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View Full Version : Custom Scenery in Wild!


cwsr
10-26-2005, 07:35 PM
Can anybody verify this? So far it looks like custom scenery is not supported in Wild. I have a CTD everytime I try to use any. Hopefully it is only a problem on my side.

KoasterKid23
10-26-2005, 07:42 PM
:cry: That doesn't sound good at all! I am sure King Jonwill should be able to fix the problem though! :eek:

aoshi
10-26-2005, 07:46 PM
Then it's a good thing I haven't bought Wild! yet. If this is true it could possibly stop me from buying it. I couldn't live without Pumper/marnetmar's dark ride scenery...

cwsr
10-26-2005, 08:02 PM
I was really looking forward to using those great custom supports that were made. Trying to figure this out here, I will let you all know if I can figure this out.

jonwil
10-26-2005, 08:23 PM
Rest assured that as soon as I can get my hands on Wild!, I will see what happens with custom scenery and release a new scenery importer supporting whatever is needed to make Wild! work.

aoshi
10-26-2005, 08:27 PM
Ah ok :D

cwsr
10-26-2005, 08:55 PM
Just incase jonwil, here is the error that came up.

No handler for type 'Scenery Item' (version 1) in overlay 'Style\Themed\PNP_AltonT_Ver3\FValley\PNP_AT_FV_AirEntrance'

Some of that error is the item I was tring to place.

Hope that helps, and has anybody else been able to have any luck with this?

WalkingSnake
10-26-2005, 09:00 PM
Custom scenery worked fine for me, no errors, after Build 2 of the Wild Beta.

Edit: Are we talking about Retail or Beta here?

cwsr
10-26-2005, 09:04 PM
Talking about the retail here

marnetmar
10-26-2005, 09:17 PM
I'm hoping to get Wild! this weekend & I'll make sure to see if there's any errors with the custom scenery I've made. I'm sure Jonwil can get any issues that might come up from Wild! figured out & fixed.

Vodhin
10-26-2005, 09:42 PM
Here's what I know. Marnetmar- play the game in windowed mode- you wont get a crash as you will be able to respond to the error. It seems that there is something different with the icons- I was able to place the hotdog cart your made after clicking the OK for the error message and all went fine from there. The error comes with any change of pieces, and windowed mode is just a sneaky way to get to the error message.

marnetmar
10-26-2005, 10:00 PM
Thanks Vodhin, Sometimes I've gotten errors when testing stuff & been able to get to the error "box" & click on it & continue, other times it just crashes out of the game completely.
If there is an issue with custom stuff in Wild!, I think it'll be something minor, as I'm sure nothing was done intentionally to prevent the use of custom scenery in the game.

Gibdo
10-26-2005, 10:18 PM
It was good for me.

I've got the retail copy too. And I still have my custom scenery in my folders, so you can still select from them and put them in your park. That doesn't cause it to crash. you don't get an error unless you load a park up that already has custom scenery, and you get the "No handler for type such and such" for every type of scenery you have. I'm not sure what that means, but it didn't seem to affect anything. I clicked "Ok" about 5 times and then the park loaded fine, and all my custom scenery was still there.

Its not convient to have custom scenery, but I don't think anything is totally messed up. I agree, I don't believe it was intentional either.

marnetmar
10-26-2005, 10:21 PM
That's good news Gibdo, hopefully everything will still work for most everyone when they get Wild!

Gibdo
10-26-2005, 10:25 PM
Hope so.

I didn't actually know about this until now. So I had to load up Wild! to double-check. ;) I'll play around with it some more, and actually add scenery to my games while I'm playing. Just to see if it crashes, because it hasn't on me so far. :up:

marnetmar
10-26-2005, 10:37 PM
Just a guess on my part here, but from what you said, I'm thinking something that was in the game previously might have gotten changed slightly with the addition of Wild!

The game isn't reading something in the custom scenery files of parks made with custom scenery prior to Wild the same as before & that would cause the error.

