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View Full Version : (WIP) CFR Twilight Zone Drop Cars - Update 12/2/09


Mackie85
02-10-2009, 10:41 AM
Hello

I decided to quit asking everyone to make an elevator drop car and give it a bash myself. Im using Google Sketchup, and so far have made the actual elevator car. However I'm now stuck, as I have no knowledge of how to transform this into a working CFR let alone a good one.

What I'm asking is someone with knowledge of how to do this to help me and work on this with me. They would get credit for it and could be a joint effort.

Would anyone be intrested, I already have 3d models made and I'm more than happy to send them to whoever.

Cheers

azanderz
02-10-2009, 10:48 AM
what about reading the CTR tutorial ?

EDIT: and dont start a thread with any pics of your work.

Mackie85
02-10-2009, 12:44 PM
http://file046a.bebo.com/10/large/2009/02/10/17/8616116965a10068990060l.jpg

Happy?

And I have read tutorials, just find myself struggling for time between work and everything else.

jharwood
02-10-2009, 01:32 PM
I think you should add textures to it or something.

LoneWolf7
02-10-2009, 06:03 PM
This is not an easy task, only a select few can do it, and I bet none of them have the time to teach you. I would suggest importing basic objects first.

Mackie85
02-11-2009, 07:48 PM
http://file046a.bebo.com/18/large/2009/02/12/00/8616116965a10079315394l.jpg

This is the 2nd car design, which to be honest I'm much happier with.

Textures still need worked on, and obviously this is only the car but rather than purely copy Disneys version I've tried to make it slightly customised with my own seats, restraints and car layout.
I wanted the rider to feel as exposed as possible which is why I've chosen individual seats rather than a bench with single bar restraint. Also stadium seating has been put in and the front seats left exposed with no barrier in front of them.

Im now working on gears and the actual drop chamber.

Please leave comments/criticisms aslong as their constructive. Also if someone could tell me how to post pictures rather than links would appreciate it.

Cheers

TheChicosAStar
02-11-2009, 07:55 PM
Here are your pics

http://file046a.bebo.com/10/large/2009/02/10/17/8616116965a10068990060l.jpg
http://file046a.bebo.com/18/large/2009/02/12/00/8616116965a10079315394l.jpg
Differnt ways are to...
1.Click that thing buy the font that looks like a mountain then paste the link to your photo and press ok
2.Put image tags around the links Link goes here
3.Put shot tags if the image is larger than 800X600 (shot)Link goes here(/shot) ,use [] instead of () though, does that help?

Mackie85
02-11-2009, 08:05 PM
Cheers Mate

Legend

Ice~101
02-11-2009, 11:03 PM
There are no lap bars in Tower of Terror you know. And the seating is actually:

4-4-4-4___3-3-3
5-5-5-5___2-2-2
6-6-6-6___1-1-1

The underlined part is the walkway to the rows.

Farenheit97
02-11-2009, 11:33 PM
Like ice said you don't need harness's since it uses seatbelts.

Ice~101
02-12-2009, 12:28 AM
I wasn't trying to be rude, but removing the lap bars would definitely save you some time.

Mackie85
02-12-2009, 09:01 AM
What I remember there is single bar restraint across the rows and the seat in the middle at the top of the walkway had a seat belt.

Cheers but I wanted to make it my own design with my own seating and restraint style it might take a little longer but will hopefully be worth it in the end.

jharwood
02-12-2009, 01:34 PM
^Well, they replaced the lap bar with individual seatbelts on all the seats. They're safer and the don't give you anything to hold on to.

Personally, I think your design looks pretty cool.

Greatdrift
02-12-2009, 03:07 PM
this is lookin good!!!

ccmm
02-12-2009, 04:43 PM
I wasn't trying to be rude, but removing the lap bars would definitely save you some time.

BUT, if you want to keep the lap bars, that would be cool too (I said that because hey look nice::noob:)

Mackie85
02-12-2009, 05:54 PM
BUT, if you want to keep the lap bars, that would be cool too (I said that because hey look nice::noob:)

Cheers.

