View Full Version : CTR question

06-01-2009, 08:27 AM
How does everyone do the wheels on your CTR roller coaster model is way take one from in game or do I got to make my owen .

06-01-2009, 10:19 AM
You must make them your self, By using the sandwich technique (at least in sketchup:confused:)

06-01-2009, 05:01 PM
so you tell me I got to make testure wheel everything this going be real hard way the wheel are.

06-01-2009, 05:11 PM
Making coaster wheels is really easy with photoshop. You may also find a real nice picture to crop something from as well. Just be sure to make it you're own.

06-01-2009, 05:14 PM
ok so how big should wheels be and not good sandwitch texture in sketchup it real pain do for me.

I wish this part was include in tutorial.

06-01-2009, 05:17 PM
You use the track guide's to size them correctly. I would use a 64x64 or maybe a 128px texture, no bigger. And just make it an alpha and copy and paste the images fairly close together, maybe 5-6 layer's if that.. I would not do anymore than 5ish.

06-01-2009, 05:22 PM
I try does this look good hope 4 panels space about 1.0 apart it may be less.

06-05-2009, 05:40 PM
I can not tell from that angle, all I see is one alpha wheel. I need to see the perspective view so I can see if you spaced them to close or to far. For a basic wheel as I said, maybe 5 of them put real close together. You do not want them on top of each other but you want it to still seem like a solid 3D object when it is imported.

I also thought Azander's did a Alpha Wheel technique tutorial. Locating it may prove difficult, but if memory serve's correct, try looking that up.

06-06-2009, 05:49 PM
The only problem have is get Alpha texture so closet it look full like Azander's did in his tutorial I try copy and drag and they where to far from each other.

Can someone tell me if do like assign measurements so I get closet as need
or some other way do please tell me.

06-06-2009, 07:04 PM
I always zoomed way in when I did them, that way you have a little more control over how close they go, sometimes get a little hard to tell what's going on, but that is how I did it.