr screenshot soon :D

WalkingSnake
08-23-2005, 07:24 AM
Originally posted by whitemsv
ow

Did you hurt yourself while typing? :weird:

Snacko
08-23-2005, 09:51 AM
I must be missing something. I clicked on your first link, and it just takes me to a tutorial, but I don't see another link there.

I click on the second link, and it just takes me back here again.

Where is the download??

StayingDead
08-23-2005, 11:51 AM
Snacko read what he said above.

Max great idea but i have another idea. rather than just a castle could you make a wall set like bricks because the ones on rct3 are so limited.

Snacko
08-23-2005, 12:28 PM
Originally posted by StayingDead
Snacko read what he said above. I did. He just said "You can download them from my sig.", didn't he? And as I said, one link takes me to a Tutorial, where I don't see any download. And the other just takes me to this thread.

Caffinated
08-23-2005, 12:47 PM
The above part...
You cannot d/l at the moment, Ive decieded to hold back until the bulk of the theme is finished, which I hope will be before I go On Holiday, But no promises, there should be an update pic early next week so u can see how things are going, I dont want to rush the modeling and mapping and end up with something I'm not 100% happy with,

A fully completed set is much better than getting them piecemeal :). (As is shown by the original RCT3 scenery ><)

Going great on this Max, looking forward to getting these in and playing with them. :)

<edit>
Originally posted by StayingDead
...
Max great idea but i have another idea. rather than just a castle could you make a wall set like bricks because the ones on rct3 are so limited.
Once he's finished with this set, it wouldn't be a *HUGE* project to simply reskin into a brick texture. (No new modelling to be made, just a reskin). However, it would still be a very large project and would take considerable time to get it the quality of this one (and then it opens it up to "Hey I want stucco", "I want darker stone", "I want wood", ...it never ends ;)).

Not speaking for Max on this, but just making sure there aren't any false hopes around :). In the end, it will be purely up to Max whether or not he feels like delving deep into the Custom Scenery creation process again.

LightWarriorK
08-23-2005, 12:54 PM
Originally posted by Caffinated
The above part...


A fully completed set is much better than getting them piecemeal :). (As is shown by the original RCT3 scenery ><)

Going great on this Max, looking forward to getting these in and playing with them. :)

Amen!:up: ....Especially since I'm going to use these in my LoZ:OoT Park

But take as much time as you need Max, and be happy with it!:D

Snacko
08-23-2005, 12:57 PM
Originally posted by Caffinated
The above part...


A fully completed set is much better than getting them piecemeal :). (As is shown by the original RCT3 scenery ><)
Ahh.. Thanks Caffinated! So, his first post says download from my Sig, and later on he says wait for the finished set. That explains it.. Free Snack for you!

-MoNtU
08-23-2005, 02:28 PM
Do you know if you could make some of those walls with vines on them?

uncle_adolph
08-23-2005, 04:44 PM
^ Yeh, that'd be good. But possibly not attached to the wall, but a seperate peice so you could use it on different wall. But vines would require a lot of work and also it may require animation so that it moves in the wind.

But a brilliant set! I dled the original 3 peice set ages ago and it's really useful in my park.

-Ben

-MoNtU
08-23-2005, 09:41 PM
Originally posted by uncle_adolph
^ Yeh, that'd be good. But possibly not attached to the wall, but a seperate peice so you could use it on different wall. But vines would require a lot of work and also it may require animation so that it moves in the wind.

But a brilliant set! I dled the original 3 peice set ages ago and it's really useful in my park.

-Ben

No it doesn't have to move (I don't really care, I just want vines to attatch to walls)

Nuppe
08-25-2005, 02:03 AM
Very cool set Max!!! This is what I've been needing for SO long... :D Any news regarding a possible release date?

Btw - if possible it would be so great if we could have some "small" round towers taking up only one square so the castle could have different sizes of towers... :)

Digicub
08-25-2005, 04:49 AM
Well how did I miss this custom set??? Outstanding work there MaxInfinity, and much love for creating something so beautiful to look at...I can't wait to download this set, am holding off on an area of my current park to use these items...:up:

computertech82
08-25-2005, 12:21 PM
I would love to see another set for this group! Like Gothic tables, chairs, wall torches, rugs, wall pictures, beds, .... castle stuff.

TrentD
08-26-2005, 01:04 AM
I'm sorry about this being an unbelievably dense question, and I appologize if I have missed a recent post regarding this problem, but where can I download these walls from? Neither of the two links in your sig seem to be for the walls.

EDIT:Sorry, I just skimmed through the thread, and I saw that about 20 days ago you said they werent ready for download as you were working on them, so I guess I will wait patiently :). They look great, BTW

marnetmar
08-26-2005, 02:22 AM
TrentD - Try this link

http://www.damon-foord.pwp.blueyonder.co.uk/rct3/MaxDCSetV2.rar

TrentD
08-26-2005, 12:58 PM
Ahh, very good. Thank you:)

live_the_thrill
08-27-2005, 06:53 PM
I may sound like an idiot, but are you saying I shouldn't download the first version till you are done completly?

Nuppe
08-27-2005, 08:06 PM
No you can dl it - you'll just need to delete it once you get the full set... (hopefully soon) :D

Soda Jerk 205
08-28-2005, 05:46 PM
Anything new on this, these walls are great, is the full set somming anytime soon.

-[A.S] Fanie-
08-28-2005, 11:34 PM
Yea I can't wait! I've already started a park with his walls called 'castle world' and I could really use those rooves :D

Vodhin
08-28-2005, 11:58 PM
Thinking about vines on the walls-- Is it possible to have a transparent wall with the vines on them, offset a little as to layer over an existing wall? The texture could be on both sides of the TP wall, thus biving a semi-3D effect...


edit: damn I can't type...

JCat
08-29-2005, 12:01 AM
Originally posted by Vodhin
Thinking about vines on the walls-- Is it possible to have a transparent wall with the vines on them, offset a little as to layer over an existing wall? The testyre could be on both sides of the TP wall, thus biving a semi-3D effect...

Yep, good idea - if only we can work out the Alpha texture situation, that would be simple to produce (amongst a zillion other cool, yet FPS-friendly things).

jonwil
08-29-2005, 01:00 AM
whats wrong with alpha textures?

JCat
08-29-2005, 01:25 AM
jonwil - There's nothing wrong with it, but I personally haven't figured out how to use the feature yet (and from what I gather, no one else has as well). :) I think most of us have been so caught up in getting out current scenery/upcoming scenery projects, that we haven't fully experimented with the Alpha texture yet.

MaxInfinity
08-29-2005, 06:54 AM
I have messed around with alpha maps for a short period, I can alpha map perfectly in 3d studio but could not get it to work in rct3, it maybe theres a certain way of applying the texture in 3ds for it to show up correctly in rct3. I made a window alpha map for a wall piece and mapped it in max, it looks great, you can see the hole in the wall where the texture is mapped, but when imported the wall looks like it does without the alpha map applied. I will try again at a later date.

Max DC castle delayed due to unforseen circumstances at home so it wont be released as soon as I hoped but it will be released
Although still a lot of work to do and I'm on hols from wednesday.

jonwil
08-29-2005, 08:19 AM
Someone should make an alpha texture tutorial/guide (preferably with an example set of .bmp files)

Nuppe
08-29-2005, 08:32 AM
Can't you just release the pieces done now and do more roofs, alpha texturing and so on later... Can't hardly wait! :D

MaxInfinity
08-29-2005, 11:45 AM
Originally posted by jonwil
Someone should make an alpha texture tutorial/guide (preferably with an example set of .bmp files)

I agree if anyone has worked it out please post a tutorial.
If no ones done it by the time Iv'e finished what i'm working on I'll give it a go.

