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Monkey_Ace
10-03-2005, 06:00 AM
Hey Does Anyone know where i could get some Pirates of the Carribean scenery or some custom Pirate scenery. thanks:)

mosherboyuk2005
10-03-2005, 06:19 AM
erm, isn't there some Pirate scenery in the game?

mini_shima
10-03-2005, 06:25 AM
Originally posted by mosherboyuk2005
erm, isn't there some Pirate scenery in the game?

yeh under adventure theres moving pirates, pirate ships etc.

P.S "mosherboyuk2005" are you a chav!:p j.k

Monkey_Ace
10-03-2005, 06:27 AM
Yeah i know, but it aint the best scenery for POTC

Snacko
10-03-2005, 09:06 AM
There is no 3rd party scenery for POTC. Just the in-game stuff.

Eyeless
10-04-2005, 02:27 PM
im still trying to make some actually!!!!!

I just cant make a damn skeleton under a 1000 polygons!

I made the bed, the ghost ship scene so far... sans the skeleton. So once i can get the skeleton in ill post some pics. ALthough i havent tried to actualy use the skeleton i have now, maybe i will try that tonight and at least get some pics up!

mini_shima
10-04-2005, 02:41 PM
Originally posted by Eyeless
im still trying to make some actually!!!!!

I just cant make a damn skeleton under a 1000 polygons!

I made the bed, the ghost ship scene so far... sans the skeleton. So once i can get the skeleton in ill post some pics. ALthough i havent tried to actualy use the skeleton i have now, maybe i will try that tonight and at least get some pics up!

wow that sounds awsome post some pics in a new thread:up: :eek:

LightWarriorK
10-04-2005, 02:47 PM
Originally posted by Eyeless
im still trying to make some actually!!!!!

I just cant make a damn skeleton under a 1000 polygons!

I made the bed, the ghost ship scene so far... sans the skeleton. So once i can get the skeleton in ill post some pics. ALthough i havent tried to actualy use the skeleton i have now, maybe i will try that tonight and at least get some pics up!

I've thought about skeletons, and the only way I can think of to keep the polygon count low is to make them 2D accompanied by some sort of wall backdrop. Depending on how warped you make the 2D image, it might get down to about a dozen polygons, even with the backdrop.

Of course, I don't make custom scenery, so would that actually work?

Eyeless
10-04-2005, 02:51 PM
for this it doesnt look right. Maybe i can find a low poly skeleton model someome made from another game and use that.... hmmmmm

Snacko
10-04-2005, 02:55 PM
That's great! Are you planning on making any sunken shipwrecks? The only problem with the ships in the game is that they have sails, and that doesn't look right for a shipwreck.

marnetmar
10-04-2005, 04:31 PM
Originally posted by LightWarriorK
I've thought about skeletons, and the only way I can think of to keep the polygon count low is to make them 2D accompanied by some sort of wall backdrop. Depending on how warped you make the 2D image, it might get down to about a dozen polygons, even with the backdrop.

Of course, I don't make custom scenery, so would that actually work?

Yes, that would work LightWarriorK, the only problem with this at the moment is getting the alpha textures figured out.

Eyeless
10-04-2005, 07:19 PM
here is a link http://www.hiddenmickeys.org/PictFrame.php?Images/Disneyland/skelhelm.jpg

to a picture of the ghost ship scene i am trying to make.

I have been trying to build just one simple low poly skeleton that i can make into several positions and add the get up for all the skeletons on the ride... theres so many parts hahaha if anyone has any idea on the skeleton dilema im all ears. So far i have tried making it kinda a wall but that doesnt look right, and the model i have is still at like 3000 polygons.

LightWarriorK
10-04-2005, 07:34 PM
Ahh, well, thanks.:)

I guess since the alpha-textures don't work, it's a good thing that they're not what Eyeless wants.

Little by little, I learn.:cool:

But that pic is really nice. I wish something that realistic were possible, but it's going to have to be changed a LOT. I'd say to make the skeleton VERY angular, like having each bone be a triangular solid.

(Can you tell I've thought about this? My Ghost Ride Thread prompted it)

Eyeless
10-04-2005, 07:38 PM
right now im trying to make it out of all cylinders withthe lowest possible number of segments as possible. we will see. I'll work on it when I get home (still at work =( ) I need to learn to bring my laptop with me so i can work on it hahaha

Monkey_Ace
10-04-2005, 08:06 PM
Thanks for replying, i thought this post would die soon,

PS:i would love to see some screens:) :) :)

Monkey_Ace
10-04-2005, 10:09 PM
Hey Eyeless what program are you making your models with?

Eyeless
10-04-2005, 10:41 PM
3ds max 6

Monkey_Ace
10-05-2005, 08:03 PM
so anything new???

Eyeless
10-06-2005, 01:49 PM
no not yet didnt have time to mess with it, stupid work, dumb special election our stupid arnold called, has had me busy. But i will try and work on it tonight =)

Monkey_Ace
10-11-2005, 02:41 AM
:o :o can we have some screens plz

live_the_thrill
10-11-2005, 12:22 PM
Originally posted by Monkey_Ace
:o :o can we have some screens plz

Eyeless has decided to help you out on his own generosity, taking time out of his life to help you, then you reply with something that is plain rude. As if you are bored of waiting, if you want it now then make it yourself,
Jonwils Scenery Importer (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=460482)

Eyeless
10-11-2005, 02:21 PM
sorry i still havent gotten anything skeletons are freaking hard!!!!!

