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djf
05-06-2009, 08:16 AM
Go to post#215 (http://www.ataricommunity.com/forums/showpost.php?p=11724567&postcount=215) for download and notes

CompressedAir
05-06-2009, 08:23 AM
WOAH Looks awesome!!

gavt1976
05-06-2009, 08:35 AM
I think the ride looks awesome and i think there is a few guys on here that could help you out with this.

djf
05-06-2009, 09:01 AM
I know that here there are few guys that can help me i hope this
Now i need to know how i have to setup the armature and actions for animate the objects then once i have understood the basics of based actions and armature animations i can animate and test this cfr until it will be stable and ready for release!

gavt1976
05-06-2009, 09:37 AM
There is 3 guys that could help you with this and they are called

TheChicosAStar
T4L
Viscosity086

And if you PM them your problem, i think they could help you sorted it out for you.

biogal
05-06-2009, 10:11 AM
djf, please make sure to use pictures that are no larger than 800 x 600. I replaced the IMG tags in your picture with shot tags to reduce the size.

FOgplaya
05-06-2009, 10:29 AM
Looks interesting but i hate WIPs because theyre a big tease

Fastlaw
05-06-2009, 03:13 PM
Nice, I want to see some updates.

bigb7965
05-07-2009, 12:23 AM
^ excuse you...

he just posted it today and you're already asking for updates :rolleyes:

djf
05-07-2009, 05:21 AM
I have adjusted the model :) to optimize it for reduce polygon and gondolas arms to fix some things
http://farm4.static.flickr.com/3375/3510053524_fea91dc822_o.jpg
As you guys I also want to see my project updated ;) but for now i am learning some things about blender animations and preparing to animate this CFR.
See you soon

gavt1976
05-07-2009, 05:39 AM
This ride reminds me of the one at blackpool pleasure beach called The Bling that goes up in the air and over and if this one is, i have to say that this one is going to be awesome.

djf
05-07-2009, 06:24 AM
Yes it is the same model of the high energy (star shape) !
Hope i'll succeed animating this, it's very hard for me to animate this because i have limitations and i need to follow carefully certain guidelines :confused:
Instead i have succeeded animating this by hand without limits and it is not difficult

gavt1976
05-07-2009, 07:40 AM
Are you making anymore CFR's after you have done this one.

djf
05-07-2009, 08:15 AM
@gavt1976
I don't know if I'll finish this project and this cfr creation will not require much time probably i'll make some other.I was thinking to make the airwolf is another awesome flat ride :cool: But first i want finish this and have learned well how to make CFRs.

gavt1976
05-07-2009, 08:29 AM
I hope that you will finish this one first before you do any other ones and if you need any ideas for other CFR's just have a look at this thread for ideas.

List of Custom Flat Rides/Cfr Ideas: Menoo_'s Madhouses Added!
http://www.ataricommunity.com/forums/showthread.php?t=658695

If you need help to finish this ride just PM the guys on here that i told you about and i think they would help you.

darkrider66
05-07-2009, 05:24 PM
alright ur thinking of doing airwolf are you talking about eberhard's???

djf
05-08-2009, 08:00 AM
Yes Eberhard's airworlf, would you like guys?
But for now i have to finish the high energy it' s very important for me to understand how animate cfrs in blender for others possible future cfr's projects

gavt1976
05-08-2009, 08:11 AM
Did you have a look at the list that i posted before because you could make some rides out of that list, because some rides people on here would like to seen being done for RCT3

darkrider66
05-08-2009, 11:51 PM
id love to see airwolf good luck with this project

gavt1976
05-10-2009, 08:30 AM
So any new updates on this ride then because i am looking forward to see some and did you have a look at the thread i told you about some rides that could be done for RCT3

djf
05-10-2009, 09:13 AM
I will give a look at the list but now i am still working at the high energy

gavt1976
05-10-2009, 09:14 AM
Are you going to show us more pictures of it so that we can see what it is like.

djf
05-10-2009, 09:39 AM
For now this is the model that i am animating, maybe after I will succeed to import this CFR correctly in the game i will update textures and i will make other stuff (as separate custom scenery)
http://farm4.static.flickr.com/3538/3518637806_9725d32d72_b.jpg
http://farm4.static.flickr.com/3605/3517828107_dc6c827d00_b.jpg

gavt1976
05-10-2009, 10:00 AM
Wow now that looks amazing, what do you mean other custom scenery for it.

djf
05-10-2009, 10:36 AM
For example railings on platform that now I have not included in the model because otherwise the number of faces would be too higher

gavt1976
05-10-2009, 10:43 AM
For example railings on platform that now I have not included in the model because otherwise the number of faces would be too higher

What about doing a entrance or exit for the ride, lights and anything like that, because i wanted to know if you was going to do it like the bling.

http://i437.photobucket.com/albums/qq96/gavt1976/36r26.jpg

djf
05-10-2009, 11:17 AM
Yes i also thought to make other decorative stuff as lights, lamps, an artwork panel in background, maybe i'll make them as custom scenery.when i'll finish to animate and to export the cfr i'll think for this stuff

Flap
05-10-2009, 11:18 AM
as you all could see, more details into the chairs would be better,

but im crap with seats but the gondolas are just not as the starshape in real life, also i miss the huge motor under the gondola arm and the strobes,

further nice model:D

i hope u are able to roll the vehicles on gravity to make the real ride effect, i have ride this ride in 2007 @ Tilburg Fair and it was awesome:D

darkrider66
05-10-2009, 03:31 PM
its looking amazing so far cant wait to see the progress

djf
05-11-2009, 06:04 AM
as you all could see, more details into the chairs would be better,

but im crap with seats but the gondolas are just not as the starshape in real life, also i miss the huge motor under the gondola arm and the strobes,

further nice model:D

i hope u are able to roll the vehicles on gravity to make the real ride effect, i have ride this ride in 2007 @ Tilburg Fair and it was awesome:D

Unfortunately it is not possible to make more detailed chairs and other elements of the ride because the number of faces would increase and this could generate problem exporting the cfr in rct3.
I'm still thinking about how I could change chairs as an alternative but maintaining low the number of faces

Flap
05-11-2009, 06:53 AM
if you build the orginal "RCT Topscanseats" in ur starshape it would look kinda better

or just made the seats a bit fat now there too small for good safety

gavt1976
05-11-2009, 06:55 AM
I was thinking the same thing flap or used the same seats thats with top scan on RCT3 because they will be better, but that is upto you.

djf
05-11-2009, 05:03 PM
I have make a new style of chairs!
http://farm4.static.flickr.com/3572/3523515742_6950b0c042_b.jpg
http://farm4.static.flickr.com/3334/3523516344_05c3870742_b.jpg
I have to optimize it again becuase the number of faces is more high than 3000 and i have to finish textures for remaining parts of the ride.
Do you like this style?

sherman454
05-11-2009, 05:05 PM
Love it:up:

gavt1976
05-11-2009, 05:06 PM
Yes i do love the style of it, would we be allowed to change the colors of it when we put it into the game.

djf
05-11-2009, 05:16 PM
If recolorables textures will not give me problems exporting the cfr surely you can choose different colors!Hope :D

gavt1976
05-11-2009, 05:34 PM
I am glad about that mate, so are you planning to put lights on it and fences as well.