Actually this is probably one of the most important features we need to learn because it will dramatically reduce the amount of polygons needed, for example a wall with a booleaned window will come out somewhere between 50 to 200 polys, but with an alpha map theres no need for it to be more than 12 polys, thats a big difference when you consider you may use the window a few hundred times throughout your park.

I will release what I've done so far but I think it needs seperating into wall pack, roof pack etc as there are so many pieces, I dont know if i'm gonna have time b4 my hol on wednesday but i will do it as soon as poss. if any one wants to do the icons for me it would be appreciated and you would obviously be credited for it as I really dont have time (you mean you cant be arsed) well yeah ok I will do them if I have to. I will email you the pack so you can take snaps for the icons, if you want to do this please make sure you know how to use the importer before asking for the files.

I would like to do another large pack when this ones finished, but I think I'll make it a joint project so if any of you scenery makers want to team up and take on something together let me know, I have one idea for a large pack you may have a better one

thanx guys(and girls if there r any)


Thanx jonwil (I'm gonna stick the jonwil thankyou in my sig so I dont have to type it evry time;)

LightWarriorK
08-29-2005, 11:51 AM
I'm looking forward to it, especially since I'll going to use them right away :D, but I also want you to be happy with the result. It's fine if it's incomplete, but it'd also mean that any pieces that are released and that we use are pretty much "final", right?

Patience is a virtue, and those who don't have it need to learn it, so take your time, Max, and make sure that you're happy with the pieces that you release, and not cave to pressures for instant gratification.:):up:

MaxInfinity
08-29-2005, 11:59 AM
yeah anything released in the pack will be final so there wont be any probs when the next pack is released, even if you overwrite the whole pack none of the previous objects will have changed so you wont find bits missing or looking different etc.

When I started this set I had loads of time on my hands, but the spare time is disappearing fast so my next project will either be a joint one or a small one.

MaxInfinity
08-29-2005, 02:38 PM
Ok heres the latest additions not much I know, havn' had much time last couple of weeks, but every little helps.

http://www.damon-foord.pwp.blueyonder.co.uk/rct3/Shot0023.jpg

there is a slight texture problem on this if you look at the bottom ring on the wall just right of the middle and I,m having the same texture prob with the round tower piece that goes under the bottom roof piece, all the pieces in the pic are quater pieces except the roof cone which is a single object.

The pieces I'm having trouble with look perfect in 3d studio which makes it very hard to know whats wrong the axis alignment is correct, I'm almost certain its the mapping co-ords but with it being right in 3ds I dont know whats going wrong, I,m gonna try a couple of different modeling techniques for those pieces and see if that works, Its a pain, its holding the project up big style.

WalkingSnake
08-29-2005, 05:00 PM
With this, could you possibly release the mapped 3D models of the walls and rooves for people to use as a "template," and apply their own textures. It could allow for less experienced users to make their own walls. :)

Your_Name_Here
08-29-2005, 05:01 PM
Man, I love this set. It looks like you're stealing wall sets from Frontier. :) (I mean that in a good way)

MaxInfinity
08-29-2005, 06:16 PM
Thanx again guys for your support and kind words.


With this, could you possibly release the mapped 3D models of the walls and rooves for people to use as a "template," and apply their own textures. It could allow for less experienced users to make their own walls.

I was thinking of doing this and have been asked a few times so if anyone wants the 3ds files for these pieces PM me with an email address and I'll send them to you you can alter them and do anything you like with them. Although not compusory it would be nice just to get a mention if you do use them, but like I said I wont hold it against you if you dont (I just wont talk to you ever again and I'll cross you off my xmas list;) ) seriously though if they help people then I'm more than willing to send them to you, please remember though they are .3ds files created with version 5 of 3d Studio Max.

MaxInfinity
08-31-2005, 06:47 AM
I'm off on holiday in a couple of hours and my better half is moaning at me coz I'm sat on PC trying to get the finished pieces checked out before I release it.

Everything seems to be ok so you can now download it
open the rar file and copy the folder to your RCT3/style/themed folder and off you go.

WARNING! if you have installed any of the previous releases You must delete the objects from your Park and then delete the folder from rct3/style/themed failure to do this may result in your park not loading for which I take no responsibility for, you have been warned.

You will not have to do this from this release onward, any new releases will just overwrite the folder but the previously released content will remain unchanged so it wont cause a problem.

There is still a huge amount of work left to do on this pack, more than I realised when I started it, but I will finish it. the icons at the moment are just colored squares, I will get around to doing them properly at some stage.

Hope you enjoy them and I'll talk to you when I get back.



Max DC Set V3.0 (http://www.damon-foord.pwp.blueyonder.co.uk/rct3/MaxDCSetV3.0.rar)

DrMontigo
08-31-2005, 07:25 AM
Fantastic! Thanks for all the hard work :D

LightWarriorK
08-31-2005, 08:35 AM
^ What he said. ^

This is good enough for me to move forward with, and better than I've hoped! Thanks!:up:

Thanks, Max, and have a good vacation!:)

GEC05
08-31-2005, 11:01 PM
hey DC can you make it into a WinRar self-excutible when you get back. I don't want to install the WinRar program which my brother considers "useless junk" being the computer is his.:sour:

Nuppe
09-01-2005, 02:55 AM
OMG! Fantastic!!! :D

uncle_adolph
09-01-2005, 03:07 AM
Max Infinity.... Thanks for these great objects, I just tested them out and you don't need to delete the previous versions from your PC, it worked fine when I did it.

-Ben

chappyk
09-01-2005, 06:59 AM
My computer wont allow me to open a rar file....is there something i need to do in order for it to work? HELP..

live_the_thrill
09-01-2005, 07:27 AM
Originally posted by chappyk
My computer wont allow me to open a rar file....is there something i need to do in order for it to work? HELP..

You need Win-RAR to open it, click here to download it. (http://www.win-rar.com/start.html)

Caffinated
09-01-2005, 10:22 AM
I went ahead and created the self-extracting version.

Max's DC Wall set, Self-Extracting version (http://cafeens_corner.tripod.com/RCT3/download/MaxDCSetV3.0.exe)

Since Max is away, I have not gotten permission from him to repost this, as such it is only temporary and will be removed when he returns if he wishes it such.

chappyk
09-01-2005, 04:58 PM
thanks caffinated for making the self extracting version.....in regards to the win rar version, i had to do a total system reinstall earlier and didnt even think that i needed to download winrar

Teirmose
09-09-2005, 12:45 PM
MaxInfinity, thank you for the custom set you have created. I like it very, very much. I have used it in my Cliftondale Park posted over in the exchange. Everyone keeps asking about you components.

http://img246.imageshack.us/img246/153/kingscastlecoaster17vg.jpg

http://img75.imageshack.us/img75/1825/kingscastlecoaster42pk.jpg

Now I do have to point out a few minor problems I have found with set(that I love).

1. the icons do not show the piece set image. They only have solid colors such as red, blue, green, and yellow.
The components do show a picture when I move my pointer over the icon but not in the parts list. This makes finding the proper part difficult.

