View Full Version : Pyramid Secrets (Updated 11/15/2005)

09-29-2005, 07:24 PM
The Story
Long ago during the time of myths and legends a pyramid built by the Atlanteans to preserve the secrets and treasures of the world was consumed by a horrid sandstorm. Lost and forgoten it seemed as though the pyramid would not see the light of day again...

Then over 5,000 years later the very top of the pyramid was stumbled apon by an expedition team. Over the months that followed tons and tons of sand was hauled by diesel trucks and eventually the entire lost pyramid was revieled. The inside has yet to be explored...

...Are you ready to travel through the pyramid lost for centuries? Can you unlock the world's secrets? Are you cunning enough to discover the Atlantean Treasure? This decision is yours...

I hope you like my story, needs some work but...it will do...Anyways, I've been lurking around here for quite some time posting in certain topics. I've decide to post the beginnings of my first themed ride that I am so far proud of. This is by all means a WIP and ANY SUGGESTIONS would be REALLY APPRICIATED. I want to make this the best ride that I can.

So, what is Pyramid Secrets? Basically its a dark ride/tilt roller coaster built "underground" (see screenies for more info). When completed this ride will be fully automated-All the ride events, sounds, effects, etc will all be in sync. Therefore when I release the sandbox, you will be able ride the ride and experiance what you hear and see in the upcoming video.

Click Here for Screenshots! (http://www.amtstudios.com/content.php?article.13)

09-29-2005, 07:28 PM
you should have started the thread with some pics. more peeps would post

09-29-2005, 08:33 PM
Ummm... he did... Unless, he edited his post after your post. Anyways, that coaster looks like a true thriller! (Based on the fist drop, of course!)

09-29-2005, 08:42 PM
ya he edited it:sulk: :sulk: :sulk: :sulk:

09-29-2005, 09:11 PM
im jst throwing this out,,, but you should have many chambers....make the station at the middle of the pyramid and make it go forward some and see a drop....make it drop down into a chamber that apears to be a maze and then make it go through some broken wall and into a treasure room...

im jst basing this on wat i no about most pyramids

09-29-2005, 09:44 PM
It will. The coaster isn't actually going to be in the pyramid (that would be a huge pyramid). The pyramid you will see is the facade. The que drops just below ground level and opens up into the loading station (which is just a lowered section of land with a roof).

Then the train drops into the darkness and after it slows, it opens up into a series of rooms (again lowered sections of land like the station). After going through the second one you are launched underground into pitch black darkness...then you open into a larger room...thenn...well I gave too much away already....

Point is all the chambers will be lowered sections of land that the train enters after going through tunnels.

I finished the track layout. I'm not to happy with it...its to long and the drop goes too far underground to make it realistic...I'll work on it...

- Andrew

09-29-2005, 09:45 PM
I think it has a good feel, makes me feel like I really in it.

:up: :up:

09-29-2005, 10:36 PM

I like your story, and the "everything in sync" idea sounds nice. A few suggestions:

1) In the outside que, "nothing special" isn't really what makes a great ride! I would suggest mixing up the terrain textures and adding dunes or hills to add interest. You could even have some terrain coming inside the pyramid and re-texture it with sand to make it look like there are still some patches of sand that bury the pyramid, and even maybe sink some pots or oil lamps into it (example in the "ancient oracle alter" in my konakai isles thread) And most definately you should add foliage. Remember, detail is the key to a beautiful creation!

2) Your pottery room is nice, but if you're going for that "ancient" look, you should add some overgrown plants that found their way inside, maybe some crumbled walls, etc. Try to give it that "used to be nice but then ruined" ambience to it.

3) As for the walls (especially the que tunnel and the station area), I think you should change/add more various wall types. Don't be afraid to mix it up or even mix themes, as long as they give you the right 'look'. For instance, you know in the atlantean set how they have those 1/3 height strips of detailed wall? Those are great little details to add onto the walls and create much more interest than a boring slab of stone. Consider all options, remember detail, and don't just rush through! Great creations take time.

