View Full Version : Minas Tirith

12-01-2005, 07:08 PM
I've been dreaming of creating a theme park centered around Minas Tirith for quite some time now, and even built a pretty crap version in RCT2. However, I never really got into it because no matter how good it looked in 2D, I wanted to see it in 3D, walking around as a peep or from the rides themselves.

RCT3 gave me the incentive to do this, so I've been working for quite some time on it. it's not done yet, I'll just post this for some ideas now and give a few pics. The model I am using is the Minas Tirith model created by WETA for the Lord of the Rings movies. I am using several great pictures of the city to create the park as well as a miniature I own.

The city is a delicate mix of realism to the city's looks, and fun. Too much of the fun stuff and it loses some of it's meaning because it only slightly resembles Minas Tirith. Too much realism and the guests won't find anything fun in it. However, I think if you compare the park to pics of it or memories from the movie, most of the major noteable buildlings are included.

Any ideas to add to the park would be welcome. I am going to have two final versions, one that is more realistic, and one that is solely theme-parkish. The first one will be more restricted and contain lots of rides, but lots of scenary as well for guests to wander through (stables, houses of healing, etc). The second one will go all out on rides, and even include several hypercoasters, most noteably "Witchking," which dive down onto the city from thousands of feet in the air.
The second and first levels are the only remaining parts of the city that need to be decked out, and the first level in particular is going to be hard, because it has alot of space for rides and i've used many of the smaller rides, those that resemble buildings (not the bungee-jump thing or other really tall stuff) already in the upper levels. Again, any ideas or suggestions would be welcome, and more pics will come.

Many thanks to the CGI team currently creating a full CGI version
for people to be able to walk through once it too is completed. I am watching that closely as well, and using much of it's work to base my own on.
Here's a pic from their digital model.
Here's the southern half of the city.
Here's the southern half of the city from the movie.

Thanks all for reading, if you don't have any clue what Middle Earth is you probably don't understand any of this, so thanks for going on without a clue.


edit: Ok, this comes from about page 3 right now, here is the first part of the tour my park inspector is making of the park before it opens for guests. I will edit in all future shots here, so If I post that I updated later on in the thread, look here for it. I'll also edit out the shots of the city I have posted that are only partially complete and replace them with the same angled shots, but with the completed sections of the city. Thanks all for waiting for these, hope you enjoy....

The entrance to the park is through the ornate and intricate structure of the citadel, on the seventh level. Statues of previous kings who made great names of themselves line the entry path with leads out into the courtyard.
Once the citadel has been exited, guests can view the beauty of the area from the courtyard. One can sit and enjoy the relative quiet atmosphere this high in the sky, something they will be unable to find in the busy and rich enviroments further down the mountainside. The white tree of Gondor and the fountain are the most sacred pieces of architexture to be found in the entire city, and they are to be treated with reverence. While off duty right now, once the park opens, fountain and tower guards will be on duty stationed around the fountain to keep pesky and disrespectful guests from harming the beloved fountain and tree. The particularly brave-stomached can venture to one of the sides of this stone culbit and look down to see an entire side of the city, stretching downward and out, meeting the fields of Pelennor nearly 700 feet below. Out in the distance, the forboding mountains of Ash and Shadow shield the great menace of Mordor from the guest's eye.
The path slopes down into the stone culbit to take guests down into the bowels of Minas Tirith. Greeting guests approaching from below to leave the park are two massive statues, standing guard over the final level of the city.
The small and narrow passageway snakes downward to put guests only a few feet lower, on the sixth level, where they continue to follow the path that winds closely to the stone culbit before returning into the mountain to take guests to the fifth level. Both of these levels are empty of rides, but guests can peer down over the edges of the protective walls to view the crowds of what will soon be thousands parading around the lower levels. The fifth level path returns even deeper into the stone culbit to take guests to the northern side of the city.
Guests entering the northern level of the city will no longer be in shadow. The city, being built in southern Middle Earth, means that the equator, and main power of the sun, is to the north. The massive stone culbit which splits the city between the north and south halves casts shadow on the southern half of the city most of the time. At midday and through most of the afternoon hours, both levels are showered with warm rays of sunlight, but the northern half definetly gets more than the southern half. This will be important as guests head lower into the city. Historically, the richer citizens of Gondor lived on the northern half, because sunlight was much sought after, while the middle class and poorer citizens live on the southern half (this may seem like useless info but it helps explain the themes later on).
As guests emerge from the tunnel into the northern half of the fifth level, the path takes them on a downward slope towards their first ride: Amon Sul (fellow LOTR nerds will understand the meaning), next to some houses. Guests can look up during their descent and see, towering above, the huge Tower of Guard connected to the quarters for the Tower Guard, and higher above, the Tower of Ecthelion.

The path, once on the fourth level, snakes it's way through some houses built into the walls and past the slide, and then takes guests up a walkway to cross over the station platform for the Dwarven Delving, a small and simple carride.
The park inspector hops into the Dwarven Delving, which takes him for a quick ride into the mountainside. This ride, though relatively uninteresting while inside the mountain, has a surprise outside...
The ride, after only a short time of weaving around the mountain, emerges from the tunnel under the footpath guests must walk over, and if guests look up, the tremendous towers from the seventh level stand out against the sun and blue sky overhead.

