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View Full Version : [REL] CTR Ghost Car ##Fixed## please re-download


azanderz
03-02-2009, 02:11 PM
hello. this is something i wanted to do the last days but didnt had the time. today i had some sparetime and made this. A Ghost Car using the mouse track. it is something i made up myself with no inspiration.
The car is only a 122 polys so thats great...
theres 2 versions of the car, one with a skull on the front and a bone on the side and one that is recolorable.
Credits goes to shyguy for the recolorable texture...

http://i247.photobucket.com/albums/gg138/azanderz/rct3/GhostTrain.jpg (http://rapidshare.com/files/204849366/Ghostcar_By_Azanderz.zip)

(Click image for download)

please re-re download i posted wrong file...

Krakatoa_Coo
03-02-2009, 03:15 PM
i think you should of told us about this earlier for some feedback into this. Are there wheels on the cars?

azanderz
03-02-2009, 03:20 PM
well, you dont allways have to see the WIP before the release.
yes it does, but not some advanced wheels.

Coaster Freak
03-02-2009, 03:25 PM
Too modern looking for my tastes. But they look nice. Not really scary though.

Krakatoa_Coo
03-02-2009, 03:26 PM
^ I agree. Can you show us a pic of the wheels?

azanderz
03-02-2009, 03:35 PM
why does the wheels mean so much to you ?
pic will come in 2 minutes..

Krakatoa_Coo
03-02-2009, 03:39 PM
i dont know, i just want to see the wheels

azanderz
03-02-2009, 03:48 PM
happy ?

http://i247.photobucket.com/albums/gg138/azanderz/rct3/Shot0008-1.jpg

darkrider66
03-02-2009, 05:05 PM
i love these ive been dying for these thank you soooooooooo much these will be so much better for my fear street ride are they recolorable

Edit: nevermind missed that they are lol

Amplifyed
03-02-2009, 05:23 PM
I think it would be a little better without the light on the front, myself.

darkrider66
03-02-2009, 05:39 PM
^ i second that also love the skull car but if its not recolorable i think it should be black or read the yellow is a lil too bright to show off the skull and bones

Krakatoa_Coo
03-02-2009, 06:56 PM
ok, i am happy now, i am downloading now

Greatdrift
03-02-2009, 07:17 PM
Odd, wheels aren't touching track lol, it flies!!!!!!!! YAY!!!!!! CRASHING FOR ME!!!!!!

Krakatoa_Coo
03-02-2009, 07:18 PM
^ hmmmm......., whats coming next?

rideslover
03-03-2009, 02:32 AM
Awesome "Silent Hill"

azanderz
03-03-2009, 07:09 AM
i will fix a couple of things on this car tonight. What will be fixed:
I made a mistake with the wheels so they are a bit of the track.
The skull texture will be made more brown. sorry not red or black but more dark brown.
Remove the light, it was supposed to be recolorable but something messed up.


EDIT:
Got home early so i have fixed the cars now.
http://i247.photobucket.com/albums/gg138/azanderz/rct3/Shot0009-1.jpg


Download is in first post. delete the old one and install like before...

darkrider66
03-03-2009, 12:09 PM
i like thanx looks great lol downloaded

Darkrideguy
03-03-2009, 04:11 PM
nice. did you fix were the coaster cam located? also for a more realistic dark ride the ride should be set to continuous speed in stead of a roller coaster speed. With this I can only build wild mouses and gravity(roller coaster like)dark rides. and the cars should have openings for people to get into the car on both sides of the car. but other than that this is great.

Greatdrift
03-03-2009, 04:13 PM
looks much better

darkrider66
03-03-2009, 07:13 PM
^^ i agree that the poenings should be on both sides most of my darkrides go in on the left and out on the right plus u may want to try to make an animated bar and bring it up a bit so the peeps hands arent floating not complaining jus giving an opinion but i love these thanx for making them

Vodhin
03-03-2009, 11:31 PM
Nice job on this :D

recolorable light: use flexi0 instead of the RGB statement (eg: lightstart01_flexi0-radius3). cars can have 3 different colorable light settings:"flexi0" is the first color option, "flexi1" the second, "flexi2" the third

also, "lightstart..." turns off when in the station, but "simplelightstart..." does not The "simple" prefix makes the light not shine on other objects. If you wanted the "bulb" to remain lit and cast a glow on other objects, use two effect bones, one for the glow (nblightstart01...), one for the bulb (simplelightstart02). just remember that each lightstart needs a unique number...

FunDMental
03-03-2009, 11:49 PM
Wow, these are gonna come in really handy. :)

Great job!

azanderz
03-04-2009, 07:09 AM
thanks for the comments all :)

Nice job on this :D

recolorable light: use flexi0 instead of the RGB statement (eg: lightstart01_flexi0-radius3). cars can have 3 different colorable light settings:"flexi0" is the first color option, "flexi1" the second, "flexi2" the third

also, "lightstart..." turns off when in the station, but "simplelightstart..." does not The "simple" prefix makes the light not shine on other objects. If you wanted the "bulb" to remain lit and cast a glow on other objects, use two effect bones, one for the glow (nblightstart01...), one for the bulb (simplelightstart02). just remember that each lightstart needs a unique number...

wow that was alot of information :D.
but i will just take the light of, thats also more dark ride like. but thanks anyways thats really usefull !.