Gibdo
10-26-2005, 11:57 PM
Thats what it sounds like to me. I found out what happens when you try to add custom scenery. You get errors...frequent errors. Its the same error about No handler. It doesn't crash the game, but it does slow the process down of placing custom scenery.:p

Just click 'OK' each time you get the message, and just hurry up and place your scenery. Of course most of the time, the message box pops up behind the game, so you can't see it, and thus can't continue on until you 'click' ok. So I hit the space bar on my keyboard a couple times to get rid of them. And just by reading this, yes, it is cumbersome. But I haven't had it lock up or crash which is probably good news.

As soon as you expand a custom scenery group you start getting these errors. So I'm not sure where its coming from. Hopefully, it won't be too hard to track down, and if it is, lets hope its not to hard to fix. It sounds like some extra needed information has to be added to the ovl files we save.

It makes me wonder, if there wasn't any updates to the existing scenery, (I didn't pay attention to the installation) how come those aren't having trouble? Is this "handler" something that all the scenery has has from the core game and just hasn't been needed until now?

Anyway, I hope this gets fixed. It is frustrating to have a 2 or 3 message boxes pop up every 5 seconds. (I'm not exaggerating).

I'm definetly wishing luck to jonwill.:up:

cwsr
10-27-2005, 12:17 AM
That's just about sums it up. Now to throw in a twist to this mess. Some custom sets seem to work just fine, one for example would be those water slide custom supports. Not really sure on any of this technical stuff.

jonwil
10-27-2005, 02:46 AM
I couldnt say anything before because of all the NDA and stuff surrounding the beta but I can now say that the issue you guys are having is almost certainly this one here:
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=494036

That thread explains how to solve the issue (it requires new releases of the affected scenery packs which users need to download and install)

Based on the scenery I currently have installed, the following items are affected:
Comic Heroes
Feen Letters Arial
Feen Letters Wall
Hollywood Sign
KLN Electro Set
KLN Framework
MNM Dark Ride
PNP Food & Drink
the PNP_AT_FV_AirEntrance item from the Alton Towers set v3 (the other items in this set are not affected by the issue)
Pumper Dark Ride Set
PNP Wall Set
Pumper Steel Worx
Pumper Blox
Ride Backdrops (Viper etc)
Tidus Wall Set
Top Gun
Warner Bros Logo

Note that I may not have the current/most recent version of these items and there may be items I dont have at all.

Hopefully the scenery creators out there will fix up their scenery (for the most part, as explained in the thread, its just a matter of re-exporting it with the latest importer version, (which right now is 121)

Kee101
10-27-2005, 11:01 AM
i noticed that the stuk 71 and iceatics sets both work fine with wild.im not sure why?

Eyeless
10-27-2005, 01:58 PM
i belive someone said this a while ago, but in order for them to work in WILD! they have to be re-imported with the newest version of John-Wills importer and they will work! I have some that work and some that don't and i noticed the ones that do, were either updated or new and were imported with the newest version of the importer tool.

So the creators of the packs that don't work just need to re-import them =) with the newest version

JCat
10-27-2005, 04:25 PM
Yep, this unfortunate news hit me while beta testing a while back (about certain sets incompatible with Wild). At one point, I reinstalled SteelWorx with the latest version (this was about a month ago) and it still had the problem. I could swear it had something to do with the icon png file, because when I imported a single object alone from Steelworx (using only one 64x64 icon as opposed to a large grid with assigned icons), it worked. I know there's been a recent update to the importer which I've yet to DL, but unfortunately, my objects (Steelworx, Blox, etc..) won't be converted for a few weeks as I am swamped with work (which is also why I haven't been around lately).

Still, the Steelworx is a mystery, because I did indeed reinstall using the last version of the importer (the one just before the recent release), and it had problems.

...oh and hi folks! :)

StayingDead
10-27-2005, 04:44 PM
Right, so if i get wild i can't use custom scenery in my parks?

Im really confused.

marnetmar
10-27-2005, 04:47 PM
Originally posted by StayingDead
Right, so if i get wild i can't use custom scenery in my parks?

Im really confused.