The path, once returning to level ground after going over the car station, heads past the Delving Food Court....

The park inspector passes a generic gentle ride and numerous buildings on the northern end of the fourth level before finding the Warg Pit, a bumper car ride, and the Warg Food Court, shown in this pic lacking a section of wall soon to be put in.


this does it all for now, i'll have the second part of this four part tour coming in a few days. Hope you all enjoy the little bits of "Middle Earth" i throw in alongside the actual description of the theme park, helps to keep the central idea themed on the city I think. More good things to come, thanks all for the patience.

12-01-2005, 07:14 PM
Welcome to the forums!!!! That IS the most amazing thing I have EVER SEEN!!!!!!! It's HUGE!!!!!! I will follow this for sure!!!!:eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:

12-04-2005, 02:01 PM
I am currently searching for a scenary item similar to the terricotta soldiers from RCT2 to use as the orc army sitting outside the walls. My version of the city in RCT2 had orcs, Grond, catapults, and siege towers all built into it, but without a scenary item that resembles a large group of soldiers, it won't work, so if somebody has any idea had to make them or where to find something similar, I would be most appreciative.

12-04-2005, 08:20 PM

12-06-2005, 08:49 AM
Took some more pics last night, I'll eventually add all pics I have of it to the intitial post in this thread so you don't have to scroll through some stuff to find all the pics.

Here's another shot of the southern half of the city, this time focusing in on the upper levels.
Here's a shot from the front of the city, looking towards the citadel, which, in my opinion is the weakest part of the city from my standpoint. If someone else could draft a better looking front to the citadel it would be excellent. The citadel is the entrance to the city, guests enter from behind the mountain and can view the Throne of Gondor or the statues of the kings as they walk through the citadel. The outside needs quite a bit of work to look better though.
Once guests find little to do on the 7th level, they head into the city down one stairwell.

12-07-2005, 03:49 PM
somebody else made this if i remember correctly i downloaded it, his recreation was amazing and yours is very good too

12-08-2005, 03:56 PM
I saw one of the entire land from Bag End all the way to Mt. Doom in RCT2, never saw one focused just on Minas Tirith. This looks like it will be amazing; I'm a fan of the movies, so I'll eye this too. :)


12-08-2005, 05:11 PM
I've only ever seen one other version of this city, but it was very small and consisted only of scenary and had no actual rides in it. And i've seen the whole of Middle Earth one done several ways, they are all pretty inspiring, I tried to do it on RCT1 but it wasn't as fun as just going all out on one major location.

12-08-2005, 08:41 PM
Originally posted by zangerbone
somebody else made this if i remember correctly i downloaded it, his recreation was amazing and yours is very good too

Yeah, I can't remember who, but it was VERY good.He did not use contom scenery though.


12-12-2005, 07:29 PM
Any pics of it, I'd love to see another rendition of the city besides mine.

12-17-2005, 05:01 PM


12-17-2005, 05:11 PM
It is truely simply amazing of what we all are able to do in this game. That by far is more than cool, even more than amazing. Keep this great work up. :)

12-18-2005, 10:14 AM
Thank you for the kind remarks, I'll make time this evening to post some pics of current rides in the lower levels.

12-19-2005, 01:07 PM
WOW! :jumpclap:
This is an impressive structure! So huge and yet so detailed.

I like your concept of two versions. One for the coasters and one for the scenery. Do you plan more scenes from Lord of the Rings?

12-19-2005, 08:41 PM
Well, I think everybody can agree that the most impressive structure from Middle Earth, shown on screen at least in the movies, is Minas Tirith. I had considered Helm's Deep, but when looking at a model of it, you see very little. There is the keep area, which, unlike Minas Tirith, would look quite wierd with rides in it, since there's not really a whole lot there besides walls, and then there is the deeping wall with the large "lot" between it and the mountain, where a small park could be squeezed in, but it wouldn't be as much as Helms Deep park as much as just a park built around helm's deep.

Weathertop, the Shire, Edoras, Helm's deep, and the numerous other places are just too small to fit in a nicely themed park like this one. The only other place I can see being built into a theme park would be the Bara-dur, but this will pose new challenge, particularly since the game will not let me rise the land to anywhere near high enough for what I want for Baradur, so it would look like a compressed version. Plus I don't have lava to fill up the place around it, or any scenary that would compat with it, but if I find some new types of scenary that would allow me to do it, I would surely look into it. Entering the park on that bridge hundreds of feet above a lava lake and waterfall, and seeing mount doom on the horizon, would look fantastic.
For those of you who don't know what I'm talking about, this pic should like familiar.(its the one on the left)

Another idea I have is to build a park around the tower of Orthanic, within the confines of Isengard, and make the tower into a giant food court with numerous observation areas of different sides of the park.
Besides Lord of the Rings locations, I also want to build a park on several levels of Titanic, as well a mega-hotel with a huge atrium similar to cruise ship centrums being the center of the park, but for now, Minas Tirith continues being constructed.

12-22-2005, 09:02 AM
Great Job. Oh yeah, and I followed your request, putting a new, more detailed pic on King Kong

12-22-2005, 04:58 PM
Been experimenting for some time now on the gatehouse for the second level, the one on the south side of the city with two towers flanking it and leads into the second level. The models and pictures I am working from show a gradual slope decreasing the height of the second level land (not the wall, the wall stays the same) to very near the first level. I've tried varying ways to do this, but it's simply very hard to create a slope getting me down about 100 feet in the area the slope seems to exist, and along with that, I can't place any major buildings or rides on the sloped section of the second level land.

