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View Full Version : [CFR-REL]Playground Costum Flat Rides --21. September 2008-- Post 72


fechu
08-06-2008, 08:29 AM
Fechu's Playground Costum Flatrides

The one and other knew it already. I'm able to make Costum Flatrides. With the help from errt and the tutorials from Belgabor, I learned how to make CFR. A long time errt and I fighted against the fakes in our datas. But in the end we could make a CFR. This one you can see in the Trailer for NetOn2. Thank you errt. Without you I couldn't make any Costum Flat rides yet.
But this two flatrides in the Video made I by myself. Everything. The part in Ovlmake and the part in the importer.
It's difficult to show something move on a pic. About that, I made a small video with those Flatrides. Here's the link:


Video
('http://de.youtube.com/watch?v=P5awjnJ0RJI')

And here from every Flatride a pic:

http://www.RCT-Net.LupiUpload.de/820520/ZfqRy7za.jpg
Here the Swing...
http://www.RCT-Net.LupiUpload.de/820520/xkyuol9m.jpg
And here the rocker.

Here are some facts about the the rides:

-----------------------

Swing

Seats: 2 swings
Drive: Swing forwards and backwars
Cameras: An Onride and an Offride
Placement: 1x1 RCT Squares
high: 2 Meter


-----------------------

Rocker

Seats: One on every side
Drive: Up and Down
Cameras: An Onride and an Offride
Placement: 1x1 RCT Squares
High: 1 Meter


-----------------------

So. That's it!
If anybody has an Idea for more Rides on a Playground than post it. If you have comments, they are also welcome.
I hope you like the rides. CU!

Mfg fechu

Joey5
08-06-2008, 08:37 AM
Looks like a great idea! Looking forward to see more of it!

KingVeveraine
08-06-2008, 08:49 AM
That's incredibly creative! I noticed that the positioning of the hands on the see saw was off but I'm not sure how it works and whether it can be fixed. What's the music in that video? I have heard it loads before and I really like it.

apet08
08-06-2008, 08:56 AM
Well, apart from different types of slides and mazes, which I don't know how you could get them to work, I can think of playground carousels: http://www.cartoonstock.com/newscartoons/cartoonists/jlv/lowres/jlvn456l.jpg, http://fubini.swarthmore.edu/CPAC/jpegs/carousel.JPG, http://upload.wikimedia.org/wikipedia/commons/5/5a/Standard_Soviet_carousel.jpg, http://c2.photoshelter.com/img-get/I00006oK8.Dj3jDs/s/600/450.

It is a great idea and something completely new, which shows that this game has the potential to become something much more that what its creators originally thought of! Well done and thank you!

Edit: Just a question: was "costum" deliberate?:p Shouldn't it be "custom"?[/end of grammar nitpicking]

fechu
08-06-2008, 09:07 AM
Thank you all for the comments. One sentences I forgot in my first post:
Please don't think I'm stupid. My english is so bad because I'm from switzerland.:D

That's incredibly creative! I noticed that the positioning of the hands on the see saw was off but I'm not sure how it works and whether it can be fixed. What's the music in that video? I have heard it loads before and I really like it.

Thank you. I know, that the hands are wrong. I'll fix that. But I would post something today. And so I thought I'll let it be for the vid.
The music is from Rob Dougan and it's called "will you follow me".

Well, apart from different types of slides and mazes, which I don't know how you could get them to work, I can think of playground carousels: http://www.cartoonstock.com/newscart...s/jlvn456l.jpg, http://fubini.swarthmore.edu/CPAC/jpegs/carousel.JPG, http://upload.wikimedia.org/wikipedi...t_carousel.jpg, http://c2.photoshelter.com/img-get/I...3jDs/s/600/450.

It is a great idea and something completely new, which shows that this game has the potential to become something much more that what its creators originally thought of! Well done and thank you!
Thank you for all these examples. So a thing I'll make sure. It's the next thing I'll do.

Mfg fechu

jelle_p
08-06-2008, 09:10 AM
Wow, it's fantastic! :eek:
Very usefull for any park.

TheFreshEffect
08-06-2008, 09:23 AM
Very impressive but would you consider doing alternate versions, like ones made of plastic and that?