This is a picture of the drop car placed in the shaft, gears and runners have been attached.

http://file046a.bebo.com/12/large/2009/02/12/22/8616116965a10084861601l.jpg

This is a larger picture of the whole ride. Shaft stands at 83m tall drop will probably only be in the regions of 78m but.

http://file048a.bebo.com/17/large/2009/02/12/22/8616116965a10084875393l.jpg

Like I said before I wanted it to have my own spin on the design of the car. I feel that with the ability to create CFRs and CTRs the game has completley opened up into a theme park lovers paradise. So although I can appreciate people want real life rides in the game why not think outside the box and create your train designs, or CFRs. I can appreciate it sounds a lot easier than it actually is but think of the possibilities. B'm have their own train and track design, as do Intamin, Vekoma etc.
Why not everyone else who makes a CFR or CTR?
I know I've got a custom ride design in mind for when I get this finished (granted that might be a while) a "World First" if you will ;) lol.

Also Im having trouble exporting this from sketchup into the actual game as just CS first so I can get the hang of it before I start attempting to animate it. Anyone got any tips? I tried downloading all the plugins suggested but with no avail.

Ruf Mixa
02-13-2009, 03:27 PM
That does sound like a good idea to start with about making our own custom rides. But the only problem is this will be its own cfr and will it work.
Even though it is a good idea it seems like a very difficult task to make a drop tower like cfr.

Raq
02-13-2009, 03:35 PM
great... We need to make the building!

azanderz
02-14-2009, 04:28 AM
it looks good, but what is the poly count ?

EDIT: here is a little suggestion on how to reduce the polycount. and it wont affect the model when you remove the lines if you have done it right.
all the pink highlighted lines can be removed and it would reduce the faces with something like 50 or even more.
http://i44.tinypic.com/347ick9.png
http://file046a.bebo.com/12/large/2009/02/12/22/8616116965a10084861601l.jpg

Viscosity086
02-14-2009, 11:14 AM
This look's interesting. I would remove those extra face's tho. Might as well help the poly's as make a good ride too.

rollercoaster28
02-16-2009, 04:08 PM
that looks really good, can't wait to download it

Mackie85
02-16-2009, 10:39 PM
Yo Quick update.

My comp for some reason has killed off RCT3 so until I fix it all i can really do is work on the models and animation without test running it.

EDIT: here is a little suggestion on how to reduce the polycount. and it wont affect the model when you remove the lines if you have done it right.
all the pink highlighted lines can be removed and it would reduce the faces with something like 50 or even more.

Cheers have basically re edited the whole car again, same designs really but with lot less faces, I was pretty nieve when i jumped into it and didn't really grasp the concept of textures but after importing some CS i now do and its a b***h. So. Seats have been re textured and I think I am infact going to stick with seatbelts for this version as it would prove to be a lot easier than lap restraints. Doesnt mean that I might not remodel it in the future or any other ride ideas but for now it's coming out.

Basically until my comp is fixed im modelling on my laptop which isn't the fastest and updates/pics will be limited, apologies.

While I'm here, it starts loading up the game but then goes to "Rollercoaster Tycoon 3 has stopped running, windows is finding a solution" but never does. Any ideas?

Greatdrift
02-16-2009, 11:02 PM
Dang, but anyways its going to turn out great!!! (Like me!!! lol)

ShadowVISTA
03-05-2009, 04:05 AM
Looks...... interesting. ;)

artax92
03-05-2009, 08:15 AM
Good! :D

jelle_p
03-05-2009, 02:17 PM
Are you still working on this (I just wanted to know :D)

91ad11
03-06-2009, 08:06 PM
Wow I haven't ridden the real ride but scene million of videos and photos and this look just like them :D good work keep it up

Greatdrift
03-06-2009, 08:15 PM
I rode it, it was intense!!!!!!

I hope this thread isn't dead

Raq
03-11-2009, 12:44 AM
how about making it a tracked?

Mackie85
03-11-2009, 12:45 PM
Yo
As I said in previous posts having major comp problems but all files are saved on a memory stick and it's still being worked on. Could be a while but because until I get it fixed I cant import or test it out. Will keep you posted but.

BellhopOwen
03-16-2009, 02:31 PM
Wow, looks great.

I'm a huge Tower of Terror fan, I can't even count the number of times I've rode the various Towers across the world.

All the Twilight Zone versions of the Tower of Terror have no lap bars, with seatbelts taking their place. However, Tokyo DisneySea's Tower of Terror does have restraints, making your version good for those trying to re-create that version of the Tower, or those who just want to create something using the ride system.