So, there will be at least one major glitch in this model. I'm going to have to (this had been done successfully on the 3rd to second levels) build a tunnel as the entrance to the different levels of the park. Perhaps another time I can rework the original height of the second level to compensate for the difference between heights so as to get the slope in the correct place.
Only got two more levels to complete, and then the thing is done and i'll need testers to make sure everything goes well and nobody notices any problems.

Here's a shot of the northern half of the city, with levels 3-7 completed and needing only fine tuning. Benches and trash cans as well as torches blanket the city streets and walls, as well as enough large scale food courts hidden within city buildings to feed Gondor's army defending the city.
Until the park is done, I will not do any descriptions of the rides, but i'll point out a few major rides.
-Most obvious are the thrill and gentle rides encompassing a good deal of the 3rd level. Not a whole lot of new stuff there.
-On the mountain side of the third level there is an exciting and maze-like white water rapids ride, which takes guests into the mountain briefly and then gets lost amongest several city buildings, as well as going under one of my few personal additions to the city, the aquaduct (i figured a city needs water and with mountains directly behind it, an aquaduct would be a constant and safe supply of water).
-On the fourth level, though not directly visible, is the "Dwarven Delving," a short and simple car ride that takes guests deep into the side of the city's mountain foundation. The genius of this ride, from guest's perspective, is that when it emerges, one can look straight up and see, hundreds of feet above, the tip of the tower of Ecthelion shining against the sun, and the Tower of Guard, home of the tower guard whom stand idly around the fountain permantly.
-On the third level, near all the thrill rides, one can notice a very large building up against the wall, with two entrances into it. Hidden here is a giant slide, one that also is built up into the mountain foundation of the city. It also has a genious path design so that on rainy days, many guests can crowd onto benches and watch their children slide down the hundred foot behemoth.

Hopefully will get more done soon and I will post a pic of the southern half of the city with some ride descriptions there soon.

12-23-2005, 02:32 AM
Any pics of it, I'd love to see another rendition of the city besides mine.

Here's the link to the first Minas Tirith recreation I've seen on here...there are pics too and a download I think (I've downloaded it before). The recreation of the city combined with the terraforming make this a very nice recreation as well.


12-23-2005, 12:39 PM
Neat, that version is pretty cool, particularly like the lighting effects. I think I saw pics of it when it was still under construction. I don't know if I will have Osgiliath in the background of my park, since the city is being built as realistically as possible with my models and pictures of it, and I believe Osgiliath is several miles away from the city. Still, it would be truly cool if one could view the city from peepcam of a guest in Osgiliath, looking across the Pelennor.

12-24-2005, 03:39 PM
Zoning for the first level has begun as of today, but as usual, it is a meticulous process getting it to curve in the correct manner. Using squares on a grid to create a circular pattern for the walls has been the toughest part of zoning each level of the city, and this 1st level is no different. However, as seen in the pic, the gatehouse and protective towers around it are already properly marked out and will soon be completed.
I have also gone in and done some remodeling on the structure, most noteably replacing the towers alongside the citadel from Marble Columns to actual towers, and replacing the supports for the largest towers from Roman Columns to the Sultans Marble Columns.

Small Print
12-24-2005, 04:52 PM
It was soleil who did the original.
While this is still very good, the original was better imho, a bit more detailed. However, keep up the very good work. :up:

12-24-2005, 07:08 PM
Lol, I am biased in favor of my own of course, but yes, the original is very good. I don't really understand how it is more "detailed" though, since it appears to be a rendition of the movie's version of the city, but without all the finer points, particularly the location of the large towers, and the gatehouse ramps leading upwards into the higher levels.

Then again, soleil does seem to take heavy advantage of custom scenary, whereas on mine I use the scenary that shipped with the game since it does the job, at least for now. Hopefully later I can find something more useful to put in.

Small Print
12-24-2005, 07:10 PM
OK, keep it up then. :up: :D

12-27-2005, 02:25 PM
What is the park rating for that awsom work of art?

12-27-2005, 03:35 PM
If you mean the rating given to it based on the overall feeling of guests, there isn't a rating yet, as the park is not yet open to the public. Still have to deck out the lower two levels with rides and scenary, and perhaps even squeeze in a junior roller coaster somewhere in there (since the guests preference for rides will be in favor of gentler and smaller rides).

01-03-2006, 11:27 AM
The first level walls and gates are completed, as are the mountains behind each level, so now I need only sculpt out the towers and buildings built into the second level and fill up both levels with rides before it is done. I would offer a picture but I'd prefer to wait until it is completed so as to save some of the "awe" factor for the completion.

01-07-2006, 10:52 AM
I can't wait until this is done!

01-12-2006, 01:06 AM
you what would be cool if you made a B&M dive machine off the edge of the area where denethor jumped off (the guy who set himself on fire and jumped)

01-12-2006, 10:38 PM
A BE dive machine? Not sure what that is, is it like the diving boards in pool areas, not quite sure, but that sounds interesting. That would be something that would go in the "coaster" version of the park, the one that would be more fully decked out with rides, like multiple roller coasters crisscrossing the park and massive "drop towers."

