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View Full Version : [WIP] CTR- Mystery Mine Car( NEW REDONE CAR PICS)


DollywoodLover
12-31-2008, 05:11 PM
Hey guys, with the recent release of the Eurofighter car for RCT3......I have been inspired to create on of my favorite ride....Mystery Mine. Now this will not be release until we get the English version of the CTR tutorial..

Rct3Mike
12-31-2008, 05:14 PM
Pictures aren't working. you need to put [/img] you forgot the slash.



EDIT: Also, I would just reskin Dasmatze's car rather than try to animate your own!

EDIT2: Pictures are working now! Also look in the Rct3 Exchange section for eurofighter reskins. If you make a mystery mine rskin it would be great!

DollywoodLover
12-31-2008, 05:19 PM
well the problem is is i can't find my wild disk and i had to redo my whole PC....So i just t hought it would be fun...and it would give me something to do :D

And yes I know that some of it looks weird....but it's just in the starting stage...If it turns out how i plan....the seats will look completely different( better)

EDIT: Yes...I plan to make a Mystery Mine skin :D

Mr.Panda
12-31-2008, 05:51 PM
Wow thats very cool i will use this

DollywoodLover
12-31-2008, 05:57 PM
^ Lol thx......

Old-Spice
12-31-2008, 05:59 PM
there are too many polys. You need to learn standard scenery with low poly. there are many thing on that you can do with textures and alphas.

DollywoodLover
12-31-2008, 06:05 PM
^huh?
OldSpice...send me a personal message on what you mean

Jonnyears
12-31-2008, 06:22 PM
Old Spice is right. Seeing as this will be something that's used a lot in the park, you need to keep the number of faces down to avoid lag. For example, the restraints can easily be done with a flat plane and an alpha texture, which will probably look better than the 3D version. It would probably be 12 polygons for ALL the restraints if you used two alpha textures. The restraints you've made have far too many polygons.

EDIT- Just noticed that your pictures are too big. Replace the IMG tags with SCREENSHOT tags, at the moment, they stretch the page. Just warning you before the moderators give you a warning for it!

willo22sly
12-31-2008, 06:23 PM
^ Isn't it waaaay to many...... Looks good, although you do need to change the amount of faces.....

DasMatze
12-31-2008, 06:28 PM
He says you shall learn to create simple custom scenery and low polygon modelling. Your car has about 10000 polygons. An ingame car has about 300 polygons. A little difference, isn't it? You draw the parts with lines (which create polygons) what is meant to be added with a texture.

DasMatze

tycoon4life
12-31-2008, 06:32 PM
The restraints would probably kill you if you sat in them.

EDIT: Check out this diagram:
http://i307.photobucket.com/albums/nn302/tycoon4life/SeatPorportions.jpg

Pobarshmallow
12-31-2008, 07:40 PM
looks good, although there isn't much to see. good luck!

DollywoodLover
12-31-2008, 08:06 PM
Ok...Lol........So is what i should do is make a flat then add an alpha texture? Somebody explain to me how to do that and I will :) i REALLY want this to look good and be used alot:D

Ckef01
12-31-2008, 10:03 PM
If you want to let it look good you should earn experience by doing simple objects first, then you can try step by step alpha textures and poly reducing thingys. So step by step you are going to know the things you need to know to make low-poly but still good-looking cs.
Like your headlights, it has 24 sides atm, but that could be 5 or even 4, it really reduces the polygon.
You also drew the wooden planks and little detail who you can easily do with a texture, 3d modelling you should use for the shape, with textures you add detail like planks.
And it's true a nice model and if you reduce the polygon I really could use it :).
Oo and read these two pages:

http://belgabor.vodhin.org/facts/

http://rct3.sourceforge.net/tutorials/advanced_tutorial.html

It really helped me out alot, you really should take a look at it.

