View Full Version : lightsources (Q for jonwil)

11-19-2005, 07:41 PM
jonwil have you got any code for viewing whats in the .ovl files, if we could look at a decoded lamp ovl we might be able to work out what rct3 expects to see before it places a lightsource at a help point. I.E. help point naming etc.

11-19-2005, 08:10 PM
Did you get the sids files for the lamps Max? You can get them here.


The second set has some for the lamps in it, I'm not sure if this is any help for you or not.

11-19-2005, 08:51 PM
Thanx Marn, yes I created a small box with max and stuck a help point on it, and imported it using one of the sid files for the lamps, I had a feeling it wouldn't be that simple, and I was right, just my box appered in rct3 and nothing else.

I think its probably just a case of letting rct3 know what the help point is for, I even tried calling a help point mist and using the sid file for mist, and still got no effect, I'm just hoping if the lamp ovl can be decoded, it might give some hints.

11-19-2005, 10:42 PM
Maybe this is a dumb question but what is a sids file and how do you get / find them

11-19-2005, 10:48 PM
Originally posted by CoasterSim.Fan
Maybe this is a dumb question but what is a sids file and how do you get / find them

That's not a dumb question at all CSF, the link in my post above takes you to a thread of Jonwil's for the newest version of the importer & also includes some sids files he has available for d/l.

The sids files are files that you can use with the importer program that are the actual settings for various objects from the game.
There's 3 different sets available.

11-19-2005, 10:54 PM
oo so the sids files donít come with the importer you have to download them separately?

MaxInfinity maybe you can make sense of this and will help you figure out how to make an object light up I believe iceatcs has hade some sucses with this already if you figure anything out please let me know.


11-20-2005, 06:52 AM
Thanxs CS I'll check it out

11-23-2005, 05:24 PM
MaxInfinity Have you hade any luck figuring out the effects Points generator or lighting in general.

11-23-2005, 08:19 PM
To be honest I looked at jonwils info but couldn't work out what was supposed to go where, so I decieded to leave it for when I got nothin else to do, busy resurecting my DC set. If you have any luck let me know, as I do intend to add torches to my castle.