Indeed, anything that could recreate Denethor's flaming jump would be pretty cool.

Apologies for now, haven't done a whole lot outside of go back in and streamline the upper levels with more accessible food courts and restroom areas. This will come in handy later when guests are doing something outside of complaining that they can't find any food or drink stalls while sittign around the walls looking down at the lower levels instead of going into the rides and food courts built into the buildings and towers.

Also thinking of having a swinging ship sit right outside the gates on the bottom level to imitate Grond.

01-13-2006, 02:41 PM
How about some more pics?

01-13-2006, 05:18 PM
I had intended on holding any more pics until the entire thing was completed so as to give a more advanced shock factor on seeing it completed, but here are a few.

Here is a view, from above obviously, of the Go Cart track that interwinds itself amongest the city buildlings.
And here's inside one of those buildings.
A large slide inside a building and built into the mountain.
Here are some overall shots.
Again, all the walls are complete, now it is only a matter of scenaryizing and creating rides for the empty two levels.

01-13-2006, 05:21 PM
This is certainyl amazing, but I jsut don't like the amount of rides around the edges. I thought the idea of creating a recreation was to recreate how it was. I know RCT3 is all about rides, but nobody said you had to use them.

Obviously this all your choice.

01-13-2006, 06:57 PM
By "around the edges," do you mean all the rides being put onto the upper levels?

And I understand how creating it would mean me attempting to make it an exact model, but that's just not possible. With the limited graphics and limited scenary of RCT3, I simply decided not to just do a scenary kind of park. The rides add a touch of flavor to it at least to myself, and certain sections of the city will have various sorts of "minithemes." For a look at an exact scenary recreation, look at the pics in my first post here, from the digital model currently being constructed. That one is EXACT and beautiful.

01-13-2006, 07:16 PM
I meant the rides around the upper levels, yes. I think it looks a little crowded to me.

01-13-2006, 07:24 PM
It is rather crowded in some sections, and due to the fact that I can't find any more rides to put on level 2, i'll likely remove some rides from levels 3 and 4 and give more space up there to scenary and move the rides I delete from there to levels 2 and 1. I will also have most of the entrances and lines for the rides snake into different buildings and towers, so the finished product won't be a theme park on top of the city, but into the city, meshed directly into the veins and arteries of it.

01-13-2006, 07:37 PM
I would have thought all the rides could have gone down at the bottom, in little buildings like a real castle. I have no idea what minas tirith actually looks like though, so this could possibly be nothing like it.

01-14-2006, 11:24 AM
TheodenKing, also when you have images over 800 x 600, please use the manually created "screenshot" tag, not img, thanx.

01-14-2006, 07:33 PM
edit: ah, looked at your editing job on it, apologies for streching your pages, won't happen again.

01-17-2006, 11:59 PM


02-02-2006, 10:54 PM
Considering the rate this is going, I don't think this qualifies any longer as a scenario, and is now just a "park." I've personally themed most of the rides and am filling all the levels with lots of buildings and rides. The player won't have a lot to build here, but I think once I actually got into it that was never my intention. A bunch of empty levels ripe for building isn't real exciting to me at least, but I think I could post another version of the park without any rides, and just the paths between levels and gatehouses, since those are very difficult to put in the correct places. Ride now though I think it's looking real cool, i'm building a sort of mini-waterpark on the lower level that is encompassed by many gondorian buildings and statues, and the single entrance through a massive building into the park is going to be simply fantastic from peep cam.

I'll be back with some pics soon.

03-01-2006, 09:33 AM
On the rating question, I think with your structure of your park, all the levels, this will be important. Perhaps one way elevators up, with no charge, but charge for going down, or take and stairs for free, but would peeps enjoy the park?

The challenge is cool (though my vision and Peter Jackson's vision of Minas Tirith are a little different. I envision wider areas in each of the rings, many streets wide, instead of one narrow winding street between each of the walls. It looks good. I am hoping the peeps play in it.

03-03-2006, 11:00 PM
There is going to be a pretty big system of elevators connecting to various levels as well as a monorail snaking around inside the mountain as a transport vehicle. I'm rather worried the peeps will get lost with all the different things, so if the current system doesn't work, I'll just have an elevator connecting the 7th level entry point to the park with the first level, and guests can then start in the heart of the park instead of having to work their way down to it.

Not a whole lot of progress on this recently to be honest, but life is starting to return to a normal pace for me so I'll be getting back on track in a few days. Also, I wouldn't mind having 3-4 playtesters to trial a beta version for me and experiment, since I don't think I'll have enough time to try everything out and make sure the peeps appropiately interact with everything. The playtesters can then tell me about any noticeable problems and I'll see about fixing them....

03-03-2006, 11:44 PM
:eek: :eek2: :eek2: :eek2: :eek2: :eek2: :eek2: :eek: :eek: WOW that looks awsome how long did it take you to make that? i give it a :10sur10:

03-09-2006, 05:04 PM
It's taken several months, but the work isn't exactly constant. I have on and off weeks where I either get a lot done or not so much. I don't believe rushing a product ever gives it the best it can be. Don't lose hope though, it will be completed shortly. Currently working on the blacksmith area of the city on the southern half of the second level, where Gondor's iron weapons and armor are forged....