RCT3robin
08-06-2008, 11:20 AM
Thats soooo amazing :eek:, Well done :up:.

You should make one of those rotating seats,that some playgrounds have.

kuyaweirdo
08-06-2008, 11:52 AM
SLIDES!! lol, maybe even big playground structures aswell like a bunch of small pieces put together so that a bunch of people are running around, or taking the slides, or just taking a view.

Plokoon111
08-06-2008, 11:58 AM
Amazing! I love it, I can't wait to use this! How did you get this to work? Funny thing tho: I love how the peeps on the see saw aren't holding on to anything and bowing down, almost.

AtomiCart
08-06-2008, 11:58 AM
Interesting...

CedarPointer
08-06-2008, 12:19 PM
This is great!!

03gibbss
08-06-2008, 12:20 PM
Wow, this looks great, the animation is amazing, perfectly timed, and the textures are great, one thing i noticed is on the rocker the peeps in the video aren't holding onto any handels, but in the pic there is clearly a handle, was this an earlier version or something that needs sorting? Also it could be nice to have some different textures e.g. plastic, metal, rusting metal (or that rustic look :p) Also a zipline could be an interesting one to try and maybe some swings for younger children with the full harness thing :p

Links:

Zipline:
http://farm2.static.flickr.com/1063/528037255_f168394952.jpg?v=1180889601
http://iretonscrapbook.com/Holly_on_the_zip_line.jpg

Swing:
http://www.blackburn.gov.uk/upload/img_200/Witton_Playground_swing.jpg

Plokoon111
08-06-2008, 12:45 PM
How about one of those spin circle things you sit on that spin.

CedarPointer
08-06-2008, 12:55 PM
A sit-n-spin?

KingVeveraine
08-06-2008, 12:56 PM
Do you mean a Roundabout?

03gibbss
08-06-2008, 12:58 PM
Apet posted pics of a roundabout futher up, i think thats what Plo is talking about...

Avian
08-06-2008, 01:04 PM
can you make a small slide for them to go use?

I've already said my compliments on other threads, so oh well. But, off topic,you do have good english, if you were wondering.

CoasterJamie
08-06-2008, 07:11 PM
That looks brilliant, Good luck on finishing this.

LoneWolf7
08-06-2008, 09:13 PM
impressive!

rideslover
08-07-2008, 02:00 AM
Good Job and I love it :up:

A sit-n-spin?

Do you mean a Roundabout?

That called Merry-Go-Round just look like playground roundabout but no horses. I can't wait to see it.

Vodhin
08-07-2008, 08:24 AM
can you make a small slide for them to go use?

I've already said my compliments on other threads, so oh well. But, off topic,you do have good english, if you were wondering.

Not to overstep fechu, since he's doing some great woek here ;) but I believe we cannot create new actions for peeps- the action that the peep does is, I believe, hard coded into the game. A peep would need to be sitting up with his or her legs pointing out (at least to look right).

Now, here's the possibility: In some rides, like the suspended coaster, there is a "reaction" that might work: under some conditions (in a sharp turn?) I think I've see peeps take a pose with their feet out and the arms up in the air. I have no idea if thepose can be called by the ride itself, or how that works, but it might be possible to do.

Another option that should work is to use the riding pose used for water slides (which probably requires the player to have Soaked or newer versions of the complete game). Perhaps fechu and Belgabor have more ideas...

fechu
08-07-2008, 08:41 AM
THANK you all for this ideas and compliments. Thank you. Some ideas I'll make. And after it, you have to say me, how it's called in english. This things on a Playground I don't know the english names. :)

Not to overstep fechu, since he's doing some great woek here ;) but I believe we cannot create new actions for peeps- the action that the peep does is, I believe, hard coded into the game. A peep would need to be sitting up with his or her legs pointing out (at least to look right).

Now, here's the possibility: In some rides, like the suspended coaster, there is a "reaction" that might work: under some conditions (in a sharp turn?) I think I've see peeps take a pose with their feet out and the arms up in the air. I have no idea if thepose can be called by the ride itself, or how that works, but it might be possible to do.