2. The 1/3 and 2/3 height components have a problem whenever I try to set another piece on top of them. It seems that the collision detection sees all of the pieces as full height therefore leaving a gap between components.

3. The black flat piece, I think it is a flooring piece is offset. I mean it seems to cover half of two squares when set. It appears to be centered on a squares edge instead of the center.

4. Is there a way you could turn off the collision detection flag for the parts please. It would make it easier to set the curved component on a slanted roof by just sinking them into the roof.

As I said before, I love this set and hope you do not take offence in my constructive criticism.

You can see that I figured how to overcome most of these minor issues by just looking at the castle I created.

I thank you should also post this set over in the exchange forum. Most custom sets get released there. It is such a large set that I feel it would be a shame for it to disappear just because it is the general discussion forum. This set is so well thought out that it kind of amazes me that it has set here for 8 days without getting any comments posted in it.

MaxInfinity
09-10-2005, 06:08 PM
sorry just back off hols, having a break from scenery for a week, then its back to the old grindstone.

Thanx teirmose I will correct the stacking errors in the next release. the floor piece was a test piece that should have been deleted this will also be corrected in the next update.

thanx caffinated your welcome to keep hosting the files.

StayingDead
09-11-2005, 05:59 AM
A mod really should put this in the exchange i mean i only come here to look for the wild screens and i found this thread and dowloaded them, this scenery is being highly unused for being in the wrong forum,

Skipper, Pyros or bta move this to the exchange forum please. atleast then people can see this wonderful work.

WalkingSnake
09-11-2005, 12:51 PM
Originally posted by Teirmose
4. Is there a way you could turn off the collision detection flag for the parts please. It would make it easier to set the curved component on a slanted roof by just sinking them into the roof.

Maybe turn it off for one peice, but don't turn it off for the whole set. I like being able to stack walls without having to move my mouse and get the wall perfectly aligned, etc..

Teirmose
09-17-2005, 01:33 AM
Originally posted by WalkingSnake
Maybe turn it off for one peice, but don't turn it off for the whole set. I like being able to stack walls without having to move my mouse and get the wall perfectly aligned, etc..

That's cool WS. If MaxInfinity could just turn it off for the rounded walls it would make a huge difference. I really like this set. I wish it was in the exchange though.

filesnav2k
09-20-2005, 01:18 PM
Originally posted by Teirmose
2. The 1/3 and 2/3 height components have a problem whenever I try to set another piece on top of them. It seems that the collision detection sees all of the pieces as full height therefore leaving a gap between components. MaxInfinity, could you fix this bug when you've got some time, please?
Your scenery set is wonderful and very useful, so I'm finding a lot of uses in my park, but this bug is a bit annoying! :cry:
Thanks a lot!

ride_exchanger
09-26-2005, 03:09 PM
This is a great set, MaxInfinity! Everyone that I see using it in their park projects is getting great reviews.

beelitz
09-26-2005, 06:54 PM
Amazing work

Teirmose
09-27-2005, 01:42 AM
Originally posted by MaxInfinity
Ok heres the latest additions not much I know, havn' had much time last couple of weeks, but every little helps.

http://www.damon-foord.pwp.blueyonder.co.uk/rct3/Shot0023.jpg

there is a slight texture problem on this if you look at the bottom ring on the wall just right of the middle and I,m having the same texture prob with the round tower piece that goes under the bottom roof piece, all the pieces in the pic are quater pieces except the roof cone which is a single object.

The pieces I'm having trouble with look perfect in 3d studio which makes it very hard to know whats wrong the axis alignment is correct, I'm almost certain its the mapping co-ords but with it being right in 3ds I dont know whats going wrong, I,m gonna try a couple of different modeling techniques for those pieces and see if that works, Its a pain, its holding the project up big style.


I have not heard much out of you lately MaxInfinity. Hope you are well. While rereading the thread I saw this post quoted above, and was wondering how this piece was coming along? I did not see it included in the released pack and was hoping you haven't given up on it. This pack is great, any word about an update?

You have a great talent and I hope you have not become burnt out. Give us a shout just to let us know you are okay.

RSoxNo1
10-04-2005, 10:56 PM
I extracted the files to: C\program files\atari\roller coaster tycoon 3\style\themed\

Now I can't see it. I used the self extracting file. Could someone please help me

snowjones
10-05-2005, 12:42 AM
I don't know how you have this pack, a buddy give you this?Max hasn't done an update in a while ( kinda left us hanging )and he stopped making it available until he is satisfied.The people that are lucky enough to have it and I'm not one of them .....the original pack doesn't have any icons. It has become vaporware, Max needs to finish it ( or more importantly tell us that things are being worked on )because lots of us want it but if it never happens , so be it , Real life always matters more.

Snow

j2cCreations
10-05-2005, 12:54 AM
Originally posted by RSoxNo1
I extracted the files to: C\program files\atari\roller coaster tycoon 3\style\themed\

Now I can't see it. I used the self extracting file. Could someone please help me

It is possible that if you have 2 hard drives, you put it in the wrong one...learned from experience.

RSoxNo1
10-05-2005, 01:28 AM
Lol... nope, only one hard drive... should it appear as it's own folder?, should I create a new desktop folder, extract it into that, than copy/paste that folder into:
C\program files\atari\roller coaster tycoon 3\style\themed\

uncle_adolph
10-05-2005, 03:59 AM
Originally posted by snowjones
I don't know how you have this pack, a buddy give you this?Max hasn't done an update in a while ( kinda left us hanging )and he stopped making it available until he is satisfied.The people that are lucky enough to have it and I'm not one of them .....the original pack doesn't have any icons. It has become vaporware, Max needs to finish it ( or more importantly tell us that things are being worked on )because lots of us want it but if it never happens , so be it , Real life always matters more.

Snow
You can download it.... Here: http://www.damon-foord.pwp.blueyonder.co.uk/rct3/MaxDCSetV3.0.rar

-Ben

snowjones
10-05-2005, 08:36 AM
Thanks Uncle ! Glad someone had the link. Most appriciated.

Snow

Witward
10-20-2005, 04:46 PM
what happend to this scenary please tell me you havnt given up on it, im still waiting on these pieces.

beelitz
10-20-2005, 05:04 PM
Originally posted by Witward
what happend to this scenary please tell me you havnt given up on it, im still waiting on these pieces.

they are already released.

Spryboy
10-20-2005, 05:18 PM
I think you could and should give Frontier a few pointers on making complete building sets. I especially love the roof pieces with the "dormers" that allow you to connect roofs going in different directions, and joining a big roof (two squres to make an apex) with a small roof (single square peak).

Love the doors as well.

If only all the building sets were as complete!

How about some stone supports, including flying buttresses? :-)

Fright Time
11-01-2005, 03:21 AM
Could someone please post the download in a .Zip file? Because otherwisei can't download it.:cry:

ken2633
11-01-2005, 04:46 AM
[QUOTE]Originally posted by Caffinated
[B]I went ahead and created the self-extracting version.

Max's DC Wall set, Self-Extracting version (http://cafeens_corner.tripod.com/RCT3/download/MaxDCSetV3.0.exe)

Fright Time,

Try this link it was done, by Caffinated, it is a self-extracting version. This back on page 4 of this thread.

Caffinated,
Hope it is ok, to still give this link out.