03-13-2006, 01:22 PM
Three things. First, the second level is complete, and my concept work for the waterpark on one side of the first level is also done. Let me just say that this waterpark, if it works out to how I want it to, is going to be wonderous. Ok, secondly, I am looking at installing a new, better graphics card on my machine but am scared of losing my data. Some files might be corrupted or maybe it would ask me to reinstall all games, something I can't do and keep this amazing park, so I need to back it up. Problem is, I can't find the file to save to my computer directly or save it to website like rapidshare, so help there would be appreciated.

And thirdly, I am going to begin a guided tour of the park, level by level, before it opens. I will follow around the park inspector, the first person ever to enter the park, and show as much as I can without getting boring the different parts of the park.

03-14-2006, 09:17 AM
I would store a backup of your file for you if you need me to, just send it to me i'll pm you my email adress if you need me to:)

03-14-2006, 08:09 PM
How do I select the file. What folder would it be under to send in an attachment or just make a copy of by itself?

03-15-2006, 10:44 AM
ehm where did you create it? in the scenario editor, sandbox?

03-15-2006, 11:46 AM
The scenario editor. If I must I could move it to sandbox and save it there just to keep the extra file handy, as long as I could move it back into a normal "scenario" format.

03-15-2006, 11:50 AM
no the file is in the start new scenarios folder:
c:\documents and settings\your username\my documents\RCT3\start new scenarios

03-18-2006, 05:29 PM
This is certainyl amazing, but I jsut don't like the amount of rides around the edges. I thought the idea of creating a recreation was to recreate how it was. I know RCT3 is all about rides, but nobody said you had to use them.

Obviously this all your choice.

but if there were no rides then rct wouldnt be rct lol dont mean 2 be mean or anything phil lol gr8 park

03-19-2006, 06:39 AM
I agree, if you want to create a exact recreation do it on something else, RCT is about rides, great park.

03-19-2006, 10:03 PM
Thank you all for the compliments, the waterpark construction on the 1st level is in full swing and it's looking fantastic from my standpoint. I'll have the tour beginning within a week or two....

03-20-2006, 11:12 AM

03-20-2006, 11:21 AM
Too bad in the peep generator you can't make non-humans. Could you imagine an orc back flipping off of a diving board?

03-20-2006, 01:50 PM
lol, that would be cool:p:p.

03-20-2006, 10:31 PM
What would be more cool to me at least is if I could get my hands on a scenary item similar to the terracotta soldiers from RCT2. That could constitue the orc army outside the gates, and I could build the catapults and towers by hand. However, since there is no such scenary item just yet, the Pelennor remains empty...:(

03-21-2006, 10:19 AM
Hmm, you could head out to the custom scenery forum and create a thread there... just a suggestion

03-21-2006, 07:30 PM
Already have done that, it didn't get a whole lot of attention and it's probably on page 2 or 3 right around now.

Question for the interested: inside the waterpark portion of the 1st level (pretty much the entire north side) I have a dolphin show built up against the wall to the second level, with the stands facing the walls. My question is rather or not this stadium should be inside a themed building.I'm going to have a pretty neat water and light show going on alongside the show, reflecting lasers up against the wall to the back, but I'm curious as to whether this would be better off all built into a building, or just outside. I should think natural sunlight would make the show look somewhat cooler from guests perspectives inside the stadium, but then when you look at the park from above or afar, you will see the stadium sticking out like a crooked tooth from the rest of everything (the main pool area has something special going around and over it....) so I'm just looking for ideas as to what to do. I'll have some pics of the seventh level sneek peak coming soon, though the lower levels aren't yet done.

03-24-2006, 09:52 AM
Hurry up with those pics, I WANT progress:p no just kidding I really like this park:)

03-26-2006, 01:28 PM
lol they are coming soon. Got the entry point to the waterpark done as well as the wavepool, which is themed to, from the inside at least, look like a roman bath.

03-27-2006, 07:38 AM
A roman bath huh? that is amazing, I really like the idea, you'll probably create an amazing bath:):):)

03-27-2006, 09:15 AM
but if there were no rides then rct wouldnt be rct lol dont mean 2 be mean or anything phil lol gr8 park

I never said that. I jsut said I think the rides ruin the awesomeness of the actual city recreation. It's not my choice whether there are rides or not on it it's jsut my opinion.

03-31-2006, 05:22 PM
At this point in time, the waterpark is about halfway finished, and looking beautiful. Currently putting the finishing touches on a body slide that snakes through and around different buildings before finally dumping the guests into the main pool. Also have a powered water slide with jets in the works that will hopefully come near to the entrance to add some thrill to entering the waterpark portion of the city, but i'll have to find some room to put it, the first level is filling up so quickly.....

04-01-2006, 03:57 PM
nicenice, Im also a wild LOTR fan so lets see this finished soon ;)

04-01-2006, 04:18 PM
Just worked on the waterpark for roughly 3-4 hours, and let's just say it's brilliant, at least from my perspective. Have the pool area and sitting areas done, as well as the body slide and a massive "jet slide" that propels guests uphill, which winds around the entire waterpark, offering spectacular views. At one point in the ride, it pops out of the tunnel it was in under the first level wall inside, and before diving down into the middle of the waterpark, it first angles up, giving a view of all the upper levels, and at the top of the screen, the tower of ecthelion.