DollywoodLover
12-31-2008, 11:00 PM
Ok..So take out the lines...and do the detail with textures...ok :)
I will think about the headlights and i will try to fix the problem.......thx for the link....I will try that when i get home.....Oh yea and thanks I hope you will be able to use this CTR too......

ETapley0687
12-31-2008, 11:34 PM
This looks great, I'll be checkin back to see how your progress is. Hope you can make it.

stu-2693
01-01-2009, 03:21 AM
the headlights should be part of the main body and just texture it properly, then you don't need any extra polygons.

also nothing seems to be straight, the reason why you have diagonal lines across the base of the car is that it is not flat (also causes more polygons)

I mean, how do you even know it is the right size? i think first things first you should make normal scenery first and learn the basics:
low polygon model with textures
effect points
grouping model
everything else

it seems you have just shown us a model you have made and expect everyone to chip in for help, i mean, its perfectly fine getting started before the tutorial is released, but the tutorial will expect you know the basics of importing scenery and other things, people shouldn't have to tell you on the thread about alpha textures and things like that, I'm sure if you were ready you would automatically use them and use them efficiently...

yea, you may be a fan and know everything about the ride, but making it is a different matter altogether, its like getting some theme park fan off of a ride and expecting them to to tell you all about the physics and mechanics of the workings of it. :p

DollywoodLover
01-01-2009, 03:44 AM
lol ok let me explain this.....
The reason some things on the car are diagonal is because on the mystery mine car.....things are diagonal, bent, and things........I know what I'am doing....ive just had a bad night......ive had lots of things to do....And yes I will try to change the handle bars tomorrow....Lol and for some of you who posted about the things on the front...lol they are not headlights.......i really dont know what they are....but the actual headlights(they are just for looks) are on the front of the car...not the bottom front....lol here is a pic of what i mean
http://img49.imageshack.us/img49/1115/ggfhhqk8.jpg
btw....Im going to do the handle bars like Dasmate done his.........And hopefully they wont have to many polys lol

TPM INC
01-01-2009, 08:18 AM
You've heard of bumpers right? The circle objects at the bottom are bumpers...I think??

DollywoodLover
01-01-2009, 04:32 PM
^Yea that's what I actually think they are too...lol...
EDIT: Hey guys, I looked at the old car and I thought I would just redo it....This time there is no lines on the car or anything....Just the Shape of the body, and I will do the detail with textures. Here are some pics of the new car.....

The whole body

http://img156.imageshack.us/img156/4580/mysteryminecar1ts2.png (http://imageshack.us)
http://img156.imageshack.us/img156/mysteryminecar1ts2.png/1/w640.png (http://g.imageshack.us/img156/mysteryminecar1ts2.png/1/)

A side view.....
http://img156.imageshack.us/img156/8751/mysteryminecar2hc0.png (http://imageshack.us)
http://img156.imageshack.us/img156/mysteryminecar2hc0.png/1/w640.png (http://g.imageshack.us/img156/mysteryminecar2hc0.png/1/)

So how do you all like the new car?

TPM INC
01-01-2009, 05:36 PM
Good, but where's the head rest and restraints??

DollywoodLover
01-01-2009, 06:36 PM
^lol those I'm doing tonite.....I had to go somewhere and I didn't have time to do them then...lol

TPM INC
01-01-2009, 06:37 PM
Likely excuse, but I'll accept it.

Rct3Mike
01-01-2009, 08:03 PM
The circle headlights on the front look like a lot of polys...

DasMatze
01-01-2009, 08:29 PM
Tutorial (which isn't necessary but you should really do it this way):
1. Watch all the Google SketchUp Video Tutorials
2. Read Custom Scenery tutorials
3. Import a simple object as CSO
4. Import an object with advanced texture mapping, alpha textures and recolorable textures
5. Import two objects that share a single texture, using shared textures
6. Import an object with effect points (lights, seatpositions)
(7. Import an object with animations)
8. Measure the size of the track you want to use with a measure object like the cube in my utilities set
9. Recreate the important areas of a track in SketchUp
10. Model you car, set effect points and import it
11. Test it in the game and correct scale and effect point positions in SU
12. create the textures and map them onto the car

TheSkipper
01-01-2009, 08:40 PM
You know the image rules on size. Send a p.m. to me when you are going to fix these so they don't scroll sideways. Then I'll re-open it.

