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PB&J
01-26-2009, 07:53 AM
Hello!

I have made a Mine Cart CTR. Many thanks to Amplifyed for his help in the design and making the cart's skin.

http://i39.tinypic.com/34rzj9u.jpg

DjLegoLas
01-26-2009, 08:07 AM
nice 5/5 :D

Hazard90
01-26-2009, 09:19 AM
OMG that looks so cool :D
5/5

wabigbear
01-26-2009, 10:12 AM
Looks great PB&J! Very nice work!

Rct3Luke
01-26-2009, 10:15 AM
Wow, thanks for this! alot of mine rides can only equal alot of mine CTR's :)

Ligestio
01-26-2009, 12:36 PM
Very nice work .

Immelman
01-26-2009, 02:58 PM
That looks really fantastic! Is there a specefic track type its designed to run on?

azanderz
01-26-2009, 04:00 PM
Is the restraints animated ? :)

willo22sly
01-26-2009, 04:19 PM
Wow, very nice, I like the end cart full of coal, I certainly like the textures, and the restraints look very good also, hopefully they are animated......
5/5

sr3d
01-26-2009, 04:33 PM
I'm gonna assume they're not animated as there's no tut for it yet.

Looks great :) keep it up.

Amplifyed
01-26-2009, 05:16 PM
You guys are going to love this CTR! :)

azanderz
01-26-2009, 05:38 PM
You guys are going to love this CTR! :)


Im wondering why Amplifyed says that :rolleyes::haha:

Amplifyed
01-26-2009, 05:55 PM
^I'm kinda the guinea pig for this CTR. (See my tracks thread)

Ice~101
01-26-2009, 07:14 PM
This Mine Cart ride seems like it will be great for kiddie/family coasters. The detail and textured on this also looks very well done. Good work.

TPM INC
01-26-2009, 07:17 PM
To many mine carts right now. I now I won't be making any mine carts.

Ice~101
01-26-2009, 07:24 PM
To many mine carts right now. I now I won't be making any mine carts.
There is only 3 and they all are very unique in their own way.

TPM INC
01-26-2009, 07:26 PM
/\ Yes but they are still mine carts.

Amplifyed
01-26-2009, 07:39 PM
^I've only seen two, I don't call fish's ride car a mine cart. The other isn't released, either, and I don't think it's quite as good... ;) (Sorry!)

Dan Mc
01-26-2009, 11:08 PM
Hmmmm.... Can this car run on a wild mouse track or be made to? Also what are the chances of the coal being made into gold insted?

Dan Mc

Crowheart
01-27-2009, 12:24 AM
That looks really beautiful PB&J, gonna be a great addition to the CTR's..:up:

PB&J
01-27-2009, 08:27 AM
That looks really beautiful PB&J, gonna be a great addition to the CTR's..:up:

Thank you, Crow!

Hmmmm.... Can this car run on a wild mouse track or be made to? Also what are the chances of the coal being made into gold insted?

Dan Mc

It can run on any track(with the exception of special tracks and the limit of the CTR creator). When it is released, you can add it on to any track you like. I will see if I can make a gold car train too.

^I've only seen two, I don't call fish's ride car a mine cart. The other isn't released, either, and I don't think it's quite as good... ;) (Sorry!)

I think it was released.

/\ Yes but they are still mine carts.

I consider these the most identical to mine carts.

There is only 3 and they all are very unique in their own way.

Well said.

To many mine carts right now. I now I won't be making any mine carts.

I suppose. You make what you want, not what everyone else is not doing.

This Mine Cart ride seems like it will be great for kiddie/family coasters. The detail and textured on this also looks very well done. Good work.

Thanks.

^I'm kinda the guinea pig for this CTR. (See my tracks thread)

:haha:

Im wondering why Amplifyed says that :rolleyes::haha:

The cars were intended to be for his ride: "The Realm of Darkness." He is using the cars from the picture in the first post. They are completely working cars, they just do not have LODs. I want to have LODs and few other things before I make a public release.