Now need only to finish off the remaining small sections of scenary buildings around the waterpark, as it's bland, and then deck out the south side of the first level with some of the larger thrill rides. There will also be a dwarf themed coaster mostly underground on the south end as well, that makes use of the chained demon animatronic as well as zip by the halls of Moria, held up by miles of pillars. Good things to come, some shots of the upper level tour coming soon!:)

04-02-2006, 07:38 AM
That Jet slide sure sounds like amazing attraction:):)

04-03-2006, 08:44 PM
Just to give you guys following a small little update, the waterpark is officially complete. Right now trying to squeeze a small log-flume ride into different nooks and crannies as of yet unused by the rest of the water stuff.

04-04-2006, 01:52 AM
Okay, could u upload some pics, I want to see it:)

04-05-2006, 06:13 PM
I would want you guys to see some higher quality pics without all that editor crap off to the right, but to do that I have to set up the scenario for sandbox mode and load it up there, and I don't have time tonight, so tomorrow check the first post for some pics I will edit in there.....

04-06-2006, 07:26 AM
Why not just use the David Walsh Cheat and press CTRL+U to make those editor buttons dissapear.

04-06-2006, 06:19 PM
thanks for that, trying it now....

04-07-2006, 02:24 PM
Looking forward....

04-07-2006, 03:54 PM
I want to see more pics :D :D
I'm looking forward on this HUGE building :D

04-07-2006, 06:49 PM
ok, check the first post, posted part 1 of 4 of the tour. it's edited into the end of the first post. enjoy!

edit: Quick question. On my jet powered water slide thing, I have it end with the flume end in a pool and then a conveyor belt right beside the same pool. The rafts fall out of the flume end into the pool, slow down, turn towards the conveyor belt, but suddenly stop and seem to drift back into the pool area, settling to the bottom. Will this change once guests start to use them?

edit: no it won't, just opened up the waterpark only and flooded it with guests, and though they crowded onto the ride, once it dumped into the pool, the conveyor belt refused to pick the tubes up and take them back to the station. What do I do?

04-12-2006, 02:07 PM
How ironic. By posting an update, I stopped getting posts in this thread. I would have figured it worked the other way around: new material to look at=new posts.

Just as an update, have finished the entire north side of the 1st level, and have completed the main roller coaster of the park on the south side. The day of completion is coming soon....

04-13-2006, 09:27 AM
Sorry for not posting, but the update looks great:)

04-29-2006, 09:06 AM
The day of completion is coming soon....

You're gonna miss working on your project when it's done :D
And we're gonna miss new fantastic screenshots... Or do you already have another project in mind?

Do you have any idea how many hours you've spend already on this amazing construction?

Btw, is it gonna be a playable scenario?

04-30-2006, 06:12 PM
I know for sure I'm going to start work on either a large modern day cruise ship (modeled after Rhapsody of the Seas, since i've cruised it several times) or the Titanic. Titanic would definetly be more original since cruise ships have already been done several different ways, but I would have less to work with if I did Titanic.

04-30-2006, 06:31 PM
Go for the original thing.. If I see what you did here it can't go bad!

05-17-2006, 08:16 AM
The dwarven corkscew coaster and it's surrounding scenary is now complete. Currently constructing a wooden roller coaster near the gates of the city....

edit: That's now complete, as well as two other coasters built into the lower levels. To keep some interest, here is a shot of the northern end of the city, revealing some of the waterpark as well as a floorless roller coaster.

05-21-2006, 10:27 AM
Have you tested following a peep around yet? Will they get tired transfering between so many levels, or are we talking free elevators?

05-21-2006, 07:12 PM
Fantastic!! Especially for a guy from Rohan...:D

05-23-2006, 06:00 PM
The only time i've ever had peeps actually enter the park is into the pool area. I placed a peep injection point right next to the pool and had it fill with about 400 people to make sure they utilized the wave pool, lazy river, and upper level deck chairs you'll see in a later update. However, haven't actually had them enter and encompass the entire park, though soon enough they'll have that privilidge.

As for money and free elevators, I'm still considering whether or not the park will even have money or if it will just be a free for all. If money is included, elevators will have to be free for sure, but they'll only take guests from level 7 to 1, 7 to 3, and 1 to 4. I may build a monorail with stations on the north and south ends of the most important levels (level 1 and 3) but that will come last. Currently have a railroad on the first level to take guests from the waterpark, which is situated on the far end of the north side, to the elevators to the first level, on the far south end. Hopefully the peeps will make full use of all transportation available to them.

05-24-2006, 11:08 AM
Then there is always the buggy Chair LIft solution too...

05-24-2006, 09:01 PM
Ah yes, considered it, but i've heard it's got a rather flawed design, though haven't ever actually got around to finding it. What exactly is wrong with the chairlift?

05-28-2006, 04:53 AM
Ah yes, considered it, but i've heard it's got a rather flawed design, though haven't ever actually got around to finding it. What exactly is wrong with the chairlift?
It can't be repaired.

05-28-2006, 09:18 AM
People enter the ride at station 1, sit in tbeir chair, the chair goes one place up in the station before leaving it and going to the next station, and the peeps in that chair drop of still in station 1. I have a nice picture story of it if you want to see what I mean.

And ofcourse their is still the buggy lift situation.. :(

Cirdan Melwasul
07-04-2006, 09:12 AM

07-08-2006, 05:31 PM
That is incredible!! so much work has gone it to that, i take my hat off to you.... and eatit!! r u going to release thisfor download?!?!?!?!?! pleeeeeeease!