So after you have done this one are you planning any more CFR's.

djf
05-11-2009, 06:04 PM
Yes i think to add some light effect points to the ride if i'll not have problems exporting them, for fences instead i am thinking to make a separate custom scenery set with also other stuff
Now i am still working and learning some technical things about blender and animations so once i have finish this project, learned well blender and how make cfrs, yes i'll make some other

gavt1976
05-11-2009, 06:08 PM
Would there be any chance to do a beta test on this ride before you add the lights to the cars and everything, because i could test it out for you and tell you the problems if any before you finish the ride.

stu-2693
05-12-2009, 01:57 AM
Somehow I think you are bugging him too much gavt1976, apart from two other people you have posted after every one of djf's posts...often asking completely irrelevant questions I mean, If he wants to make more CFR's, he will - If he wants to make a BETA, he will - If he wants to post pictures, He will, after all, I believe this is his project?

Anyway djf, try reducing the number of the sides of the sphere at the top, or even changing it to a decorated block or lower polygon shape, having it spherical doesn't make much of a difference TBH, the restraints could be one long alpha (then it would be about 6 polys per 3 restraints) and i see a lot of faces which may be hidden inside one another, mostly on the seats, although these may be hard to remove (actually what i would do is group the seats and completely trace over the top of them with a pencil tool)

Flap
05-12-2009, 03:15 AM
these are much better!

i only miss the pipe between the thin supports of the starshape,
little detail...

may if you can, recoulourable would be fine, buit i agree with this model too

djf
05-12-2009, 11:40 AM
Somehow I think you are bugging him too much gavt1976, apart from two other people you have posted after every one of djf's posts...often asking completely irrelevant questions I mean, If he wants to make more CFR's, he will - If he wants to make a BETA, he will - If he wants to post pictures, He will, after all, I believe this is his project?

Anyway djf, try reducing the number of the sides of the sphere at the top, or even changing it to a decorated block or lower polygon shape, having it spherical doesn't make much of a difference TBH, the restraints could be one long alpha (then it would be about 6 polys per 3 restraints) and i see a lot of faces which may be hidden inside one another, mostly on the seats, although these may be hard to remove (actually what i would do is group the seats and completely trace over the top of them with a pencil tool)


Thanks for these advices, so now the model has about 3600 against 4000 before optimize it.

Then i have try to export the model in game and safety bars of seats were too big for peep so now i have adjusted and restyle safety bars
http://farm4.static.flickr.com/3341/3525017449_433f7b039f_b.jpg
Now safety bars should be at the right size:rolleyes:

I have make the sign of the ride (this will be released with fences and other stuff on separated custom scenery set for this ride) I think to add a texture to the sign which gives the neon effect (as the real high energy)
http://farm4.static.flickr.com/3545/3525053375_10f5cbc5d6_b.jpg

these are much better!

i only miss the pipe between the thin supports of the starshape,
little detail...

may if you can, recoulourable would be fine, buit i agree with this model too

I'll add the possibility to recoulour the ride if textures will not give me problems exporting the ride

gavt1976
05-12-2009, 11:49 AM
It looks great so far djf, you have done amazing job on it.

Flap
05-12-2009, 11:59 AM
i think you should made also a model without the high energy theme, and i see 2 thin lines between the thin supports and thats mostly one,

can you explain me why u used 2?

Verry nice model!

91ad11
05-12-2009, 12:17 PM
Please don't put that sign on there :D because if you can make this re-colour i can make some thing for my Polynesia area :D But it might look a little odd with High Energy Sign :D Can you make the High Energy Sign for Cso ??

djf
05-12-2009, 12:21 PM
i think you should made also a model without the high energy theme, and i see 2 thin lines between the thin supports and thats mostly one,

can you explain me why u used 2?

Verry nice model!

Sorry i am italian i do not understand what you mean with 2 thin lines between supports :D



@flap, @91ad11

(this will be released with fences and other stuff on separated custom scenery set for this ride)

:D

Flap
05-12-2009, 12:31 PM
thin means not fat,

theres one thin pipe in the real life model,

i can see 2 thin pipes in your model,

may you can decrase the polys or something by delete one of them:bulb:

and i was wonering if you make a park model or the high energy from Yasmin Kaiser,

Cause the Kaiser part needs a hydraulic pipe under the fat support

biogal
05-12-2009, 12:52 PM
djf, please use multi-quote to quote more than one person rather than double post. Thanks.

djf
05-12-2009, 01:00 PM
thin means not fat,

theres one thin pipe in the real life model,

i can see 2 thin pipes in your model,

may you can decrase the polys or something by delete one of them:bulb:

and i was wonering if you make a park model or the high energy from Yasmin Kaiser,

Cause the Kaiser part needs a hydraulic pipe under the fat support
Do you mean highlighted objects on this image?
http://img232.imageshack.us/img232/7720/shotd.jpg

I am making a generic model, i'm inspired to the real model from kaiser but the cfr is not detailed as the real however i still thinking to make some hydraulic parts and to release them in the CSO for this ride.
Do you mean this hydraulic objects?
http://ridesdb.com/pic/ride/000395/000395-165.jpg

gavt1976
05-12-2009, 01:15 PM
I think flap means on the seats of the cars.

Flap
05-12-2009, 02:55 PM
no i meant the hydraulic arm on the midtrailer where the big mast will be raise up into the air:weird:

may a photo would be clear:D

http://ridesdb.com/pic/ride/000395/000395-128.jpg

i meant this one

see details on here:

http://ridesdb.com/db/thumbpic.php?ride_id=395

djf
05-12-2009, 05:09 PM
ok now i understand, initially i had put them on the model then modifying the model i don't know because i had deleted them:mefiant15:, maybe i'll (re)add these missing elements :D

gavt1976
05-12-2009, 06:16 PM
You could leave the ride has it is, then release it so that we can try it out then do a new model of it later after we told you the problems of it.

Flap
05-13-2009, 03:23 AM
may a beta test would be better ,

you can work on the model as well,

Could you save the vehicles, you may could build a Reailble topscan with this thats even better than the RCT version and more rrealistic,
but first finish the starshape.

I hope you see our comments as tips hahaha

i need tips too,

do you want to help me with my booster?

i need to do the Vehicles of it.
but i cant build the restraints or the good hight of the seats.

want to help me?

it's a fabbri booster maxxx,
also italian hahaha

djf
05-13-2009, 07:53 AM
may a beta test would be better ,

you can work on the model as well,

Could you save the vehicles, you may could build a Reailble topscan with this thats even better than the RCT version and more rrealistic,
but first finish the starshape.

I hope you see our comments as tips hahaha

i need tips too,

do you want to help me with my booster?

i need to do the Vehicles of it.
but i cant build the restraints or the good hight of the seats.

want to help me?

it's a fabbri booster maxxx,
also italian hahaha

for beta test i don't know because now i have technical problems with blender and animations so i have not yet exported the cfr.when i have exported the cfr animated in game, maybe i'll release the cfr for testing

do you need a model of vehicles or suggestions for make the model of vehicles?
however now i have to try to export the new model to see if seats are at the right size for peeps , then i can suggest you tips for vehicles;)

gavt1976
05-13-2009, 08:03 AM
I think what flap wants you to do is have a look at his thread about his CFR so that you can give him some advice. And the name of is thread is called [WIP] CFR concept "Booster Maxxx" i just hope that you 2 can help each other out.