Another option that should work is to use the riding pose used for water slides (which probably requires the player to have Soaked or newer versions of the complete game). Perhaps fechu and Belgabor have more ideas...

(WOW! I can't believe! The great Vodhin posted something in my Thread.:D)
Yes that's right Vodhin. And by a CFR, the peeps start and end at the same place. Impossible in a slide. The peeps have to drive down in in the same position drive up to the tower? A little bit crazy. In a CFR you can't make, that they walk high and slide down. So far not possible. Perhaps Belgabor can do that. But I not. I'm only an user of his tutorial.:noob:

@all: The Problems with the hands of the peeps I'll fix. As I made the video yesterday, I haven't it already fixed. But now I'm going to do this.

Mfg fechu

apet08
08-07-2008, 08:53 AM
What about the "Giant Slide" then? Can't the peeps' animations from that ride be used? There are also two more slides: "Snake Helter-skelter" and "Spiral slide". Yes, they work as flat rides and peeps indeed start and finish at the same position, but they could give you some ideas on working around problems (not to mention that you could also use the peeps' animations from these slides too).

This was not a request, by the way, just contributing to the discussion. ;)

Belgabor
08-07-2008, 09:06 AM
The giant slide appears to use the Dinghy sitting position.

The existing slides work because the animation of the peep effect point doesn't end where it starts. This is ok as you don't see any snapping 3D parts, it's only the invisible effect point/bone. The peep, as it seems, leaves the point at the end of the stop animation, before it snaps back to the top during the idle animation.

fechu
08-07-2008, 09:12 AM
Sure apet. I know from these two slides. In this list under this text you can see the 34 animations for the peeps.(sorry, I said 33) These are from the Flatride Tutorial. 30 and 31 are slide positions. I didn't test them already. But now I'm going to do this. I'll tell you, what hapens.

0 Stand
1 Sit
2 Sledge
3 Lay
4 Bike
5 Car
6 Horse
7 Row, 1 oar
8 Row, 2 oars
9 Sit, Virginia Reel
10 Sit, harness
11 Sit, bar
12 Observation (tower?)
13 Sit, harness w/ dangling feet
14 Horse steeple (?)
15 Pedalo
16 Pedal bike
17 Canoe
18 Dinghy
19 Lay, front
20 Row, left oar
21 Row, right oar
22 Horse, merry-go-round
23 Horse, Steeplechase
24 Jump
25Bum bounce
26 Dance
27 Surf board
28 Wind surf
29 Fishing
30 Slide, body back
31 Slide, ring
32 Inflatable
33 Sit, stadium
34 Swim

Perhaps it's possible. But I don't know how. Than in the Flatrides you create with the tutorial, they have to be in the same start and end position. Or the peeps beam themselves.:D

Mfg fechu

EDIT: This time I was to late.
@Belgabor: Kannst du mir das mal auf Deutsch erklären. Dann könnte ich vielleicht sowas wie die Rutsche machen. Alles hab ich nicht ganz verstanden. Der peep beamt sich dann eigentlich herum, aber wir sehen es nicht?

Orez
08-07-2008, 10:34 AM
I rarely post on these forums anymore. But this made me want to. Those are incredible. And very funny with the peeps on the see saw. I can't wait for the other stuff you have planning to make for the community.

volcom33
08-07-2008, 12:41 PM
oh this is so cool

The Dave
08-07-2008, 03:43 PM
Very cool! And useful. Is each playground piece a separate ride? Or does the playground come as a set?

Belgabor
08-07-2008, 06:02 PM
I'll explain both in English and in German.