You guys are going to love this CTR! :)

;)

I'm gonna assume they're not animated as there's no tut for it yet.

Looks great :) keep it up.

Precisely. Thanks!

Wow, very nice, I like the end cart full of coal, I certainly like the textures, and the restraints look very good also, hopefully they are animated......
5/5

Unfortunately, no. When the tutorial is released for animated parts I will try animating them.

Is the restraints animated ? :)

Nope.

That looks really fantastic! Is there a specefic track type its designed to run on?

The wheels are lined up for the "B&M" track.

Very nice work .

Wow, thanks for this! alot of mine rides can only equal alot of mine CTR's :)

Looks great PB&J! Very nice work!

OMG that looks so cool :D
5/5

nice 5/5 :D

Thank you all for the complements and comments. I really appreciate them. :)
I will release the cars on the "B&M" track. One for those with "Wild!," and one for those without.

azanderz
01-27-2009, 08:38 AM
How did you get 2 different cars in one train btw ? :)

PB&J
01-27-2009, 08:55 AM
How did you get 2 different cars in one train btw ? :)
I figured this out on my own, so I apologize to anybody that knows better if I say something that may be incorrect.

First, you need more than one model. Get them all imported and everything. Have your CTR_WagenDaten.txt set up with one car first. In the CTR Creator, say "Write CTR_WagenDaten.txt." This, essentially, gives you the "expert" version of the CTR_WagenDaten.txt. Seperated by slashes and dashes, there are "Front Car," "Second Car," etc... Where it says "*Car placement*_ModelNamePartA," you enter the name of the OVL that you want to have that placement.

Dr.Pest
01-27-2009, 10:47 AM
a great job !!!

azanderz
01-27-2009, 10:58 AM
I figured this out on my own, so I apologize to anybody that knows better if I say something that may be incorrect.

First, you need more than one model. Get them all imported and everything. Have your CTR_WagenDaten.txt set up with one car first. In the CTR Creator, say "Write CTR_WagenDaten.txt." This, essentially, gives you the "expert" version of the CTR_WagenDaten.txt. Seperated by slashes and dashes, there are "Front Car," "Second Car," etc... Where it says "*Car placement*_ModelNamePartA," you enter the name of the OVL that you want to have that placement.

okay, thanks :)

Egypt2112
01-27-2009, 08:57 PM
This looks awesome. When will it be up for download? (sorry if answered)

TPM INC
01-27-2009, 09:13 PM
I figured this out on my own, so I apologize to anybody that knows better if I say something that may be incorrect.

First, you need more than one model. Get them all imported and everything. Have your CTR_WagenDaten.txt set up with one car first. In the CTR Creator, say "Write CTR_WagenDaten.txt." This, essentially, gives you the "expert" version of the CTR_WagenDaten.txt. Seperated by slashes and dashes, there are "Front Car," "Second Car," etc... Where it says "*Car placement*_ModelNamePartA," you enter the name of the OVL that you want to have that placement.

That helps so much. Thanks!!

Oh and I try to make stuff that is different then everyones. Oh well.

GoldenRidge
01-28-2009, 02:10 PM
Very good job so far :)

williamsoft man
01-31-2009, 01:22 PM
wow! this looks amazing! i'm just reading through the ctr tut for car creation atm and i cant wait to see this finished!

PB&J
02-08-2009, 08:39 AM
Thank you so much everyone!

http://i43.tinypic.com/2n7lg9f.jpg (http://vodhin.org/e107/request.php?1008)

(Click the button to download).

Amplifyed
02-08-2009, 08:49 AM
Sweet picture... downloading incase you updated anything.

luke_1990
02-08-2009, 09:35 AM
That is a very well themed CTR Car you've got there, PB&J.

Thanks for taking the time to create it and I like the idea of a themed car behind the two usable cars for the peeps, it makes the cars seem more linked and gives a better idea of the theme. :up:

tomm.
02-08-2009, 10:13 AM
Is it meant to start off with the inverted station? (:

PB&J
02-08-2009, 01:49 PM
Is it meant to start off with the inverted station? (:
Since all the pieces from the B&M tracks are included, the inverted station is too. Press the "un-inverted/flat" button and place a straight piece, you then can construct a flat station. :)

That is a very well themed CTR Car you've got there, PB&J.