4) Try to experiement with lighting - instead of just adding an oil lamp to fill a general space with light, try manipulating it to accent or exentuate a certain scenery item. For instance that foot in your outside que...try sinking the lamps underground right at the foot of the foot (lol) to give it more of a mysterious glow; I find this makes things more dramatic looking and also quite nice!

5) As for filling the rooms, you could try to convey the storyline in your que. The pyramid is hiding treasure isn't it? Maybe put some traces of gold coins, or even a treasure chest tucked away in a corner, surrounded by such things like pottery (which you have done), those banners maybe from the adventure set, statues, etc...look for anything and consider all possibilities with ALL scenery items. You never know...something in the western set could maybe be the perfect thing you were looking for! Again, don't be afraid to use foliage and terrain inside...it's not like it's supposed to look "clean" if it was beaten by a sandstorm. Also, try putting some characters into the mix (in your mind, you don't have to put them in the story). Maybe have a "the atlantean princess's room of beautiful treasures" or "the magician's room of tricks and mysteries" or "the king's altar". Just some ideas. Have fun with it!

Like I said, detail, patience, and how much you get into it determine how great of a creation you will have (in my strategies, anyway) :D

Keep working at it, make it your own...I really look forward to what you will be doing with this! ;) :up:

09-29-2005, 11:01 PM
Now that is a nice list of suggestions! I've been so caught up with school I haven't had a chance to work on it too much today. I'm definately going to redo the track layout...I think I just rushed it...

Anyways, is there a way to turn off the lights on the coaster cars. It gives away the whole darkness part of the ride.

- Andrew

09-29-2005, 11:06 PM
I think if you make all the lights on the car black it might make it go away? Or maybe that's just tunnel lights. If that's the case...well then sorry, you're stuck with them :( .

And you are quite welcome! You reply in my thread, I'll reply in yours (at least that's what my new motto is...sorry for not replying in others that replied in mine...there's so many of you!) Glad to hear you're re-doing things. And yeah, school's a pain, but I guess it's necessary...:(

Can't wait for the re-done pics! :up:

00 tom 00
09-30-2005, 02:27 PM
This idea is really ingenious and if you pull it off well i have no doubt it will look brilliant. Keep up the good work,

09-30-2005, 07:59 PM
cant wait to see shots inside the coaster:D

10-01-2005, 12:46 AM
I updated the first post with revisions of the pyramid facade. I created the exit room, revised the que inside the pyramid, and finished up the pottery room.

I did end up deleting all the track except for the entrance/exit stations and the beginning of the ride (which has changed a bit).

See my first post for new screenshots. Once the entrance and exit facades are complete and perfected I will post updates in my replies...

- Andrew

10-01-2005, 09:44 AM
:up: :up:. Great work AMT. Can you give us a ride tour along with the outer pyramid, or is the ride just pitch black.

10-01-2005, 10:40 AM
No its not pitch black throughout the entire ride. This ride is similer to Revenge of the Mummy at Universal...cept its a tilt coaster instead of a launching coaster.

Once I complete the que part inside the pyramid I will top it off and post screenshots of it.

I'm not anywhere near close to making a film yet. When I do though I will be using GameCam...the RCT3 filming feature is WAY to slow.

- Andrew

10-01-2005, 10:46 AM
That is some of the best work I have ever seen! But if you take a little of grod4L's advice you will make it look even better! I'm not even seeing the ride and this is once of the best things I've ever seen. Amazing. Keep up the GREAT work!

10-01-2005, 11:01 AM
Great improvements AMT! It's really starting to get that "feel". Those two masks that look at you right before the ride starts....wow....that's creepy. Ireally can't wait to see the ride. The use of the columns is great, you took my advice with the walls, and everything looks a little more "mysterious" now. But like I said before, it would be great if you added some foliage, hills/ditches, and maybe even some more varying textures for the ground in the front que!

But again great improvements! :up:

10-01-2005, 11:29 AM
Thanks for all the comments! I'm going to start working on the outside que. I did add that light by the foot like you said and I removed the head statue and replaced that area with the flags. I'm going to add hills and spread out the path to allow for them. Give it that "dunes" feeling.