A I explained in the flat tutorial, there are four animations. The idle animation runs when the ride doesn't. Often it doesn't animate anything and I have reason to suspect that it stops working if you animate peep effect bones. During this animation, peeps board the ride. As soon as the ride is full, the start animation runs once. It's usually used to close restraints and speed up the ride. Then follows the main or loop animation. Its also called loop animation because it repeats when the player selects multiple circuits. As soon as it's finished, the stop animation runs once which is the logical opposite of the start animation.
So for a "normal" flat ride, which I define as a ride having some displayed parts moving the peeps around (seats and so on), this means we need two "special positions" to make everything run as expected. The rest positon and the "fired up" position. The idle animation keeps the ride in rest position. Start moves from the rest position to the fired up position. Loop moves from fired up to fired up and stop from fired up back to rest (think a bit about it, and you'll understand).
Slides in this sense are not "normal" flat rides. They have no displayed part that moves with the peep, the only thing that moves is the (by itself) invisible peep effect bone. The idle, start and stop animations are very trivial and only consist of one frame each. The idle and start animation have the peep effect bone at the top of the slide, where the peep sits down on it. The "loop" animation moves the effect bone down to the bottom. The stop animation has the effect bone at the bottom (remember, one keyframe).
So the peep effect bone is not animated back into rest position/idle animation, but snaps back when the stop animation ends and idle starts. So as it looks ok in the game, I deduced that peeps do not leave the effect bones from the idle animation/position, but from the end of the stop animation.
(You will notice that you cannot select multiple circuits for slides)

Now in German:
Wie ich im Flatridetutorial erklärt habe, gibt es vier Animationen. Die Ruheanimation läuft, während das Geschäft nicht läuft. Oft wird dabei gar nicht animiert und ich habe guten Grund anzunehmen, dass die Animation nicht mehr funktioniert, sobald man in dieser Peepeffektknochen animiert. Während dieser Animation steigen die Peeps ein. Sobald das Geschäft voll ist, läuft einmal die Startanimation. Sie wird meist benutzt, um Rückhaltesysteme zu schließen und das Geschäft hochzufahren. Darauf folgt die Haupt- oder Widereholungsanimation. Zweiteres, weil sie wiederholt wird, wenn der Spieler mehrere Runden einstellt. Wenn das fertig ist, folgt einmalig die Stopanimation, die das logische Gegenteil der Startanimation ist.
Für ein "normales" Flatride, was ich als Geschäft mit sichtbaren Teilen, die die Peeps bewegen, definiere, bedeutet das, dass wir zwei spezielle Positionen haben, eine Ruheposition und die "Aktiv"position damit alles flüssig funktioniert. Die Ruheanimation hält das Geschäft in der Ruhepostition. Die Startanimation bewegt es von der Ruheposition in die Aktivposition. Die Hauptanimation bewegt es von der Aktivposition in die Aktivposition und die Stopanimation bewegt es von der Aktiv in die Ruheposition (wenn man etwas darüber nachdenkt, muss das so sein).
Rutschen sind in diesem Sinne keine "normalen" Flatrides. Sie haben kein sichtbares Teil, das sich mit dem Peep bewegt, das einzige, das sich bewegt ist der Peepeffektknochen, der selber unsichtbar ist. Die Ruhe-, Start- und Stopanimationen sind dabei trivial und bestehen nur aus einem Keyframe. Bei der Ruhe- und Startanimation ist der Peepeffektknochen dabei am oberen Ende der Rutsche, wo sich die Peeps hinsetzen. Die Hauptanimation bewegt dann den Knochen nach unten zum Ende. In der Stopanimation ist der Knochen dann am Unteren Ende (wie gesagt, nur ein Keyframe).
Der Peepeffektknochen wird also nicht in die Ruheposition zurückanimiert, sondern schnappt zurück wenn die Stopanimation aufhört und die Ruheanimation beginnt. Da das im Spiel ok aussieht habe ich gefolgert, dass die Peeps das Geschäft nicht aus der Ruheanimation heraus verlassen, sondern vom Ende der Stopanimation aus.
(Wenn man's ausprobiert merkt man, dass man bei den Rutschen nicht mehrere Runden wählen kann)

thrilcoaster
08-07-2008, 06:50 PM
Well first off I have to say I love this idea, but with the slides can't you just make a mat or something for the peeps to slide down on. Sorry if I'm wrong, I'm not really good with CS.