Flap
05-13-2009, 10:37 AM
ï have script experience in c++

so i hope that blender wouldn't be a problem hahaha

if not, some have to help me out

djf
05-13-2009, 11:25 AM
With technical problems in blender i did not mean programming issues but i had problems exporting the model from blender but now seems that i have resolved the problem
However i have not yet make splines to mark paths for peeps and mechanic to follow because i am waiting some technical answers for these and to questions that i have asked about the process of cfr's export so, missing things to do are splines, remake some animations and try to export for testing.
I hope to finish these things soon

gavt1976
05-13-2009, 11:27 AM
Good luck on getting your problems sorted out with the ride and i hope that someone on here could help you with it.

Flap
05-14-2009, 03:55 PM
well he tries o fix it himselff!

i preachade, or how do un write that, it and i wish him good luck.

gavt1976
05-16-2009, 07:54 PM
So how are you getting on with it ride, have you done any more work on it yet.

djf
05-21-2009, 02:37 PM
Hi all I was a little busy in these days
During free time I have updated textures and model maybe it will be definitive, i have to optimize it for number of faces and to fix some textures bugs that appear exporting model in game, then however decorative fences, arm engines (in 2nd shot) and others real elements that probably i will add, will be released separately in a custom scenery set for this ride
http://farm4.static.flickr.com/3330/3552237578_6227c468f8_b.jpg
http://farm3.static.flickr.com/2403/3551427077_c6517c4b6f_b.jpg
http://farm3.static.flickr.com/2457/3551426759_bc6b93c81e_b.jpg

Once i have the final model i will try to animate and export in game, and i have to learn and test for peep splines and seats positions, hope to finish this soon and to ride this cfr in game:D

@moderator
sorry now are resized:D

gavt1976
05-21-2009, 02:39 PM
Wow djf, this is awesome and amazing you have done a great job on it mate and i am glad that this is not dead.

TheSkipper
05-21-2009, 03:18 PM
Please resize your images, or face closure.

C.D.C.
05-21-2009, 04:04 PM
That is ausome. Im going to be using this alot. Great job.:D:up:

TheVirusMagnet
05-22-2009, 03:51 PM
WOW i made just like a little fair, it wasnt like a proper park, it was like a little traveling fair,m and every now and then i check on it, add some stuff. THIS is deffinatly going in!!!

djf
05-22-2009, 04:29 PM
I'm glad you like the model guys thanks, i hope to finish this for you all
Few hours ago i have imported the model in blender and i am preparing for the animations then i have to try to export splines and peep bones (maybe i have understand the right way for make splines and peep positions on seats so i have to do some experiments :bulb: before export all the ride)!

gavt1976
05-22-2009, 04:39 PM
So you must have been busy working on this then, how much more have you got to go on it before it is ready for a test.

djf
05-22-2009, 04:52 PM
You're asking me when i'll release the ride for test?sincerely i'm concerned to know that the ride could have problems on others computers and not in mine so however i'll release for test when i'll have all the ride exported correctly in game, currently i don't know how much time this things will take , i hope soon:)

gavt1976
05-22-2009, 04:58 PM
Ok mate i understand, i am just looking forward to have it so that i can put it into my park recreation of blackpool pleasure beach.

C.D.C.
05-23-2009, 01:08 AM
We hope to see this in a theme park/fair near you.:p

djf
05-23-2009, 03:21 PM
I have open (http://www.ataricommunity.com/forums/showthread.php?t=676636)this topic

gavt1976
05-23-2009, 03:27 PM
What i think you need to do is make another thread about the problem that you are having on this ride to see if someone on here can give you some advice on it.

Flap
05-23-2009, 06:09 PM
you got only double maps.

p.s.:

W-A-U-W!

gavt1976
05-24-2009, 10:11 AM
So have you got the problem sorted out yet or are you still having problems with it.

C.D.C.
05-24-2009, 03:30 PM
Can't wait to see this ingame.:D:up: This is a really cool ride even though I haven't seen it in real life yet.:downcast:

Flap
05-25-2009, 05:17 AM
i have ride this at the tilburg fair 2007!

AWESOME!

djf
05-25-2009, 06:08 AM
Hey guys yesterday i have make a video (http://www.flickr.com/photos/7265972@N03/3562652154/)test for you !(this was the first time i rided the cfr so as you can see there are texture bugs (that today i have resolved) but now i am still working for fix other important things as remake splines and animations (animations because sometime during ride there are rotational movements very burst:( so i want to remake all animation to try to make all smooth)
I hope to release stable version very soon!

TheVirusMagnet
05-25-2009, 06:14 AM
do you think you could put the vid on youtube or suming. it dosent start :(

Flap
05-25-2009, 06:24 AM
WOOW thats a real realistic animation!

im glad your test worked out.

djf
05-25-2009, 06:27 AM
do you think you could put the vid on youtube or suming. it dosent start :(
Doesn't start:bulb:? Do you have the latest version of flash player?
However maybe i'll made a youtube account for other videos

Flap
05-25-2009, 06:28 AM
i have seen it!

just open it in IE

in firefox it doesnt work

djf
05-25-2009, 06:34 AM
WOOW thats a real realistic animation!

im glad your test worked out.

In this first animation there are only few movements that are ok, in the video some burst movements are not seen, as i said previously i'll remake all animations because i want this cfr smoothly in all movements :)

p.s I have firefox 3.010 and i see the video, however i understand that flickr for videos is not good ;P

gavt1976
05-25-2009, 06:41 AM
I have just watched the test on flickr and i thought it was awesome mate.

Flap
05-25-2009, 07:05 AM
well i hope you get finish it.!
i want the same joy as at the tilburg Fairground 2007

SpinballWhizzer
05-25-2009, 07:48 AM
This Is Amazing!

I Cant Wait To Add It To My Funfair Ride Line Up!

TheVirusMagnet
05-25-2009, 10:32 AM
the movie satarts now :D
THA ,THAT is great!!!1

one thing i forgot to ask....
wheres the "high energy" sighn gone off the side?!?!
is it something to do with people wanting to call it something diferent?

Flap
05-25-2009, 11:01 AM
the ride is getting recolourable,

so the point is that the sign is getting released as CSO

djf
05-25-2009, 11:05 AM
@TheVirusMagnet
Do you mean where is the high energy sign that i had put in model in previous shots in this thread?

p.s I'll release the sign as CSO obj. with fences
(now the cfr with fences has more than 3000 faces!)

gavt1976
05-25-2009, 11:09 AM
@TheVirusMagnet
Do you mean where is the high energy sign that i had put in model in previous shots in this thread?

Yes i think he means the sign for it.