Keep up the good work!

Eagle Eye
03-26-2009, 12:53 AM
I would love to use this. Even if it's your own version, the straight forward view and seating is perfect for themed rides.

RctWeekly25
03-28-2009, 04:00 PM
yea youy have done a great job but olny thing that the lapbar out there is none on the ride

waltz.matt
03-28-2009, 04:05 PM
I've never ridden TOT, but I plan to on June 15th. I'm going ti Disney World! This is really good from the pics and videos I;ve seen.

disneyworld
03-28-2009, 08:21 PM
just so you know i was there last week
SEATING

5555_666
3333_444
1111_222
(oh yeah the space at the top row is non existent on the ride just how they lay it out (: )

Mackie85
03-30-2009, 02:46 PM
At long last technical problems have been resolved and i can finally start work on it again.

Will keep posted.

Thatonekid
03-31-2009, 05:48 PM
this looks great... but just wondering here, how long until u finish this?

I'm only asking because I started a ToT CFR back in October (2008) that I am now going to continue. The thread it was in is here (http://www.ataricommunity.com/forums/showthread.php?t=651501), and I stopped working on it just after the last post. Now that I have resumed, I left it most of the way done and am planning on finishing and releasing it within one or two weeks, depending on unexpected complications.

Anyway thought I might mention it before you get too caught up in what you are making here.

I'm not saying that you can't continue working on this, just you said at the beginning of this thread that you had been trying to find someone who would do this for you... I had been working on it already.

Good luck if you continue this

btw the thread linked is dead, but the new thread of alex05's restarted set is here (http://www.ataricommunity.com/forums/showthread.php?t=665722)

terrancew_hod
03-31-2009, 06:46 PM
^I say both of you continue to work on it and release the ctr, if you finish. I've noticed through the forums where someone announces a ride or scenery and either it gets canceled or the person takes a break from working on it; so it shouldn't even be an issue for two people to be working on similar rides. There will be slight differences in the look and execution so let the best ride win! ;)

Besides, there isn't any rules again people making the same ride or objects... we have two Madhouse rides and multiple scenery sets for various themes.

Thatonekid
03-31-2009, 07:16 PM
yes, i totally agree. I was just telling him so that if he wanted to work on something else and leave me to finish the ToT:up:

Wolfen
04-01-2009, 07:07 PM
I don't know why everyone claimed to dislike the design he made up. While it's not prototype it was brilliant looking and original. I wouldn't mind having 2 versions but if I had to have one over the other I'd take the one with the lap bar.

Even after riding the real TOT I think it's possible a park out there could make a ride like his design. SO I say keep at what you were doing and ignore the people who can't seem to appreciate originality.

capemen
04-03-2009, 01:53 PM
Can't wait can't wait:haha:
awsome:eek2:

Mackie85
04-06-2009, 02:09 AM
Cheers guys

Originality was exactly what I was hoping to do. I've had a lok at your model and it looks class. Im going to steal your idea of removing the drop shaft because it's proving to be too much hassel lol but the car is almost exactly the same.

To begin with I have removed the lap restraints but kept the original seating plan and style of the individual seats. Once it's in the game and running smoothly I'll start work on the lap bars and release a later version of it in due course. I'm hoping to make numerous CFRs or CTRs using the same style of seats and original seating layouts so watch this space. However I'm having some trouble animating it and would really appreciate any help anyone could give me. Credit will be given.

Cheers

capemen
04-06-2009, 07:45 AM
Cheers guys

Originality was exactly what I was hoping to do. I've had a lok at your model and it looks class. Im going to steal your idea of removing the drop shaft because it's proving to be too much hassel lol but the car is almost exactly the same.

To begin with I have removed the lap restraints but kept the original seating plan and style of the individual seats. Once it's in the game and running smoothly I'll start work on the lap bars and release a later version of it in due course. I'm hoping to make numerous CFRs or CTRs using the same style of seats and original seating layouts so watch this space. However I'm having some trouble animating it and would really appreciate any help anyone could give me. Credit will be given.

Cheers

Maybe you can try to look for any pictures and make billboards from them or paste it on a wall or car maybe it works and it's always better then nothing:rolleyes:

Thatonekid
04-06-2009, 03:02 PM
^^sounds good, I figured you might make a few changes based on my design, and i was considering suggesting you to remove the shaft,but I decided to let you make your design.