fechu
08-08-2008, 05:32 AM
Now in German:
Wie ich im Flatridetutorial erklärt habe, gibt es vier Animationen. Die Ruheanimation läuft, während das Geschäft nicht läuft. Oft wird dabei gar nicht animiert und ich habe guten Grund anzunehmen, dass die Animation nicht mehr funktioniert, sobald man in dieser Peepeffektknochen animiert. Während dieser Animation steigen die Peeps ein. Sobald das Geschäft voll ist, läuft einmal die Startanimation. Sie wird meist benutzt, um Rückhaltesysteme zu schließen und das Geschäft hochzufahren. Darauf folgt die Haupt- oder Widereholungsanimation. Zweiteres, weil sie wiederholt wird, wenn der Spieler mehrere Runden einstellt. Wenn das fertig ist, folgt einmalig die Stopanimation, die das logische Gegenteil der Startanimation ist.
Für ein "normales" Flatride, was ich als Geschäft mit sichtbaren Teilen, die die Peeps bewegen, definiere, bedeutet das, dass wir zwei spezielle Positionen haben, eine Ruheposition und die "Aktiv"position damit alles flüssig funktioniert. Die Ruheanimation hält das Geschäft in der Ruhepostition. Die Startanimation bewegt es von der Ruheposition in die Aktivposition. Die Hauptanimation bewegt es von der Aktivposition in die Aktivposition und die Stopanimation bewegt es von der Aktiv in die Ruheposition (wenn man etwas darüber nachdenkt, muss das so sein).
Rutschen sind in diesem Sinne keine "normalen" Flatrides. Sie haben kein sichtbares Teil, das sich mit dem Peep bewegt, das einzige, das sich bewegt ist der Peepeffektknochen, der selber unsichtbar ist. Die Ruhe-, Start- und Stopanimationen sind dabei trivial und bestehen nur aus einem Keyframe. Bei der Ruhe- und Startanimation ist der Peepeffektknochen dabei am oberen Ende der Rutsche, wo sich die Peeps hinsetzen. Die Hauptanimation bewegt dann den Knochen nach unten zum Ende. In der Stopanimation ist der Knochen dann am Unteren Ende (wie gesagt, nur ein Keyframe).
Der Peepeffektknochen wird also nicht in die Ruheposition zurückanimiert, sondern schnappt zurück wenn die Stopanimation aufhört und die Ruheanimation beginnt. Da das im Spiel ok aussieht habe ich gefolgert, dass die Peeps das Geschäft nicht aus der Ruheanimation heraus verlassen, sondern vom Ende der Stopanimation aus.
(Wenn man's ausprobiert merkt man, dass man bei den Rutschen nicht mehrere Runden wählen kann)

Ah ok. Das system hab ich verstanden. Also benutzen die Peeps für Rutschen einen andere Spline wenn der Ride fertrig ist. Oder hab ich das schon wieder falsch verstanden? Wäre es denn im moment auch schon möglich sowas zu machen? Mit den verschiedenen Splines? Oder noch nicht? Da du ja von einem "speziellem" Flatride sptichst.

Sorry. But I can't translate this in english. It's not so important. It's only for me to understand what Belgabor explained.

Mfg fechu

Belgabor
08-08-2008, 07:16 AM
I have no idea, but peeps seem to be pretty flexible (or carefree) in chosing which spline to follow. They usually just take the next spline node within a certain radius, so it's possible that they just enter an/the existing spline on the way. Could also be a separate spline.

Auf Deutsch:
Den Peeps scheint es ziemlich egal zu sein, welche Spline sie nehmen, so lange es Nodi gibt, an dem sie die Spline betreten und verlassen können. Es ist also durchaus möglich, dass sie die selbe Spline benutzen, diese aber zum Verlassen der Rutsche an einem anderen Nodus betreten als sie sie zum Betreten verlassen haben (super Satz :p). Genauso möglich ist eine separate Spline.

fechu
08-08-2008, 07:47 AM
I have no idea, but peeps seem to be pretty flexible (or carefree) in chosing which spline to follow. They usually just take the next spline node within a certain radius, so it's possible that they just enter an/the existing spline on the way. Could also be a separate spline.

Auf Deutsch:
Den Peeps scheint es ziemlich egal zu sein, welche Spline sie nehmen, so lange es Nodi gibt, an dem sie die Spline betreten und verlassen können. Es ist also durchaus möglich, dass sie die selbe Spline benutzen, diese aber zum Verlassen der Rutsche an einem anderen Nodus betreten als sie sie zum Betreten verlassen haben (super Satz :p). Genauso möglich ist eine separate Spline.