Flap
05-25-2009, 11:26 AM
yess he means that what we asked to be better if it is released as Custom scenery

TheVirusMagnet
05-25-2009, 11:29 AM
YES! it would be awsome as CS

djf
05-25-2009, 07:52 PM
I have re make all animations you can see onride video here (http://www.flickr.com/photos/7265972@N03/3564137107/), it is very difficult to make smooth rotations i have try to export simplyfing/fixing actions with belgabor scripts but movements are not fluent as i have made in blender:bored: i don't know why..
So i have to find a solution to made rotational movements that exported are not burst but smooth, tbh in this video gondolas much bounce :D

Flap
05-26-2009, 04:43 AM
ok they are a bit shocky, but in the onride i dindt get the feeling i had last time i ride the high energy in real life.

i missing the loops of the vehicles at the right time.

gavt1976
05-26-2009, 07:50 AM
I have re make all animations you can see onride video here (http://www.flickr.com/photos/7265972@N03/3564137107/), it is very difficult to make smooth rotations i have try to export simplyfing/fixing actions with belgabor scripts but movements are not fluent as i have made in blender:bored: i don't know why..
So i have to find a solution to made rotational movements that exported are not burst but smooth, tbh in this video gondolas much bounce :D

Yeah i think you are right about that, plus the cars did not spin upside down when the stop at the top, but i do like it.

djf
05-26-2009, 08:03 AM
I well know that this animation movements are not real but at this point i think that this is a limit of making cfrs for rct3, because if you have noticed, other cfrs seems that don't have smooth movements too (are few burst),
so i don't know if it is possible to make this and other cfrs smoothly and realistic (and a few smooth as rct3 default flats) if there is this possibility i'll try to make this as realistic as possible:up:

gavt1976
05-26-2009, 08:09 AM
Why don't you release this one now and let me try it for you and i will tell you the problems with it or you could still keep working on it, because some of the CFR that i have download are not that smooth, i really i think that is ok.

Flap
05-26-2009, 08:15 AM
if you made the turns a lil faster like the topscan does in rct-3 youll get quite good rotation

djf
05-26-2009, 08:29 AM
I would not have problem to release it for test,
but since this cfr now with fences and other 3d objects is about 6000 faces ,so i would be sure first that my cfr will not create problems on your computers, then i could release surely to do this test !

Then gavt have you also noticed that non only my cfr but the others too have not smooth movement?

So imho this could be a limit when exporting from blender, because in blender my animations are more smooth

gavt1976
05-26-2009, 08:32 AM
I would not have problem to release it for test,
but since this cfr now with fences and other 3d objects is about 6000 faces ,so i would be sure first that my cfr will not create problems on your computers, then i could release surely to do this test !

Then gavt have you also noticed that non only my cfr but the others too have not smooth movement?

So imho this could be a limit when exporting from blender, because in blender my animations are more smooth

Yes i have notice that, but what flap said why don't you do it like the top scan in RCT3 because it might look a bit better and i think my computer would handle your CFR without any problems.

djf
05-26-2009, 08:45 AM
But the rct3 top scan gondolas tbh are too fast :bulb::D and turns always to 360 °, in real life top scan and high energy gondolas don't turn 360 ° always but turn for gravity factor

gavt1976
05-26-2009, 08:47 AM
But the rct3 top scan gondolas tbh are too fast :bulb::D and turns always to 360 °, in real life top scan and high energy gondolas don't turn 360 ° always but turn for gravity factor

Yeah you are about that DJF, but the ride still looks awesome.

djf
05-26-2009, 09:02 AM
Maybe later i'll release you current version without fences with less faces , and however i think i'll make other animations i want my cfr movements like this:D
http://www.youtube.com/watch?v=Q3vgv4TGjLI

gavt1976
05-26-2009, 09:11 AM
I have seen that one before on youtube djf, so i think that if you did do the other animations for it, i think this ride is going to be awesome. Plus you could do 2 versions of it ie one with fences or one without.

I am just making space in my park now for where this ride is going to go.

C.D.C.
05-26-2009, 11:18 AM
Well we hope that you can get the animations as accurate as possible.:up:

Flap
05-26-2009, 01:33 PM
i think you should watch a offride movie first.

you can see the movements better on that one.

gavt1976
05-27-2009, 07:59 AM
Have you made any more changes to the ride yet or is it still the same ride, because i am looking forward for this one to be finish, but it is still amazing has always and i hope that you are going to do 2 versions of this ride as well.

djf
05-27-2009, 10:40 AM
Yes i am adjusting current animation to try to make it less burst, i'll try to export in game the ride in a few minutes to see if animation is improved

C.D.C.
05-27-2009, 11:36 AM
Cant wait to see it.;):up:

SpinballWhizzer
05-27-2009, 11:47 AM
Are you still going to do a beta release for us all later on today?

C.D.C.
05-27-2009, 11:50 AM
Well we all will have to wait and see.

gavt1976
05-27-2009, 12:36 PM
Yes i am adjusting current animation to try to make it less burst, i'll try to export in game the ride in a few minutes to see if animation is improved

I hope that the animation will improved the ride and i hope that you are going to add light to it.

Flap
05-28-2009, 04:39 PM
well first give it time guys!

a CFR is not made in 3 weeks

ImagineerJohn
05-29-2009, 06:53 AM
well first give it time guys!

a CFR is not made in 3 weeks


Not Entirely I made all 3 of the Spring Rides and Hopper in 3 days ;)

The Energiser model looks very nice. There are a few places you could reduce your poly count such as the motors. just a 5 sided cylinder welded together properly with convincing textures usualy work well ;)

Flap
05-29-2009, 07:43 AM
well that are easy models john, but awesome.

ours are some kinda difficoult in animations and design...

djf
05-29-2009, 09:53 AM
I have difficulties with animations because i have to fix rotational speed imperfections and blender is a bit complicated for do this because i need to do a mix of smooth and linear rotations so i have to make all this by hand :sleep: once i have animation ok missing things to fix are splines unfortunately are not working well..the peep spline seems doesn't exists but i am sure that i have exported it..:(

@ImagineerJohn
You have created with Jonnyears the pirate ship so i think you can help me with a little problem
About splines sincerely i don't understand because they don't work, in blender i have created the loop spline with a bezier circle, and the peep spline with a bezier curve , but peep just entering the ride after entrance are in seat position so they don't follow the curve of peep spline that i have created in blender.:bulb:
How work exactly splines?In belgabor tutorial he says only to use bezier curves and other few things, there some tutorial for splines?
Thanks in advance

Hope to fix all soon and release the cfr for test!

gavt1976
05-29-2009, 10:01 AM
I have difficulties with animations because i have to fix rotational speed imperfections and blender is a bit complicated for do this because i need to do a mix of smooth and linear rotations so i have to make all this by hand :sleep: once i have animation ok missing things to fix are splines unfortunately are not working well..the peep spline seems doesn't exists but i am sure that i have exported it..:(

@ImagineerJohn
You have created with Jonnyears the pirate ship so i think you can help me with a little problem
About splines sincerely i don't understand because they don't work, in blender i have created the loop spline with a bezier circle, and the peep spline with a bezier curve , but peep just entering the ride after entrance are in seat position so they don't follow the curve of peep spline that i have created in blender.:bulb:
How work exactly splines?In belgabor tutorial he says only to use bezier curves and other few things, there some tutorial for splines?
Thanks in advance

Hope to fix all soon and release the cfr for test!