As far as the animations, don't worry. It will come to you in time, you just have to play around with it and figure it out.

Btw my CFR is ingame check it out here (http://www.ataricommunity.com/forums/showthread.php?t=672224)

Good Job and Good Luck!!

terrancew_hod
04-06-2009, 04:44 PM
and i was considering suggesting you to remove the shaft,but I decided to let you make your design.


You decided? How does that work? Do you have a lawyer on retainer?;)

I mean you guys are adding things to a game not officially authorized by Atari, but they're letting you do without putting the smackdown on. I think you're making a big deal out of nothing. Both of you are creating something and will have different results. I'd be more worried about Disney contacting you and saying something about your ride not being authorized. ;)

Thatonekid
04-06-2009, 06:03 PM
You decided? How does that work? Do you have a lawyer on retainer?;)

I mean you guys are adding things to a game not officially authorized by Atari, but they're letting you do without putting the smackdown on. I think you're making a big deal out of nothing. Both of you are creating something and will have different results. I'd be more worried about Disney contacting you and saying something about your ride not being authorized. ;)

That's not exactly what i meant. I have only mentioned my ride because he might not want to make one if there is already one out there, and it would just been a suggestion to reduce polys.

Not trying to seem like I control this project... just making suggestions:)

BTW I don't think Disney really cares that we are making rides themed after theirs, as long as we don't use the copyrighted name:up:

terrancew_hod
04-06-2009, 06:38 PM
Not trying to seem like I control this project... just making suggestions:)


Quotes from your last posts:

I'm not saying that you can't continue working on this, just you said at the beginning of this thread that you had been trying to find someone who would do this for you... I had been working on it already.and i was considering suggesting you to remove the shaft,but I decided to let you make your design.Let's be honest... These don't sound like suggestions, just someone trying to get someone to stop working on a project. Suggestions are helping someone with something not telling them (or implying) that they should stop.

There's plenty of praise to be given for anyone creating custom rides and objects for the game. If you both come out with similar rides, that's great and each one will be evaluated on their own merits... not because someone actually created the ride.

If Mackie85 wants to continue with his project, that's his decision and his alone. He doesn't need your permission or "suggestions" to work on a project that he's putting time into. You don't need to keep putting these kind of comments in his thread. If you want to help, then by all means help. This just doesn't seem like help to me.

That all I'm saying.

Thatonekid
04-06-2009, 08:01 PM
ok...

terrancew_hod, Mackie85, anyone else...

I did not at all mean to come across like that, I would love to see Mackie85 continue with this project, and I sincerely apologize for seeming to anyone like i wanted to stop or take control of this project.
I really did not mean to sound like that and I am sorry, I will not make any more "suggestions" regarding this project.

Mackie85
04-08-2009, 08:11 PM
I knew what you meant buddy.

Don't worry lol

capemen
04-12-2009, 04:27 AM
I have a question for you:D:

Did you knew that the ''elevator'' not only goes up and down but diagonal to so you actually need 2 tunnels one for up and the other for the freefalls. And the ride is every time different because the floors where te elevator stops and go up/down again is chosen random. If you don't understand what I'm saying now just watch this movie:
http://www.youtube.com/watch?v=jQar9CHM8sw

disneyworld
04-12-2009, 08:24 AM
^ Atleast you know english! most americans don't know a second language!

Flap
04-12-2009, 04:58 PM
is it only going up and down or can it also go to the left and the right like the ToT in america?

Mackie85
04-12-2009, 08:58 PM
It's only going up and down, figured it would be most convenient for anyone wanting to build a drop ride rather than having to worry about what direction it is going in next.

Massive problem has occured!

My rct only gets to 60% when on the initial loading screen, then it cuts back to windows desktop declaring there has been a problem.
Anyone have any ideas?

eddy7689
04-12-2009, 09:06 PM
it happens because it is searching for everything the game needs to run.. maybe something is in the wrong place. and the game cant find it so it closes. like have you recently added CS, a CFR OR a CTR

Mackie85
04-12-2009, 09:47 PM
Nope, had the problem before so i picked up a copy of the platinum version. Totally wiped all my saved games and everytjing and installed this new disc. Still have the same problem. It worked fine for years and eventually one day decided to stop.......:down:

capemen
04-13-2009, 04:47 AM
is it only going up and down or can it also go to the left and the right like the ToT in america?