You can use it, but at the moment there'll be error boxes that pop up. Once the custom scenery sets get reworked with the newest version of the importer, they should be fine in Wild!

StayingDead
10-27-2005, 04:48 PM
So the best way to do it before all these sets are updated is bassicly play in window mode? well that doesn't bother me because i ussualy have to keep alt tabbing out and back in.

Ahh the life of working in window mode.

-MoNtU
10-27-2005, 04:49 PM
Well, now I can't used my saved parks because they have custom scenary. :sour: :( :sulk:

marnetmar
10-27-2005, 04:54 PM
Originally posted by -MoNtU...
Well, now I can't used my saved parks because they have custom scenary. :sour: :( :sulk:

Hopefully all the people that have created any custom scenery sets will get them updated with the new importer asap. I plan on updating my Dark Ride set (hopefully) in the next week or so, so that there won't be any problems with people who get the Wild! expansion.


EDIT: Hi there Pumper, it's good to see you back again :up: :up: Try not to work too hard ;)

JCat
10-27-2005, 05:02 PM
Hi Marnetmar! ;)

Yeah, we'll have to redo the Dark Ride set as well at some point. Ugh...what a pain. LOL

iceatcs
10-27-2005, 05:26 PM
Hiya everyone.

However two of my custom packs are fully working with my BETA because like what jonwils said, I have imported them with the latest importer version.

In case if you still having crash problem with wild and the new update, - make sure you have the right format of PNG for icons, because it is very restriction format that it will work in the game.
I have found only one type of PNG format is working in the game no problem.

The icon PNG format needs to save with:
512x512 - (it seems to me only this resolution is working, so stick with them)
RGB Color - (not indexed color)
16 Bits / Color
200 pixels/inch

That format should be fully working well.

-MoNtU
10-27-2005, 05:53 PM
This may be Helpful for everyone.

These custom scenary sets will not work...

Klinn Pumpers, and marnetmar's sets do not seem to work with wild. Aww man, i really can not live without them. I use a ton of these pieces in all the parks / rides I build. :(

EDIT: Also cafeens letters.

WalkingSnake
10-27-2005, 06:19 PM
Originally posted by -MoNtU...
This may be Helpful for everyone.

These custom scenary sets will not work...

Klinn Pumpers, and marnetmar's sets do not seem to work with wild. Aww man, i really can not live without them. I use a ton of these pieces in all the parks / rides I build. :(

EDIT: Also cafeens letters.

Can you define "not work?"

-MoNtU
10-27-2005, 06:39 PM
Originally posted by WalkingSnake
Can you define "not work?"
Like when you try to us the scenery it says error, then it kicks you too the main screen. I don't know if this is like this on all computers but it's like that on mine.

shyguy
10-27-2005, 07:31 PM
Originally posted by iceatcs
Hiya everyone.

However two of my custom packs are fully working with my BETA because like what jonwils said, I have imported them with the latest importer version.

In case if you still having crash problem with wild and the new update, - make sure you have the right format of PNG for icons, because it is very restriction format that it will work in the game.
I have found only one type of PNG format is working in the game no problem.

The icon PNG format needs to save with:
512x512 - (it seems to me only this resolution is working, so stick with them)
RGB Color - (not indexed color)
16 Bits / Color
200 pixels/inch

That format should be fully working well.
The icon file I'm using for the Main Street Set is 1024X1024. It works fine with Soaked. Do you know if this will be a problem for Wild!? I used this size cause the pack is so big. I tried using 2 files, both 512x512, but it seems you can only have one icon file per pack. The game crashed when I did this. (Soaked version)

marnetmar
10-27-2005, 07:45 PM
I would think that as long as it's working for you in your game, it should be ok for everyone else. You might make sure & have a few people test it out before release just to make sure shyguy.

iceatcs
10-27-2005, 10:50 PM
Ok at least it is working as i never been any bigger than 512x512. But smaller not always work, and the RCT3 won't do 2 icons texture.