What i why do is djf, why don't you PM ImagineerJohn & Dasmatze to see if them could help you with this.

The ride that you show in video would do well in my park now if you have still got it and if not i could wait to see your new version of this one soon.

Flap
05-29-2009, 10:16 AM
well just give it a lil time...

ImagineerJohn
05-29-2009, 10:26 AM
Peeps take the quickest route to their seats. If your loopspline is irrelevant to the distance to get to the ride they wont take it.

You have to experiment with that its different for every flat ride.

Make sure you name them correctly and that the names match in the RAWxml file.

-
Just to add. I created a flat ride with johnnyears however he modeled i transformed it into the flat ride. I didn't model his ship;)

djf
05-29-2009, 10:48 AM
Thanks i'll do tests and check for names in raw file!

However maybe i'll release the ride for test without fix splines firstly, so you can test the ride soon

I was thinking to change the texture at the sides of station with a generic colorable texture, because maybe not all you guys could integrate the ride with your own themed parks, but this is a detail i can change it after release too!

See you soon

gavt1976
05-29-2009, 11:05 AM
I am now looking forward to see this one now and you have got amazing ImagineerJohn giving you advice has well.

FACTual
05-29-2009, 02:52 PM
... missing things to fix are splines unfortunately are not working well..the peep spline seems doesn't exists but i am sure that i have exported it..:(

I'm not 100% sure about this but not only do you need to export the Spline, but you have to Load the Spline into the OVL when creating it: it is the section in the bottom right of V18's Create OVL Window... Maybe that didn't happen?

djf
05-30-2009, 02:35 PM
I'm not 100% sure about this but not only do you need to export the Spline, but you have to Load the Spline into the OVL when creating it: it is the section in the bottom right of V18's Create OVL Window... Maybe that didn't happen?

Yes i have loaded splines into importer correctly but in game both loop and peep splines don't work well, loop spline seems to half work peeps follow only one part of the curve , but peep spline is not followed from peeps

I hope to find a solution i have to work these days too so i don't know when the official version will be released, however maybe i'll add animated lights (in rtc3 style:up:), some lamps and maybe too some new textures and probably i will remove the smooth effect from model now faces seem to be too fat:p (exporting from blender i have noticed that with default settings model is smooth)!

Now if you want to test the new animation i have released the beta version;), now is more then 3000 faces , use it with caution so if you have a big park i recommend to have enough ram, but tbh this are extreme advices, my computer now is without a dedicated video card i am waiting the
availability of a video card that i want to buy:D, so now i have an integrated intel video card and i have tested the ride on my little test park with a coaster and few scenery elements and it runs ok.However use it with caution i want to know only from you if the animation can be ok and an opinion.
This is the link
http://www.megaupload.com/?d=TW6O3000

Bye

gavt1976
05-30-2009, 03:35 PM
I have try the ride out and it works fine and runs ok and i really love it djf, so now i am looking forward to the new version of this ride.

Edit: I have tryed it again and now it has crash my PC, so they might be a problem with your ride.

FOgplaya
05-30-2009, 03:39 PM
It crashes my game :(

djf
05-30-2009, 03:48 PM
An appoint, I know that the ride is not maximum of realism but it is very complicated make gravity rotations and general movement for now, so maybe if i'll find another way to make these real movements and to improve the ride i'll update the ride surely, if not for now i hope you like this animation i really gave the best of myself to improve the ride!
See you for textures updates, splines fixes and other!

p.s mmh it crashes it is not a good start, i re try the ride, i tried too only one time yesterday.

gavt1976
05-30-2009, 03:51 PM
I have got the ride to work again djf and it is awesome mate and it did not crash my game again, because i had another game on so that i turn that one off and try RCT3 again and the ride works wonderfull.

djf
05-30-2009, 03:53 PM
What type of error it returns? a directx error or a rct3 error?

gavt1976
05-30-2009, 04:03 PM
I am not getting any errors with mine now djf, the ride works fine, but the ride does not go forwards and backwards, because your ride only goes forwards about twice at the top and that is it but it works fine and the peeps do not walk up the steps to the ride as well.

andrew555000
05-30-2009, 04:47 PM
This looks realy good

C.D.C.
05-30-2009, 09:49 PM
This is so ausome. Thanks man I love it.:D:up: gavt1976 how did you get the ride to work because everytime I click on the ride it crashes. Like where did you put the folder?:confused: It says no svd something like that.



Edit: Nevermind I got it to work.:D

RCT3robin
05-31-2009, 06:03 AM
Well,I must say. Very good moddeling work, And One fine animation:up:. I Sure will use this,Thanks for sharing.

C.D.C.
05-31-2009, 05:02 PM
Just curious will the ride have sounds in the final!

djf
06-01-2009, 06:31 AM
Did you mean engines sounds?I don't know it would be awesome to find sound files like real high energy engines and put these on cfr, but it is not easy now for me to make a synchronized sound which follows the animation movements..i hope if it will be possible to add this feature

gavt1976
06-01-2009, 06:35 AM
You can add this feature but it is hard to do djf, so what do you think of my comment that i post about your ride and the post i am on about it is at number #129

djf
06-01-2009, 08:01 AM
Peeps don't walk up steps because i have already said that peep splines don't work well , splines are the paths that peep have to follow, in this case they don't follow yet the peep spline so don't walk up the steps.
For forward movements i have said that for now animation is not more real so maybe i think that i'll fix these things on final version

It crashes my game :(

Fogplaya does the cfr crash the game yet?:(
However i have in plan to improve the model to reduce poly count and other fix! so i hope the final version will not crash you the game

C.D.C.
06-01-2009, 11:02 AM
Try putting the folder in style then custom instead of themed. It worked for me.:up:

Flap
06-01-2009, 01:23 PM
i found a bug:

2 cars dont have the swing when they have to.

djf
06-01-2009, 03:06 PM
What you mean with swing when they have to? Do you mean that 2 gondolas don't rotate ? If you have noticed the 6 gondolas are really 3 gondolas, each of these 3 gondolas are 2 gondolas in same horiz. direction so when i move one gondola is moved too the linked gondola in same orientation, sorry for this crazy explanation hope you understand what i mean, i have used this way because is a long work to bounce 6 gondolas in animation and make these effect real.Hope in final release to make a good animation
After all what do you think?

buisketboy
06-01-2009, 04:36 PM
Hi seing as so many people were having troubble with this, i decided to make a video, so yeah.


HIGH ENERGY KAISER (http://www.youtube.com/watch?v=FCxY1fByr4I)

djf
06-01-2009, 05:21 PM
Thanks i am glad you have make this demo video:up:

I promise that i will optimize this to improve the ride and to prevent crashes
I am still working at this

See you for updates!