Thank you for the explaination (<--is this a word?) Jetzt hats klick gemacht. Wenn deine Folgerungen stimmen, dann verlassen die Peeps das Fahrgeschäft am ende der Stopanimation. Dann muss ich mich gleich mal dransetzen und ne Rutsche machen. Vielen Dank.
That was only the thank to Belgabor. Nothing interesting.:noob:

The first two Flatrides are finished. The sit positions are now right.

http://www.RCT-Net.LupiUpload.de/820522/T9zuX9bW.jpg
The peeps aren't in the air. This looks only so. If you see it from another perspective you don't see that.:noob:


http://www.RCT-Net.LupiUpload.de/820522/T5HeL7Xr.jpg

So no more to say here. I'm going to make other CFRs.

Mfg fechu

Joey5
08-08-2008, 07:49 AM
Are you going to release this or not? This is good CS set!

jelle_p
08-08-2008, 08:40 AM
^I would ask you the same.

Manu93
08-08-2008, 11:09 AM
please release it!!!

it would be fantastic for kid areas in mi parks!!!

Avian
08-08-2008, 11:20 AM
He will release it. he just wants some more CFR's in there. If he wasn't planning on it, why would he make a thread for this?
A CFR would take time to make,and this thread has only been here for a few days. give him time.

Fechu, can you also make scenery to build together a playground?

ImagineerJohn
08-08-2008, 11:21 AM
Try lowering the emitie points for the peeps on the see-saw so they are sitting and not floating on the seat.:up:

coasterkid11
08-08-2008, 11:26 AM
I'm no animator or anything but if you wanted to make a slide and needed the same start and stop point couldn't you have the peeps enter from in front of the slide and then when they slid down they would "stop" in that same spot?

CedarPointer
08-08-2008, 11:46 AM
Are the peeps still ginormous? Looks good!

Jart
08-08-2008, 12:59 PM
Do they still have to have the ride vendor on it or do they just walk up to it and get on? Any way, good work!

Belgabor
08-08-2008, 02:57 PM
The vendor is part of the the entrance and not of the ride, so this has nothing to do with CFRs.

Dr.Pest
08-08-2008, 03:14 PM
great idea man !!!

ImagineerJohn
08-09-2008, 05:15 AM
I'm no animator or anything but if you wanted to make a slide and needed the same start and stop point couldn't you have the peeps enter from in front of the slide and then when they slid down they would "stop" in that same spot?


That way cant really be done as it would involve changing the seating position and styles of the peeps. The spline may work up to the top of the steps and have the emitie point animated down the slide but once they are at the bottm they would then "JUMP" straight back to the top you would not be able to make them walk back round to the steps.:down:

BJK
08-09-2008, 05:48 AM
Has anybody considered the waterslide sprites for slides?

Also, this is stunning. Cannot wait for release. :up:

fechu
08-10-2008, 09:05 AM
Thank you all for the answers and comments. And Yes I'll release it. But I don't know.

And I have a new CFR. But some little problems with it. Under the pics are two questions for Blender peeps.:)

http://www.RCT-Net.LupiUpload.de/820524/9sILzeFQ.jpg

I have a problem with the animation. How can I make a rotation, witch has always the same speed. Than If i turn it in Blender the speed is not always the same. And the second question is about the lightning. How you can see on the Picture, the lightning is not good. How can I change that?

Mfg fechu

RCT3robin
08-10-2008, 11:08 AM
Amazing :eek::eek2:, sorry i don't know hwo to use blender ;).

And i got an idea for you:p

http://www.xerini.nl/Afbeeldingen/Buitensport/3D/KabelbaanII370x280.jpg& http://www.freefoto.com/images/11/38/11_38_5---Childrens-Playground_web.jpg

I don't know how its called..

thrilcoaster
08-10-2008, 02:18 PM
yeah zip lines would be cool. Good idea RCT3robin.

stu-2693
08-10-2008, 02:33 PM
fechu, your picture doesnt seem to work.. ;)

rubawaytheday
08-10-2008, 08:19 PM
very cool .. how about a merry go round the playground type that you have to run with.. or monkey bars or those things you sit on with the big bouncy spring underneath or a swinging bridge possibly just some thoughts

simtanic8
08-10-2008, 09:33 PM
Yeah, for some reason the pictures arent working, but what I have seen from the video, Awesome work, the swings are alitlle slow though, but thats just me.