So there is a new thing I can add on the mega tutorial to make sure about that the icon rules... :)

jonwil
10-28-2005, 06:56 AM
If someone can send me/make available a complete example (i.e. scenery ovls, .thm file and icon textures) for a scenery setup that uses more than one icon texture and fails to load because of it, that would be great.

That way, I can solve the bug and make multiple icon textures work.
Also, if anyone has successfully gotten multiple icon textures to actually work, I want to know.

Caffinated
10-28-2005, 10:46 AM
Argh :(, between work, WoW, and other RL stuff my RCT time is zero lately (haven't even been on the boards for a couple weeks). I'm sorry but I will not have a chance to go and reexport my sets for some time now.

If someone wants to step up to reexport and release, by all means I'll give you my stuff to do it, I just simply won't have a chance to for awhile.

Fisherman
10-28-2005, 01:17 PM
Okay...so let me get this straight. When each scenery maker has time to re-import their sets, at that time we should all re-download them and replace the sets we currently have in our folders and our existing parks will recognize the new versions of the objects just fine? I am worried about my existing parks...should I be worried? :confused:

-Derek

shyguy
10-28-2005, 02:18 PM
What he said.

Can we open our exisitng parks before the scenery packs are "fixed"? And, more importantly, can we simply load up the game and work on other parks (ignoring our previous custom scenery filled parks)??

I've heard some say yes, after a bunch of error messages. And some said it crashes completely.

I also read someone has two version installed in two directories...One with just Soaked and one with Wild! How can you install the game twice? When I try, the setup program wants to unintall the game before it will re-install.

-MoNtU
10-28-2005, 03:06 PM
Originally posted by shyguy
What he said.

Can we open our exisitng parks before the scenery packs are "fixed"? And, more importantly, can we simply load up the game and work on other parks (ignoring our previous custom scenery filled parks)??


Yes you can, all you have to do is take off the custom scenery file. (the one in C: program files, ect)

live_the_thrill
10-28-2005, 04:40 PM
-MoNtU..., what do you mean? Do we just have to 're-place' the custom scenery to get it working? I have had read a post which said he got his custom scenery working, is their a valid working method?

KiDFoX
10-28-2005, 04:42 PM
I want to correct the misstatements being made in regards to the custom scenery.

First off there are some problems but to say that this set or that does not work is not correct. Every bit of custom scenery I have placed in park files works with Wild.

For the custom scenery creators I am posting the error messages taht appear when I load the park files. Everyone please take note that if I click OK on these messages and allow the park to finish loading it will load all the custom scenery and it does appear in the park.

So to sum up what we have is a problem with custom scenery but it is not accurate to say custom scenery does not work as you can see in my last screen shot.

http://www.kidfox.net/fai/images/misc/misc1.jpg

In the shots below it might be hard to see but Klinn's frameworks, Pumpter's Darkride set are both loaded and working on the Mainstreet, the dark ride black walls are on the Bijou and behind the Bijou sign you can see the re-colorable walls from Klinn's frameworks.

http://www.kidfox.net/fai/images/misc/misc2.jpg

http://www.kidfox.net/fai/images/misc/misc3.jpg

marnetmar
10-28-2005, 04:50 PM
Thanks for the info KiDFoX :up: :up: , we just need to rework the theme's to (hopefully) eliminate the annoying pop up boxes & all will be fine.

-MoNtU
10-28-2005, 10:59 PM
It takes me like ten min to build one custom scenery piece. :( Hope you guys get it "fixed" or whatever.

marnetmar
10-28-2005, 11:27 PM
Originally posted by -MoNtU...
It takes me like ten min to build one custom scenery piece. :( Hope you guys get it "fixed" or whatever.

It shouldn't be real hard to update the themes, the problem would be in getting everyone that made custom scenery to update their stuff so that it works correctly with Wild.

shyguy
10-29-2005, 12:38 AM
Thank you very much for clearing things up KidFox. And to others, please be more accurate when posting info like this. It just confuses everyone!:sour:

Btw, those error messages look a lot like the ones I got when trying to use 2 icons files for one theme pack.

KiDFoX
10-29-2005, 12:46 AM
Now if I can just get this darn nighttime FPS issue solved or get a patch...