Flap
06-02-2009, 05:41 AM
What you mean with swing when they have to? Do you mean that 2 gondolas don't rotate ? If you have noticed the 6 gondolas are really 3 gondolas, each of these 3 gondolas are 2 gondolas in same horiz. direction so when i move one gondola is moved too the linked gondola in same orientation, sorry for this crazy explanation hope you understand what i mean, i have used this way because is a long work to bounce 6 gondolas in animation and make these effect real.Hope in final release to make a good animation
After all what do you think?

wel ok i understand but they dont loop when they have to is what i meant to you.

i understand, and it looks nice, but also cost so much on mehanicals,
it is broken down in a minute.:eek:
but it looks nice,
great work:D

djf
06-02-2009, 07:37 AM
wel ok i understand but they dont loop when they have to is what i meant to you.

i understand, and it looks nice, but also cost so much on mehanicals,
it is broken down in a minute.:eek:
but it looks nice,
great work:D

:DLol for mechanical issue, in my computer the ride was broken not immediately but after 10/15 loops..
So the breakdown depends on how the ride is done or casually after a number of loops?however i remember that sometime i have seen rct3 flats break down after 1 loop! so sincerely i don't know how the breakdown works:bulb:

Then i'll try to loop all gondolas in final version!

gavt1976
06-02-2009, 08:23 AM
I am happy that you are still working on the final version of this ride and i am looking forward of see pictures of it or a video of the ride when you have finished it for the final release.

metromover
06-02-2009, 10:41 AM
Ohh, I like it! I think that the animation is very good so far.
There seem to be some very short glitches and the wheel could spin a bit faster at times. But over all it is amazing what you have accomplished in such a short time.

One suggestion though: "Kaiser" is the name of the ride owner. It is simply called "High Energy", or "Bling" (at Blackpool Pleasure Beach). The catalogue name is "Star Shape". Of course you can name it what you like, but I thought I let you know.

Looking forward to the finished version!

DisneySea2008
06-02-2009, 06:09 PM
I think its amazing. The only quabble i have, is it 100ft?, the ball at the top could be a bit bigger?

Will the ride CS contain lights, pay/ticket/control booth, will there be a billboard style back drop so we can add our own designs??

Flap
06-03-2009, 04:33 AM
Yasmin Kaiser is the most Famous Showfrau with the only traveling starshape of the world.:downcast:

djf
06-03-2009, 05:27 AM
@metromover

It's true about the name, i'll change title only High Energy :D

@DisneySea2008
What you mean with 100 ft?Sorry but i'm italian so i don't understand yet some things

For the ball at the top i don't know for now , maybe i'll change this after fix the ride..lights if i will not have problems with these i'll put them surely, a billboard where you can choose a custom pic from computer there will be, for a custom entrance box it is not a bad idea, i'll think at this too

DisneySea2008
06-03-2009, 05:42 PM
^ Oh cool, im glad you saww my request lol. 100 Feet tall like the real ones.

gavt1976
06-04-2009, 03:34 PM
So have you made any changes to the ride yet or are you still working on it.

djf
06-08-2009, 06:06 AM
Hi mates
Sorry for no more updates but now and in these days i am working and i have a little time for test cfr, so i quickly update you: i have optimized model now it has less faces and for now i have make the sign for cso stuff.
http://img87.imageshack.us/img87/5269/mdupdate.jpg
I have removed the smooth effect, adjusted splines but not yet finish totally and i have to improve a little again the animation however it similar to the animation of the older test release, it will not be perfectly as the real but i hope you enjoy when it is finished.Maybe tonight i'll release this version for test.
Bye

RCT3robin
06-08-2009, 06:39 AM
That looks amazing, Well done..:up:

C.D.C.
06-08-2009, 12:06 PM
Absolutely amazing, cant wait to try it out.:D:up:

gavt1976
06-08-2009, 12:09 PM
That looks awesome djf and i am looking forward to see else you are doing to it, but i think that you should show us a video of the upto date version of this ride before we test it for you and that's if you can do one for us.

buisketboy
06-08-2009, 03:33 PM
That looks awesome djf and i am looking forward to see else you are doing to it, but i think that you should show us a video of the upto date version of this ride before we test it for you and that's if you can do one for us.


like a siad a while back, if he dosent , i'll be sure to make one ;)

tbonetaker
06-08-2009, 10:51 PM
this still coming tonight ?

TheVirusMagnet
06-09-2009, 03:00 AM
^^released tonig!!! AWSOME

djf
06-09-2009, 08:20 AM
Sorry guys yesterday night i was doing other things and time had late :sleep:i was just testing splines so there are still things to fix before release this second version i hope this afternoon after return from work to fix some problems and upload this version for test.
See you

gavt1976
06-09-2009, 10:24 AM
Sorry guys yesterday night i was doing other things and time had late :sleep:i was just testing splines so there are still things to fix before release this second version i hope this afternoon after return from work to fix some problems and upload this version for test.
See you

Thanks for letting us know what is happening djf and i am looking forward to test the second version of this ride soon.

FOgplaya
06-09-2009, 12:11 PM
Awesome :D

Im looking forward to the test :D

tbonetaker
06-09-2009, 06:31 PM
Awesome :D

Im looking forward to the test :D

im really ready for this anytime now !

C.D.C.
06-11-2009, 02:57 PM
Still cant wait for release of the newer version.:p

Mr Ba-Ba
06-11-2009, 03:10 PM
Is it going to be recolorable?

tbonetaker
06-11-2009, 03:34 PM
Is it going to be recolorable?

more then likely, i can tell it will be.

looks great, id like this soon.

C.D.C.
06-11-2009, 07:55 PM
I wonder where djf is. I'm sure he'll be back soon.

rctman12
06-11-2009, 08:27 PM
AMAZING! one thing as i was using it was it looks way to welded

tbonetaker
06-11-2009, 09:33 PM
I wonder where djf is. I'm sure he'll be back soon.

im wondering same thing:rolleyes:

djf
06-12-2009, 03:59 AM
Sorry guys this month i am working and i can use my computer only few hours on afternoon after lunch and in the evening after I return from work so
I had very little time for finish the high energy but i can say that i think the release is almost ready, i have to fix some little bugs of splines then i'll release for test and after you guys will say me that the ride in game is ok i'll make recolorable textures and other final fixes/stuff and the ride will be ready.
Thanks for waiting
See you soon

gavt1976
06-12-2009, 06:58 AM
Sorry guys this month i am working and i can use my computer only few hours on afternoon after lunch and in the evening after I return from work so
I had very little time for finish the high energy but i can say that i think the release is almost ready, i have to fix some little bugs of splines then i'll release for test and after you guys will say me that the ride in game is ok i'll make recolorable textures and other final fixes/stuff and the ride will be ready.
Thanks for waiting
See you soon


Thank you for letting us know what is happening djf. :)

Changer098
06-12-2009, 11:09 AM
Looks awesome.

C.D.C.
06-12-2009, 12:48 PM
Thats sad to hear but at least it's almost ready.

djf
06-12-2009, 03:33 PM
What is sad?
I know that you cannot wait for test :D but time is not my friend in this month:( so however i am working at high energy ride sometime when i have free hours,now i dined and i am finishing some things for work after that i hope to upload current version if you want (but splines don't work yet :bored:) see you in a few hours (hope;))

gavt1976
06-12-2009, 04:27 PM
I think it will look ok when you have finish it djf and i am looking forward to test your new version of this ride.

