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View Full Version : Better Building optins


-MoNtU
12-22-2005, 07:42 AM
Ok, Ok, All I really want (and I'm sure I'm not alone) is some new walls. Something different, maybe like spanish walls and rooves, or a better tropical theme. Also, I hink a lot of people other than me would want a windows set. Like windows you can attatch to walls.

Just a suggestion, I would try it myself, but I can't get the importer to install right on my computer.

Xophe
12-22-2005, 08:10 AM
Yes! I fully agree with you. I'd love a set of windows that you could put on any blank wall, like in RCT2. And wall decorations like Fisherman made for RCT2 (shutters, window boxes, wall trims etc). New wall and roof textures would be great, too, to add some more variety to architecture. Also perhaps some small building block pieces like what Toon Towner made for RCT2 that were really versatile and let you add lots of detail to buildings...

Magnum
12-22-2005, 09:04 AM
Yes, I totallly agree with both of you... but I think we will just have to be patient and these items will be created (Shyguy has included some wall-attachable windows in his sets, and I'm sure more will follow...) Personally I would love some Spanish, Asian and Roman sets to play with...

(Off topic!)... Just a question... I entered the RCT-Universe just this summer when I, by chance, received RCT3... I have never played the original RCT nor RCT2... In your opinion, do you think I should pick up a copy of RCT2, I am kind of curious as to what could be done before, and what has been left out of RCT3... Do you think I it would be worthwhile, or do you think I would be disappointed with RCT2? Could anyone give me the pros and cons with RCT2 in comparison to RCT3 (I know about the 3D aspect...:haha: )? Is there a lot of custom scenery available for RCT2? Stuff like that...

Thanks...

robo268
12-22-2005, 11:51 AM
i think there is custom scenery for rct2 and custom rides to. rct2 and 1 are 2d isometric but are very great and cool games.

-MoNtU
12-22-2005, 02:01 PM
Yes! I fully agree with you. I'd love a set of windows that you could put on any blank wall, like in RCT2. And wall decorations like Fisherman made for RCT2 (shutters, window boxes, wall trims etc). New wall and roof textures would be great, too, to add some more variety to architecture. Also perhaps some small building block pieces like what Toon Towner made for RCT2 that were really versatile and let you add lots of detail to buildings...
Yes! That's exactly what I'm talking about!

RCT-Spanky
12-23-2005, 06:24 AM
I agreed with you too. I would like to see also more diagonal and curved walls.

I also like to have some readymade windows, that you can place on any
wall. Shyguy has some in his Main Street-Sets and i think, that is the best way.

BTW: If it was posssible to turn every piece in 8 directions and not just in 4, you could have diagonal walls, roffs etc. with one single piece and need no extra objects. But I think, this idea is too simple.

Guybrush_47
12-23-2005, 06:56 AM
BTW: If it was posssible to turn every piece in 8 directions and not just in 4, you could have diagonal walls, roffs etc. with one single piece and need no extra objects. But I think, this idea is too simple.

Can't do that, not possible unfortunatly.

The readymade windows created by Shyguy is a nice idea, but they only really work for cartoony looking structures. As they have to stick out of the wall to be placed. You do have problems doing that, for example transparency issues etc. But for 'solid' windows, it's a nice idea.

The other problem is how the sets are made. For example, my set is pretty complex and because of it, i've had to position the walls 'slightly' differently. It would still work with other rct3 content, but not easily.

The problem we face, is that people aren't really working together, and because of this, you will get alot of problems sharing and connecting models together. Ultimatly, what would be really best is if my set fits well with shyguys stuff. But the problem being, because we're working seperatly, we aren't using base models to help the process along.

In the end, a simple set like my concrete walls could easily have a different texture placed on them to create a different look. Chuck a stone texture on them and you'd get a lovely looking castle.

RCT-Spanky
12-23-2005, 01:20 PM
The problem we face, is that people aren't really working together, and because of this, you will get alot of problems sharing and connecting models together. Ultimatly, what would be really best is if my set fits well with shyguys stuff. But the problem being, because we're working seperatly, we aren't using base models to help the process along.


I had the same idea a few days ago as I wrote in the tread about MaxInfintys 3D-Studio Tutorial. If we had a basic set of walls and roofs for 3Dmax, that anyone can use, we will have more sets, that fit together. I will do my first tries in 3dmax after the holidays and it looks not very difficult to made a few walls and roofs with a simple texture as a basic-set.

BTW: I like your idea with the castle walls very much. Have you try it out?

Guybrush_47
12-23-2005, 01:28 PM
Must admit, i haven't had time to experiment. I'm creating a really complex and difficult type of scenery atm, trying to get transparent textures working ingame... pretty difficult...