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FOgplaya
04-04-2009, 04:47 PM
Hey guys i was wondering, is it possible to make your own track?????????? If so could somebody attempt it. Get back to me :D

Swordsman_02
04-04-2009, 04:48 PM
Nope....not yet.

Sorry.

tyc∞n4life
04-04-2009, 05:09 PM
Nope....not yet.

Sorry.
Keyword: Yet

FOgplaya
04-04-2009, 05:19 PM
Keyword: Yet

oooooooooooh, do i detect something brewing :)

gadget
04-04-2009, 06:39 PM
I don't know if it will be possible ...:(
we havent any news of M.Lomberg since the CTR Cars. so we don't know

it will open Great possibilities in game !!!:)

Rct3Luke
04-04-2009, 07:07 PM
^It would transform rct into no limits, but 10x better =D

rct3parkmake
04-04-2009, 09:04 PM
It's possible. It's happened, I think. It is not yet public. Belgabor is the one to have said this, or was it M.L.?

grrt
04-04-2009, 11:39 PM
I know absolutely nothing about CS making, but couldn't you just model the individual track pieces and a train? Then Drag them into the place where the coasters go? Or do you not know the right plug in for it to be compatible with anything in that folder?

GOLIATHpov
04-04-2009, 11:46 PM
^Not that simple. You have to configure the track peices to be able to work like tracks, and nobody knows how to do that yet.

grrt
04-04-2009, 11:54 PM
You mean like having collision detection for all of the polygons so that the coaster can glide across the piece?

Coastergod
04-05-2009, 12:33 AM
That is pretty much how it would work.... but it is not so simple to program that into the game as you may think.

My only fear of this happening is that the game itself would be taking up alot more space than before if we could actually make our own kinds of coasters. Thus, it might lag lots more if we could make a CRC

RctWeekly25
04-05-2009, 01:23 AM
i could happen i mean look at what we have made possible so far i think its on way its going to happen because what are you going to do when they make a new piece of track and you are trying to make a recreation of that park what will you do

azanderz
04-05-2009, 02:15 AM
^It would transform rct into no limits, but 10x better =D

hmm, it wont be possible to create a track builder like that :p

Viscosity086
04-05-2009, 03:02 AM
You can make track yes, model it yes, but you have to creat track ovl's which are somewhere around 10 times more complex than CFR's You would have to align up splines and such for the cars to know that it was actually track. I am sure Bel will let us know when it is possible. But right now there is not many who can do CFR's and It has been said that tracks are 10 times as tough. So look for that to be extreme. Hopefully its just a first glance deal, and wont be quite that tough.

gadget
04-05-2009, 03:49 AM
Yeah I think the train just follow a spline attached to the piece
maybe the track piece will have some effect points:confused:

RCT3robin
04-05-2009, 04:37 AM
^You might have a point there indeed.

rct3parkmake
04-05-2009, 07:29 AM
As I said before, I'm 99% sure that Belgie said that it is possible and might have actually happened. If I or anyone finds sometruth of that, we could post it here.

Rct3Luke
04-05-2009, 07:54 AM
hmm, it wont be possible to create a track builder like that :p

But..
The way we make the custom track could be made in a similar style to NL's editor.

gadget
04-05-2009, 08:12 AM
^I guess it possiblebut ATM nobody have any news of this
better is belgabor put his nose there and tell us more about this future feature

sean-o
04-05-2009, 02:30 PM
But..
The way we make the custom track could be made in a similar style to NL's editor.

yeah
thats sort of how i imagined thats how it could be made possible
like design a rollercoaster on nolimits and then somehow import it onto rct3 like you would import a rollercoaster from rct1 or rct2 and then just place in down like a flat ride.

Old-Spice
04-05-2009, 04:02 PM
As far as I know, Rct3 uses pre made track segments and use SPlines for the cars. The effect bones for these cars use the splines from one segment to another. Each track segments is premade so you couldent get a coaster like no limits (just strach and shape the track) you would have to make a new track piece.

deathfearsnone
04-05-2009, 04:03 PM
If it could be possible we could have 90 degree lifts speaking figurative though

Viscosity086
04-05-2009, 04:20 PM
Yeah, Importing track from NL to RCT3 is not possible at all, because of whats been said, NL uses Node's and RCT3 uses premade set pieces with splines/bones for placement. But what is possible is making track, someday. And you possible could do NL style in RCT3, but you would do as OS said, make every pieces as an indivudual piece. This is my opinion, based on knowledge, and some fact.

Rct3Luke
04-05-2009, 05:48 PM
No no no.
I mean like, Actually creating the track piece in somethign similar to what NL has, not importation or anything.

Coastergod
04-06-2009, 01:22 AM
As far as I know, Rct3 uses pre made track segments and use SPlines for the cars. The effect bones for these cars use the splines from one segment to another. Each track segments is premade so you couldent get a coaster like no limits (just strach and shape the track) you would have to make a new track piece.

Basicallly, No Limits and anything like uses a completely different kind of engine. It uses a wireframe editor and uses nodes to connect track pieces. and simply programs movements into each little track piece. RCT3, as you have just said, has pre made movements into each track. So, effectively, epic fail for converting RCT3 into nolimits.

SPACEMTNMAN
04-06-2009, 06:19 AM
Actuslly i asked this before and found out that while its possible to do this, the complexity of the job just makes it pointless. Each spline on every possible combination of track pieces has to match up identically.

to anyone thinking about making new track section 3D models to just sit back and wait. It isn't impossible, but the tools that make it easy (without a degree in computer sciences) are not available. From what I have read from Belgabor, The_Cook, and a few others who are the ones looking for ways to make new stuff, new tracks are a "glob" of all the track sections needed for the coaster type.

Probably track pieces will become available, but as people said above, you'll have to wait till Markus makes them available.
There are a couple of issues involved.
- Every piece needs a model, it will be very time consuming to create a full track.
- Existing tracks can be "adapted" with new pieces, but there are issues with the splines. Track pieces need at least two splines (four in fact, but the two pairs can be identical in most cases), and these need to fit exactly to the next and previous pieces. If they don't, the piece will be unplacable. So either someone needs to dump all the original start and end points of the existing track pieces (which could be a copyright issue) or it will require a LOT trial and error.
It probably will not be possible to add new sections to existing track types, so you will have to start from scratch, building each and every piece. So get to work and start modeling all the coaster tracks you want for your new coaster type.You probably wont be finished by the time tracks are available. Just don't ask for access to Frontier's files no one is allowed to offer that kind of help (reverse engineering).

But apparently Markus is working on it (according to TPM inc)

DasMatze
04-06-2009, 06:25 AM
It probably will not be possible to add new sections to existing track types
Markus said it probably will be possible.

BTW: his newest invention are Custom Tower Rides: http://www.youtube.com/watch?v=BP15OJSf-aY

DasMatze

benboid12
04-06-2009, 10:28 AM
^ wow awesome tower!

SPACEMTNMAN
04-06-2009, 10:39 AM
^ wow awesome tower!

edit: just saw the link :P

Ckef01
04-06-2009, 12:13 PM
Actually I do it will be very possible to make new sections, they just can't be complicated like you can make every single meter by yourself, but I think you can make pieces like Straight to 1H but just not as fast (Edit, like it uses 4 or more tiles to get in the 1H position), like you can make realistic roads or something, it will have the exact same beginning and ending position (from the splines) as the original piece, it's just stretched out.

Now If you understood that it is a miracle, I don't know how to discribe that piece :p

veryConfused
04-06-2009, 12:35 PM
^And surprisingly I understood that exactly as you wrote it. Although I would call it a slope start becuase that would technically be what it is.