~Simtanic8

coasterkid11
08-11-2008, 09:43 AM
The roundabout is awesome.

Galaxylander
08-14-2008, 11:05 PM
These are amazing! Keep it up!

Ice101
08-14-2008, 11:57 PM
You are doing a really nice job. I can defenitly see me using these. Great work!

RCT-Spanky
08-15-2008, 03:10 AM
Amazing idea!!!! Just as a suggestion: It would be nice. if you could make some parts colorable, because it's for a playground and kids love colorful things. But I think, if you have figured out, how your rides work, it shouldn't be a problem to make colorable versions of the rides too.

stu-2693
08-15-2008, 03:13 AM
as for your roation which you want all the same speed, if you export keyframes only then it will be the same speed but any changes in speed (such as starting up and slowing down) will be very jolty;)

NightmareBefore
08-15-2008, 04:51 AM
Awww. So cute! lol

Joey5
08-15-2008, 10:25 AM
I like it, but I agree with RCTSpanky. These things would be more colourful.

Jerebeat
08-26-2008, 01:16 AM
Any update? Keep on your good work :D

radio538goeroe
08-26-2008, 08:00 AM
Are these 2 the only CFR's youre gonna make or are you gonna make more.?

fechu
08-26-2008, 12:02 PM
An Update is coming soon. At the moment I've school, and I had something to do fro NetOn2. But Belgabor found out how I can make a slide. And I'll do that.

MarMar
08-26-2008, 01:29 PM
Is Playground Costusm Flat Rides Ready Download Or Not .Where To Download. I Can't Wait For This One. MaryAnn

Ckef01
08-26-2008, 02:29 PM
^ look if a set is ready for download in the title will stand something like "REL" (=released), if not but instead of rel stands "WIP" then there is propable NO download (wip = Work In Progress) and the makers propably ignore you because asking about the release is just anoying (only if he sais it will be released soon it's ok :P )

Flap
08-26-2008, 03:23 PM
well Ckef i got bad english but u2...

simtanic8
08-26-2008, 11:47 PM
He doesnt have bad english, you do. Its proper and nice to spell put the entire word correctly instead of things like "u2", "kool", "OMG", and so on.

On topic now. I hope everyhting is going well Fechu, I cant wait to see the next update.

~Simtanic8

Hazard90
09-01-2008, 12:15 PM
great CFR's :D
cant wait for them to be downloaded :D
this is gonna rock in kiddie parks :D

ccmm
09-18-2008, 04:28 AM
slide?... I wonder how thats going to work....! oh wait, now I know.

(hehe, I felt like doing this): Dia? … Ich wundere mich, wie der arbeiten wird….! oh Wartezeit, jetzt weiß ich.

ronspear
09-19-2008, 05:34 AM
thx dude you are the king!
but where is the download?

FlyingDutchman7
09-19-2008, 10:32 AM
The thread name says it's still a WIP (Work In Progress)

Steffen
09-19-2008, 12:12 PM
^ Yay - finally I know what WIP means:D

ccmm
09-19-2008, 12:17 PM
^^I second on what he said.

fechu
09-19-2008, 12:28 PM
Yes it's still WIP. In a few days it will be REL in the title. ;)

Steffen
09-19-2008, 01:09 PM
Which stands for?

BoRJoYZeE
09-19-2008, 01:12 PM
Very cool, and useful.

wabigbear
09-19-2008, 01:49 PM
Which stands for?


Work In Progress

RELease or released

DwadeMelo
09-21-2008, 11:05 AM
Cannot wait! This is gonna be awesome!

rct-freak
09-21-2008, 11:23 AM
Looks great ! keep up the good work !

fechu
09-21-2008, 01:21 PM
After I fixed the last problems with the icons, I'll release this Set. There are 3 Flatrides included. At the moment, I've no more time and motivation to make more. But I'll make anytime some more. The installation is in the Downloadable folder. Have fun with this set.

http://www.RCT-Net.LupiUpload.de/820705/xvWRyYL1.jpg
The Model for this Swing is from MovieParkFan93. Thank you for this great model.