It's only going up and down, figured it would be most convenient for anyone wanting to build a drop ride rather than having to worry about what direction it is going in next.

Massive problem has occured!

My rct only gets to 60% when on the initial loading screen, then it cuts back to windows desktop declaring there has been a problem.
Anyone have any ideas?

1. the elevator goes up and down and forward and backword he could go right and left because of a system under the ground that tells the elevator where to go (a machine beneath the elevator is hanging almost on the ground and so he can see which direction he most follow , look at the movie link that I gave in my last post everything will be explaned there). The Tower of Terror are ectually 2 rides in one, a free fall and a guide system that pick up the elevator out a tunnel and put in to one. As passenger you don't notice because you see ''spirits'' and everything so you are not beware of it and the elevator goes slow forward so it makes no sound. It may look that it isn't treu but I will explain how it comes:

- You see floor in front of you so as the elevator drives there is no possiblilty for going down. But there is cause at a section de floor go down when the elevator stands on.

- The elevator is hanging on cabels but he can go forward?? when the ride goes out the cables let the elevator go. If you see an offride movie of the tower you see (when doors open and elevator comes by) a huge machine on top of the elevator. I think when the elevator goes in the tunnel that machine is hanging above the elevator. When the elevator stands beneath it the machine will go down and use something were he can put the elevator on. So the elevator itself is actually a squire box with wheel beaneth it no wheels on side so as many people suggest.
This is the most logical work way of the elevator.

More questions about it just ask XD

2. it may be possible that the tower is too high for rct3.

^ Atleast you know english! most americans don't know a second language!

I'm dutch:D so I'm not americain but thx anyway

Thatonekid
04-13-2009, 06:56 AM
first, please don't double post

second, the ride system in rct3 will not be run by any real world like system, it is simply animations that move the car, the car "float"... no cables.

third, the ride is not too high for rct3, the one I made was real world height

fourth, he knew you weren't american, he was just stating that the average american doesn't know a second language

TheSkipper
04-13-2009, 03:19 PM
Massive problem has occured!

My rct only gets to 60% when on the initial loading screen, then it cuts back to windows desktop declaring there has been a problem.
Anyone have any ideas?

it happens because it is searching for everything the game needs to run.. maybe something is in the wrong place. and the game cant find it so it closes. like have you recently added CS, a CFR OR a CTR

I stumbled over this by accident because of a report on a double post.
You should have a separate thread for it. The problem is a Windows error, these happen with all kinds of programs regardless of size. It's why the send report window comes up, it's reporting the problem that Windows created to close the game. I quoted Eddy here because he is so far off base with his response it's funny.

capemen
04-13-2009, 03:35 PM
first, please don't double post

second, the ride system in rct3 will not be run by any real world like system, it is simply animations that move the car, the car "float"... no cables.

third, the ride is not too high for rct3, the one I made was real world height

fourth, he knew you weren't american, he was just stating that the average american doesn't know a second language

okay srry for double post.

But the elevator does goes forward look at this movie you see the cars outside the building and you see the testing round of moving the elevator http://www.youtube.com/watch?v=PNpeJ9tbozY&feature=related

Mackie85
04-13-2009, 06:29 PM
Ok where to begin lol

Capeman - Cheers for the input but I know exactly how it works it's just to complex and large to build for rct. I said from the beginning I wasn't trying to recreate Disneys version I was merely using the ride concept of an enclosed drop car which goes up and down. If I built it exactly like Disneys then it couldn't be themed differently for anyone else wanting to use the ride. They would have to accomodate for the two different shafts and passageways that the ride would go through rather than just a straight forward drop ride. I know the elevator moves forward using wire controls under the floor sending signals to the car determining where it moves too, I've ridden the thing like 1000 times.

It's not a height problem as it's not even in the game at the moment until I can get my comp working again. But cheers for the ideas :)

Secondly, sorry about this being in the wrong thread just figured it made the most sense seein how people were already looking at it, and saved starting an entirely new thread.

capemen
04-14-2009, 05:27 AM
ok it was just a idea but I understand your suggestion and your right:D

TheVirusMagnet
06-20-2009, 02:50 AM
I LOVES IT!

great job