Ken

Fright Time
11-01-2005, 11:33 AM
Originally posted by ken2633
[QUOTE]Originally posted by Caffinated
[B]I went ahead and created the self-extracting version.

Max's DC Wall set, Self-Extracting version (http://cafeens_corner.tripod.com/RCT3/download/MaxDCSetV3.0.exe)

Fright Time,

Try this link it was done, by Caffinated, it is a self-extracting version. This back on page 4 of this thread.

Caffinated,
Hope it is ok, to still give this link out.

Ken
Thank-You So Much!:D

MaxInfinity
11-26-2005, 03:43 PM
Ok Guys for those of you who didn't know, this theme has now been resurrected. I now have most of my original files back, although I will have to redo a couple of pieces I can't retrieve.
I've just spent the last 50 odd hours modeling the entrance.
those of you who create custom scenery will know, what you see in 3ds is not what you will see in rct, a lot of tweaking and re-mapping needs to be done, hence all the hours. the model itself is only really a few hours work in 3ds, but because things have to be modeled a certain way to look right in rct, it takes ages to get it right. as you can see from the pictures below, its coming on great. Due to the design of the entrance, quite a few polys/faces are involved, infact at the moment it stands at 2554 polys/faces, but don't panic the total size of the object as it stands is 9 walls high and 3 walls wide, so it covers 27 squares, which if you do the math, is less than 100 polys/faces per square, I'm sure some of the included scenery in rct exceeds this, and most video cards can handle millions or even trillions of polys/faces per second, and its not likely your gonna be placing these all over your park, front and back of castle would be my guess. the entrance allows a 2 wide path to pass through it without clashing with the sides of the arch. All the pieces to this set will have collision detection turned off, including the allready released pieces.



http://damon-foord.pwp.blueyonder.co.uk/Max DC Entrance.jpg
http://damon-foord.pwp.blueyonder.co.uk/Max DC main tower.jpg

marnetmar
11-26-2005, 03:46 PM
That new entrance looks Great Max :up: :up:

MaxInfinity
11-26-2005, 03:51 PM
Thanks Marne
still quite a bit to do, not too many more polys though,
had to divert a little from the original, otherwise I'd be up to about 10000 polys lol, but I'm happy with the results so far.

marnetmar
11-26-2005, 03:53 PM
I doubt that this piece having a rather high poly count will be a problem, as most people will only be using 1 or 2 in their park.

MaxInfinity
11-26-2005, 03:57 PM
My thought exactly, I did start a low poly version, but it was just so plain and far away from the original, I abandoned it, I'm sure the demon on horseback must be a few thousand polys, so like you say I dont think its gonna be an issue

Soda Jerk 205
11-26-2005, 04:02 PM
That looks incredible!

Cant wait to see what else is up you sleeve

wabigbear
11-26-2005, 07:39 PM
That really is sweet Max! I agree, it's a 'one or two of a kind' piece for most parks, so worth the extra detail.

Soda Jerk 205
11-26-2005, 07:44 PM
I can come up with 4 places. Well 4 entry/exits of a castle

KiDFoX
11-26-2005, 11:16 PM
Max is there some kind of 1990's low bandwidth limiation on the site you host on or is it just me? I can never see anything you have there including screen shots. I wonder if it blocks my ISPs since i have two or if it has a limit on the bandwith and just stops working or what?

marnetmar
11-26-2005, 11:29 PM
The pics were working earlier KiDFoX, but I don't see them now either, just the red x boxes.

MaxInfinity
11-27-2005, 08:51 AM
dont know what the problem is, the site is up but the pics aint showing, so i've put them up on my pwp site, they should be ok now.

MaxInfinity
11-28-2005, 03:21 AM
Ok after spending the last 24 hrs tweaking the model, I finally got it textured, and imported into rct, so here's an update pic.

http://damon-foord.pwp.blueyonder.co.uk/Shot0011.jpg

believe it or not, thats about 100 hrs in total to get that all textured correctly in rct, what a pain in the **** it was.
its not quite finished, theres a bit more to do, but the hard part is done.

snowjones
11-28-2005, 07:29 AM
That looks AWESOME Max ! Have a guesstamit when it might be finished ?

wabigbear
11-28-2005, 08:21 AM
I'd say it looks just plain gorgeous, but there's nothing 'plain' about it! That really is a stunning piece, great job - yet again - Max!

infiniteblue
11-28-2005, 04:03 PM
Does this set run with Wild! installed?

MaxInfinity
11-28-2005, 05:24 PM
Yes it does, and so do the original files that have been released.

Here's another update pic, I'm making the pieces as I go, so i'm building the castle in rct, it just makes it easier to see which bits I need.


http://damon-foord.pwp.blueyonder.co.uk/Shot0013.jpg

RCT-Spanky
11-28-2005, 06:02 PM
WOW!!! Im very impressed!!!:up: :up: :up: :up: :up:

CoasterSim.Fan
11-28-2005, 07:12 PM
These models are amazing.

Will the models be recolorable?

Any idea when this set will be coming out for downloaded?

MaxInfinity
11-28-2005, 08:26 PM
The Brickwork walls will not be colorable, however I do intent to make the roof pieces colorable, and also all the pieces which make up the top of the castle, if you have a look at a picture of the castle, you will see that the whole top or center of the castle is plain grey, with the exception of some gold trim, these grey walls are pink on different castles, so I'll try and accomodate those.

Here's another pic.

http://damon-foord.pwp.blueyonder.co.uk/Shot0015.jpg]

LightWarriorK
11-28-2005, 08:30 PM
Looking sweet, man!:D:up:

Question: How far can you zoom out before that gateway disappears due to high polygon count?

MaxInfinity
11-28-2005, 09:02 PM
thanx lightwarrior
You can zoom full out without anything disappearing, as far as I know the high polygon count has nothing to do with objects disappearing, it depends on the type of object and the size as far as I know, a lot of the atari/frontier scenery is a way more than the 360 polys I hear people talking about.

beelitz
11-28-2005, 10:05 PM
Now that is an awesome building!!!!!!!

snowjones
11-28-2005, 10:41 PM
Lightwarrior.... from using this set .......It is proly one of the best out there . You can be on Pluto and it shows up and if the gate way is just like the rest ......HOLY S*****....... Max has done an incredible job on this.

Snow:up: :up: :up: :up: :up:

marnetmar
11-28-2005, 10:46 PM
Originally posted by MaxInfinity
You can zoom full out without anything disappearing, as far as I know the high polygon count has nothing to do with objects disappearing, it depends on the type of object and the size as far as I know, a lot of the atari/frontier scenery is a way more than the 360 polys I hear people talking about.

I'm not sure what actually causes the "disappearing act" on some props. I made the "dead tree" prop I have in my Dark Ride set a few years ago & it's a poly monster, yet it doesn't disappear on me even when I scroll out in a park.

I'm glad to hear this one doesn't disappear, it really looks great Max :up: :up:

snowjones
11-28-2005, 11:37 PM
Max & Marnetmar( hey bro :D ) could it maybe just be depentdent on the card you use ? Case in point...This map was built before WILD was released. And I used your tree Marne and when I would zoom way out ....I would loose the tree but the shadow remained....very curious.I'm working on this long winded story as some of you might know.But in all honesty, I haven't had a chance to get back to that map yet.

I know this is kinda off post, but seeing that you brought up the tree , figured it might fit for one reply. It doesn't bother me , but I was wondering if anyone else had run into this anomoly.

