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Zeppelin
12-03-2005, 01:20 PM
Ok, I am texturing my object in Blender and when I look at only the inside faces of the object is being textured. How can I fix this......I can post a picture if I need to.

marnetmar
12-03-2005, 01:31 PM
I have no idea how to use Blender, but it sounds like you need to reverse the faces of the model to get the textured side on the outside of the model.

MaxInfinity
12-03-2005, 08:52 PM
Originally posted by marnetmar
I have no idea how to use Blender, but it sounds like you need to reverse the faces of the model to get the textured side on the outside of the model.

Marne, I think he just means he wants the texture on the inside as well as the outside.

if this is what you mean zepplin, you can't do it without adding polys to the inside of your object as faces/polys only display in one direction at one time, a lot of 3d progs, 3dstudio included have a force 2 sided which shows the texture on both sides of the face, however this is a trick and not true faces, so the info is lost during the conversion program, and even if it wasn't I doubt that rct has the ability to display them. So the simple answer is, for example, if you were creating a box, then create 2 boxes and place one inside the other, I'm not entirely sure why you need the inside textured anyway, maybe you could post a pic of the object so I could tell you the best way to achieve what you want.

If I got the message wrong then marne has already given you the answer, so just ignore me, and if you need any help ignoring me, have a chat with my girlfriend, she's an expert:D