Thanks for taking the time to create it and I like the idea of a themed car behind the two usable cars for the peeps, it makes the cars seem more linked and gives a better idea of the theme. :up:
Thanks! I really enjoyed making the CTR. :D

Sweet picture... downloading incase you updated anything.
Thank you. ;)

rwk
02-08-2009, 01:52 PM
Nice mine cart.

Dan Mc
02-22-2009, 07:30 PM
Awsome set!!!

Does anyone know why when you put this car on the wild mouse track the gold cart disserpears?

PB&J
02-23-2009, 09:34 AM
Nice mine cart.

Thank you!

Awsome set!!!

Does anyone know why when you put this car on the wild mouse track the gold cart disserpears?

Did you copy the names from the Read-me exactly? They are: CTR_Miner, CTR_Coalminer, CTR_Goldminer. If that does not work, post the Bahn_Daten.

ThemeDesign
02-25-2009, 06:19 AM
I was working on that to but i can't get it working either??
Plz help




RideName CTR Miner
RideDescription SideFrictionRCDescription
RideIcon JuniorCoasterIcon
RideCategory 3
CarTypeName CTR_Miner, CTR_Goldminer, CTR_Coalminer
TrackType Track8
TrackSectionName Barrelrollleft, Barrelrollright, Invmedcurve, Invmedslope, Invmedslope2steepslope, Invmedslope2steepslopechain, Invmedslope2straight, Invmedslope2straightchain, Invmedslopechain, Invmedslopemedcurveleft, Invmedslopemedcurveright, Invstationmiddle, Invsteepslope, Invsteepslopechain, Invsteepslope2medslope, Invsteepslope2medslopechain, Invsteepslope2straight, Invsteepslope2straightchain, Invstraight, Invstraight2medslope, Invstraight2medslopechain, Invstraight2steepslope, Invstraight2steepslopechain, Invstraight2vertical, Invstraightblockbrakes, Invstraightbrakes, Invstraightchain, Invtightcurve, Invvertical, Loopleft, Loopright, Medcurve, Medslope, Medslope2steepslope, Medslope2steepslopechain, Medslope2straight, Medslope2straightchain, Medslopechain, Medslopemedcurveleft, Medslopemedcurveright, Smalloverbankedturnleft, Smalloverbankedturnright, Spinningcontroltoggle, Stationmiddle, Steepslope, Steepslope2medslope, Steepslope2medslopechain, Steepslope2straight, Steepslope2straightchain, Steepslope2vertical, Steepslope2verticalchain, Steepslopechain, Straight, Straight2medslope, Straight2medslopechain, Straight2steepslope, Straight2steepslopechain, Straight2vertical, Straight2verticalchain, Straightblockbrakes, Straightbrakes, Straightchain, Tightcurve, Vertical, Vertical2invstraight, Vertical2steepslope, Vertical2steepslopechain, Vertical2straight, Vertical2straightchain, Verticalchain
TrackSectionCosts 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00, 10.00
CostsHeight4H 16.00
StationType standard
HeightMax 100
StartPreset 0
StartOptions 3
NoChildrenFlag 0
LightRedGreenFlag 0
FullLoadFlag 0
BlockSectionFlag 1
CircuitsMin 1
CircuitsMax 10
AutocompleteFlag 0
CarRotationFlag 0
NoCircuitsFlag 0
InOutOfStationRollSpeed 8.00
LiftchainSpeedMin 1.00
LiftchainSpeedMax 25.00
LiftchainSpeedPreset 4.00
StartSpeedMin 1.00
StartSpeedMax 50.00
StartSpeedPreset 20.00
ConstantSpeedFlag 0
ConstantSpeedMin 1.00
ConstantSpeedMax 25.00
ConstantSpeedPreset 5.00
HillVariation 1.00
RideCostsPreview 2500.00
RunningCostsBase 49.60
RunningCostsPerTrain 11.00
RunningCostsPerCar 3.00
RunningCostsPerStation 10.00
ExcBase 3.00
IntBase 2.00
NauBase 1.50
ExcCircuitCount 0.00
IntCircuitCount 0.00
NauCircuitCount 0.00
ExcCarCount 0.30
IntCarCount 0.00
NauCarCount 0.00
ExcRideTime 0.00
IntRideTime 0.00
NauRideTime 0.00
ExcSceneryMax 0.50
IntSceneryMax 0.00
NauSceneryMax 0.00
ExcMaximumSpeed 0.00
IntMaximumSpeed 0.01
NauMaximumSpeed 0.00
ExcAverageSpeed 0.05
IntAverageSpeed 0.05
NauAverageSpeed 0.00
ExcRideLength 0.00
IntRideLength 0.00
NauRideLength 0.00
ExcSceneryInfluence 4.00
IntSceneryInfluence 0.00
NauSceneryInfluence 0.00
ExcAverageHorizGForce 2.00
IntAverageHorizGForce 2.00
NauAverageHorizGForce 4.00
ExcAverageVertGForce 1.50
IntAverageVertGForce 3.00
NauAverageVertGForce 1.50
ReliabilityDecrease 10.00
PeepAttractivity 60