I didn't think much of it when I took those screens since Highland Lakes is an enormous park but even small parks with no custom objects are slow if they were build in vanillia or Soaked...

Anyhow on the custom object errors, that pops up when loading a park with custom scenery or when you open the menu on custom scenery it has nto tried to load the icons for yet so it may be related to the icons.

SilverSky
10-29-2005, 06:42 AM
Huh?! I am defiently not buying Wild! if this is the case! Please Frontier or Atari or whoever does patches and please make one! This is a disaster!

SilverSky

nickdaegg
10-29-2005, 08:19 AM
Frontier have not designed this game so that it would not work with custom scenery. It just happened. I'm sure David B will back me up on this point.

jonwil
10-29-2005, 09:49 AM
Basicly, this issue was caused because early releases of my scenery importer (i.e. those with the bug) output scenery files with a small error in the header.
This error didnt trip the file load code in normal Rollercoaster Tycoon 3 or Rollercoaster Tycoon 3 Soaked!.
But, they changed something in Rollercoaster Tycoon 3 Wild! which trips this bug.

This bug was found and solved even before Wild! was known about/went into beta testing. Also, only scenery made with the old versions that have the bug is affected.
As far as I know, there is nothing in any version of Rollercoaster Tycoon 3 that I have seen/have access to that in any way appears to be an attempt to prevent custom scenery working or to limit it in any way.

chrisps
10-29-2005, 12:22 PM
I hope that this gets fixed becuse I relly like the custom scenery that everyone has made for rct3. I like the supports that pumper has made for rct3 they make the coasters look more reallist thanks pumper for makeing the supports for rct3 I hope that gets fixed soon becuse I relly like the supports that pumper has made for rct3. I hope that this gets fixed becuse I relly like the custom scenery for rct3 I don'nt have rct3 wild yet but when I get it will I have to reinsert all of the custom scenery? I hope that rct3 gets another patch for this proulm becuse I like the custom scenery.

iceatcs
10-29-2005, 01:06 PM
/\ lotta of repeats, lol


Can you confirm with my custom sceneries?
I am sure that my timber and slide support should be working and no issue with the nighttimes FPS.
Because I have tested with those on the Wild BETA and it is fine at the moment, but not sure about the full version.

chrisps
10-29-2005, 01:26 PM
I know that your custom scenery works relly good in soaked but I am not sure about rct3 wild becuse I don'nt have wild yet but when I get I will check to see if your custom scenery works I hope that it does becuse I relly like your custom scenery. I hope to have rct3 wild by monday so I will test in wild when I get it. I just hope that the stores in my area get rct3 wild soon I relly want it. I will send you a pm when I get wild to let you know if your scenery works in rct3 wild I hope to find out on monday if your custom scenery works in rct3 wild.

°Celsius
10-29-2005, 01:44 PM
ok well ive had this problem too but just click enter a couple times until u stop hearing that beeping noise and then go on.:up:

cwsr
10-29-2005, 01:50 PM
Iceatcs,

I have had no trouble with your waterslide supports or your timber sets at all while playing WILD.

SilverSky
10-29-2005, 02:13 PM
I understand that the CS is not designed to work with the game- I just find it a vital point in my parks- more important than animals I'm afraid.

jonwil
10-29-2005, 08:28 PM
I can say right now that as soon as the custom scenery authors re-export the affected scenery with the latest importer, it will work just fine with Wild!.
Oh and btw, all the scenery will be compatible with normal RCT3 and Soaked! as well (assuming it doesnt use any Wild! features which will be supported in the next release of the importer)

chrisps
10-29-2005, 09:38 PM
I have just got rct3 wild and the custom scenary in wild does'nt work right I tryed to place some custom scenary in the game and got error messges and then I sad ok and placed another pice of scenary in the game and it forze the game up and then I had to restart my computer to get the game to work again I hope that this is fixed sometime soon. Can I play my sandbox parks with the custom sceanry in it without geting the error messges? I relly liked the custom sceanry in rct3 and I hope that it will work again sometime soon.

