PDA

View Full Version : [WIP] A-SPOT : Rio Grande : CTR River Rapids Car


A-Spot
12-29-2008, 06:03 PM
Heya. I've been fiddling with a CTR car lately, as some of you may know.
I was attempting a River Rapids style ride the other day, and it struck me how horrible and generic the in-game cars looked. I needed something that was somewhere between Western and Adventure themes, so it could serve a broader purpose, and this is what I came up with:

http://lh6.ggpht.com/_-n6NcqoCHAM/SVlVhiVWk6I/AAAAAAAABI0/rTpRYGNzXiM/s800/mergedrender.jpg
A showcase render, showing "peeps" and a close-up of the logo. Don't worry, you'll get a version without it.

http://lh3.ggpht.com/_-n6NcqoCHAM/SVlVh5UWJhI/AAAAAAAABI8/UiXMzVoeveE/s800/riogrande.jpg
A render, clearly showing the model.


It is not finished, remember that.

Oh, and I'm experiencing a problem. When I import it into RCT3, just as a scenery object, it has several faces missing. In SketchUp, every single face, both front- and backside faces, has been textured by hand, and then, for safety, all-group-textured (applying the texture to the whole group at once).
Clue?


Another thing - this baby won't be sailing till the english CTR Car tutorial is released!



Regards
A-Spot

Mr.Panda
12-29-2008, 06:06 PM
Wow very cool

tycoon4life
12-29-2008, 06:06 PM
looks very nice, very nice model :)

Pobarshmallow
12-29-2008, 06:06 PM
looks reat A-Spot! this will definately b helpful in recreatin all sorts of river rapids rides. nice! :up:

rctmore
12-29-2008, 06:07 PM
Looks fantastic A-Spot! :D

Rct3Luke
12-29-2008, 06:18 PM
Looks great but maybe you should take off the logo, or make two copy's? one with the logo, one without.

rctmore
12-29-2008, 06:20 PM
Rct3Luke did you read A-Spot's post? It says he will make two versions. He will only release one. The one without the logo.

willo22sly
12-29-2008, 06:21 PM
^ He has said thatt........ seen it befpre already A-Spot, but she's a beauty isn't she?!?:noob:;):p

A-Spot
12-29-2008, 06:22 PM
No no no, I'll probably release both .

Still nobody that knows what to do about the problem with missing faces?

Rct3Luke
12-29-2008, 06:23 PM
Sorry, im really tired lol.

TPM INC
12-29-2008, 06:26 PM
Another thing - this baby won't be sailing till the english CTR Car tutorial is released!

You mean until the Pro Tut comes out. I read your thread over at rct-3.org when i was looking for CTR Cars.

A-Spot
12-29-2008, 06:57 PM
^ Ye' .. thanks for correcting me :)

PB&J
12-29-2008, 07:25 PM
There are two sides to a face in Sketchup. The difference between them is distinguished by different colors which depend on the style mode you have set. In default style, the correct side is white and the opposite side is a light blue. To reverse a face, simply right click it and choose "Reverse face." You can also fix this problem in the importer. After you have added your texture to your mesh, on the right there should be a setting on default that says "Single sided." Change this to "Double sided." It will draw the texture on both sides.

The model looks brilliant! Well done.

RealGemz
12-29-2008, 07:27 PM
Abosuletly amazing work there A-Spot can't wait to use this instead of the in game generic ones.

rideslover
12-29-2008, 07:41 PM
Wow, that is so much nice job.

TPM INC
12-29-2008, 07:48 PM
There are two sides to a face in Sketchup. The difference between them is distinguished by different colors which depend on the style mode you have set. In default style, the correct side is white and the opposite side is a light blue. To reverse a face, simply right click it and choose "Reverse face." You can also fix this problem in the importer. After you have added your texture to your mesh, on the right there should be a setting on default that says "Single sided." Change this to "Double sided." It will draw the texture on both sides.

Wow, I needed help on that too, thanks.

