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View Full Version : importing pack problem......new problem


Zeppelin
11-22-2005, 12:51 PM
ok, I have a couple of items that I am importing to the game as a pack but the problem is that when I do get the folder the game stops loading at 60% when it's collection resources.

I have no idea what i am doing wrong as i have never made a scenery pack.....only seperate items with seperate scenery folders.

I think i may be typing in the wrong thing in 'theme name'......what exactly should i type there:confused:

marnetmar
11-22-2005, 04:26 PM
Do you mean the name you're calling your theme? If so, that really doesn't matter, unless you gave it the same name as an existing theme, that could cause problems.

Zeppelin
11-22-2005, 06:29 PM
I did say that......but I later found out that it didn't really matter, but phone lines went down so I couldn't change my post.


what happens is I can import one piece of scenery, but as soon as I add another piece of scenery the game wont load. This also happens when i have 1 piece of scenery and I put that scenery in a folder....like:

zeppelin's custom scenery *click*
|__wall one
|__wall two
|__etc.

DarkRidePerson
11-22-2005, 07:31 PM
I don't mean to sound like I am being bossy, but you should probably keep all of your questions to one thread instead of making a different thread for each question.

and as to your question:
I believe that the crashing is caused by a problem with the icon texture.
make sure that you are only using one icon texture. I had the same problem with mine because i was trying to use more than one icon texture.

If that is the problem, I sugest creating a 256 X 256 image with 16 64X64 squares, one for each icon.

let me know if that solves your problem.

marnetmar
11-22-2005, 07:43 PM
Actually it needs to be a 512x512 png texture file for the icons, figuring 8x8 64 pixel sized squares in the grid ;)

DarkRidePerson
11-22-2005, 07:54 PM
Originally posted by marnetmar
Actually it needs to be a 512x512 png texture file for the icons, figuring 8x8 64 pixel sized squares in the grid ;)
huh, really.
I must have read the tutorial for an earlier version of the importer or something, because I have been using 256X256 images for my scenery.
If I do, does it kill the game or something, cause it has been working so far..

marnetmar
11-22-2005, 08:07 PM
Originally posted by DarkRidePerson
huh, really.
I must have read the tutorial for an earlier version of the importer or something, because I have been using 256X256 images for my scenery.
If I do, does it kill the game or something, cause it has been working so far..

It will probably work with no problems, but the game uses the 512x512 size. The smaller size would only allow you to have 15 props for the theme also.

Zeppelin
11-22-2005, 09:32 PM
but how does that work?

Edit: wait....is that when you fill in the numbers....like 00,64,64 then the one to the right would be 0,64,64,64....woudl that be right?

marnetmar
11-22-2005, 09:54 PM
Close zepplin, the first would be left-0 top-0 right-64 bottom-64 next would be left-65 top-0 right-128 bottom-64 etc, etc.

Zeppelin
11-22-2005, 10:33 PM
ok, I'll try that and see what happens. thanks for the help


EDIT: tried it and I still have the same problem

Zeppelin
11-23-2005, 11:33 AM
ok, I got the icons to work right.....(I forgot to select the texture in one of the icon references)....but now I have a new problem:

http://img108.imageshack.us/img108/980/newproblem9tc.jpg (http://imageshack.us)

the shadows all over the 'B' are appearing on all the letters, but mainly the B.....how would I get rid of them?

DarkRidePerson
11-23-2005, 11:39 AM
Originally posted by Zeppelin
ok, I got the icons to work right.....(I forgot to select the texture in one of the icon references)....but now I have a new problem:

the shadows all over the 'B' are appearing on all the letters, but mainly the B.....how would I get rid of them?
in the milkshape model, select all of the vertices in the model and goto vertex: unweld.

That should take care of the shadow problem. You have to re-import the scenery by creating a new .common.ovl file though...

Zeppelin
11-23-2005, 11:42 AM
i don't use milkshape....I use blender......I will look in the help file unless anyone knows how to fix it in blender.

DarkRidePerson
11-23-2005, 11:44 AM
Originally posted by Zeppelin
i don't use milkshape....I use blender......I will look in the help file unless anyone knows how to fix it in blender.
oh, sorry, I just assumed you used milkshape.
if there isn't a way to unweld, you could get milkshape and then convert the model to .ms3d format and fix it there. Other than that, I am not sure how else you could get the shadows to work.

Zeppelin
11-24-2005, 12:25 PM
what exactly doea the unweld thing do?.....cause I will need it for future scenery aswell and I don't want to spend money on milkshape just to do that. If I knkow what it does then maybe I can find the same command in blender.

DarkRidePerson
11-24-2005, 01:09 PM
Originally posted by Zeppelin
what exactly doea the unweld thing do?.....cause I will need it for future scenery aswell and I don't want to spend money on milkshape just to do that. If I knkow what it does then maybe I can find the same command in blender.
I am not exactly sure what it does "exactly", but I beleive it makes it so the texture or shading will map shadows to each flat surface instead of each individual face.