But i am working on it! Just bear with me, i work for the legislature... and we are in the middle of a special election so between phone banking, and doing other duties.. i try to squeeze in a few hours a day. I think i almost got it though the skeleton is down to 700 polygons but has big block hands and feet, is there a way to do alpha textures in RCT3? that would make it sooo much easier i could do just a shape for the whole rib cage and then have certain parts just transparent!

Okay

ooh and thanks martemar =) !!!!

and thank you live_the_thrill!!!

Xophe
10-11-2005, 03:45 PM
You could try having a look at the skeletons already in the game, in the spooky scenery (ie the one in the stocks and in the cage). They are just solid models that are textured to look like individual bones I think.
That way it would just be a main body, a head, arms and legs. You wouldn't need to worry about making separate ribs etc...

Eyeless
10-11-2005, 10:51 PM
Okay so i have a skeleton 744 polygons! I think i can lower it a bit more. NOW texture time wish me luck!

Monkey_Ace
10-12-2005, 02:21 AM
Sorry about before eyeless:cry::cry:, im just really eager to see what you've done so far

Eyeless
10-12-2005, 02:19 PM
so i kinda screwed up. I made the skeleton all one object....

How would be the best way to approach textures? uvw mapping? Im using 3ds max 6.

Eyeless
10-18-2005, 12:56 PM
OKay now i need help. I have the model of the skeleton as good as im going to get it. I can't texture this thing to save my life!

the beds the walls are easy... whose a 3ds studio/ custom scenery guru, any help would be soooo appreciated!

Monkey_Ace
10-20-2005, 06:21 AM
Hey did try asking in the help section???
you might get at least 1 person who know's.

Saskro
10-20-2005, 07:05 AM
Cool, I`m really looking forward to this POTC stuff! Hope you get it figured out! Will you also be doing some of the women and other villagers? Or how about the sitting pirat with the bottle, so we can place him on top of a bridge. If you do other pirate models, you could try to just modify the ones from the game (if you know how to get them out) to make them fit to the scenery we already got...
good luck!

Eyeless
10-20-2005, 07:29 PM
well im going to try the skeletons first... so far the freaking skeleton has been hard, just b/c of the polygon limits, but now that i can do alpha textures! wooooooohoooo just have to figure out how to do it in 3ds studio!.

The regular pirates once i figure out how to do this should be kinda easy! But we will see fingers crossed!

Monkey_Ace
10-21-2005, 07:42 PM
hope u make the talking skull :haha:

Your_Name_Here
10-22-2005, 07:44 PM
Originally posted by Monkey_Ace
hope u make the talking skull :haha:

I love that part in the ride! "And remember....dead men tell no tales..." It's the best part! :D

Monkey_Ace
10-28-2005, 09:56 PM
so how's thing going with the scenery eyeless, can't wait:up: :up:

Eyeless
11-10-2005, 01:09 PM
I HAVENT GIVEN UP YET!!!!

I was away on campaign work for the stupid special election dumb Arnold called.....

I'm still trying to figure out how to texture this sucker... walls are easy! this one not so much hahaha I have looked at max infinity's tutorial and that kinda helped, i just cant get the freaking textures right =( I'll hopefully have some pictures up this weekend! Fingers crossed....

Startours_3000
11-10-2005, 04:16 PM
Good 2 hear ur still doing it :D
can't wait for those pics:haha:

DrMontigo
11-12-2005, 03:57 PM
Eyeless, you have my full support! This doesn't mean I'll be helping, just standing by and shouting 'woo!'.

Go Eyeless! WOO! :D

Startours_3000
11-26-2005, 06:08 AM
Eyeless, u should start a new thread, cause it's a bit wierd how someone else is hosting ur stuff.

Eyeless
11-26-2005, 02:45 PM
whose hosting my stuff? I havent even put pictures up yet i cant texture this thing to save my life!

Startours_3000
11-26-2005, 05:25 PM
I am, i just changed my acount cause my old one screwed up

MaxInfinity
11-26-2005, 05:34 PM
Originally posted by Eyeless
I HAVENT GIVEN UP YET!!!!

I was away on campaign work for the stupid special election dumb Arnold called.....

I'm still trying to figure out how to texture this sucker... walls are easy! this one not so much hahaha I have looked at max infinity's tutorial and that kinda helped, i just cant get the freaking textures right =( I'll hopefully have some pictures up this weekend! Fingers crossed....

Don't try to texture the whole object at once if its got lots of poly, you'll never do it, use face texturing or poly texturing and do like the leg seperate from the foot seperate from the pelvis and the armbones connected to...... oh no thats a song, but you get my drift.

Eyeless
12-06-2005, 03:04 PM
hmmm. how would i do that? I think i got what your saying... im still working on it... i just chose the wrong profession...politics... Free time doesnt happen much lately :bulb: