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Zeppelin
11-22-2005, 07:05 PM
Is it the number of faces that an object has? the numer of edges? the number of vertices? or is it a combination of all. I ask because I'm trying to make my scenery so it creates very little lag in RCT3.


Zeppelin

-[A.S] Fanie-
11-22-2005, 07:26 PM
Vertices I think. I know Shyguys pack causes alot of lag with me cause it's so detailed, because of all the vertices ;]

DarkRidePerson
11-22-2005, 07:29 PM
I am not quite sure, but I believe it is the number of polygons that can slow down gameplay.

-[A.S] Fanie-
11-22-2005, 07:29 PM
^ that's it polygons *Slaps forehead*

Zeppelin
11-22-2005, 07:30 PM
Originally posted by DarkRidePerson
I am not quite sure, but I believe it is the number of polygons that can slow down gameplay.

but what exactly is a polygon.....is it the faces or something?

marnetmar
11-22-2005, 07:45 PM
Originally posted by Zeppelin
but what exactly is a polygon.....is it the faces or something?

Yes, the more faces the model has, the more it takes the game/computer to render & too many will cause lag.

DarkRidePerson
11-22-2005, 07:47 PM
Originally posted by Zeppelin
but what exactly is a polygon.....is it the faces or something?
I believe it is sort of like a face, only it can be composed of many sides to create a flat surface.

weasel497
11-22-2005, 08:17 PM
That's why a circle or curve in RCT3 looks like part of an octagon, or a decagon, instead of looking likie a real circle. And as we all know, a real circle has 360 degrese around.

iceatcs
11-23-2005, 06:34 AM
300 or under polygons, that's it

if one of the face have 4 corners, it means 2 polygons, if 3 points, one polygons, and so on.

sebar
11-23-2005, 03:28 PM
Lets say I have a model of a Sea Horse...lotsa polygons. But couldn't I smooth the object out and reduce the polys in it in 3ds or a comparable program like TS5?

Wouldn't that solidifying it into a single object be able to reduce the polys on the computer?

Just curious.

Theme Parker
11-24-2005, 05:03 AM
Most of the time you have to redo a complete high poly object over in low poly, while there is no good program who can change it very well. Why not: The computer doesn't know what has to be placed together and what not. It's still not a human people that knows how you want it to look like. Same as putting photo's in 3D, there were some nice attempts on that, but the computer can't think as we do, so it came out as a stupid 3D drawing which didn't look at anything at all ;) Just redo the object en create some good textures which create the 3D look ;)

2005
11-24-2005, 12:59 PM
Best thing is to keep the number of polygons as low as pssible. The amount of faces/vertices really adds up to the same thing, although it'll depend on what the shape is.

i think putting everything into a single object dosn't make a huge difference really because it means only saving a few faces - compared to an object overall, its not much. Keeping some stuff as seperate meshes means texturing is a bit easier.