A-Spot
12-29-2008, 07:51 PM
PB&J : THANK YOU ! That was exactly what I needed. Never realized that thing before ... anyway, thanks again!

A-Spot

rct3parkmake
12-29-2008, 08:02 PM
Where'ed ya get the peeps? They look cool. I can't wait til this is released. Mabey I will use it.

volcom33
12-29-2008, 09:20 PM
woah, lovely new cars (yes!)

Brawlstar032196
12-29-2008, 09:27 PM
^ Ummmmm..... what is that supposed to mean ((yes!))???????? O.o

These cars are AWESOOOOOME!!!! I love the Rio Grande logo on them, however you should try to make two versions: One with, and one without the Rio Grande on it. :D

R-R Ltd.
12-29-2008, 09:30 PM
This is very nice, I will have to look into using it in the future when it comes out.. good luck with it if you if it gets done soon or not...

sykesie-92
12-29-2008, 09:30 PM
Lovely modelling A-Spot!!
Very exciting work A-Spot!
-Brad

cseb59
12-30-2008, 03:58 AM
bonjour est ce possible de construire ceci http://img509.imageshack.us/img509/8748/bellewaerdeparkbengalrakz6.th.jpg (http://img509.imageshack.us/my.php?image=bellewaerdeparkbengalrakz6.jpg) ;)

FlyingDutchman7
12-30-2008, 06:25 AM
^Translation: Hello, is it possible to make this: <pic>. Just for those who can't talk French.

A-SPOT: That's looking great. I saw the pic in the best pic thread and thought: That's amazing.

Steffen
12-30-2008, 09:54 AM
Well what do I see here? A fantastic looking Rapids car! Can't wait till it come it is release?
Weren't there a German CTR-car TUT?

AtomiCart
12-30-2008, 06:30 PM
These cars are AWESOOOOOME!!!! I love the Rio Grande logo on them, however you should try to make two versions: One with, and one without the Rio Grande on it. :D

:confused:

If you had actually read the original post, you would have known that he said he would release both versions.

Instead, you emptied your brain into a confusing post. Thanks. :mad::up:


On-topic, the cars looks amazing. My only regret is not having the tools to use the car. :(

A-Spot
12-30-2008, 06:38 PM
Steffen : Yes, a German one, but smaaaaart as I am, I don't understand half the words . So, I'll wait till the translated one is released...

AtomiCart : Don't worry, I'll make a .TRK file that you can just throw in your Coasters folder, so you don't need to make CTR's yourself . So .. Don't worry, be happy ! :nuts:

AtomiCart
12-30-2008, 06:41 PM
^ I'm not even sure they work on Macs(?), so as nice as that offer sounds, I'm afraid I still can't.

Coaster Freak
12-30-2008, 10:47 PM
What track will this be on?

*Hopes Water Coaster*

Farenheit97
12-30-2008, 11:42 PM
Its a custom car you can put it on any track.

TheChicosAStar
12-31-2008, 01:24 AM
Lod maybe; how many polys?

A-Spot
12-31-2008, 06:24 AM
AtomiCart : I think you can use it on a Mac too . I hope so :)

TheChicosAStar : Last time I checked, its face count was 1075, so it is very high, but I will also release a lo-poly version .

A-Spot

The_Cook
12-31-2008, 06:42 AM
1075 is way to hight for a ride car. The car should have a maximum of about 100 triangles. Consider a rapids ride with twenty cars on it, at 1000 polys a car that's 20,000 polygons!

Remember that for 99% of the time the ride will be viewed at a distance, all those triangles modelling the detail of the seats will be too small to contribute to the image on screen but are still present and contributing to lower your frame rate.

Instead of modelling the seats out of triangles use a alpha texture. If you want some depth to the seats use the alpha texture sandwich method with two or three layers.

Also consider using a single large plane with an alphas texture on it for things like the actual seat portion of the seats, rather than modelling it out of triangles.

The handhold wheel in the center should also be an alpha map, certainly the spokes should be an alpha if not the whole thing.