DistanceSpeedUnit SI [m/s]

PB&J
02-25-2009, 06:52 AM
The only thing I can see that is wrong with yours, ThemeDesign, is you made the "RideName" CTR Miner also. It must be given an RCT3 name. I used the Vertical drop coaster name. You only give the "CarTypeName" CTR_Miner, CTR_Goldminer, CTR_Coalminer. I hope this helps! :)

maaarte
02-26-2009, 11:03 AM
it's amazing ! I did need it for mine ride :D

mr.Sion
08-04-2009, 09:59 AM
Can someone show me how the icon is ingame.

because i can't find it...

PB&J
08-05-2009, 05:00 PM
It has the Vertical Drop name and the Wooden Wild Mine icon. Sorry about that, I haven't updated the icon or name since the newest release of the CTR Creator.

mr.Sion
08-13-2009, 05:44 AM
It has the Vertical Drop name and the Wooden Wild Mine icon. Sorry about that, I haven't updated the icon or name since the newest release of the CTR Creator.

hey again sry but still can't find it i also got trouble with this Ctr from you.
i also had trouble with u splash mountain ctr, can u make a video where too put the folders in,

i'm lost :cry:
_________________
-mr.Sion

PB&J
08-13-2009, 11:51 PM
hey again sry but still can't find it i also got trouble with this Ctr from you.
i also had trouble with u splash mountain ctr, can u make a video where too put the folders in,

i'm lost :cry:
_________________
-mr.Sion

There is NOTHING wrong with either of those CTRs. I tried to simplify the instillation of my CTRs as much as possible; the only thing I can think you may be doing wrong is not extracting the proper folders from the "Cars" and "Tracks" folder as the Read-me states.

mr.Sion
08-14-2009, 08:38 AM
There is NOTHING wrong with either of those CTRs. I tried to simplify the instillation of my CTRs as much as possible; the only thing I can think you may be doing wrong is not extracting the proper folders from the "Cars" and "Tracks" folder as the Read-me states.

sorry if u though i said that u were doing it wrong :(.
but i just have some trouble's too find them and dont know if i'm doing it wrong..

but dont hope u mad on me :(.....

-mr.Sion

PB&J
08-14-2009, 01:17 PM
No, I'm not mad, only frustrated trying to figure out what you may be doing incorrectly. Now, if you are sure you installed it correctly and can not find it in-game, it should appear how I said a few posts back. If it still does not appear, I ask you to explain your installation process.

??UnknownGuy??
12-18-2009, 05:58 PM
Hey dude!!! can you upload this some other place? like Rapid share please due to vohdin.org is having problems... thanks :D

PB&J
12-19-2009, 12:06 AM
Temporary link while Vodhin's site is down: http://www.filefront.com/15165899/pbjminer.zip/