PDA

View Full Version : excitement


skisphereo
08-21-2005, 07:41 PM
hey,
how does the program calculate excitement on a roller coater?

CmdyNTrgdy
08-21-2005, 07:49 PM
Very carefully.




(Sorry, couldn't resist)

skisphereo
08-21-2005, 09:10 PM
Very Clever

Cuitlamiztli
08-22-2005, 04:50 PM
Not sure, but think it's a mixture of a number of variables - average speed, number of inversions, maximum height, and so forth. A very intense coaster - one with high g-forces, especially lateral (sideways) g-forces, will have a low excitement rating because riding it will be painful, and perhaps fatal. This reduces the fun / excitement factor ;) :bulb:

Small Print
08-27-2005, 03:29 PM
It is accumulative, i read it somewhere, each thing in a rollercoaster will have a certain excitement, intensity, and nausea factor, example, a large corkscrew at 40mph halfway through a corkscrew coaster would have a e of 0.32, an I of 0.34 and n of 0.15 (not real just example), this also changes with how many you have on each ride, alot of thiings change it. I heard it somewhere, but i cant remember where.

RCT4me
08-27-2005, 03:38 PM
Also, the RCT's seem to go by the concept of "bigger is better". So if you want high excitement, build a giga or a rocket or something, and make sure the hills provide good airtime. And as obvious as it sounds, definately avoid unbanked turns when the train is going fast. Even if the turn is banked, you'll still want to use a larger turn if the train is moving fast. Also, be careful with banking transitions. They are extremely tight and you want to make sure the train isn't moving so fast when going through one. Ride it yourself, and if it seems like it would be excessively painful (well this is true of all RCT rides of course, but I mean in severe cases where it seems like the wheel assemblies would break), then you should probably revise it a bit.

inck243
08-27-2005, 11:28 PM
Yes, going too fast turns excitment points into intensity points. I think if you make the first drop steep enough to make the loop with a tiny bit of energy left over, but any less would make it go backwards, you get more excitment points. I dont think passengers like going over loops and such fastly. And i wouldnt take them over a corkscrew or anything like that over 40 MPH :P

ticklemeshell
08-28-2005, 09:06 PM
Originally posted by inck243
if you make the first drop steep enough to make the loop with a tiny bit of energy left over, but any less would make it go backwards, you get more excitment points.

That's very true. They seem to like the suspense of wondering if it is going to make it through the loop or not.