-MoNtU
10-29-2005, 09:52 PM
Originally posted by marnetmar
It shouldn't be real hard to update the themes, the problem would be in getting everyone that made custom scenery to update their stuff so that it works correctly with Wild.
Like I said before, not ALL custom packs need updating.

KiDFoX- Sorry for being so confusing. I guess I really didn't know how to say it right.

marnetmar
10-29-2005, 09:56 PM
Just to let everyone know, I have reworked the MNM Dark Ride set with the newest version of Jonwil's importer & everything works fine with the Wild! expansion with no errors. I have to fix the icons & make the exe & it'll be ready for release, probably tomorrow ;)

Gibdo
10-29-2005, 10:03 PM
Originally posted by chrisps
I have just got rct3 wild and the custom scenary in wild does'nt work right I tryed to place some custom scenary in the game and got error messges and then I sad ok and placed another pice of scenary in the game and it forze the game up and then I had to restart my computer to get the game to work again I hope that this is fixed sometime soon. Can I play my sandbox parks with the custom sceanry in it without geting the error messges? I relly liked the custom sceanry in rct3 and I hope that it will work again sometime soon.

Ok, let me try to sum this up.

Jonwil has made a custom scenery importer for Rollercoaster Tycoon 3. The lastest version, to my knowledge is version 12.1.

Any custom scenery that has been made using version 9 or anything before that, has a problem loading in Rollercoaster Tycoon 3.
(See Jonwill's link or here (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=494036): Posted September 18, 2005)

If a person creates custom scenery using version 10 or anything after that, it will work in Wild!.

People who have already made custom scenery need to repack their scenery using version 10 or later, if not done so already.

Chrisps, if you have a park that has older custom scenery, it will load, but not without errors. As long as people take their old scenery and redo it in version 10 or later, you will not get any more errors.

The game will not lock up. But the message box will sometimes pop up behind the game screen. You will not see it, but its there waiting for a response from you. Try pressing space bar several times to get rid of each message box.

If you want to place custom scenery that is made prior to version 10, you will be bombarded with message boxes. Use the same method as above.

Here is a link to the latest version.
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=497871
Posted October 14th, 2005

As mentioned above me, Marnetmar is doing just that. So you will be able to uses his scenery soon. :)

I hope this clears things up for you Chrisps. You sounded really confused. :p

chrisps
10-29-2005, 10:09 PM
I can 'nt wate to downloed the new dark ride set I am glad that you are reworking on the darkride set I relly liked that custom sceney it worked good in rct3 soaked so I hope that the new scenery works with rct3 wild. I hope that pumper fixes his custom supports for rct3 I relly liked the custom supports for rct3 I also hope that all of the custom sceney that was on these forms gets fixed this week becuse I relly like all of the custom scenery that eveyone made for rct3 soaked I hope that it all gets fixed soon so I can play my sandboxs again in wild.

jonwil
10-29-2005, 11:00 PM
I suggest any scenery authors who update their scenery post here to let everyone know its updated (and where to download the update :)

apet08
10-29-2005, 11:04 PM
Originally posted by jonwil
I suggest any scenery authors who update their scenery post here to let everyone know its updated (and where to download the update :)

Or maybe use this thread (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=499898) , which has every single scenery set publicly available to date. That thread could also be used as a checklist, so that we know in one thread which sets are compatible with Wild! and which aren't.

-MoNtU
10-29-2005, 11:23 PM
Originally posted by marnetmar
Just to let everyone know, I have reworked the MNM Dark Ride set with the newest version of Jonwil's importer & everything works fine with the Wild! expansion with no errors. I have to fix the icons & make the exe & it'll be ready for release, probably tomorrow ;)

Nice! Any chance on pumpers portion of the dark ride set?

marnetmar
10-29-2005, 11:54 PM
Originally posted by -MoNtU...
Nice! Any chance on pumpers portion of the dark ride set?

I know for a fact that he plans on updating his stuff, but right now he's really swamped with work & doesn't have time to play the game, much less anything else. Hopefully it won't be too long before he has some free time on his hands.