TheVirusMagnet
06-12-2009, 05:24 PM
Is it possible for me to have the test version now, or which ever one was released? urgh, your computer breaks four a couple of days and you miss the latest downloads xD

djf
06-13-2009, 09:11 AM
@TheVirusMagnet Currently only the older beta version was released

Finally came the weekend :DI am very afraid in these days :sleep:
However this evening after work i'll build the new test version so you can test..the animation is a bit fluid and generally is the same of the older rel..the reason is that i had problems changing more rotation ways (forward and backward) so for now animation is simply hope you enjoy alike the ride:up:

gavt1976
06-13-2009, 09:25 AM
Is it the same ride ie when it gets to the top and spins or is it even better than that.

djf
06-13-2009, 09:50 AM
Is the same animation of the beta rel but a bit improved

gavt1976
06-13-2009, 09:55 AM
Is the same animation of the beta rel but a bit improved

So what have you done on it so far, to make it look better, because to me this is the best one yet and i think if you start on your next CFR i think that you will improve a lot.

djf
06-13-2009, 08:12 PM
As promised i have upload the cfr for test ! Maybe i will adjust again, when i have time, some animation movements now is a bit improved from the older i think but not much real , hope you enjoy alike the ride now:up:
Hope the ride do not crash! this version has far fewer faces compared to the previous version;)
Download here (http://www.megaupload.com/?d=CLG2K5ZS)

gavt1976
06-13-2009, 08:55 PM
I have test it out for you djf, and it works fine, but it is a shame that you have not put lights onto it yet.

Everytime when i have been on the bling in blackpool pleasure beach, the ride always goes backwards 5 times and forwards 5 times and it spins at the top 3 times, but i do like this version and i hope that you can improve it more when you have got the time to do it.

C.D.C.
06-14-2009, 01:44 AM
Cant wait for the next version but this version is great.:):up:

luke_1990
06-14-2009, 11:05 AM
Thanks for putting a lot of effort into this, djf, it's really paying off. It's basically as real as you can get in RCT. The only thing I can think of to perfect it, if you get the time, would be to fix the ride cycle, as gavt says, but if that is a lot of effort and it's difficult then this version is great as it is.

djf
06-14-2009, 01:25 PM
For now I have improved the same animation of the older rel that i think is basically ok, however i have and i am trying to make another animation as the real but this requires time because is another way to animate the ride and i am beginner in blender.Hope to find free time and to make a real animation as possible for next version :up:

gavt1976
06-14-2009, 01:41 PM
For now I have improved the same animation of the older rel that i think is basically ok, however i have and i am trying to make another animation as the real but this requires time because is another way to animate the ride and i am beginner in blender.Hope to find free time and to make a real animation as possible for next version :up:

I am glad that you are going to make the next version of the ride like real and i hope that you liked my comment that i posted and what i said about the bling as well.

jec8992
06-14-2009, 07:01 PM
i downloaded it and it works pretty good!!! the only thing wrong with it is the stairs...

TheVirusMagnet
06-15-2009, 10:40 AM
were can i download it to?

djf
06-15-2009, 10:50 AM
http://www.megaupload.com/?d=CLG2K5ZS

TheVirusMagnet
06-15-2009, 11:22 AM
THANKS!

gavt1976
06-18-2009, 08:07 AM
So have you done any more on the ride yet or are you still have problems with it.

djf
06-18-2009, 09:04 AM
No i have not yet done changes for now i am working and i have free time only on weekend
I think that this week i'll try to add lights effect points and some animated light textures to the current ride.. for now it's difficult to learn for me how make good animations i'm sure that this is possible but this requires time and patience for me i hope one day to learn how to make better movements as I want so just knowing this technical blender things i am sure that i can improve the high energy and make other cfrs on future.
See you on week guys

gavt1976
06-18-2009, 11:24 AM
Thanks for keeping us inform djf, i am just hoping that after you have finish this one and start a new one i will be looking forward to it.

djf
07-13-2009, 04:30 AM
Hi all
Sorry for no more updates but this month i was very busy from work:bulb:
However this week i was trying to put lights on cfr but i was having problems i hope to resolve them soon, also i was thinking how to improve a bit the model, so during freetime i am working at ride and if i have important updates i will inform you in this thread:up:

Flap
07-14-2009, 04:05 AM
well fine youre back, youre not the only CFR worker thatīs busy btw, i have a talk with mondial rides in a few days idk when exactly, but its fine your back on track!

TheVirusMagnet
07-14-2009, 10:36 AM
^ your not the only CFR worker thats busy either....clearly.....


i love this btw

djf
07-22-2009, 06:36 AM
@Flap
Wow you are lucky to have a talk with mondial rides:D:up:

@All
Hi guys i have some updates
Firstly i have changed the model to make it more real i have changed station, increase the main vertical arm size and put the sphere at the top as original ride
http://img33.imageshack.us/img33/5576/highenergy2cfr.jpg
I am still undecided for the station textures so maybe i will re change them, if you have suggestions for station textures post here in thread
For animation i have some news, these days i was understanding advanced blender things, so now i can make a new animation in a new technical way and probably i can make CW and CWW movements as real life without difficulties.I have to test i am preparing the new model in blender ready to animate i hope to have success with a good animation!

Plokoon111
07-22-2009, 06:41 AM
^ This is really wonderful, and so real looking!

Flap
07-22-2009, 07:00 AM
its getting better every day!

ormester
07-22-2009, 07:03 AM
will it have a backflash?

djf
07-22-2009, 07:15 AM
Thanks guys

@ormester
Do you mean a billboard with an artwork with 'backflash' ?(im italian my english vocabulary is not yet complete!)
So if you mean a billboard, i don't know i haven't idea of what possible illustration could be look good, if i'll find a good high quality image to put as billboard i will release a custom scenery set for the cfr with the billboard.

buisketboy
07-22-2009, 11:37 AM
Usually i find something to critasise, but now i can't.

Seriouslly this looks better every second!

gavt1976
07-22-2009, 12:00 PM
The model looks amazing and i really like it a lot and it does look like the real ride and i am looking forward to test this one out.

C.D.C.
07-22-2009, 01:19 PM
Sweet I cant wait to see the new animation and see this in my park.:D

Flap
07-22-2009, 05:36 PM
Backflash means a Front,
in official fair language,
So may you could better create a "Backflash" or "Front" as CSO

gavt1976
08-01-2009, 06:08 AM
So when is the next update coming of this ride because i would like to see more of it soon and i always love this ride.

djf
08-01-2009, 08:19 AM
Yesterday i have done and tested the first new animation but there are some bugs that i am trying to fix and i am testing them, it is not easy to make a real animation by hand and it takes time so i release the ride only when it will be stable, with lights and with a good animation.Maybe i'll make videos these days to get a feedback for animation
See you

C.D.C.
08-01-2009, 10:59 AM
Sweet I cant wait to see it in action.:D:up:

gavt1976
08-12-2009, 08:17 AM
So when are we going to see update because i hope this ride is nearl finish soon because i would love to have this in my park.

Burger27
09-12-2009, 09:32 PM
Is this thread dead?no one has posted in a month.

Greatdrift
09-12-2009, 09:45 PM
Is this thread dead?no one has posted in a month.
Aye ya yada! YOU SHALL PERISH! :mad::up:

Burger27
09-12-2009, 10:34 PM
^WHAT???
^
^

djf
09-13-2009, 06:04 AM
I don't want that this project will dead..i am only busy cause work, real life etc..but i am working at this project in the few freetime when i am not tired, so slowly the ride is in progress..there are bugs that i am trying to fix so be patient! i also want my ride finished!