Snow

marnetmar
11-28-2005, 11:45 PM
After thinking about it some, I'm thinking part of the problem might be when a park is heavily themed/lots of rides/lots of peeps or some combination of these that it might cause the higher poly objects to disappear sooner. My PC isn't the best, so as much as I'd like to I can't go crazy with big parks & a lot of themeing in them, too much lag.

j2cCreations
11-28-2005, 11:51 PM
A quick question about the set...Will the thumbnail of the object show up on the scenary box instead of just colored boxes in the completed set?

LightWarriorK
11-29-2005, 12:14 AM
Originally posted by MaxInfinity
thanx lightwarrior
You can zoom full out without anything disappearing, as far as I know the high polygon count has nothing to do with objects disappearing, it depends on the type of object and the size as far as I know, a lot of the atari/frontier scenery is a way more than the 360 polys I hear people talking about.

Excellent.:) Answers that question just fine.:up:

shyguy
11-29-2005, 01:41 AM
Beautiful job so far! Now I don't have to design castle custom scenery for my park! Yay!!!!:D

MaxInfinity
11-29-2005, 09:03 AM
I think The disapperaing depends on the size of the object and the type of scenery its saved as, there may be other factors involved aswell, but if you look at the items that disappear they all seem to be small objects. I'm certain its not card dependant, if you have an object that disappears, try saving it under a different scenery type, I.E. a wall piece, I've never seen wall pieces do this, all the pieces I'm creating at the moment are also saved as a full tile piece, reguardless of size, so you could try that aswell.

Thanx for the comments guys
thanx shyguy, it should sit very nicely at the end of mainstreet.

If any one anywhere Has any pics of the castle from high up, or a view from the air, this would help a lot, I've searched for ages and can't find any.

filesnav2k
11-29-2005, 09:31 AM
Hi MaxInfinity,
Can this photo be useful?
http://img211.imageshack.us/img211/855/castle0152ha.jpg (http://imageshack.us)
Sorry if it's a bit small, but it's the only view of the castle from the air that I've found.

Thanks for your wonderful scenery set!

LightWarriorK
11-29-2005, 09:45 AM
Man, Max, if you get all of those pieces done, this will one heck of a set! And large, too.

ride_exchanger
11-29-2005, 09:48 AM
Originally posted by MaxInfinity I'm certain its not card dependant, if you have an object that disappears, try saving it under a different scenery type, I.E. a wall piece, I've never seen wall pieces do this, all the pieces I'm creating at the moment are also saved as a full tile piece, reguardless of size, so you could try that aswell. Isnt shyguy's triple frame window from his main street set a wall piece? I mention it because it is the object I notice disappearing the most when I play RCT3.

BTW, great job on this castle entrance, Max!

LightWarriorK
11-29-2005, 10:04 AM
Originally posted by ride_exchanger
Isnt shyguy's triple frame window from his main street set a wall piece? I mention it because it is the object I notice disappearing the most when I play RCT3.

BTW, great job on this castle entrance, Max!

Yeah, that one does it. Another piece that does is the roof piece in Klinn's Electroset.

I personally think, now, that it has something to do with the interaction of the polygons as they change when the camera zooms out. The number of polygons may have something to do with it, but there's obviously more to it than that. Maybe the number of vertecies that the polygons share? I sadly don't know enough about modeling to know.

MaxInfinity
11-29-2005, 02:05 PM
I agree with you guys, I think more than 1 factor is involved with the disappering scenery, I havn't had that problem with my pieces, maybe I've just been lucky. Now I've said that, it will all go to pot.

Awsome pic filesnav, thanks. Now if I can get one from the front, I'll have all I need.

filesnav2k
12-01-2005, 04:14 AM
Originally posted by MaxInfinity
Now if I can get one from the front, I'll have all I need.
Front:
http://img230.imageshack.us/img230/6698/dsc062790mp.th.jpg (http://img230.imageshack.us/my.php?image=dsc062790mp.jpg) http://img230.imageshack.us/img230/4811/dsc075986ub.th.jpg (http://img230.imageshack.us/my.php?image=dsc075986ub.jpg)

Front (details):
http://img230.imageshack.us/img230/4103/castlecloseup7e01sr.th.jpg (http://img230.imageshack.us/my.php?image=castlecloseup7e01sr.jpg) http://img230.imageshack.us/img230/7489/3f6fd0e003gn.th.jpg (http://img230.imageshack.us/my.php?image=3f6fd0e003gn.jpg) http://img230.imageshack.us/img230/7018/3f71d0e304mi.th.jpg (http://img230.imageshack.us/my.php?image=3f71d0e304mi.jpg)

Back (more detailed ones):
http://img230.imageshack.us/img230/7059/3f74e0d006np.th.jpg (http://img230.imageshack.us/my.php?image=3f74e0d006np.jpg) http://img230.imageshack.us/img230/2748/3f75d0e003jc.th.jpg (http://img230.imageshack.us/my.php?image=3f75d0e003jc.jpg) http://img230.imageshack.us/img230/7017/3f73d01c01ka.th.jpg (http://img230.imageshack.us/my.php?image=3f73d01c01ka.jpg)

I hope these photos will help you.

PS :confused: : I've found these photos from Internet, so, if their authors get angry, I'll remove them.

RCT-Spanky
12-01-2005, 05:05 AM
I was really surprised how realistic your work is:
http://damon-foord.pwp.blueyonder.co.uk/Shot0015.jpg
http://www.klaus-sauer.de/castle.jpg

MaxInfinity
12-01-2005, 10:13 AM
Thanx filesnav, I still need a shot looking down onto the stage at the front if any one can help.

Thanx spanky, I have to alter things slightly to help the poly count, but I am trying to keep it as realistic as possible within the limits of rct3. If you notice the windows in the towers are wider than the original, if I made them the same, it would double the poly count.


Edit

Ok talking earlier about disappearing objects, some of my objects are disappearing, but dont panic you have to be a long way out before this happens. I'm just doing an update pic, so i'll do a pic zoomed out aswell, so you can see how far away you have to be, before they disappear.

MaxInfinity
12-01-2005, 01:55 PM
Update,
http://damon-foord.pwp.blueyonder.co.uk/Shot0023.jpg
the pack will be split into sections (4 at the moment) this is due to the amount of objects needed for this pack. It will make it easier to find the parts you need. At the moment the sections are Entrance/Balconys/Towers/Walls. It will install as a single folder, but when you run it in rct, it will appear as 4 seperate scenery folders.


4 shots of the castle zoomed out, if you zoom out any further, things will start to disappear
http://damon-foord.pwp.blueyonder.co.uk/Shot0019.jpg
http://damon-foord.pwp.blueyonder.co.uk/Shot0020.jpg
http://damon-foord.pwp.blueyonder.co.uk/Shot0021.jpg
http://damon-foord.pwp.blueyonder.co.uk/Shot0022.jpg

RCT-Spanky
12-01-2005, 03:44 PM
COLOURED ROOFS ! GREAT!!!!!!!!! Thanks alot!!! And that stunning new Tower-type, the diagonal walls .... Excellent work.