KiDFoX
10-30-2005, 01:25 AM
I think everyone needs to be patient with custom scenery. None of the people making this stuff get a dime for it so let them deal with it when they have time.

For me most of the scenery will load I just get that pop up message I have to OK through them and things load up. My existing parks have no problems with custom scenery other than the messages I posted earlier in the screen shots.

There is no reason to think your parks will stop working because you have custom scenery in them. Worst case scenario if some of the authors do not get around to updating the scenery is you just have ot replace it with something else. The only problem I had that was crashing the game was with Disfan1's tables so I removed that scenery form my RCT3 and things are fine.

SOR_Joop
10-30-2005, 01:29 AM
Ah... crap. I've only played the tutorials so far, so I haven't noticed anything. I wish I would have seen this before I installed Wild...

jonwil
10-30-2005, 06:54 AM
BTW, I have Wild! and can test any scenery for any authors who dont yet have it.

2005
10-30-2005, 08:41 AM
I was working on projects but i'll wait until i get wild on firday.

chrisps
10-30-2005, 12:11 PM
I have'nt tryed my old sandbox parks yet so I hope that they work right with wild. DO I have to remove any of the custom scenery form rct3? I got alot of boxs poping up on my screen when I tyerd to loed a custom scenery file in wild I sayed ok and then moved on and then my game stoped working do I just hit the spacebar and contune on in the game? I hope that works for me becuse I relly liked the custom scenery in rct3 and I hope that my old sandbox parks work right I will try that now to see if the old sandboxs work with the custom scenery in rct3 wild. Does anyone know if the custom supports work in wild? I was just wonding becuse I have alot of coasets with the custom supports on them will they work with wild?

jonwil
10-30-2005, 06:29 PM
BTW, another advantage of moving to the latest importer is that you can change your icons so that they are transparent (thanks to the PNG icon support)

shyguy
10-30-2005, 06:47 PM
How do you make your icons transparent? Is that done in your importer, or with the paint program? (I mostly use an old version of Paint Shop Pro, which doesn't support transparent images)

marnetmar
10-30-2005, 07:19 PM
Originally posted by shyguy
How do you make your icons transparent? Is that done in your importer, or with the paint program? (I mostly use an old version of Paint Shop Pro, which doesn't support transparent images)

What I do is to take pics of the prop & paste the image on top of a transparent png file & then cut out the background with Photoshop, leaving it transparent. I thought PSP worked with transparencies, but maybe the version you have doesn't.

shyguy
10-30-2005, 07:40 PM
It's a REALLY old version. But I'm so used to it I can't give it up.:rolleyes:

I occasionally work with Adobe Photoshop Elements to do some more advanced stuff and it DOES support transparencies. I just haven't bothered to learn to use them yet.

Klinn
10-30-2005, 07:52 PM
Just to let everyone know, I've re-built my Frameworks (http://www.designamatic.com/RCT3-CustomBuildings2.html) custom scenery with version 13 of the Importer, so it should work with Wild (cross fingers). I'll be getting the expansion tomorrow to double-check. For anyone having problems, please:

- Uninstall the old version (Control Panel->Add & Remove Program)
- Download the Setup program (http://www.designamatic.com/Downloads/KLN-Framework-Setup.exe) again
- Save it anywhere on your computer
- Double-click on it to install the revised Frameworks

If there are still problems with the Frameworks, please post about it in the main thread (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=481367) .

I'll work on my ElectroShock set too, but probably won't be able to touch it tomorrow, I'll be too busy handing out treats to ghosts & monsters at the door! ;) So it may be a few days before a revised version is available.

chrisps
10-30-2005, 09:41 PM
I have just downloed you frameworks for rct3 thanks for remaking the frameworks for rct3 wild I will let you know if it works with wild after I play around with the game some more tonigth. I am relly looking forworld to your electroshock themig I downled the old electroshock theming and it looked relly good and worked relly will with rct3 soaked should I unstil the old electroshock theming before you remake the theming? I have alot of custom sceney for rct3 should I unstil all of the custom scenery and wate for it all to be reamade for rct3 wild? Can everyone that made the custom scenery plese post it here when it is all remade so eveyone knows if it is redone for rct3 wild?