07-11-2006, 09:32 AM
lol I figured this had dropped off the face of the earth by now.

Right now all that's left to do is add food and stalls to the lower levels, which is not much fun nor glorious at all, so I'm going to have to sit myself down and make myself do it. Once I complete it, I plan on releasing the remaining parts of the tour you can find on the first page, and then I will release the park. It has already begun minor lagging when zoomed out all the way on my medium strength PC, so I worry about what the hundreds of peeps exploring will do to my processing strength. Most people will likely have to tone down some settings if they plan on viewing the park with wide shots.

07-19-2006, 12:36 PM
wow it looks great

07-31-2006, 12:37 PM
This is by far the most elaborate park I have every seen.
If this Park is a :10sur10: and the next closest ANYTHING wouldn't be higher than a 6/10

08-14-2006, 08:35 AM
just a small thing MInas tirith is known as the white city and its kinda ummm grey. Otherwise a fantastic aprk keep it up cant wait for the relese:up:

08-17-2006, 12:25 PM
just a small thing MInas tirith is known as the white city and its kinda ummm grey. Otherwise a fantastic aprk keep it up cant wait for the relese:up:

i think its good, yes it may is a little "uhm...grey" but try urself and we see how good it is :alien:

08-18-2006, 09:06 AM
God, my feet would be swollen after a day of walking through this park.


Amazing job! I always love when people try to recreate things from movies. :D

08-19-2006, 11:19 AM
Right now the park just needs it's paths filled with benches and trash bins and torches, and it will be complete. I've had to tone down my settings significantly to run the map with at least a decent frame rate, so only people with the best of processors will be able to see the fully detailed glory of the city alongside a high frame rate.

09-18-2006, 08:32 PM
Haven't heard on this for awhile. Are we close to release?

10-12-2006, 03:13 PM
are you going to release a versison of less detail for those with smaller processors?

Hurry up with this please, ive been waiting a while :up: :up: :up: :up: :up: ;)

01-19-2007, 04:54 PM
I really really REALLY wanna have a play of this scenario!!

01-19-2007, 06:02 PM
Sadly, I think TheodenKing has left us. :(

01-21-2007, 11:21 PM
I still visit on occasion, the work on the park had dropped off for a little bit, but I recently upgraded my graphics card to something that can now handle the park on my system at least so I now have more incentive to finish my own work. All the rides are done, now I am simply adding food and restroom stalls to the first level, and then I will release it for some playtesting since I'm sure I won't have time to do it myself.

01-22-2007, 04:32 PM
Hmm. Guess I was wrong. :)

01-24-2007, 10:28 PM
Took this pic for you gentlemen following today just before I worked a bit more on it, spent nearly 3 hours working on the first level, and have a question for you guys.
I am debating whether or not to add a transport ride that encompasses most of the park and serves not to transport people so much as offer them a ride with such incredible views that it would be the highlight of any human players experience in this park. However, there are some limitations you may see in the pic above.
Firstly, if there is a transport ride that shows off the park, it must go on the walls of the differing levels. There is simply not enough room to put a transport ride in the actual city parts of the different levels, and I fault myself for not having worked in enough room to do this earlier but it's too late now and to go back would require nearly starting over with the adding of rides and scenary, so that's out. However, the problem now becomes what the thing will look like. My only option for the transport ride is a charlift, as it can make very tight, single tile turns and I won't have to loop the track (the lines run both directions) which is what has hampered my efforts so far to build a monorail or train on the wall which does the same thing. The question falls to you though I will probably just release two versions of the park, one with the chairlift and one without. It will clutter the walls and make the park look less like Minas Tirith from wide shots or even within the city, but it will put the guests in places to look at things they ordinarily would not see.
Adding the chairlift will require me to take out footpaths and benches and even some food stalls on the walls that the peeps would likely not use anyway, but it will still look quite a bit different so you couldn't just delete the chairlift if you didn't like it and retain the park's original flavor.
Thoughts or comments about this transport ride?

01-31-2007, 01:36 AM
Come some Transport i dont think the peeps would wanna walk it all... add like elevators! and stuff!

02-15-2007, 08:55 AM
I have put in a request for some custom scenary including orcs, catapults, trolls, trebuchets, and the like in the CS forum, and Dkimber has promptly responded with some realistic creations that will definetly be used to give my park the impression that it is under siege. Check out the "Medieval Scenary" thread in that forum to see what he's got up so far.

03-13-2007, 06:45 PM
um, have u abandoned this thread??

03-16-2007, 01:17 AM
looks like it... :(

03-16-2007, 08:57 AM
I'm still diligently working on the park. Right now everything in the actual park itself is done, I've opened it up to guests various times and am still filling out the walls with scenary pieces. Running into some serious problems though.

My processor is one of the fastest and most modern available on the market as of right now. When there are no guests in the park, my settings can be turned up to nearly max out both detail and draw distance for everything, and one can navigate the beautiful park quite easily. However, I understand navigating an empty park is not very entertaining, but once 200 guests or more get in, the frames per second are cut in half, then in half again at 300. I'm tinkering with various things to improve my PC's performance with this park, but so far I've had to lower the detail levels substantially to see any sort of increase in FPS.

