View Full Version : Lazy Desert Scenario Challenge- Download Available

11-24-2005, 09:54 AM
Welcome to the

Scenario experts, look out! Another challenge is waiting for you. Try to beat Lazy Desert and test your skill! Build an extremely thrilling amusement park over sandy hills and head for tycoon. You need to be really good at money management on this one. Wait till you see the objectives...

Brief Park Stats:
Lag Level: None
Size: 100 X 100
Difficulty Level: HARD!

Here's some pics of the desert:
Lazy hills of sand just laying there. ^
An ancient oasis ^
Legendary pyramids ^
A shot of the entrance. Notice that the water supply is low. It doesn't look very exciting for peeps. You need to build on to this area. ^

Here are two night shots:


Finally here's an overview:

Download the scenario here (http://www.bjwaymods.net/download.php?file=lazy_desert_scenario_file.zip).

A few notes before playing:
1. The folder should be saved anywhere on the computer. Then open up the Zip. folder and copy the data file to C:\Documents and Settings\Owner\My Documents\RCT3\Scenarios
2. You must have RCT3 + Soaked! +Wild! to run the scenario.
3. No custom scenery is required. If custom scenery is invented while playing, try not to use it.
4. Since the park has three separate areas, the park inspector will complain about "Peeps are getting trouble to..." so connect the path sections quickly then add attractions.
5. Add lots of ATMs. Peeps start with very little money and are very miserable.
6. You can't adjust the terrain to make it flat, it will have to be smoothed when placing attractions and you can make tunnels.
7. You are meant to build a pool and animals and fireworks sometime.
8. No challenges have been added, just objectives.
9. HAVE FUN!!! This scenario is super-challenging but quite fun as well. It's all about running a satisfying park. :D

Tell what you think! :)

11-24-2005, 11:25 AM
This sounds very promising! I will give it a go sometime after I get Wild! installed and working. :)


11-24-2005, 11:44 AM
Thanks CycloneGU! I didn't think I would get a reply so quickly. I have been testing it and it runs great.

11-24-2005, 11:47 AM
Hey, I've been camping out in this forum since the new setup went up. If I see something of interest, I will say so. Consider me the eyes of the Scenarios forum. :)


12-04-2005, 12:36 PM
I'm thinking about making a special video of this scenario. It's not giving me any trouble so I'll have to see. Like I said, I have been testing it and challenging myself. If you try it, please try to see if you beat it and give some strategys. :confused:

12-04-2005, 04:53 PM
Finished!! Had to do it in bites - build stuff, get the value, then demolish, keep the park small (and tidy), get the rating, etc etc. The bad thing about RCT3 is that you can build a ride and open it, not connect it or anything, but your value goes up (and stays up) until you demolish it. No one even has to ride it. But it helped in this scenario.
Having a negative park rating to start with is a bummer, but it's OK, because in RCT3 if you have no guests, none of them are unhappy, so you get the extra points for happy guests even though the park is closed and there's no one in it!
Not being able to bulldoze the sand around was horrible. Building paths in RCT3 is such a ***, but anyway, I coped. Interesting how you can build a pool, which LOOKS like it's flattened the terrain, but you demolish the pool and the sand hills come back!
But thanks for the lollipop at the end. It was much appreciated. PS - I left the game running for about 3 days on full speed until I had a million pounds (would real-life rides keep going for 200 years without falling apart at the seams?). The money made it much simpler.

12-04-2005, 04:58 PM
Just looked at my reply (above) and noticed that one of my words has been bleeped. How odd. In england we say that if a thing is tiresome or tedious it's a real f (for freddie) a (for apple) g (for giraffe). I presume that in the US (and maybe elsewhere) the gay connotation still lingers - and still offends. Wow. Anyway. I didn't use a nasty word. I just said it was a bit of an effort.

12-22-2005, 07:07 AM
Imaginator, I have a question for you. Your scenario made me think of one I would like to do myself - a, uh... place that I have been. I just opened up the scenario editor for the first time and was just fooling around. How do you set the default (or even individually) terrain to that of sand? I found where I could lay a path of beach type tile, but I am thinking that isn't what you did. I am hoping it is something you wouldn't mind divulging...


12-22-2005, 08:09 AM
The terrain I used was included with Soaked! and this place isn't supposed to look like something similar in real life, I thought it would be cool. I did use sand paths on this scenario, at least you can see them. Feel free to do your own dessert scenario if that's what you want to do.

CONGRATULATIONS and THANKS for beating my scenario brocklette. The word you have used isn't anything bad.

01-20-2006, 10:47 PM
I know I am double posting but I want to see if anyone else is interested. Partly because Tidus WON'T add this park to the download list yet. :bored:
Oh, and I have news. I will be start to create a video in a while of this scenario once I master the "Advanced Camera Route Editor" tool. I will change the link because I think one of the objectives need to be changed. Ok. :)