Steffen
12-31-2008, 08:26 AM
Steffen : Yes, a German one, but smaaaaart as I am, I don't understand half the words . So, I'll wait till the translated one is released...


If you are interested, I could translate the German one into Danish?

cseb59
12-31-2008, 09:53 AM
:up:super votre projet , moi jaimerai voir un jour ce projet la bengal rapid river http://img254.imageshack.us/img254/9665/bellewaerdeparkbengalrauq9.th.jpg (http://img254.imageshack.us/my.php?image=bellewaerdeparkbengalrauq9.jpg) :up:

Steffen
01-01-2009, 06:04 AM
^ For God's sake, please write in English!

TheChicosAStar
01-02-2009, 11:52 AM
Translated

:up:Your project is super, It would be great to see the Rapids Car released some day:up:

A-Spot
01-03-2009, 06:58 AM
Thanks . And TCAS ^ , thanks for translating . :)

A-Spot

Master_Player09
01-04-2009, 02:46 PM
Amazing job on the model and the textures! Can't wait to see more.

Rct3Luke
01-05-2009, 09:03 AM
So will this be imported now that tEh english cTr caR tu0riAl is out? :D

A-Spot
01-05-2009, 09:10 AM
Rct3Luke : I'm trying, but unfortunately I think free-spinning cars, like River Rapids, require special wheel bones, which the tutorial doesn't cover. Sad .. :(

A-Spot

RealGemz
01-05-2009, 10:40 AM
I hope you can figure out the wheel bones problem so i can start using this in my river rapids ride.

TheChicosAStar
01-05-2009, 11:28 AM
I think the pro tutorial might cover this (Maybe???) It is Located HERE (http://www.vodhin.org/e107/download.php?list.19)
Sorry Everyone, Wrong one my mistake

errt
01-05-2009, 11:43 AM
There is no pro tutorial on cars at the moment.

KingVeveraine
01-08-2009, 01:16 PM
1075 is way to hight for a ride car. The car should have a maximum of about 100 triangles. Consider a rapids ride with twenty cars on it, at 1000 polys a car that's 20,000 polygons!

Remember that for 99% of the time the ride will be viewed at a distance, all those triangles modelling the detail of the seats will be too small to contribute to the image on screen but are still present and contributing to lower your frame rate.

Instead of modelling the seats out of triangles use a alpha texture. If you want some depth to the seats use the alpha texture sandwich method with two or three layers.

Also consider using a single large plane with an alphas texture on it for things like the actual seat portion of the seats, rather than modelling it out of triangles.

The handhold wheel in the center should also be an alpha map, certainly the spokes should be an alpha if not the whole thing.

My gosh! When did you return?

The_Cook
01-08-2009, 01:28 PM
My gosh! When did you return?

I never left, I just lurk more.

azanderz
01-23-2009, 10:34 AM
1075 is way to hight for a ride car. The car should have a maximum of about 100 triangles.


hmm 100 faces each car ? show me one car here on the forums that sticks to 100 faces or less ?...

the count might be high but hes also gone into details.

tycoon4life
01-23-2009, 10:52 AM
My Dark Ride car had ~130 triangles I think. IMO, I think a car should be less that 400, or, even better, 300.

azanderz
01-23-2009, 10:55 AM
My Dark Ride car had ~130 triangles I think. IMO, I think a car should be less that 400, or, even better, 300.


yep 300-400 is recommed but 100 for a car i think that is very little :)
but :up: to creators who can do that and still make it look amazing ;)

. Style .
01-23-2009, 05:31 PM
Hey, that's in Denmark! :D

Hey, you live in Denmark!! :D:D

Godt arbejde ;p

Steffen
01-23-2009, 11:21 PM
It's sad to hear that you are experiencing troubles with the free spinning part of the cars. :( I hope that you can solve the problem rather quickly so that we can build rapid rides with more realistic looking cars.

ryguy222
01-23-2009, 11:44 PM
This is looking very good so far. I eagerly await this release! One of the best CTR's I've seen (sorry haven't seen many:P)