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View Full Version : Venice1926 Updated with Wild


sebar
11-21-2005, 12:23 AM
I reworked the scenario this evening, adding the Barn Stormer ride in Wild, which much more accurately resembled the original Flying Circus than does the kondor ride. I also redid some of the pier around this ride and a few buildings.

I have uploaded this version of the historical pier for you to download as a scenario only, though you might try dropping it in the parks folder to play it as a park in sandbox mode.

I had been wanting to make this updated for a long time and finally got around to it. Hope you enjoy the historical magic as much as I do...

http://www.sebar.com/rct3/Venice7.jpg

The Venice 1926 Home Page (http://www.sebar.com/rct3/venice1926.html)

Imaginator
11-24-2005, 11:46 AM
That looks very fun to play. I am downloading now! :D

sebar
11-24-2005, 06:34 PM
But this one is based pretty accurately on a real historical amusement park. I will be meeting with a Venice historian friend in a few weeks. After I get read the riot act of inaccuracy, I am told I will be given actual blueprints to the Venice Pier and hundreds of photos. Couple that with the great work provided by the community on custom scenery and I will be further refining this to be as close to 100 percent accurate as possible.

Nothing but the very best for you guys on SoCal Historical parks.

garyz0r
11-29-2005, 02:12 PM
Very very cool! Is there any custon scenery needed?

sebar
12-09-2005, 02:37 PM
I created this using Frontier's stock scenery though the park does require both soaked and wild installed.

As I have a historian friend of Venice Santa Monica he has offered me about 2,000 photos of the piers and blueprints he owns. I got a bit of a scolding on some issues for this not being prefect and I have always prided myself on being a bit of a perfectionist so a later reworking is not out of the question. I am just hoping that by the next few expansions Atari published??? That a true beach scenario will finally be available.

Now my newest park Venice2000 which I released not long ago uses custom scenery and requires the soaked and wild expansions. It even has the New Custom Carousel Scenery Housing in it too.

Chickenselects
12-27-2005, 04:06 AM
My correction 3 scenarios, you must love Boardwalks...

sebar
12-27-2005, 05:09 PM
goto http://www.sebar.com/rct3/ and you will find a great many land based parks and scenarios. Many have been posted here before.

The only two pier based parks were the historical Venice 1926 a actual historical based amusement park and challenging scenario and the newer released Venice 2000 based on a city proposal to build a new amusement pier at the site of the old one.

The Fun Pier I have worked on for a very long time, but had a lot of problems. It is basically a fun pier.

The NuPike was land based. Only the end of the Cyclone Racer remained on a dry pier, because the city of Long Beach California had moved the breakers further away thus leaving the end pier that once upheld the coaster over water on dry beach. So in a sense the NuPike was a land based park only.

disneyland255
12-27-2005, 07:04 PM
Sebar? Are you able to play your RCT3 with Wild! at night? I can not.

weasel497
12-27-2005, 10:17 PM
Sebar? Are you able to play your RCT3 with Wild! at night? I can not.

If you can't play it at night, the Patch (http://www.atari.com/us/support/newfaq/rollercoastertycoon3wild.php?browser=1&osType=WINXP&pageDisplay=DOWNLOADS) will fix it!:up: It's called the nightcrawler bug, due to some copyrighting issue or something, The patch fixes this problem.

Now, Hows about fixing the other 5,000,000 bugs in this game, Atari?!? Huh?!?!:mad:


EDIT: Sebar, I looked at your roadmaps, you forgot the most important thing in the Coney pack... The famous "Wobbling Structure"... How could you forget, that thing was awesome!!!

disneyland255
12-28-2005, 01:19 AM
Sebar,
I actually had the patch. With it I could not build any rides. It would be about ten to fifteen seconds between clicks. SO I had to give up night time for building.