Nuppe
12-02-2005, 04:41 AM
And here I was thinking this set couldn't be any better and you are making us diagonal roofs, new tower pieces, a beautifull entranc and COLORED ROOFS! Extraordinary Max - your the king of my castle for sure! :D

sinerman
12-02-2005, 06:07 AM
absolutely amazing, and im having trouble making a simple wall :-(
fantastic work

snowjones
12-02-2005, 08:21 AM
Max , from that distance , I don't think anyone would complain. Would have to see what happens when the pieces are used in a heavily themed park , even then from what I see so far the set wouldn't be hit to hard from David Copperfield :D

Snow

LightWarriorK
12-02-2005, 09:36 AM
No, that distance won't be an issue for anyone.:up:

And HUZZAH!! for colored roofs! That makes me so happy.:D

Annnnnddd, if I'm not mistaken from looking at those pics, the collision detection seems to be turned off? If so, then excellent.

Hmm, I may just have to wait until this first set is released before finishing Hyrule Castle.

infiniteblue
12-02-2005, 05:21 PM
Super crazy!

MaxInfinity
12-03-2005, 08:25 AM
Yes the collision detection is of on all the new pieces, the original release will also be redone with collision detection off, and the files I lost will need to be remodeled. It looks like this is going to be an ongoing pack with extra's added every so often, the sheer number of pieces makes it hard to do it any other way, if I predicted a release date for the completed set, it would probably be this time next year. Every time I look at a picture of the castle, I see another 10 pieces that are needed and another 10 pieces that I would like to add. I want to do ride exits for the walls etc. The icons themselves are gonna take me weeks.
I'm backing up my files twice a day so If anything goes wrong I should be back up and running in no time. to sum it all up patience will be needed for this set.

RCT-Spanky
12-03-2005, 12:29 PM
Do you know the castle Neuschwanstein in Germany? That is the original castle, on which Disney has based all his castle-buildings.

They need about 17 years to build it, so you are just in time with your castle-project.;)

Keep on doing your great work, we will be patient and wait.

MaxInfinity
12-03-2005, 01:59 PM
lol , I hope it don't take that long

spookymufu
12-03-2005, 05:31 PM
I dont think I can wait a year for the disney castle....

:-)

any chance that when it's all done that you will include a dat file of the whole castle?

MaxInfinity
12-03-2005, 05:47 PM
The castle will be included as a custom building for those who dont have the time or patience to build it.

Vodhin
12-03-2005, 10:51 PM
Whoa! excelent work on this MaxInfinity! You are truely infinite in your capabilities :D LOL I just had to say that...

About the draw distance- place an 3D cinema and zoom out on it. This might give you a clue as to what's going on. For me, I see 4 different independent models (just looking at the sphere itself) with the closest version with beveled sections to the sphere's tiles, and the farthest being a very simple dome made with flat pentagonal walls.

The point when the models change seems to be based on the settings of both Texture detail levels and Geometry Imposter Distance. Me thinks that there is a mathamatical formula where the imposter distance gets calculated based on the number of polygons either on screen (of all objects) or just in the object itself. It may not even be polygons but facets themselves (think like this: a wall has 12 facets- including surfaces inside the object). I don't model so I can't be certain

RCT-Spanky
12-04-2005, 07:40 AM
The Video is real stunning and is really helpful. Thanks to Vodhin for the release.

MaxInfinity
12-04-2005, 08:31 AM
Thanx Vodhin

As you say vodhin it looks like a few different models,
This is another reason atari/frontier should release some info on custom scenery.
Come on atari/frontier, you've got your 3 expansion packs out now, howabout helping with the long term survival of rct3 and release some custom scenery information.

LtChipmunk
12-04-2005, 09:43 PM
i agree! :)

btw, wuts the latest downloadversion available for ur DC set?:D

MaxInfinity
12-05-2005, 09:12 AM
There is no d/l for the DC set at the moment, the reason being I lost some of the original files, I have managed to retrieve most of them and the ones that were lost have been re modeled and are currently being compiled with the new items, this will almost certainly mean uninstalling the original files and replacing with the new files. sorry for any inconvenience, all the files are now backed up, so this will not happen again. I'm trying to finish whats done so far, so a d/l can be ready for d/l as soon as possible.

LightWarriorK
12-05-2005, 09:17 AM
You're too good to us, Max.:):up:

I don't have a problem updating the new files, but will parks where we've used the set still see them just fine? It's ok if they won't, it'd just be nice to know ahead of time.

We're all appreciative of your efforts!:D

MaxInfinity
12-05-2005, 11:51 AM
I doubt it, infact i'm pretty sure they won't, you could leave the original pack installed, I suppose, so anything you've built already will be fine, but all the original pieces will be in the new pack aswell so if you delete the original pack and just use the new one, any objects you've used from the original will disappear (I Think!)

LightWarriorK
12-05-2005, 12:27 PM
Originally posted by MaxInfinity
I doubt it, infact i'm pretty sure they won't, you could leave the original pack installed, I suppose, so anything you've built already will be fine, but all the original pieces will be in the new pack aswell so if you delete the original pack and just use the new one, any objects you've used from the original will disappear (I Think!)

Thanks, man, that's good to know.:)

sinerman
12-05-2005, 01:24 PM
Really looking forward to this Set, it looks fantastic . good luck with the rest of the set.

marnetmar
12-05-2005, 04:28 PM
Originally posted by MaxInfinity
There is no d/l for the DC set at the moment, the reason being I lost some of the original files, I have managed to retrieve most of them and the ones that were lost have been re modeled and are currently being compiled with the new items, this will almost certainly mean uninstalling the original files and replacing with the new files. sorry for any inconvenience, all the files are now backed up, so this will not happen again. I'm trying to finish whats done so far, so a d/l can be ready for d/l as soon as possible.

Hey Max, if it's any help I still have the zips of your MaxDCSet, MaxDCSetV2 & MaxDCSetV3.0 if you want me to send any of them to you so you can reuse any of the information if you need it.

LtChipmunk
12-05-2005, 05:04 PM
Originally posted by MaxInfinity
There is no d/l for the DC set at the moment, the reason being I lost some of the original files, I have managed to retrieve most of them and the ones that were lost have been re modeled and are currently being compiled with the new items, this will almost certainly mean uninstalling the original files and replacing with the new files. sorry for any inconvenience, all the files are now backed up, so this will not happen again. I'm trying to finish whats done so far, so a d/l can be ready for d/l as soon as possible.

o ok sweet thanx :)

sebar
12-05-2005, 05:08 PM
Are there going to be diagonal roofs to go with diagonal walls? It seems that Frontier shorted us on diag roofs for their diag walls, what few they had.

Yeah I agree Max....

ride_exchanger
12-05-2005, 08:36 PM
Originally posted by MaxInfinity
I doubt it, infact i'm pretty sure they won't, you could leave the original pack installed, I suppose, so anything you've built already will be fine, but all the original pieces will be in the new pack aswell so if you delete the original pack and just use the new one, any objects you've used from the original will disappear (I Think!) I had this same question just a few days ago with the updated pieces in shyguys set. I wrote over the old files with shyguy's new files, and they worked instantly in all my old parks. Its like they were automatically replaced in my old saved game as soon as I opened it. A nice feature of RCT3!

So to sum up, I think that if any object makers want to update their sets, as long as they use the same exact files names, and we write over the old files with the new in the

C:\Program Files\Atari\RollerCoaster Tycoon 3\Style\Themed

folder, the old files used in old saved games should be automatically updated and replaced with the new ones, when you open the park for the first time after installing the new objects.