For those of you with less-modern equipment, i'm not sure how this park will take to your systems, I suppose we will only find out when you download it and play it for yourselfs. I will post a download link in about a week once I'm tone texturing the walls and ensuring the guests don't find any location empty of food or restroom.

And if there aren't any updates or frequent visits to this thread, it's because this thread hasn't attracted much attention recently. People only seem to post when I appear to have been absent for a long time, and i'm hesitant to spend precious time posting updates for the park when not many view them. However, you shall all soon have the park firmly in your hands and be traversing the paths of the White City soon enough.

03-18-2007, 06:16 AM
Just an idea for the transport things, make them underground..

Ofcourse you loose the idea of having view points that way, but you won't see an ugly monorail going through this awesome park..

Trow in the cs, from what I saw it will fit (more or less hehe)

04-01-2007, 08:49 PM
wow like to know when there is a download plz

04-02-2007, 01:39 PM
TheodenKing, you should ask for this to be in the parks area so that everyone could see what an amazing park you have built. Especially since you have built most of it already I am sure you have a huge supply of screen shots to share with the community. Great park; amazed by the size!

04-02-2007, 02:53 PM
That would be a brilliant idea, the parks thread certainly seems to get much more traffic, and traffic would get me more motivated to update and stuff. Right now I'm thinning out what scenary pieces aren't needed (behind buildings and stuff) and just trying to rid some of the polygon count in this park. My superfast Graphics Card isn't holding up well once guests come in, and I can't morally give you guys a park that will be unenjoyable because of lag even at lower settings. Perhaps the park is just too much for current technology, but there's plenty of crap hidden behind stuff I'm getting rid of so that should lighten the load on the processor.

04-02-2007, 03:40 PM
oooo can't wat for a park that doseent have LAG :)

04-10-2007, 05:15 PM
Wow. That is really nice!

04-29-2007, 05:28 PM
It the best

05-12-2007, 10:37 AM
OMG, I do now want to know how long that took. Great job!

06-04-2007, 08:57 PM
Oh man, I'm so looking forward to this!

07-03-2007, 10:39 PM
Release IT!!

07-13-2007, 04:30 PM
HOLY SH** Awesome dude better then i could ever do

07-19-2007, 11:26 AM
OMG thats crazy awesome man all ive got two say about it is that you can freaken build good!! nobody could have made it as good as you did and i think you should make the isangard tower....and if u were to go for helms deep.....wait that would be too easy haha :D

07-21-2007, 05:15 PM
God will thank you on the holy day that you will release this park...

...If im the next pope.

Just joking. But my god is that gynourmous (If thats a word...) greatest flippin best thing I have ever seen off of Rct3. Cannot wait for the release!

11-12-2007, 10:43 PM
My oh my I feel incredibly guilty about not having this up yet, I currently do not have access to the PC that has the scenario on it, but when I get back to that computer this December I'll put it up.

I'm afraid to say that after as much streamlining as the park can take, it still lags an incredible amount once open and running about 300 guests. I'm afraid until most computer systems can increase their processing power I can do no better, but the park is still quite nice even when empty and with all the rides running. I do regret that I can't watch guests interact with it, as thats the whole point of creating it, but one can let in (on my processor at least, which is one of the newest on the market) about 250 people in before closing the gates and watch them play about, on lowered graphical settings of course.

Thank you all very much for your generous praise and patience and I'll try to get this thing up as soon as I can so you all can walk about it for yourselves.

11-13-2007, 01:16 AM
holy crap that is the best looking building/ park i have seen in the longest time

11-20-2007, 12:59 PM
this is fantastic! the overview picture was really good

11-27-2007, 06:56 PM
Hey why dont you make a reverse free fall coaster that goes to the tip on the park on the top floor about 200ft up and then scenerize it

12-05-2007, 09:25 PM
this park needs a little bit of some help anywho pretty good

12-09-2007, 10:11 PM
Good lord! This is still kicking! :D

I'll be sure to dl. One option is just to dl the scenery park, and never open it. Just look around.

Hm... could've sworn I posted here two years ago...

01-10-2008, 09:56 PM
Wow I just realized that this park is in an uncyclopedia entry. http://uncyclopedia.org/wiki/Google_Middle_Earth

01-12-2008, 10:02 PM
Man is it sickening how many people watched the movies and call themselves fans. Sure you can know what it looks like, but for the love of it, read the books. They're amazing.

Very, VERY nice Minas Tirith. I only counted 6 levels, though. The walls look perfectly proportioned.

How exactly DO you make a ride go underground? Is it with 'Soaked!' or 'Wild!'?

01-15-2008, 10:11 PM
awesome! i just read through 5 whole pages...and it was worth it! this re-creation is the best i've ever seen on atari! 6/5 stars!!! lol :D but seriously, you captured the image of Minas Tirith really well. is there going to be a download for this? i would love to download it. :D

01-16-2008, 06:41 PM
I plan on posting a DL link next time I get back to the computer which has the files. I had planned on doing it in December but some things came up which prevented it.

Thanks all for the warm compliments! The image I have of the entire city just above this page is a little dated, some more additions and changes have been made to complete the first level, but all in all the park is essentially complete minus some texturing on the walls and towers. DL link coming soon!

01-16-2008, 06:45 PM
^awesome! cant wait!^