Download (http://www.rct-net.de/page.php?id=342&action=download&did=426)

Mfg fechu

03gibbss
09-21-2008, 01:22 PM
:O! YAY! It really here! *Downloading*

Ice101
09-21-2008, 01:37 PM
Great Job! This will be handy, downloading now!

FlyingDutchman7
09-21-2008, 02:29 PM
Thanks! Great set!

abcde...
09-21-2008, 02:50 PM
I have just downloaded. Great set!

EDIT: Please help me the set is getting the no 'svid for sid error' or whatever its called!!!!!

simtanic8
09-21-2008, 03:38 PM
^You installed it wrong, your supposed to install it to "Rct3/Style/Custom"

Thank you for the download Fechu, these look really good.

~Simtanic8

Nethero
09-21-2008, 04:02 PM
"Swing Set: $5"

"Rocker: $1 per minute"

:p

RCT3robin
09-21-2008, 04:21 PM
Been waiting for this a long time!, THANKS!

- Nesiroo -
09-21-2008, 06:35 PM
Post 72? :confused:

gavt1976
09-21-2008, 06:40 PM
He means #post 79 for the download and it is a great set.

adamb241
09-21-2008, 07:16 PM
That is amazing! Great work!

DwadeMelo
09-21-2008, 07:43 PM
WOOOOOOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTTT!

NYRfan85
09-21-2008, 07:51 PM
Just tried it out, and they work great! They work especially well when you use the invisible entrance/exits and the invisible paths to make a realistic looking playground.:up:

tycoon4life
09-21-2008, 09:59 PM
Great Job Fechu! Peeps love em! ;)

Ckef01
09-22-2008, 01:06 AM
yay, great job fechu :) also really nice textured and nice outcome!

Steffen
09-22-2008, 07:26 AM
Expect to see a playground at Flussgärten Familienpark:D

Thank you so much Fenchu; this is just what I needed.

fechu
09-22-2008, 10:07 AM
Thank you all for the comments. I'm happy that you like them.
And NetHero, don't want to much money for your playground. Than the peeps will go to an free playground. :D

@Steffen:
It were great, if you make a playground in your Flussgärten park. I'm following this park for a long time. I know, I don't write much. But I like your style.:up:

ronspear
09-22-2008, 11:52 AM
Thanks!!!
in your movie you do the rides with no entrance... how can i do it too??

NYRfan85
09-22-2008, 05:04 PM
Just wanted to show how great this works when combined with the invisible entrances, exits, and paths!:D

http://img220.imageshack.us/img220/3769/shot0032dg3.jpg

kuyaweirdo
09-22-2008, 10:04 PM
That's what we need! A simple slide, I don't like the in-game's as much.

ronspear
09-23-2008, 08:43 AM
Just wanted to show how great this works when combined with the invisible entrances, exits, and paths!:D

http://img220.imageshack.us/img220/3769/shot0032dg3.jpg
you know how to do no entrance??
please tell me!! :cry:

Steffen
09-23-2008, 09:43 AM
That's cs..

ronspear
09-23-2008, 12:05 PM
That's cs..
and you can give me this CS please??

FlyingDutchman7
09-23-2008, 02:56 PM
Try Belgabor Invisible Doodads!

hiznik
04-04-2009, 02:39 AM
Das ist ausgezeichnet,
and it's very good too.

DwadeMelo
04-04-2009, 11:08 AM
Wow! What a playground!

fechu
04-11-2009, 10:24 AM
Thank you all for the answers. I'm glad you are still using it. ;-)

Swordsman_02
04-11-2009, 10:28 AM
Wow...just wow.

seken97
08-30-2009, 09:04 PM
this sucks 4 me i have RCT3 platimun:sour::mad::downcast::pout::cry: i like the set though

Brawlstar032196
08-30-2009, 10:01 PM
^ How? I have Platinum and this works fine...

And don't Ressurect no more threads, newbie.