MaxInfinity
12-06-2005, 08:07 AM
Thanx guys

Thanx marne, I suppose I could leave the original set as it is, so it wont affect whats already been built with it, I've seperated all the objects into seperate themes to make it easier to find stuff, I wont be able to do that with the original, so it wont be quite as tidy as I would like, I do have the original theme files it was some 3ds files I lost.

Sebar, there will be diagonal roofs but not as part of the dc set, there are a few diagonal roofs for the set as they are needed, But my original dc roofs will be converted to a diagonal set and colorable, as soon as I get time.

The whole thing is driving me insane at the moment, I spent 12hrs mapping and re-mapping 3 objects, the textures lined up fine when applied in 3d studio, but when imported in rct, they were not correct (12hrs on 3 objects, I must be mad, next time I'll use a plain texture) Loading rct3 300 times a day to check the objects dont help either, I'm sick of the sight of the loading screen, The textures are also reversed when imported into rct, so you have to remember to get them right in 3ds, I have to make new textures every so often for new objects, this is why the pack is taking so long.

I spent so much time with the pack, I had to have a break, so the xbox came out of the cupboard for a few hours, and I completed GUN, fantastic game. And now its back to the old gindstone.

Tip of the day- Always know how big the task is before you start it.:rolleyes: :D

RCT-Spanky
12-06-2005, 12:00 PM
I suppose I could leave the original set as it is

The DCWallSet 3.0 has some problems with the curved walls and some base-walls. If you stack another wall on same, there is a gap. Only the wall-parts with a height of 1 shows this effect. looks like they have the height 1, but they work like walls with a height of 3. Do you know that and did you fix it?

BTW: Got 3DMax now ... will now try to make my own scenery. Can I ask you, when I need some help?

MaxInfinity
12-06-2005, 12:11 PM
Yes and Yes :D

Its because I left the height settings at 3 for those pieces and collision detection is on in the original set

Magnum
12-06-2005, 04:32 PM
Originally posted by MaxInfinity


The whole thing is driving me insane at the moment, I spent 12hrs mapping and re-mapping 3 objects, the textures lined up fine when applied in 3d studio, but when imported in rct, they were not correct (12hrs on 3 objects, I must be mad, next time I'll use a plain texture)...

Tip of the day- Always know how big the task is before you start it.:rolleyes: :D

I really think you are insane... but I am so glad that you do this project. Long live RCT3! Long live Custom Scenery! Long live Max Infinity! (as your name clearly states...):D

MaxInfinity
12-07-2005, 02:29 AM
lol thanx Magnum

Ok you guys know how I've been going on about how large this pack will be, It has now been broken down into the following groups, for one it gets confusing and time consuming when you have a lot of objects in one group, and 2, it will make it much easier for you to find the objects you need.

Walls (this group will contain only walls, no windows etc etc.)
Towers (obvious what this contains)
Balconys (again obvious)
Entrance (this group will contain all the pieces that make up the entrance)
Roofs (this group will contain all the colorable roof pieces, with the exception of the entrance roof and the balcony roofs, which will remain with there intended group.
Tiles (this group will contain a dozen or more floor or roof tiles with different textures)
Extras (this group will contain windows, doors, blocks etc etc.)
Walls Colorable (this group will contain the colorable walls which make up the top half of the castle)
Towers Colorable(as above but for towers)

As you can see theres a lot of stuff, the good news is, I've been up all night completing the icons and testing everything in rct3 for the walls group, this is now complete, and a d/l link will be posted later today, this is only the walls group, so don't expect to be able to make a castle with it, although in itself it contains no less than 74 objects, so it should give you plenty to play with.

I have checked all the objects in this group a few times over, if however you do find something not quite right let me know and I will fix it asap.

All the objects have collision detection off.

after much deliberation, it is not feasable to make it compatable with the originally released files, so you have the option of deleting and replacing the original files or leaving them installed as a seperate pack, sorry for any inconvienience, but there's not much I can do about it. you will find most of the original pack in the walls pack, and eventually all the original pieces will be in 1 or more of the groups. If you've used the roof pieces from the original pack you might want to keep it installed, as the new roofs have a different texture and are colorable.

Thanx, I now need some sleep:D

leospyder
12-07-2005, 06:38 AM
Looks incredible. Have you updated the pack then? can you post a link please?

LightWarriorK
12-07-2005, 08:35 AM
SOUNDS SWEET!:D

Man, from that last post, Max, that sounds like it's going to be one heck of a pack!

Christmas comes early for all, courtesy of Santa Max!:haha::up:

spookymufu
12-07-2005, 06:49 PM
Max, what is the download link for V3?

EDIT: nevermind I got it

infiniteblue
12-07-2005, 07:05 PM
Finally, some good Medieval walls for RCT3! YAY!

MaxInfinity
12-07-2005, 10:16 PM
Originally posted by spookymufu
Max, what is the download link for V3?

EDIT: nevermind I got it

you can use v3 but the new pack wont be compatable, so you'll either have to have both installed or lose any buildings you've done with v3. all the objects in v3 will eventually be in the new set.

LightWarriorK
12-09-2005, 07:20 PM
I just saw the Index File pics on sebar's site, and it looks great!:up:

Those Extras look worth a download as well.:)

MaxInfinity
12-09-2005, 08:56 PM
Thanx Lightwarrior

Still a lot to do on the castle, but I'm pleased with the way its going

Lux_Dreaming
12-10-2005, 01:44 AM
So....when will the new walls be available....and will there be curved walls in the st?

Inquiring minds want to know.

LightWarriorK
12-10-2005, 12:01 PM
Yeah, there are curved walls in the set. You can see everything he's done so far in the link for sebar's site in his sig, and at the bottom of the page is links to the set index pics.

garyz0r
12-16-2005, 09:37 AM
Where I can download this? :confused: The sig's link works, but there's no download available.

LightWarriorK
12-16-2005, 04:27 PM
Where I can download this? :confused: The sig's link works, but there's no download available.

The set has not been released... yet.

From the page his link takes you, the Roofs and Tiles still needed doing (at least, when the page was last updated), but all we can do is be patient. I'm positive Max is putting care into this set, so there's no point in trying to rush it out.:)

garyz0r
12-17-2005, 04:36 AM
Oh well, I thought it's the old set! But I deleted it, because i thought it doesn't work with Wild... Whatever, I want 'em!:(

LightWarriorK
12-19-2005, 10:38 AM
Oh well, I thought it's the old set! But I deleted it, because i thought it doesn't work with Wild... Whatever, I want 'em!:(

Yeah, the old set will work with Wild!, but I don't think it's available for download since this one should be coming out soon. Max has said that the new set won't replace the old one, but all the pieces from the old one should be in the new.

garyz0r
12-19-2005, 10:44 AM
Oh, thanks for help!:)

Aceana
12-21-2005, 04:38 PM
Hurry with those walls! I neeeeeeeeeeed them for one of my parks!:mad:

:D Pretty-pretty please?:D

snowjones
12-21-2005, 09:59 PM
Damn......I wanna Glock 23 and I'm not getting it...give Max some time.....I have the old set....and it works with Wild,,,,,and its great......and I'll give it toyou;... gotta ask...In the mean time go get the goth set. The MaxDC set is a work in progress.I would love to have it now .......but I see it getting finished by end off febuary or early march.And Feb of last year was when all the great stuff started to happen here.........MODS .....MOVIES & PARKS give the man some time ....We are all here to help....and we will all answer your quetions

Snow

Snow

modchipv12
12-21-2005, 11:52 PM
Wow, excellent download. This will all go great with the ride that I'm making. When I'm done with the ride and my video I'm gonna put it up on the boards. Great Job. :) :up: :up: :up:

-Edit: I was talking about all his downloads on his site.