Foilage I'm not sure about. Its in the middle of the desert...I'm not sure what foilage to add...

- Andrew

10-01-2005, 11:59 AM
My GOodness! It's great!

10-01-2005, 12:22 PM
Oh well if it's a desert then yeah I guess you wouldn't add foliage, lol. I actually kind of liked the head better, but it's your design. The foot looks much better from what I can see. But definitely experiment with the other types of textures (like rock)...they really can add tons of interest and realism.

Can't wait for more!

10-01-2005, 12:45 PM
I've completed the exit room and the facade above it. I also completed the room right after the entrance room. Screenshots added to the first post...more updates later today.

I'm going to work on the outside que last...I added some more statues and edited the terrain structure and texture a bit...I'll post a screeny when I get it looking like I want it too...

- Andrew

10-01-2005, 12:46 PM
This ride is turning out so cool. I can't wait for the finished thing.

10-01-2005, 01:34 PM
Looks cool so far, maybe you could post omse more pics including a view of what the pyramid looks like from the outside;)
I love the look of the 1st drop

10-01-2005, 01:38 PM
thts really neat... it looks really cool in the pic where u see the bottom of the stairs..

10-01-2005, 07:22 PM
More updates...I decided to drop the outside que...makes the pyramid seem more like a possible ride instead of a fantasy...anyways I finished all the que rooms and will finish constucting the pyramid later today...

Screenshots have been updated in first post. All updates will be posted in replies from now on.

- Andrew

10-01-2005, 08:10 PM
Thanks, Great work, cant wait to see the finished copy.

10-01-2005, 10:28 PM
Wow, this ride is looking amazing so far. It's very good work in my favourite theme(s)!

I can't wait till we get to see more pics and/or see a video!

Keep up the awesome work, AMT!

10-03-2005, 11:27 PM
Thanks for all the good comments. I'm going to work on it tommorow if I don't have too much homework. I won't let this die!

- Andrew

10-05-2005, 08:53 PM
UPDATE! Finally! Anyways, I finished the pyramid facade. First post has been updated with a new screenshot (hit refresh) and below are two more for your enjoyment. As a recap here is a list of what is completed:

- Pyramid Facade
- Que and Que Rooms
- Loading Room
- Unloading Room
- Unloading Facade

What needs to be done:
- The ride

NEW! Screenshots can be found here (http://www.amtstudios.com/content.php?article.13)!

- Andrew

10-05-2005, 09:21 PM
Oh man, that pyramid looks awesome. I was hoping you weren't going to go for a boring old perfect triangular pyramid :).

Can't wait to see more!

10-05-2005, 09:57 PM
Wow! Great job AMT! That pyramid looks absolutely wonderful! It's also perfectly lit! You're doing an awesome job, and I honestly can't wait to see what you've done with the ride! :up: :D

10-08-2005, 07:42 PM
Well, I finished the track layout for the coaster. However, I won't be able to finish this coaster myself. I have to many projects going on as it is becoming hard to find time to work on this. I don't want this ride to die so if anyone else would like to finish this ride, please send me an PM.


- Andrew

11-06-2005, 12:51 PM
lookin gd btw the first set of pics aint workin

p.s ill happily finnish it off!

11-15-2005, 11:17 AM
Well, I've completed my website. This project will be back on track very soon. Expect an update today!

- Andrew

11-15-2005, 05:00 PM
Awesome! Expect me to be patiently expecting!

11-15-2005, 06:21 PM
I had more homework today than I had hoped for so I'm not going to work on anything in RCT3. However, the screenshots and all future screenshots can now be seen At My Website (http://www.amtstudios.com/content.php?article.13).

- Andrew

11-15-2005, 09:07 PM
I'm liking that ride! Nice job with the scenery! ;)

11-16-2005, 02:39 PM
Hey man, nice job on the website! It looks real nice!

11-17-2005, 10:54 AM
Thanks! But I can't be given all the credit. The backend coding was done with the e107 website system (I couldn't find the time to write my own CMS) and the images for the theme are the work of a friend. His website can be found at www.artoftimbarton.com . But the template and all the content is for the most part is all my stuff.

- Andrew