Burger27
09-13-2009, 11:31 AM
Also can u make the ride fit in the same area and have the arm swing out of the area so it could go over a lake or somthing

Fr33man1981
09-17-2009, 01:33 PM
:up: Realy nice, perfect looking Ride. Can't wait to see it InGame. :D

gavt1976
02-14-2010, 08:56 AM
I just wanted to know what is happening to this ride because someone told me that you was still working on it and i was looking forward to download this ride again.

djf
02-17-2010, 10:09 AM
Hi all guys
Sorry if i have not updated the ride but in the past months i was very busy from work and real life and i had very few time to complete and test the ride.
Now I have released a new version with a few changes to the model and a new animation.This version for now is not fully recolorable I have problems with some recolorable textures so for now only seats are recolorable and the animation is not perfect i notice small jerks but i think is a good candidate for a final animation so when i have free time in next weeks i will try to adjust textures and make the ride full recolorable and fix animations bugs!
However I hope you like it for now, have fun!;)
Djf
http://img189.imageshack.us/img189/4553/hev1logo.jpg

Download Updated version! (http://www.mediafire.com/?gkn0j3yyqfy)

jec8992
02-17-2010, 10:48 AM
finally lol! i cant wait for the fully recolorable one!

gavt1976
02-17-2010, 11:41 AM
Djf, what i have seen from the pictures mate it does look amazing and if you need any help with the animation and recolorable textures a few guys on here could help you with that and i am also looking forward to see if you are going to bring out anymore CFR's after you have done this one.

djf
02-17-2010, 12:14 PM
Maybe in these months there is the possibility that I will make some new CFR but i am not sure of that , i'll make CFRs only if I will not be overwhelmed of others works!

carpenterj06
02-17-2010, 04:00 PM
download is currently not working...
good work

UltraRobbie
02-17-2010, 04:24 PM
Downloaded!

I can't wait to try it out :)

carpenterj06
02-17-2010, 04:29 PM
download is currently not working...
good work


Working now, and WOW:up:

djf
02-17-2010, 04:34 PM
Hi guys
I have uploaded a new version more recolorable and animation would be less bugged!
A big thank to TheChicosAStar that helped me to fix animation and recolorable textures!
Now this version would be better than previous.
Hope you like it
If there are problems post your feedback here
Djf

Link to download HERE (http://www.ataricommunity.com/forums/showpost.php?p=11724567&postcount=215)

UltraRobbie
02-17-2010, 04:41 PM
That was fast :haha:

djf
02-18-2010, 07:37 AM
I have tried to make recolorable too the main arm gradient (red/yellow/white on older releases) this is the result of all ride recolorable, now it can be full colored
http://i46.tinypic.com/2nkriox.jpg

This update can be downloaded HERE (http://www.mediafire.com/?gkn0j3yyqfy)
Djf

garethasselin
02-18-2010, 06:38 PM
i have the non recolor one, and its seriously the best CFR yet. I havent had any problems with it what so ever, and its just impressive.

loopDloop
02-18-2010, 07:41 PM
Is this the one I saw on CreativityCam's video that made your game crash cuz it was extremely high in polys? Or a different one?

jssobczak
02-18-2010, 09:14 PM
link didnt work

djf
02-19-2010, 05:48 AM
@garethasselin Do you have older version with station I released last year?Do you prefer the older or this new?

@loopDloop This is a new release with different animation and changes to the model, it has not station, it is not extreme high poly and i think that it doesn't crash the game

@jssobczak This link (http://www.mediafire.com/?gkn0j3yyqfy) is working for me

carpenterj06
02-19-2010, 05:51 AM
i there a possibility of sound with version 2?

djf
02-19-2010, 07:15 AM
So far i have never think to add sound because isn't easy to find a good sound for this ride , but maybe if I will find one, I'll surely try to add this to the CFR

gavt1976
02-19-2010, 11:04 AM
So far i have never think to add sound because isn't easy to find a good sound for this ride , but maybe if I will find one, I'll surely try to add this to the CFR

You could go to youtube and get the sound from there for a ride called The Bling at BPB.

carpenterj06
02-19-2010, 12:44 PM
So far i have never think to add sound because isn't easy to find a good sound for this ride , but maybe if I will find one, I'll surely try to add this to the CFR

the lack of sound is the only thing that puts this CFR down

garethasselin
02-20-2010, 03:19 PM
I only have version 1 with just the seats colorable. :up:

osudenny
02-21-2010, 03:30 AM
the last version is the sid fixed??

djf
02-21-2010, 07:28 AM
Last version (1.2) is only more recolorable than the version 1.0 which has the main arm non-recolorable with gradient (red/yellow/white), that's all, animation is the same

Flap
02-21-2010, 06:23 PM
Do you have a Video for me?
i have on Serconstanses (sorry if im writing it verry sadly) lost my RCT-3 in a Computer Crash

djf
02-21-2010, 08:31 PM
I have made a video (onride) as presentation/preview of ride
@Flap, @all
http://www.youtube.com/watch?v=cZGnasQsbYk
Djf

Flap
02-22-2010, 05:55 PM
Hey looks great!
maybey the Kaiser machine comes to a dutch fair this year so ill seek them up when that became true hahaha!
one thing: Could you close the Safety Restraints first before the floor goes down.
and the floor isn't quite the starshape floor but in fact this is a beautifull CFR!!!

and yess i have ride a real starshape on the Tilburg Fair 2007

djf
02-22-2010, 07:41 PM
Thanks
However the floor is not quite the real high energy because this version would be a version for a themed park so generic and with a basic floor

Flap
02-24-2010, 06:34 AM
Well in the Blackpool Plesure Beach Park has the Park version also the same floor as the Trailer mounted Version??

djf
02-26-2010, 07:55 AM
As I have seen in some videos yes the bling at the Blackpool Pleasure Beach has the same floor of the trailer version, but when i have made this version i have think that maybe a simple floor as the actual release, fit to rct3 grid can be useful ..
Maybe i will release a funfair themed version of this ride with colors, floor and station as real but for now i am not 100% sure

Flap
02-26-2010, 05:11 PM
Iv'e installed RCT-3 Roaming now i din't know that it was possible,
but it's not installed in my hard disk and i can play,
So i tested it and the floor doesn't work with me, its a grey thing that only dissapear.
is that good or bad?
my video card settings are the highest by the way.
and i have the recolourable version.

djf
02-26-2010, 07:07 PM
Flap it is not a bug, your graphics settings are ok, it is all right, to use this ride as i said in prev. post i think it can be useful to fit the floor at the same size of rct3 grid, so you should lower a block of terrain under the floor (the correct size of floor should be 3x5 squares), if you notice on the video the terrain under the floor is lowered than main terrain level

Flap
02-28-2010, 09:57 AM
ok thank you for advice i should try it.

gavt1976
02-28-2010, 10:06 AM
I still think the ride is amazing but it would be good if you did add sounds for it and if you could get someone to do CS for you ie a Paybox so that people could hand there money for the ride and new fences for it.