Soda Jerk 205
12-22-2005, 01:49 AM
How much longer untill the set is released? sometime in January '06?

Aceana
12-23-2005, 07:54 PM
I downloaded the goth set and it didn't work. A real shame too, I had big plans for that set. I hope this one does

MaxInfinity
12-24-2005, 08:22 AM
the gothic set works fine. you must have done something wrong.
open the zip and place the folder in /style/themed in your rct3 dir.
or you may have got an interupted d/l try d/ling again and re-install
It works fine for me

The dc set I'm not sure about a release yet still a lot to do and i'm optimizing it with the shared textures so no release date as yet.

not much time to be on the boards at the mo, with xmas, but I will be back to normal in the new year.

Have a great xmas and new year everyone.

Max is afk,aff - gone drinking!!!!!!!!!

Aceana
12-24-2005, 05:33 PM
Whenever I download it, I get a RAR file, not a zip.

TopStar
12-28-2005, 06:19 PM
I just Downloaded the set and 1 question, whan are you going to make the icons because no icons really make it hard to build

marnetmar
12-28-2005, 08:08 PM
Whenever I download it, I get a RAR file, not a zip.

You can open the rar file with Powerarchiver (www.powerarchiver.com) It's a free program.

RCT-Spanky
01-05-2006, 05:16 AM
Hi Max,

I',m just curious (and I'm sure, the whole community too) ... any updates of this awesome set?

LightWarriorK
01-11-2006, 10:55 AM
Hi Max,

I',m just curious (and I'm sure, the whole community too) ... any updates of this awesome set?

Yeah, we're all wondering the same thing, I'm sure. Max probably has his hands full with other stuff besides this, so it's best to be patient.

Although, I myself am on the edge of my seat in anticipation of it.:rolleyes::D

shyguy
01-11-2006, 03:10 PM
Max does occasionally disappear from these forums for a while. I guess he has a life. :p

LightWarriorK
01-11-2006, 03:22 PM
Max does occasionally disappear from these forums for a while. I guess he has a life. :p

Yeah, the only reason that I'm not the same way is because I get bored at work and have free access to the internet.:D

MaxInfinity
01-12-2006, 05:47 AM
sorry guys had a busy xmas and new year.
and i'm out of work at the moment so most of my time is spent
trying to get back to work.
I will release what i've done so far in the next few weeks
each part of the set is going through the shared texture optimising
this is causing me a few probs aswell.
there are enough pieces complete to make a close approximation of the bottom part of the castle, although there is still alot of work to be done.
I'm sure if you look at a picture of the real castle, you'll appreciate how much work is involved, which is something I ommited to do when I took on the project.
Thanx for the continued interest and comments on the set.

Phil
01-12-2006, 11:11 AM
Wicked! I can't wait for this to be finished! I am sure we'll see lots of new castles pop up!

larry241
01-12-2006, 11:20 AM
Sorry to hear about the job. Good luck and keep us posted.
Keep up the great work, we can't wait to see what else you have in store for us!

shyguy
01-12-2006, 01:55 PM
each part of the set is going through the shared texture optimising
this is causing me a few probs as well.

I've had MAJOR problems with this. I had to remove all instances of this in my Expo pack as it was causing system crashes. My new Circus pack suffered from the same problem, so I'm not using referencing any more. Be sure to test your pack thoroughly and if you can get referencing working, let me know.

The odd thing is, it occasionally works. And then other times, it doesn't. I can't figure it out.

LightWarriorK
01-12-2006, 02:16 PM
Sorry about the job, Max. Good luck with that, and take care of the important stuff first.:):up:

phunkster100
01-12-2006, 05:43 PM
Excuse me can anyone send me the files of the DC max set 1, 2 & 3 pls. i need the wall of stone for my disneyland park! :D :up:

Magnum
01-13-2006, 04:49 AM
Yes, sorry about your job, Max... Life has to take precedence at times, and WE will just have to be patient... This set is a "legend" already and everybody wants to use it... but, Max... just release it when YOU think it should be released, don't let the community pressure get to you... And good luck (with life and everything else...)

RCT3(Ger)
01-14-2006, 07:53 AM
hi MaxInfinity

I canīt download your Dc Wall-Set :( I want to have it


i am nt good inenglisch , so sry, if i donīt read something ;)

Rct 3 (ger)

Tboy
01-14-2006, 11:18 AM
Awsome set Max,
I can not wait to download it. Itll make my senario so good!

drumbum67
01-15-2006, 02:34 PM
RCT3(Ger), on page five, post 135, there is a link to download Max's DC wall set. The new one has not been released yet, though, if that is what you wanted...
And by the way, MaxInfinity, thanks for all the time you are putting into these sets, your first one was amazing and I can't wait for the new one. Once again, thank you.

Aceana
01-20-2006, 11:18 PM
I think my computer is having problems, because I thought I had already posted this. Powerarchiver now costs twenty dollars, more than my total monthly income... dang it.

Is there anyway around this problem, like could someone send me the file as a .zip or something. Please?

marnetmar
01-21-2006, 01:31 AM
I think my computer is having problems, because I thought I had already posted this. Powerarchiver now costs twenty dollars, more than my total monthly income... dang it.

Is there anyway around this problem, like could someone send me the file as a .zip or something. Please?

Aceana, check your PM's

sebar
01-23-2006, 05:38 PM
Hi drumbum yeah the link is available several spots though he maintains a easy to download from one here at the sebar.com domain http://www.sebar.com/max you'll finds lots of his stuff there. No time limits and you can even use your download manager. I just got to disgusted with all the restrictions the download services put on me, plus they cookied my machine and than I started getting tons of fresh spam. So hope this link helps.

Not sure when the stuff will be released from Max though. Only SuperMAX knows the answer to that one!

LightWarriorK
01-24-2006, 04:23 PM
Not sure when the stuff will be released from Max though. Only SuperMAX knows the answer to that one!

Hopefully sooner rather than later.:(

My patience is still holding strong, mostly because I have so much else to do, but I really want to catch up on my videos and need this set before I can do that.:rolleyes:

Carpe Diem, Max, and good luck.:up:

Kee101
01-28-2006, 09:23 PM
any one know if the old dc wall set works with wild?????

drumbum67
01-28-2006, 09:25 PM
any one know if the old dc wall set works with wild?????
Yup, it does

Kee101
01-28-2006, 09:37 PM
cool i cant wait to try it.:up: :up:

sebar
01-29-2006, 05:42 PM
Wondering what happened to Max. Hope he is okay. He has some very awesome stuff in the pipeline and I know it is of great benefit to the RCT3 community as a whole, plus it also enhances as with the other scenery, the value of the platform overall.

If Max is out there, keep up the great work my friend and hope to build the sleeping beauty castle soon...

RCT-Spanky
01-30-2006, 04:25 AM
I agreed with Sebar ... I wish to see you back with your fantastic castle project.

As you can see on the picture below, I really need your set for my small castle ;)
http://www.klaus-sauer.de/rct/post/far09.jpg

We all stand behind you. So please give us a sign of life.