DollywoodLover
01-05-2009, 05:59 PM
Ok guys.....Ive got about 80% of the car modeled....All I need to do now is do the restrains, wheels, and get a alpha for the handle bars........Anyone know where I can find them? Oh and for some reason I install some new CS for my upcoming coaster and when I went to play my game...It played for a while then my whole computer restarted itself????

Pobarshmallow
01-06-2009, 07:37 PM
this is looking better. it looks alot more like the actual car minus the headrest and restraints.

tycoon4life
01-06-2009, 08:18 PM
The headlights should be 5 sides IMO instead of the default 32.

DollywoodLover
01-24-2009, 05:05 PM
Ok guys......All I need to do now is find some alpha's for the seats,wheels,and restrains....
Does anybody know where I could find some?

TPM INC
01-24-2009, 05:06 PM
/\ Make them.

Nethero
01-24-2009, 05:13 PM
I'm sure those retraints would staple your crotch to the seat. I would recommend bringing them up a bit.

DollywoodLover
01-24-2009, 05:37 PM
^:]]:]]Yea I know....I redone them....I was actually wondering if i could just use an alpha texture...

sr3d
01-24-2009, 05:43 PM
^:]]:]]Yea I know....I redone them....I was actually wondering if i could just use an alpha texture...
I did on my Drop tower.

And you need to fix the pics in the 1st post.

DollywoodLover
01-27-2009, 06:44 PM
Ok guys I've got the car completely modeled as far as I know of. The only thing I need to do now is....
1. Finish up my alpha texture in GIMP
2.Get the textures for the Mystery Mine car(the actual ones)
3.Finish texturing in Sketchup....
4. get the .ovl file for the car from the Importer
5.Then finally.....Use the CTR_Creator...

And here is a treat for you all.......Pictures!
Oh and I know the pics looks squished up...well thats because they are...Its the only way I could get them to NOT scroll off the page.....
This first one is the back of the car...


This one is a Side view of the Car


And the last one is a front view.....

And if you are wondering why there are things where the restrains should be....Its because I'm going to apply alpha textures to them :)

HELP: Guys......sorry to ask you this but...each time i try to post pics...They scroll off the page....how can i keep them from not doing that?
http://img218.imageshack.us/my.php?image=30789367im2.jpg

tycoon4life
01-27-2009, 06:58 PM
The picture's too big.

TPM INC
01-27-2009, 07:17 PM
/\ At least you can see the pictures.

DollywoodLover
01-27-2009, 07:24 PM
^Yea but i dont want to get in trouble for it.....I will just post the links....

Here they are....
Back View..
http://http://img216.imageshack.us/img216/9211/22394163uv3.jpg (http://http//img216.imageshack.us/img216/9211/22394163uv3.jpg)
Side View
http://img218.imageshack.us/img218/73/mm2mb4.jpg
Front View
http://img218.imageshack.us/img218/1386/mm3zl5.jpg

sr3d
01-27-2009, 07:42 PM
There's still WAY to many curves on those circles and semi circles.

Old-Spice
01-27-2009, 07:49 PM
You should really learn sketchup better. Something like that shoulden't be used in rct3. You should try making a static scenery set, then after mastering modeling, attempt a ctr.

liamrocks
01-27-2009, 07:53 PM
^Listen to Spice, hes the king! This car is just eww. I think you should start small, then try big.;)

DollywoodLover
01-27-2009, 07:56 PM
Well Im actually gettin ready to start a CERTAIN set......Maybe i could try to have the set be a little thing to promote this car......should I ?