Fright Time
10-31-2005, 03:51 AM
So is everyone that has made custom scenary going to re-release their Scenary??

JCat
10-31-2005, 11:39 AM
I should have Steelworx updated to work with Wild by this weekend (which is earlier then I planned), then I will get to the darkride set, which eventually will be followed by Blox.

shyguy
10-31-2005, 11:59 AM
Originally posted by Pumper
I should have Steelworx updated to work with Wild by this weekend (which is earlier then I planned), then I will get to the darkride set, which eventually will be followed by Blox.
GREAT NEWS! This will make a lot of peeps very, very happy!

cwsr
10-31-2005, 11:09 PM
I just wanted to thank all the people that create all of this scenery for us to enjoy. All the work that goes into creating it all, and now for Wild to come out, now having to redo most of their work. Thanks.

Klinn
11-01-2005, 04:52 PM
Howdy folks - my ElectroShock Set (http://www.designamatic.com/RCT3-CustomBuildings.html) has been re-built and is now compatible with the Wild expansion. Of course, it will work with regular RCT3 and the Soaked expansion too.

If you have a previous version of the ElectroShock set, please:
- Uninstall the old set with the Control Panel-->Add or Remove Programs
- Download the Setup Program (http://www.designamatic.com/Downloads/KLN-ElectroSet-Setup.exe) again
- Save it anywhere on your computer
- Double-click on it to install the revised scenery pieces

If you have a really old version of the set, the non-recolourable one, when opening up a park you'll see most of the pieces are a medium grey. Use RCT3's paint tools to quickly recolour a lot of items at once.

All the revised items were tested in my installation of Wild and worked fine, but if you have any problems please post in the main thread (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=465233) and we'll fix 'em.

Have fun!

shyguy
11-01-2005, 05:21 PM
Thanks Klinn, for getting these updated so quickly! :D

KiDFoX
11-01-2005, 05:22 PM
Originally posted by Pumper
I should have Steelworx updated to work with Wild by this weekend (which is earlier then I planned), then I will get to the darkride set, which eventually will be followed by Blox.

Great!

Blox and Klinn's frameworks have become the two custom sets I rely on the most for building new structures.

Thanks!

chrisps
11-01-2005, 06:03 PM
I think that is relly good that pumper is going to have an update to his trackworks becuse I relly like it and I think that it makes the coasters look more reallsit. Pumper will the supports be the same or diffent or updated ones for wild I relly like your custom supports for rct3 thanks for remaking the supports to work in rct3 wild thanks everyone for updating you sceney to work in wild. Thanks Klinn for updating your electro shock set for rct3 wild I will use it in my game thanks again for updating your custom scenery for rct3 wild.

marnetmar
11-01-2005, 06:34 PM
Originally posted by chrisps
Pumper will the supports be the same or diffent or updated ones for wild.

They will be exactly the same chrisps, just updated ovl files so that they'll work with Wild! without the error boxes popping up.

JCat
11-01-2005, 06:38 PM
As Marnetmar said - pretty much the same, except the catwalks are improved (the vertical rails are now straight instead of angled), and there's a new connecting "level" cat walk that connects at the top of a lift hill which hopefully will make it out with the update. I have many other parts (mainly a lot of new mouse supports), but I'll save that for another update as I'd rather get the original package running first.

jonwil
11-01-2005, 10:23 PM
As long as it doesnt affect the use of the supports, that sounds great :)

Oh btw, pumper, whatever happened to that AC/DC sign you showed off a while back?

JCat
11-01-2005, 10:47 PM
Jonwil -
I have to fetch it - it's somewhere on my laptop (I made so many temp models and I need to get organized). I can send you the ovls if you want by the end of the week? I just wasn't happy with the way it turned out..

jonwil
11-02-2005, 02:05 AM
That would be cool, I thought it looked good enough.